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Night 6 and Endgame
26 March 2015 Leidsche Rijn, Utrecht, Netherlands
Having just arrived back home after an entire term working in Brasil, Artanis continued to work with his capoeira group perfecting his martelo, armada, and several other offensive moves. He'd joined a capoeira group whilst working in Rio and though he had improved massively with his moves against the locals, there were several instances of him getting owned when going against the experts.
Still he vowed never to give up.
Finishing his final year at Utrecht University, Artanis become involved with his university's capoeira group and gained more experience. After several weeks and towards the end of the term, he found himself at the big roda surrounded by his group.
The music started to play. Artanis met his partner and squatting down, grabbed his fellow capoeirista's hand before starting sequence after sequence of moves. He twisted, turned and cartwheeled gracefully, avoiding the armadas of his capoeirista as she turned and twisted, barely managing to avoid Artanis' legs as he tried to sweep her from underneath. For several minutes their moves dodged each other, almost too gracefully.
It reminded Artanis how he was able to knock out a few of the Mancha Verde carnival dancers, the ones that thought he was up to no good during his time abroad.
Artanis continued to twirl and kick, an armada here, a martelo there, and finally a rasteira, forcing his partner off before embracing her and stepping off the circle for the next partnership to proceed.
His female partner, who was impressed with his skills, asked him a few questions after the roda.
"So you started here in November?" she asked. "I'm surprised. You're a bit skilled than I would have expected."
"Well," Artanis replied, "it helps when you've worked in Brasil and learnt from the experts!"
Several other capoeiristas surrounded him wanting to hear about his travels abroad. Finally his partner looked and him and suggested they celebrate their success with drinks.
Alakaslam, as a carnival dancer (Town Vanilla), had been upended.
rsoultin, as Artanis (Mafia Roleblocker), just keeps getting better and better with capoeira.
prplhz as a carnival dancer (Town Vanilla) couldn't handle Artanis.
Mafia Victory!
Rio de Janeiro (Observer QT) is here. Recife (Mafia QT) is here.Role and Action List is here.
Congratulations to mafia for going the distance! A special shoutout to both Onegu and sandroba for calling the scumteam in entirety in the thread.
Cheers GlowingBear for guiding me with the flavour of the Brasilian samba schools. And thanks to Artanis who shed his knowledge to me on capoeira. Thanks to GlowingBear and LightningStrike for helping cohost and cover when needed.
Stick around for the post-game discussion and we hope to see you in another game on TL!
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Role and Action List will be updated in a few minutes.
EDIT: updated
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On June 08 2015 07:14 Fecalfeast wrote: CARRIEDFEAST
Another victory you "didn't" deserve?
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General gameplay comments.
Both factions had their problems this game as was commented on many times in the observer QT. lylo could have gone either way.
In lylo when you are town, always go through filters from previous days.
Holyflare caught Rasputin PoEing herself the day before. She had a town read on Slam. Slam was cleared by the tracker. She could have very easily been boxed in if either town had caught that.
For mafia, they nearly threw the game when they tried to save Bunnies. From a claim analysis standpoint, ritoky was spot on. Bunnies was the lynch no matter how you cut it, once a wanderer and a JK had flipped.
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Now onto the hosting/post-game comments. Several issues arose that I think feedback might be helpful for.
General acknowledgements (mea culpa/stuff that I'll change for next time) 1 Replacements do not reset votes - modkills do. This was in reference to Damdred's replacement, Oats should have started with 4 votes. It was not alignment indicative but it was pointed in Obs QT that Sandroba's thinking was clouded because of it.
2 Do not start games on holiday weekends (major holiday in many countries which I was unaware of) This was also a problem for the recently ended NSM10. I should have waited until Sunday or even after the so-called Memorial Day. Day 1 was a lot more dead than it ever should have been.
3 Setup issues - this is a tossup First, no more third parties for minis. The survivor role was universally panned, maybe for larger games it makes sense but never again for 13 players. This is not a reflection on how VA played the role, but I can understand the arguments against it regardless who drew it. Second was whether mafia should have had an untrackable GF with a wanderer already in the game. It didn't matter in this game, but could have mattered in different situations. If I had to do it again though I'd have given mafia the RB and two vanilla scum.
4 Modkills Slam and prplhz posting after the deadline - prplhz was during the night and Slam was seconds after my own prompt, not to mention Rasputin posting at 00:01 just before we declare mafia victory. LS queried on her, but I said not to modkill especially since it was before our prompt. To improve this and make more consistent - modkill after deadline rule will be consistent with the timestamp of xx:01. Therefore there is no debate regardless when a host says stop posting could be variable.
Questions for everyone
1 Vote counts - were they done often enough?
2 Time cycle: Oats asked me if a day could be shortened for a single day. I know you can never shorten days mid-day but could this be done the night before? I was told that changing day cycles are usually permanent.
3 Future games - Night 0 never flies in a mini, right? (I've never played video mafia so IDK)
4 Activity dips in the summer from what I hear - should posting requirements be raised? What has been done in the past?
5 Should I consider a closed setup or does this not matter?
There were no behaviour issues this game. Replacements - thank you for volunteering.
Anything I missed give me a shout! Anything you want to add, chime on in.
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On June 08 2015 07:30 justanothertownie wrote:Show nested quote +On June 08 2015 07:27 rsoultin wrote: anyway gg everyone ^^
i enjoyed playing with all y'all
any advice would be appreciated! i'm always trying to improve my scum game Tryy working on your towngame instead :p
Ouch
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I'm usually of the opinion to 1) prevent modkills wherever possible because modkills and 2) make sure the rules are clear so they do have some backbone and people aren't doing things they shouldn't. There have been issues in other games with people posting after deadline so I do look to what happens in other games for guidance. And mods like Palmar in particular are even stricter than I am on this.
If the rules are clear enough I think any modkill will be clean because there is no dispute (in this case you can't argue a timestamp). In this game though, the subjectivity came in enough that we had to lay back (namely with when we said stop posting and the fact you posted at night and killing you over that we felt would have been stupid).
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On June 08 2015 07:44 Fecalfeast wrote: 1. yes gj
2 if you change the time cycle it should be permanent and IMO only when all players vote to do so.
3 Never played with a night 0 what do you mean? Like in video where they get a free kill before the game starts? Seems like the player who gets n0'd would be upset. Video mafia games take a much shorter time to complete and dying doesn't mean you're SOL for possibly days before the next game starts.
4 meh
5 we spoke about this already
Night 0 was done in Assassination but there was no mafia kill. But Assassination was a large normal. It still seems town favoured.
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On June 08 2015 07:53 Fecalfeast wrote: Maybe I'm just being stupid but what possible advantage does posting after deadline bring you that posting 1 second before deadline wouldn't provide?
It happened in Horn of Africa, but Damdred posted after the deadline and he was modconfirmed town for doing so. In fact several people in that game commented that he was instantly town because he wasn't modkilled. That situation was also contentious because we did give multiple warnings and sicklucker was also modkilled for the same thing.
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Personally I don't think those things are alignment indicative but it definitely messed with a few people's thinking.
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Modconfirm? Not right away. I say this because unfortunately when sicklucker continued posting we were forced to modkill both of them (to be consistent).
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On June 08 2015 08:01 rsoultin wrote:@hts if you modkilled me for that post after not modkilling others that would just be host bias ![](/mirror/smilies/wink.gif)
The fact we did jack all to Slam pretty much sets precedence we do jack all to you. This is what I told LS
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On June 08 2015 08:03 rsoultin wrote: he thought he was the lynch, and what he said almost never would have been said by a lynched scum?
actually, hts did the same thing in my first newbie game and she wasn't modkilled, but she was treated as practically confirmed town throughout the rest of the game for it until like lylo
Oh yeah....I remember that. The vets tried to shenannie onto me and I just freaked out and was pretty upset. Honestly that was in Student IV, that was the only reason with some people that they thought I was town because I really had trouble making reads that first game. And Oats really hated me after Bats got mislynched.
A more active scumteam would have taken advantage of me.
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On June 08 2015 08:09 rsoultin wrote: i agree, personally
besides which, the only time i've actually seen host modkills for that is when people keep posting after being warned OR they manage to spew themselves confirmed town as with damdred
lots of people accidentally hit after deadline and it's usually ignored? cause it doesn't effect the game
This might be the way to go then. If people don't actually do shit that confirms themselves or ignore multiple warnings, this might be the least disruptive way to go. I'm just glad I more opinions on this.
Again this is why I wanted to bring it up and I really do appreciate the feedback.
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I did not know extending phases was possible. I know shortening them was never permitted.
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Oatsmaster did contest that it was possible to shorten the day for one day if everyone agreed, but if that is never allowed, that's what I thought so I had disallowed it. Awesome.
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