[M][N] Medic Mafia - Page 3
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raynpelikoneet
Finland43226 Posts
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Calix
3379 Posts
On February 19 2018 14:34 rsoultin wrote: Well, you know, it's kinda objectively town-favored if both sides play intelligently, to my thinking. As long as you have at least two town medics you can effectively have a night lynch with nothing mafia can do about it unless they succesfully blue hunt and rb. If people don't play intelligently yes it's swingy. And of course mafia can still win by looking townier than a lot of town players. I just feel like the baseline is in town's favor. Thus the odds and evens suggestion that I feel would be harder for town medics to play around. But I'm still fine with trying it out as is If players are concerned about a) Medic mass-claim and b) Medic coordination then why not introduce a 1-shot mafia strongman kill that only works on blue roles? That would discourage claims. Alternatively, it might be worth changing the Vanilla Mafia role to a 1-shot Strongman that only works on blues. That way, mafia has three roles to counter the three blues. I think that might address your concerns here. | ||
raynpelikoneet
Finland43226 Posts
On February 19 2018 23:14 Calix wrote: If players are concerned about a) Medic mass-claim and b) Medic coordination then why not introduce a 1-shot mafia strongman kill that only works on blue roles? That would discourage claims. Alternatively, it might be worth changing the Vanilla Mafia role to a 1-shot Strongman that only works on blues. That way, mafia has three roles to counter the three blues. I still think, if you wanna counter mass-claim, adding another roleblocker instead of a strongman is a better option. After all it's a mini-game. The whole point of the medics is coordination lol, if you "disallow" that this might jsut aswell be an all vanilla game. | ||
Calix
3379 Posts
On February 19 2018 23:17 raynpelikoneet wrote: I still think, if you wanna counter mass-claim, adding another roleblocker instead of a strongman is a better option. After all it's a mini-game. The whole point of the medics is coordination lol, if you "disallow" that this might jsut aswell be an all vanilla game. Fair points. My main concern with Roleblocker > Strongman is that mafia can effectively block 2-3 townies per night which builds up very quickly and doesn't require much blue-hunting (which can be a good or bad thing depending on whether you think mafia should be pushed). If we assume that only one townie died per day/ night, then mafia can block/ kill half the townies by Night 2 which seems like it would effectively prevent Medic kills from that point onward. If that is your intention with medics coordinating very hard and fast on a N1 vig-kill and then trying to block mafia kills from that point onward then I can see your viewpoint there. In any case, I'm leaning towards giving mafia another role since people seem to agree that makes the game easier for mafia. Otherwise things seem pretty good. | ||
raynpelikoneet
Finland43226 Posts
On February 19 2018 23:28 Calix wrote: If we assume that only one townie died per day/ night, then mafia can block/ kill half the townies by Night 2 which seems like it would effectively prevent Medic kills from that point onward. If we assume that then there is 7 townies alive N2 so i am not sure where you get 50%? Also assuming mafia night kill is targeted on a medic that doesn't prevent them from using their power, so it is only 2/7. | ||
Calix
3379 Posts
On February 19 2018 23:42 raynpelikoneet wrote: If we assume that then there is 7 townies alive N2 so i am not sure where you get 50%? Also assuming mafia night kill is targeted on a medic that doesn't prevent them from using their power, so it is only 2/7. Just realised I accounted for the N2 kill before looking at roleblocks. I am dumb xD Two Roleblockers might be fine then. I'll see what other people think and if nobody has a serious problem with it then I'll change the Mafioso to a PR. | ||
rsoultin
Netherlands15308 Posts
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raynpelikoneet
Finland43226 Posts
instead of potentially reducing town KP you want to give every faction much KP. well whatever. :D | ||
rsoultin
Netherlands15308 Posts
On February 20 2018 00:45 raynpelikoneet wrote: wait so instead of potentially reducing town KP you want to give every faction much KP. well whatever. :D Wait, I got a strongman confused with a soup kill. Disregard that. A one-shot soup kill would be good to counter claims. | ||
Holyflare
United Kingdom30774 Posts
On February 20 2018 00:49 rsoultin wrote: Wait, I got a strongman confused with a soup kill. Disregard that. A one-shot soup kill would be good to counter claims. You can't just make up roles. | ||
raynpelikoneet
Finland43226 Posts
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Koshi
Belgium38797 Posts
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Koshi
Belgium38797 Posts
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rsoultin
Netherlands15308 Posts
Lol, why not? Besides, soup kills aren't new Really, though, it's fine if we just try it as is. I may be overthinking it anyway | ||
prplhz
Denmark8045 Posts
would reduce KP and mafia doesn't have to play proactively at all | ||
kitaman27
United States9244 Posts
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Half the Sky
Germany9029 Posts
On February 20 2018 04:10 kitaman27 wrote: Sometimes the easiest way to combat things like mass claims or overpowered town coordination is to just post the setup as semi-open by hiding the number of roleblockers and medics and then run the same exact role distribution secretly Kitaman to the rescue as always. | ||
AMG
Australia298 Posts
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raynpelikoneet
Finland43226 Posts
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AMG
Australia298 Posts
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