• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:35
CEST 21:35
KST 04:35
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
New 3v3 BGH Ladder (and more) on ShieldBattery!26Weekly Cups (August 17-23): Zerg dominate the week4Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7
StarCraft 2
General
How would you feel about frequent/monthly balance patches for SC2? Starcraft2 player guess game is Coming~! Weekly Cups (August 17-23): Zerg dominate the week SC4ALL II: SC2 Player Announcement 6/8 - Maru PhD study /w SC2 - help with a survey!
Tourneys
2026 GSTL Announcement IntoTheTV X SOOP SC2 League : Weekly & Monthly PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament WORTEX 2026 - Hungarian SC2 Finals Budapest
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 540 Dodge This The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout
Brood War
General
[ASL22] Ro24 Preview: Siren's Call Farewell Beloved Starcraft (Youtube Videos) New 3v3 BGH Ladder (and more) on ShieldBattery! BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
[ASL22] Ro24 Group F [ASL22] Ro24 Group D Small VOD Thread 2.0 Brood War in Budapest ! WORTEX 2026 BW Finals
Strategy
Game Theory for Starcraft Replay Review Process - What do you do? Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread Canadian Politics Mega-thread Dating: How's your luck?
Fan Clubs
The Creator Fan Club MarineLorD Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Young Players Exit Esports E…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3812 users

[M][N] Medic Mafia - Page 3

Forum Index > TL Mafia
Post a Reply
Prev 1 2 3 4 5 116 117 118 Next
raynpelikoneet
Profile Joined April 2007
Finland43270 Posts
February 19 2018 14:14 GMT
#41
I agree.
table for two on a tv tray
Calix
Profile Joined August 2016
3379 Posts
February 19 2018 14:14 GMT
#42
On February 19 2018 14:34 rsoultin wrote:
Well, you know, it's kinda objectively town-favored if both sides play intelligently, to my thinking.

As long as you have at least two town medics you can effectively have a night lynch with nothing mafia can do about it unless they succesfully blue hunt and rb.

If people don't play intelligently yes it's swingy. And of course mafia can still win by looking townier than a lot of town players.

I just feel like the baseline is in town's favor. Thus the odds and evens suggestion that I feel would be harder for town medics to play around. But I'm still fine with trying it out as is


If players are concerned about a) Medic mass-claim and b) Medic coordination then why not introduce a 1-shot mafia strongman kill that only works on blue roles? That would discourage claims.

Alternatively, it might be worth changing the Vanilla Mafia role to a 1-shot Strongman that only works on blues. That way, mafia has three roles to counter the three blues.

I think that might address your concerns here.
raynpelikoneet
Profile Joined April 2007
Finland43270 Posts
Last Edited: 2018-02-19 14:18:31
February 19 2018 14:17 GMT
#43
On February 19 2018 23:14 Calix wrote:
If players are concerned about a) Medic mass-claim and b) Medic coordination then why not introduce a 1-shot mafia strongman kill that only works on blue roles? That would discourage claims.

Alternatively, it might be worth changing the Vanilla Mafia role to a 1-shot Strongman that only works on blues. That way, mafia has three roles to counter the three blues.

I still think, if you wanna counter mass-claim, adding another roleblocker instead of a strongman is a better option. After all it's a mini-game.

The whole point of the medics is coordination lol, if you "disallow" that this might jsut aswell be an all vanilla game.
table for two on a tv tray
Calix
Profile Joined August 2016
3379 Posts
Last Edited: 2018-02-19 14:29:19
February 19 2018 14:28 GMT
#44
On February 19 2018 23:17 raynpelikoneet wrote:
Show nested quote +
On February 19 2018 23:14 Calix wrote:
If players are concerned about a) Medic mass-claim and b) Medic coordination then why not introduce a 1-shot mafia strongman kill that only works on blue roles? That would discourage claims.

Alternatively, it might be worth changing the Vanilla Mafia role to a 1-shot Strongman that only works on blues. That way, mafia has three roles to counter the three blues.

I still think, if you wanna counter mass-claim, adding another roleblocker instead of a strongman is a better option. After all it's a mini-game.

The whole point of the medics is coordination lol, if you "disallow" that this might jsut aswell be an all vanilla game.


Fair points. My main concern with Roleblocker > Strongman is that mafia can effectively block 2-3 townies per night which builds up very quickly and doesn't require much blue-hunting (which can be a good or bad thing depending on whether you think mafia should be pushed). If we assume that only one townie died per day/ night, then mafia can block/ kill half the townies by Night 2 which seems like it would effectively prevent Medic kills from that point onward.

If that is your intention with medics coordinating very hard and fast on a N1 vig-kill and then trying to block mafia kills from that point onward then I can see your viewpoint there.

In any case, I'm leaning towards giving mafia another role since people seem to agree that makes the game easier for mafia. Otherwise things seem pretty good.
raynpelikoneet
Profile Joined April 2007
Finland43270 Posts
February 19 2018 14:42 GMT
#45
On February 19 2018 23:28 Calix wrote:
If we assume that only one townie died per day/ night, then mafia can block/ kill half the townies by Night 2 which seems like it would effectively prevent Medic kills from that point onward.

If we assume that then there is 7 townies alive N2 so i am not sure where you get 50%? Also assuming mafia night kill is targeted on a medic that doesn't prevent them from using their power, so it is only 2/7.
table for two on a tv tray
Calix
Profile Joined August 2016
3379 Posts
February 19 2018 14:45 GMT
#46
On February 19 2018 23:42 raynpelikoneet wrote:
Show nested quote +
On February 19 2018 23:28 Calix wrote:
If we assume that only one townie died per day/ night, then mafia can block/ kill half the townies by Night 2 which seems like it would effectively prevent Medic kills from that point onward.

If we assume that then there is 7 townies alive N2 so i am not sure where you get 50%? Also assuming mafia night kill is targeted on a medic that doesn't prevent them from using their power, so it is only 2/7.


Just realised I accounted for the N2 kill before looking at roleblocks. I am dumb xD

Two Roleblockers might be fine then. I'll see what other people think and if nobody has a serious problem with it then I'll change the Mafioso to a PR.
rsoultin
Profile Blog Joined November 2014
Netherlands15308 Posts
February 19 2018 15:18 GMT
#47
I see no issue with a 1-shot strongman. Two roleblockers seems like overkill to me, personally, given that should be mafia's strongest role in this setup.
"rsoultin: Mafia Suicide Inducer...you have unlimited shots because you are so god-damn relentless." - marvellosity (2015)
raynpelikoneet
Profile Joined April 2007
Finland43270 Posts
February 19 2018 15:45 GMT
#48
wait so
instead of potentially reducing town KP you want to give every faction much KP.
well whatever. :D
table for two on a tv tray
rsoultin
Profile Blog Joined November 2014
Netherlands15308 Posts
February 19 2018 15:49 GMT
#49
On February 20 2018 00:45 raynpelikoneet wrote:
wait so
instead of potentially reducing town KP you want to give every faction much KP.
well whatever. :D


Wait, I got a strongman confused with a soup kill. Disregard that.

A one-shot soup kill would be good to counter claims.
"rsoultin: Mafia Suicide Inducer...you have unlimited shots because you are so god-damn relentless." - marvellosity (2015)
Holyflare
Profile Blog Joined November 2010
United Kingdom30775 Posts
February 19 2018 16:30 GMT
#50
On February 20 2018 00:49 rsoultin wrote:
Show nested quote +
On February 20 2018 00:45 raynpelikoneet wrote:
wait so
instead of potentially reducing town KP you want to give every faction much KP.
well whatever. :D


Wait, I got a strongman confused with a soup kill. Disregard that.

A one-shot soup kill would be good to counter claims.


You can't just make up roles.
raynpelikoneet
Profile Joined April 2007
Finland43270 Posts
February 19 2018 16:57 GMT
#51
ofc you can
table for two on a tv tray
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
February 19 2018 16:59 GMT
#52
I have nothing interesting to add.
I had a good night of sleep.
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
February 19 2018 16:59 GMT
#53
Or say for that matter.
I had a good night of sleep.
rsoultin
Profile Blog Joined November 2014
Netherlands15308 Posts
Last Edited: 2018-02-19 18:42:19
February 19 2018 18:40 GMT
#54
On February 20 2018 01:30 Holyflare wrote:
Show nested quote +
On February 20 2018 00:49 rsoultin wrote:
On February 20 2018 00:45 raynpelikoneet wrote:
wait so
instead of potentially reducing town KP you want to give every faction much KP.
well whatever. :D


Wait, I got a strongman confused with a soup kill. Disregard that.

A one-shot soup kill would be good to counter claims.


You can't just make up roles.


Lol, why not? Besides, soup kills aren't new

Really, though, it's fine if we just try it as is. I may be overthinking it anyway
"rsoultin: Mafia Suicide Inducer...you have unlimited shots because you are so god-damn relentless." - marvellosity (2015)
prplhz
Profile Blog Joined November 2010
Denmark8045 Posts
February 19 2018 18:41 GMT
#55
  • it takes three medics to kill someone
  • disallow claims


would reduce KP and mafia doesn't have to play proactively at all
http://i.imgur.com/M7t7egx.png
kitaman27 *
Profile Blog Joined April 2009
United States9245 Posts
February 19 2018 19:10 GMT
#56
Sometimes the easiest way to combat things like mass claims or overpowered town coordination is to just post the setup as semi-open by hiding the number of roleblockers and medics and then run the same exact role distribution secretly
I'm better than dirt. Well, most kinds of dirt. I mean not that fancy store bought dirt. That stuffs loaded with nutrients. I... I can't compete with that stuff.
Half the Sky
Profile Joined May 2014
Germany9029 Posts
February 19 2018 20:58 GMT
#57
On February 20 2018 04:10 kitaman27 wrote:
Sometimes the easiest way to combat things like mass claims or overpowered town coordination is to just post the setup as semi-open by hiding the number of roleblockers and medics and then run the same exact role distribution secretly


Kitaman to the rescue as always.
The phoenix must burn to emerge. - Janet Fitch
AMG
Profile Joined March 2013
Australia298 Posts
February 20 2018 02:22 GMT
#58
/in For the deadline alone
raynpelikoneet
Profile Joined April 2007
Finland43270 Posts
February 20 2018 02:54 GMT
#59
Well, i am going to have to /out, filled too slow and i wont have time next week for sure.
table for two on a tv tray
AMG
Profile Joined March 2013
Australia298 Posts
February 20 2018 07:07 GMT
#60
Boo. Had myself set to the wrong region. Thought id finally found an Aus friendly deadline
Prev 1 2 3 4 5 116 117 118 Next
Please log in or register to reply.
Live Events Refresh
Next event in 4h 25m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 749
JuggernautJason69
BRAT_OK 60
Trap 55
MindelVK 16
EnDerr 14
ProTech2
StarCraft: Brood War
Britney 21223
Shuttle 850
Soulkey 763
Dewaltoss 144
Hyun 36
Hm[arnc] 32
firebathero 0
Dota 2
Dendi2377
Pyrionflax126
Counter-Strike
fl0m4108
pashabiceps899
Heroes of the Storm
Liquid`Hasu509
Other Games
Grubby2755
Beastyqt639
FrodaN558
KnowMe199
ArmadaUGS188
C9.Mang0183
Livibee100
Trikslyr52
shahzam49
[ Show 12 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis1738
Other Games
• imaqtpie935
• Scarra886
• Shiphtur294
Upcoming Events
Replay Cast
4h 25m
The PondCast
14h 25m
Replay Cast
1d 4h
Escore
1d 14h
IntoTheTV X SOOP
1d 15h
Korean StarCraft League
2 days
GSL
2 days
Replay Cast
3 days
Sparkling Tuna Cup
3 days
WardiTV Weekly
3 days
[ Show More ]
Afreeca Starleague
4 days
GSL
5 days
PiGosaur Cup
6 days
Liquipedia Results

Completed

CSL Season 22: Qualifier 1
PiG Sty Festival 8.0
META DYMY #4

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 2
RSL Revival: Season 6
Light Tournament 2026
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

BSL 2026 LAN: Kraków
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
Big Dog Cup 2026 Div 1
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.