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[T] Dota 2 Mafia - Page 279

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Shapelog
Profile Joined November 2015
United States5185 Posts
November 05 2016 21:43 GMT
#5561
On November 06 2016 06:38 Half the Sky wrote:
Shapelog, go ahead and post the Alchemist PM. Typical Shapelog style.

What?

Horrible formatting? Nonsensical ramblings? Bob Ross gif?

You miss, are being Shapeist!

Anyways,
Alright, here is where I am rn with the alchemist. I want some feedback about the overarching design ideas with him.

What is the Alchemist? (hero overview)

Razzil Darkbrew The Alchemist is the next hero to be introduced to Dota 2 mafia. Unlike other heros, Razzil is a VT at the start of the game, meaning he lacks any sort of major skills or effects such as the other heroes. Instead, The alchemist "builds" his ult, via the use of his skill Unstable Concoction, that allows him to pick traits to add to his Ult, Chemical Rage. He can pop this Ult at any time, however, he loses the ability to use Unstable Concoction, thus meaning he cannot no longer buff his Ult. Therefore, proper set up and usage is key to making his ult strong enough.

Playing as Alchemist, you must be able to quickly adapt your ult to how you think it will most benefit town. Failing to do so, could cost you or another townie your lives. Due to you lack of offensive skills early on. Proving you are town is Key to staying alive to see your Ult go down. Your only ability to defend yourself is from the one time use of Unstable Concoction Throw, which throws the effects of the last buff you applied to your ult to a target player, at the cost of losing that buff. This is a major set back, and must be used only in dire situations, such as low HP or a key target needing to be saved or killed.

As you build your Ult, you must gauge how long you can keep buffing it, and when you need to pop it. While stronger buffs will be added late game. Razzil and you must decide when reward doesn't equal the risk.

Late game, you will be a major player. From having a increase HP pool, to additional spells you can cast such as Acid Spray, Razzil Darkbrew is a force the scum team will be crying over for years to come. Will you master the tough play-style of Razzil Darkbrew? Or will your bright scientific advancements be crumbled by bad decision making?

Now that you understand the overarching idea of Razzil Darkbrew. Let's talk about his skills in a more serious manner.

Day 1, Razzil Dark-brew will know about his Ult, Unstable Concoction + " " throw. He may only use his Ult and Unstable Concoction N1. He only knows about the throw, so he can play around it if he wants to use it.

Unstable Concoction

Pick a buff to ability to add to your Ult, Chemical Rage. I currently am thinking of two different ways of how the buffs are.

First way, % and Numerical values that increase, thus making the hero consider when to take a skill more.
This idea was what I original thought of. Buffs that increases over time. the Hero would see all the abilties and buffs he could pick for the entire game. Some could be lock till certain days if we want also. For example, this would look like:

Night 1:
Picks are (and these aren't the actual ones):
5% increase to basic attack (passive)
When ult is actived, 1 player gets hit for 10 HP
When Ult is actived, Self heal for 10 hp.
Each night after your Ult is pick, you may apply either a self heal over T or HoT to another player for 5% of their health. (passive)
Locked: You gain the abilty, Acid Spray, which allows you to cover a spot on the list in a pool of Acid. This does X DoT to any player who stays in that spot for Y nights (Y would be what would increase after this skill is unlocked).

Lets say I picked the +5% to basic attacks. Now my Ult is:

"Upon activation:
-Weak ass Base Ult effect

Upon activation, you gain:
(Passive) +5% to basic attacks

N2:
10% increase to basic attack (passive) (cannot be reslected due to being brewed eariler)
When ult is actived, 2 players gets hit for 10 HP
When Ult is actived, Self heal for 15 hp.
Each night after your Ult is pick, you may apply either a self heal over T or HoT to another player for 10% of their health. (passive)
You gain the ability, Acid Spray, which allows you to cover a spot on the list in a pool of Acid. This does X DoT to any player who stays in that spot for Y nights (Y would be what would increase after this skill is unlocked).

Personal comments:

I like this way, since it clearly shows the hero the increases, and makes them think more about the buffs they pick. Do you pick to use the Ability Acid Spray or do you take the HoT (for example)? This also gives a clear instinctive to hold off using it N3 or something, and go into N4 or even N5 to use it (when many have already use theirs).

Seconded way, a Talent system like HotS (i think that is the game)
This is kinda like the first, minus instead of knowing all the talents, they only know the ones we show them during the night (could also just send them it during the day phase after the night, so they have time to think it over). And that you can only pick 1 buff from the pool. After each night, a new pool will be given, that will scale in power.

Feedback on these two ways would be much helpful.

Overall
I want to give a good incentive for the player to not auto use his buff N3. Either by making the abilities stronger, or even giving him a Alt Win Con (like if he doesn't use his alt till N5) condition. I also want his Ult to impact the game in a manful way as well.

if you have any ideas about buffs or feedback let me know.

List of Buffs ideas

-Flask of Acid: Grants the abily Acid Spray (allows you to cover a spot on the list in a pool of Acid. This does X DoT to any player who stays in that spot for Y nights (Y would be what would increase after this skill is unlocked)) to be used after the ult is active.
- Greevil's Greed​ (passive) - every-time you kill a hero, gain X% of your total Health back.
- Potion of Strength (passive) - Increase the basic attack after Ult is active
- Chemical Warfare - When you active your ult, do 10 hp of damage to X players
- Love Potion - When you active your ult, you may choose to mason with another player. It will be unconfirmed masons (or a nerf mason thingy)
- Ironskin concoction, Increase your total HP by X%
- Potion of Mad Chaos: When you active your Ult, Transport yourself (and after this skill is introduced, X amount of players as well, X scaling with the amount of N after Potion of Mad chaos is introduced) around the player list randomly.
- Knockoff Mjollnir (passive) (I want to come into play N3): You may perform two basic attacks each night.
- Potion of Holyness (passive): Each night, Heal a player of your choosing for X amount of HP. May not target same person over again
- Flash of Mass Exhilarate: When you active your Ult, Heal X amount of players around you for 10-20 HP (can be weaken)
-Potion of RNGness: Unknown effect to the Player. Will have the effect (depending on coin flipping): Heads, Gain a random Buff off the list. Tails: Random Player gains a buff off the list.

Unstable Throw
Throws the last buff effect you applied to your ult at the target, making them take the effects of that buff. You however lose the buff. 1 time use only. You may repick the buff afterwards.

EX. I have Flash of Mass Exhilarate as my last applied ult. It currently it able to effect 2 people. I throw it at #8 at the list. Since it heals the closes 2 people to that spot. #'s 7 and 9 would get the heal.

Comments:
I wanted to make a way to remove lesser effects (in case the the player screws up) and allow the hero to also be able to have SOME sort of self protection/Ability. I wanted it to make it punishing for it however, to reward good Buff planning. By using this spell, the Alchmist loses picking a buff, which is huge. This works also well with the % increase way also.

It might however be too strongly negative to where it never sees use however. If so, we could make buff picking a passive, so that the hero can throw buff, repick buff same night. Or just he doesn't lose the buff.

<b>Chemical Rage<b>
At start:
-Your basic attacks do idk...5 more damage.

Can be used from the start of the game.
"Subsequently clicking post is like launching a doomsday's worth of nukes' equivalent in dopamine." -RB
NeverUnlucky
Profile Joined August 2016
Canada1622 Posts
November 05 2016 21:45 GMT
#5562
You might've forgotten to include the Meepo role PM :3
"The more I look at it, the more convinced I am that NU bussed himself intentionally." -darthfoley
ExO_
Profile Blog Joined September 2009
United States2316 Posts
November 05 2016 21:49 GMT
#5563
Going from 80/80 HP to 2/80 in one night really sucked :/
Half the Sky
Profile Joined May 2014
Germany9029 Posts
November 05 2016 21:50 GMT
#5564
Action spreadsheet has been updated in the endgame post. Now you can see who did when!
The phoenix must burn to emerge. - Janet Fitch
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
November 05 2016 21:50 GMT
#5565
On November 06 2016 06:49 ExO_ wrote:
Going from 80/80 HP to 2/80 in one night really sucked :/

+1. That lost us the advantage and it was completely out of your control
I had a good night of sleep.
Lunaticman
Profile Joined November 2007
Sweden1097 Posts
November 05 2016 21:55 GMT
#5566
@Koshi I'm probably miss remembering I didn't follow all the posts after I died, I just saw your Exo play and assumed you did it with the others too.

@Ritoky nice save man, gg!
Failure is not an option
Bill Murray
Profile Blog Joined October 2009
United States9292 Posts
November 05 2016 21:56 GMT
#5567
At least I made myself mostly obvious town
University of Kentucky Basketball #1
ritoky
Profile Joined March 2011
United States6851 Posts
November 05 2016 21:57 GMT
#5568
you forgot to post my role pm.....y'know the one that i think i never once told the truth about all game lol.
“When interest is at variance with conscience, any distinction to make them friends will serve the hollow-hearted.” -Henry Home
Bill Murray
Profile Blog Joined October 2009
United States9292 Posts
November 05 2016 21:57 GMT
#5569
I actually liked this game but I don't see why mafia had 2 mids and 1 support
University of Kentucky Basketball #1
Holyflare
Profile Blog Joined November 2010
United Kingdom30775 Posts
November 05 2016 21:58 GMT
#5570
On November 06 2016 06:57 Bill Murray wrote:
I actually liked this game but I don't see why mafia had 2 mids and 1 support


because the game isn't solvable by team composition mechanics and shouldn't be
Bill Murray
Profile Blog Joined October 2009
United States9292 Posts
November 05 2016 21:59 GMT
#5571
On November 06 2016 06:57 ritoky wrote:
you forgot to post my role pm.....y'know the one that i think i never once told the truth about all game lol.

You and WoS played a great game congrats
University of Kentucky Basketball #1
Bill Murray
Profile Blog Joined October 2009
United States9292 Posts
November 05 2016 21:59 GMT
#5572
On November 06 2016 06:58 Holyflare wrote:
Show nested quote +
On November 06 2016 06:57 Bill Murray wrote:
I actually liked this game but I don't see why mafia had 2 mids and 1 support


because the game isn't solvable by team composition mechanics and shouldn't be

Well with what information I had it seemed like it was going to be. We had 1 support 2 carries and a mid dead
University of Kentucky Basketball #1
Lunaticman
Profile Joined November 2007
Sweden1097 Posts
November 05 2016 22:00 GMT
#5573
On November 06 2016 06:58 Holyflare wrote:
Show nested quote +
On November 06 2016 06:57 Bill Murray wrote:
I actually liked this game but I don't see why mafia had 2 mids and 1 support


because the game isn't solvable by team composition mechanics and shouldn't be


I knew you would say that!
Failure is not an option
Bill Murray
Profile Blog Joined October 2009
United States9292 Posts
November 05 2016 22:00 GMT
#5574
On November 06 2016 06:58 Holyflare wrote:
Show nested quote +
On November 06 2016 06:57 Bill Murray wrote:
I actually liked this game but I don't see why mafia had 2 mids and 1 support


because the game isn't solvable by team composition mechanics and shouldn't be

We missed each other this game because I was relatively inactive . Surprised mafia didn't try to Lynch me earlier. Wish I had gotten to play with you where we are on the same team
University of Kentucky Basketball #1
ritoky
Profile Joined March 2011
United States6851 Posts
November 05 2016 22:02 GMT
#5575
On November 06 2016 06:59 Bill Murray wrote:
Show nested quote +
On November 06 2016 06:57 ritoky wrote:
you forgot to post my role pm.....y'know the one that i think i never once told the truth about all game lol.

You and WoS played a great game congrats


I had really good townreads like EoD1, mostly because I am good at reading newbs/afks. Outside of that I was pretty useless until like day 3 or so, and potentially could have gotten myself lynched with my claiming 3p to avoid suspicion + damage play if the stars didn't align. Played a good 2nd half though.
“When interest is at variance with conscience, any distinction to make them friends will serve the hollow-hearted.” -Henry Home
ritoky
Profile Joined March 2011
United States6851 Posts
November 05 2016 22:05 GMT
#5576
here's my role pm btw

+ Show Spoiler +
You are Meepo the Geomancer!
[image loading]
"All these fancy knights and scary monsters. Pff! What do they got that I ain't got? Nothing, that's what."


Alignment: Town
Faction: Dire

Role: Carry
Main Attribute: Agility
Items:

HP: 87/87
Basic Attack Damage: 5

Day 1 - Starting Skills:
Move + Basic Attack
Move into an adjacent position on the playerlist to a player of your choice and attack with a basic attack.
You will be moved in a way that will result in the shorter distance for you.
E.g. if your position is #5 and your targets position is #2, you will end up in #3. If your target is #9, you will end up in #8.
Please submit a PM to the main host account as:
##Move and Attack: disformation

Starting Night 1 the following ability becomes available:
Divided We Stand
Do I know you?
Every time you use this ability the hosts will provide you with another account to post in the game with. This clone of you is also placed on the playerlist. Your HP is divided by the amount of clones you have. E.g. if you have 80 hp and summon a clone, both you and the clone have 40 hp. If your main account dies, you all die. Your clones do not have votes and cannot use abilities on their own. This ability can be roleblocked, but not redirected.
Can only be used in night phases.
Please submit a PM to the main host account as:
##Divided We Stand

Starting Night 1 the following ability becomes available:
Geostrike
Keeping your pack light and having few but versatile tools is the best bet for survival.
PASSIVE
For each clone in play your basic attack damage increases by 5. This ability cannot be roleblocked or redirected.

Starting Day 2 the following ability becomes available:
Poof
Sometimes breaking one of the Riftshadow Crystals can be just the trick for getting yourself out of a bind. Or your other self.
Deals 10 Damage to the players adjacent to a target clone of you on the playerlist. Then you are moved to the spot below the targeted clone on the playerlist afterwards. This ability can be roleblocked, but not redirected.
Please submit a PM to the main host account as:
##Poof: meepo_clone_3

Starting Day 3 the following ability will be upgraded:
Poof
Sometimes breaking one of the Riftshadow Crystals can be just the trick for getting yourself out of a bind. Or your other self.
Deals 15 Damage to the players adjacent to a target clone of you on the playerlist. Then you are moved to the spot below the targeted clone on the playerlist afterwards. This ability can be roleblocked, but not redirected.

Please submit a PM to the main host account as:
##Poof: meepo_clone_3
“When interest is at variance with conscience, any distinction to make them friends will serve the hollow-hearted.” -Henry Home
Shapelog
Profile Joined November 2015
United States5185 Posts
November 05 2016 22:06 GMT
#5577
I cannot find his pm rofl.

let me log into the shared account
"Subsequently clicking post is like launching a doomsday's worth of nukes' equivalent in dopamine." -RB
Shapelog
Profile Joined November 2015
United States5185 Posts
November 05 2016 22:07 GMT
#5578
On November 06 2016 07:05 ritoky wrote:
here's my role pm btw

+ Show Spoiler +
You are Meepo the Geomancer!
[image loading]
"All these fancy knights and scary monsters. Pff! What do they got that I ain't got? Nothing, that's what."


Alignment: Town
Faction: Dire

Role: Carry
Main Attribute: Agility
Items:

HP: 87/87
Basic Attack Damage: 5

Day 1 - Starting Skills:
Move + Basic Attack
Move into an adjacent position on the playerlist to a player of your choice and attack with a basic attack.
You will be moved in a way that will result in the shorter distance for you.
E.g. if your position is #5 and your targets position is #2, you will end up in #3. If your target is #9, you will end up in #8.
Please submit a PM to the main host account as:
##Move and Attack: disformation

Starting Night 1 the following ability becomes available:
Divided We Stand
Do I know you?
Every time you use this ability the hosts will provide you with another account to post in the game with. This clone of you is also placed on the playerlist. Your HP is divided by the amount of clones you have. E.g. if you have 80 hp and summon a clone, both you and the clone have 40 hp. If your main account dies, you all die. Your clones do not have votes and cannot use abilities on their own. This ability can be roleblocked, but not redirected.
Can only be used in night phases.
Please submit a PM to the main host account as:
##Divided We Stand

Starting Night 1 the following ability becomes available:
Geostrike
Keeping your pack light and having few but versatile tools is the best bet for survival.
PASSIVE
For each clone in play your basic attack damage increases by 5. This ability cannot be roleblocked or redirected.

Starting Day 2 the following ability becomes available:
Poof
Sometimes breaking one of the Riftshadow Crystals can be just the trick for getting yourself out of a bind. Or your other self.
Deals 10 Damage to the players adjacent to a target clone of you on the playerlist. Then you are moved to the spot below the targeted clone on the playerlist afterwards. This ability can be roleblocked, but not redirected.
Please submit a PM to the main host account as:
##Poof: meepo_clone_3

Starting Day 3 the following ability will be upgraded:
Poof
Sometimes breaking one of the Riftshadow Crystals can be just the trick for getting yourself out of a bind. Or your other self.
Deals 15 Damage to the players adjacent to a target clone of you on the playerlist. Then you are moved to the spot below the targeted clone on the playerlist afterwards. This ability can be roleblocked, but not redirected.

Please submit a PM to the main host account as:
##Poof: meepo_clone_3

[image loading]
"Subsequently clicking post is like launching a doomsday's worth of nukes' equivalent in dopamine." -RB
AFK Jungle
Profile Joined September 2016
Russian Federation59 Posts
Last Edited: 2016-11-05 22:11:45
November 05 2016 22:11 GMT
#5579
edited
"Cyka blyat!" said no Russian dota player ever.
iamperfection
Profile Blog Joined February 2011
United States9644 Posts
November 05 2016 22:31 GMT
#5580
Carried ez mid
http://www.teamliquid.net/forum/viewmessage.php?topic_id=406168&currentpage=78#1551
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