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[M][N] Medic Mafia - Page 3

Forum Index > TL Mafia
Post a Reply
Prev 1 2 3 4 5 116 117 118 Next
raynpelikoneet
Profile Joined April 2007
Finland43270 Posts
February 19 2018 14:14 GMT
#41
I agree.
table for two on a tv tray
Calix
Profile Joined August 2016
3379 Posts
February 19 2018 14:14 GMT
#42
On February 19 2018 14:34 rsoultin wrote:
Well, you know, it's kinda objectively town-favored if both sides play intelligently, to my thinking.

As long as you have at least two town medics you can effectively have a night lynch with nothing mafia can do about it unless they succesfully blue hunt and rb.

If people don't play intelligently yes it's swingy. And of course mafia can still win by looking townier than a lot of town players.

I just feel like the baseline is in town's favor. Thus the odds and evens suggestion that I feel would be harder for town medics to play around. But I'm still fine with trying it out as is


If players are concerned about a) Medic mass-claim and b) Medic coordination then why not introduce a 1-shot mafia strongman kill that only works on blue roles? That would discourage claims.

Alternatively, it might be worth changing the Vanilla Mafia role to a 1-shot Strongman that only works on blues. That way, mafia has three roles to counter the three blues.

I think that might address your concerns here.
raynpelikoneet
Profile Joined April 2007
Finland43270 Posts
Last Edited: 2018-02-19 14:18:31
February 19 2018 14:17 GMT
#43
On February 19 2018 23:14 Calix wrote:
If players are concerned about a) Medic mass-claim and b) Medic coordination then why not introduce a 1-shot mafia strongman kill that only works on blue roles? That would discourage claims.

Alternatively, it might be worth changing the Vanilla Mafia role to a 1-shot Strongman that only works on blues. That way, mafia has three roles to counter the three blues.

I still think, if you wanna counter mass-claim, adding another roleblocker instead of a strongman is a better option. After all it's a mini-game.

The whole point of the medics is coordination lol, if you "disallow" that this might jsut aswell be an all vanilla game.
table for two on a tv tray
Calix
Profile Joined August 2016
3379 Posts
Last Edited: 2018-02-19 14:29:19
February 19 2018 14:28 GMT
#44
On February 19 2018 23:17 raynpelikoneet wrote:
Show nested quote +
On February 19 2018 23:14 Calix wrote:
If players are concerned about a) Medic mass-claim and b) Medic coordination then why not introduce a 1-shot mafia strongman kill that only works on blue roles? That would discourage claims.

Alternatively, it might be worth changing the Vanilla Mafia role to a 1-shot Strongman that only works on blues. That way, mafia has three roles to counter the three blues.

I still think, if you wanna counter mass-claim, adding another roleblocker instead of a strongman is a better option. After all it's a mini-game.

The whole point of the medics is coordination lol, if you "disallow" that this might jsut aswell be an all vanilla game.


Fair points. My main concern with Roleblocker > Strongman is that mafia can effectively block 2-3 townies per night which builds up very quickly and doesn't require much blue-hunting (which can be a good or bad thing depending on whether you think mafia should be pushed). If we assume that only one townie died per day/ night, then mafia can block/ kill half the townies by Night 2 which seems like it would effectively prevent Medic kills from that point onward.

If that is your intention with medics coordinating very hard and fast on a N1 vig-kill and then trying to block mafia kills from that point onward then I can see your viewpoint there.

In any case, I'm leaning towards giving mafia another role since people seem to agree that makes the game easier for mafia. Otherwise things seem pretty good.
raynpelikoneet
Profile Joined April 2007
Finland43270 Posts
February 19 2018 14:42 GMT
#45
On February 19 2018 23:28 Calix wrote:
If we assume that only one townie died per day/ night, then mafia can block/ kill half the townies by Night 2 which seems like it would effectively prevent Medic kills from that point onward.

If we assume that then there is 7 townies alive N2 so i am not sure where you get 50%? Also assuming mafia night kill is targeted on a medic that doesn't prevent them from using their power, so it is only 2/7.
table for two on a tv tray
Calix
Profile Joined August 2016
3379 Posts
February 19 2018 14:45 GMT
#46
On February 19 2018 23:42 raynpelikoneet wrote:
Show nested quote +
On February 19 2018 23:28 Calix wrote:
If we assume that only one townie died per day/ night, then mafia can block/ kill half the townies by Night 2 which seems like it would effectively prevent Medic kills from that point onward.

If we assume that then there is 7 townies alive N2 so i am not sure where you get 50%? Also assuming mafia night kill is targeted on a medic that doesn't prevent them from using their power, so it is only 2/7.


Just realised I accounted for the N2 kill before looking at roleblocks. I am dumb xD

Two Roleblockers might be fine then. I'll see what other people think and if nobody has a serious problem with it then I'll change the Mafioso to a PR.
rsoultin
Profile Blog Joined November 2014
Netherlands15308 Posts
February 19 2018 15:18 GMT
#47
I see no issue with a 1-shot strongman. Two roleblockers seems like overkill to me, personally, given that should be mafia's strongest role in this setup.
"rsoultin: Mafia Suicide Inducer...you have unlimited shots because you are so god-damn relentless." - marvellosity (2015)
raynpelikoneet
Profile Joined April 2007
Finland43270 Posts
February 19 2018 15:45 GMT
#48
wait so
instead of potentially reducing town KP you want to give every faction much KP.
well whatever. :D
table for two on a tv tray
rsoultin
Profile Blog Joined November 2014
Netherlands15308 Posts
February 19 2018 15:49 GMT
#49
On February 20 2018 00:45 raynpelikoneet wrote:
wait so
instead of potentially reducing town KP you want to give every faction much KP.
well whatever. :D


Wait, I got a strongman confused with a soup kill. Disregard that.

A one-shot soup kill would be good to counter claims.
"rsoultin: Mafia Suicide Inducer...you have unlimited shots because you are so god-damn relentless." - marvellosity (2015)
Holyflare
Profile Blog Joined November 2010
United Kingdom30775 Posts
February 19 2018 16:30 GMT
#50
On February 20 2018 00:49 rsoultin wrote:
Show nested quote +
On February 20 2018 00:45 raynpelikoneet wrote:
wait so
instead of potentially reducing town KP you want to give every faction much KP.
well whatever. :D


Wait, I got a strongman confused with a soup kill. Disregard that.

A one-shot soup kill would be good to counter claims.


You can't just make up roles.
raynpelikoneet
Profile Joined April 2007
Finland43270 Posts
February 19 2018 16:57 GMT
#51
ofc you can
table for two on a tv tray
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
February 19 2018 16:59 GMT
#52
I have nothing interesting to add.
I had a good night of sleep.
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
February 19 2018 16:59 GMT
#53
Or say for that matter.
I had a good night of sleep.
rsoultin
Profile Blog Joined November 2014
Netherlands15308 Posts
Last Edited: 2018-02-19 18:42:19
February 19 2018 18:40 GMT
#54
On February 20 2018 01:30 Holyflare wrote:
Show nested quote +
On February 20 2018 00:49 rsoultin wrote:
On February 20 2018 00:45 raynpelikoneet wrote:
wait so
instead of potentially reducing town KP you want to give every faction much KP.
well whatever. :D


Wait, I got a strongman confused with a soup kill. Disregard that.

A one-shot soup kill would be good to counter claims.


You can't just make up roles.


Lol, why not? Besides, soup kills aren't new

Really, though, it's fine if we just try it as is. I may be overthinking it anyway
"rsoultin: Mafia Suicide Inducer...you have unlimited shots because you are so god-damn relentless." - marvellosity (2015)
prplhz
Profile Blog Joined November 2010
Denmark8045 Posts
February 19 2018 18:41 GMT
#55
  • it takes three medics to kill someone
  • disallow claims


would reduce KP and mafia doesn't have to play proactively at all
http://i.imgur.com/M7t7egx.png
kitaman27 *
Profile Blog Joined April 2009
United States9245 Posts
February 19 2018 19:10 GMT
#56
Sometimes the easiest way to combat things like mass claims or overpowered town coordination is to just post the setup as semi-open by hiding the number of roleblockers and medics and then run the same exact role distribution secretly
I'm better than dirt. Well, most kinds of dirt. I mean not that fancy store bought dirt. That stuffs loaded with nutrients. I... I can't compete with that stuff.
Half the Sky
Profile Joined May 2014
Germany9029 Posts
February 19 2018 20:58 GMT
#57
On February 20 2018 04:10 kitaman27 wrote:
Sometimes the easiest way to combat things like mass claims or overpowered town coordination is to just post the setup as semi-open by hiding the number of roleblockers and medics and then run the same exact role distribution secretly


Kitaman to the rescue as always.
The phoenix must burn to emerge. - Janet Fitch
AMG
Profile Joined March 2013
Australia298 Posts
February 20 2018 02:22 GMT
#58
/in For the deadline alone
raynpelikoneet
Profile Joined April 2007
Finland43270 Posts
February 20 2018 02:54 GMT
#59
Well, i am going to have to /out, filled too slow and i wont have time next week for sure.
table for two on a tv tray
AMG
Profile Joined March 2013
Australia298 Posts
February 20 2018 07:07 GMT
#60
Boo. Had myself set to the wrong region. Thought id finally found an Aus friendly deadline
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