• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 22:22
CET 04:22
KST 12:22
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns6[BSL21] Non-Korean Championship - Starts Jan 103SC2 All-Star Invitational: Jan 17-1822Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises3Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3
StarCraft 2
General
Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns SC2 All-Star Invitational: Jan 17-18 Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises Chinese SC2 server to reopen; live all-star event in Hangzhou Starcraft 2 Zerg Coach
Tourneys
SC2 AI Tournament 2026 WardiTV Winter Cup OSC Season 13 World Championship uThermal 2v2 Circuit WardiTV Mondays
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes Mutation # 504 Retribution
Brood War
General
I would like to say something about StarCraft BW General Discussion StarCraft & BroodWar Campaign Speedrun Quest BGH Auto Balance -> http://bghmmr.eu/ Data analysis on 70 million replays
Tourneys
[Megathread] Daily Proleagues [BSL21] Grand Finals - Sunday 21:00 CET [BSL21] Non-Korean Championship - Starts Jan 10 SLON Grand Finals – Season 2
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta [G] How to get started on ladder as a new Z player
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread General RTS Discussion Thread Awesome Games Done Quick 2026! Should offensive tower rushing be viable in RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread The Big Programming Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced
Blogs
How do archons sleep?
8882
Psychological Factors That D…
TrAiDoS
James Bond movies ranking - pa…
Topin
StarCraft improvement
iopq
GOAT of Goats list
BisuDagger
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1134 users

Horn of Africa Mini Mafia - Page 283

Forum Index > TL Mafia
Post a Reply
Prev 1 281 282 283 284 Next
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
February 11 2015 14:27 GMT
#5641
Mandatory balance talk:
Balance was greatly in favor of town. It should have been a 1 shot vig and an unaware miller to make it more balanced without changing the game set-up too much. A rb on scum would also have worked, but it would still be in favor of town because it isn't standard that the vigi claims D1.

The reason why a 2-shot vigi is so strong is because town gets 2 extra lynches/information during the night. This means this town got a copcheck and a vigi shot for the first 2 nights. This is way too much.

It could also be balanced with a 1shot vigi on both teams. The miller then could have been made aware. An aware miller counts for a town role. Or practically 0.75 town role, but in theory you should just count it as a full town role. Making it 3 vs 2 in the power role count.

Hosts also need to balance their games around the amount of ml needed. In this normal town there is a scenario that town loses after 5 ml and need only 3 correct lynches... This doesn't make sense. Especially with all the information roles they have. There are 10 townies and 3 have roles, that leaves 7 people and town can ml 4 out of those without losing? That's a big no.
I had a good night of sleep.
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
February 11 2015 14:30 GMT
#5642
At least the cop made the checks that mafia would have handpicked themselves on both nights. Some cracking cop play.
[15:15] <Palmar> and yes marv, you're a total hottie
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
February 11 2015 14:33 GMT
#5643
On February 11 2015 23:27 Half the Sky wrote:
Show nested quote +
On February 11 2015 23:23 marvellosity wrote:
mafia should have had a roleblocker

there's nothing more or less to say about it


Roleblocker instead of a framer or in addition to a framer?
I was under the impression that scum should have one less power role than town, or so I thought...

In addition to.

Vigilante is both an *insanely* swingy role (for obvious reasons) and an insanely strong one.

I would personally never include a 2-shot vigi in a 13 player mini. And without a roleblocker too... kinda ouchy.
[15:15] <Palmar> and yes marv, you're a total hottie
batsnacks
Profile Blog Joined April 2014
United States4466 Posts
February 11 2015 14:37 GMT
#5644
On February 11 2015 23:30 marvellosity wrote:
At least the cop made the checks that mafia would have handpicked themselves on both nights. Some cracking cop play.


I like when you talk about me. <3
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
February 11 2015 14:38 GMT
#5645
Well the N2 check didn't matter so much. But in N1 you checked into the very clear frame target.

LS/rsoultin - this is where the check should be looking N1
[15:15] <Palmar> and yes marv, you're a total hottie
batsnacks
Profile Blog Joined April 2014
United States4466 Posts
February 11 2015 14:42 GMT
#5646
On February 11 2015 23:38 marvellosity wrote:
Well the N2 check didn't matter so much. But in N1 you checked into the very clear frame target.

LS/rsoultin - this is where the check should be looking N1


Kisses

XoXoXo
Half the Sky
Profile Joined May 2014
Germany9029 Posts
Last Edited: 2015-02-11 14:53:39
February 11 2015 14:53 GMT
#5647
On February 11 2015 23:27 Koshi wrote:
Mandatory balance talk:
Balance was greatly in favor of town. It should have been a 1 shot vig and an unaware miller to make it more balanced without changing the game set-up too much. A rb on scum would also have worked, but it would still be in favor of town because it isn't standard that the vigi claims D1.

[...]

It could also be balanced with a 1shot vigi on both teams. The miller then could have been made aware. An aware miller counts for a town role. Or practically 0.75 town role, but in theory you should just count it as a full town role. Making it 3 vs 2 in the power role count. [...]


Okay, these parts, between this and what Marv said on the roleblocker, it's making a bit more sense now once I'm thinking it through. Yeh once the game started, once the miller claims started, that's when I realised that part, but the vig thing would have never gotten through in my mind without the modkills. So much appreciated fleshing this out <3

Yes, I realise vig is swingy. We had two possible setups with a vig that were approved and we opted for this swingier one, maybe I should have gone more conservative (the other setup was 1-shot vig/nerfed medic v a scum RB), but what is done is done, and I do find this helpful going forward. I had read your post on the balance, and I'm not sure where you get the "0.75 town role" but now what you are saying makes sense if you are counting that as another full out PR.
The phoenix must burn to emerge. - Janet Fitch
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
Last Edited: 2015-02-11 14:59:05
February 11 2015 14:55 GMT
#5648
it's obviously not a full PR, because it doesn't actually do anything. It's a considerably nerfed Innocent Child.

edit: like I got the most mileage possible out of it, because Eden conveniently fakeclaimed before me.

Didn't stop people trying to lynch me later, though.
[15:15] <Palmar> and yes marv, you're a total hottie
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
February 11 2015 15:06 GMT
#5649
On February 11 2015 23:18 Half the Sky wrote:
Show nested quote +
On February 11 2015 23:15 Koshi wrote:
Now I need to type something up about the balance.


You were vehement in obs and scum QT, but whatever you say, please take this into account when you comment:

Show nested quote +
On February 11 2015 10:32 Artanis[Xp] wrote:
The 2-shot vigilante was fine, but perhaps mafia should've had a roleblocker. The problem with having a 1-shot vigilante (presuming no medic) is that town can never gain a day by the vig, but if the vig misses they lose a day. By having the vig be a 2-shot, an expert vig could gain a day, a vig that hits once would not gain or lose a day, and a vig that sucks would lose a day. The other blue role from town, the cop, was heavily countered by both a miller and a framer.

The blue roles slightly favoured town, which is fair as the player count (10v3) slightly favours mafia, as the conventional mini size (9) is 7v2. 10v3 is 4 mislynches vs 3 lynches, whereas 7v2 is 3 mislynches vs 2 lynches. The former is easier for mafia as the difference in mislynch to lynch percentage is smaller.

Mafia got very unlucky with both Damdred and sicklucker getting modkilled, as those were potential vigilante shots. This, coupled with Breshke making a game-winning shot on JAT led to the town victory, which marv finalized by a fantastic final day.

Artanis is horrible in balancing games, most people on the balance committee are. This is a cold fact. You can't even argue this fact with me because I would just laugh your arguments away. Almost everything Artanis wrote there is dismissable by other mechanics in this game.

For starters. He uses 7 vs 2 as a standard for small games but that is standard for minis, why he starts balancing a normal small game starting from a mini is beyond me but ok... He also forgets that the this mini standard only works with a doc. The reason why it is a doc is that a docsafe doesn't change the amount of ml needed, it only gives information, so it is just a mechanic that scum needs to work around. This game wasn't a mini, it was a small game.

the standard for small games is 9 vs 3. This means 3 ml and loss for town, but most of the times a doc/veteran/jailer/rb is added into the mix to change it to a 4 ml set-up. With the rb/jailer also being able to stop the scum nk. So a 9 vs 3 set-up with one of the above roles is balanced. Maybe slightly in favor of scum. Let's say 55%

Now every game should start with a 9 vs 3 set-up and 1 protection role. Veteran/rb being the weak protection roles, doc/jailer standard. You also have to understand that each extra role added is good for town. Because being able to claim a role is very strong. Especially if it is a role scum can't leave alive. Every town role = a smaller lynchpool.


Now if we look how this game deviated from that:

cop vs framer (town favored because extra roles, this is slightly town favored)
+1 townie vs 2 shot vig (wtfbbq town favored) *
aware miller (town favored)


* why +1 townie vs 1 shot vig is already townfavored:
Some host add a vigi because they run a 10 vs 3 set-up instead of a 9 vs 3 set-up. The +1 townie is slightly scumfavored because how bigger the game gets the easier it is for scum to hide, but the 1 shot vigi negates this effect completely because town now gets the power to shoot a townie at will. So the +1 townie added in the set-up just means that the worst townie will get shot during the night, while the +1 townie might be a total boss.


Artanis also believes that a town shooting 2 towns is equally balanced as a doc saving one person. But this is already not true. A town vigi shooting 2 towns is way better for town than a doc saving 1 town. A doc saving 1 town means that town sentiment is correct, the saved townie is important.
a town vigi shooting 2 towns is so much better for town because they know they are wrong and their lynchpool gets way smaller. It is insane information. So many games are lost because towns cannot adept their view on the game and mafia can shoot the smart townies away, with a 2 shot vig the mafia nk gets way less valuable. What I want to say is that a 9 vs 3 game with a 2 shot vig isn't terrible. It just makes for a faster game if town is totally wrong. Making it 10 vs 3 and a 2 shot vig so that town can always have 3 ml just proves to me that Artanis is pretty terrible at balancing the game because he doesn't understand how roles and extra information works.



I think that is everything I need to write about the balance of this game. Summary of my 2 posts:

1) Town players played very strong, even with a balanced set-up scum might have lost (75%). I would have been shot anyway because a 1 shot vig is balanced. I was impressed by this town. Kuddos.
2) Hosts need to learn how to balance their games. It just makes me feel better if something very simple is done right, instead of horribly wrong. This game was NOT balanced.
3) I am a fan of anything Artanis does except his balancing.
I had a good night of sleep.
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
Last Edited: 2015-02-11 15:09:15
February 11 2015 15:07 GMT
#5650
I don't think 12 players is any more standard than 13.

e.g. the C9++ setup was made for 13.

edit: Koshi is right though, Artanis didn't factor in at all the huge information benefit you get out of flipping players, regardless of their alignment
[15:15] <Palmar> and yes marv, you're a total hottie
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
February 11 2015 15:10 GMT
#5651
Because the C9++ setup adds in roles and therefore makes it 13.
I had a good night of sleep.
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
February 11 2015 15:21 GMT
#5652
Or maybe because there is a chance on a vigi and a chance on not a doc.

I say 9 vs 3 + protection is standard. But I could as easily say 10 vs 3 is standard without protection and then with protection you need to remove a townie. But that sounds weird.
I had a good night of sleep.
Half the Sky
Profile Joined May 2014
Germany9029 Posts
Last Edited: 2015-02-11 15:22:36
February 11 2015 15:21 GMT
#5653
On February 12 2015 00:06 Koshi wrote:
Artanis is horrible in balancing games, most people on the balance committee are. This is a cold fact.

[...]

2) Hosts need to learn how to balance their games. It just makes me feel better if something very simple is done right, instead of horribly wrong. This game was NOT balanced.


Again, the detail is appreciated. <3

What are your thoughts on the alternative setup that I would have used? Any better or no?
Town: 1-shot vig, with a nerfed medic (no protection 2 nights in a row) v scum RB.

But a sincere comment/suggestion for you. Given your knowledge and experience in the game, I am surprised you wouldn't be on the balance committee yourself. Perhaps teach more of us to balance properly when we approach you with what you may see as a poor setup. Just saying.
The phoenix must burn to emerge. - Janet Fitch
kitaman27 *
Profile Blog Joined April 2009
United States9245 Posts
Last Edited: 2015-02-11 15:28:04
February 11 2015 15:27 GMT
#5654
Kinda off topic, but C9++ has town winning 15% more often than mafia based on the mafia scum statistics so it probably shouldn't be considered as some type of standard.
I'm better than dirt. Well, most kinds of dirt. I mean not that fancy store bought dirt. That stuffs loaded with nutrients. I... I can't compete with that stuff.
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
February 11 2015 15:30 GMT
#5655
On February 12 2015 00:21 Half the Sky wrote:
Show nested quote +
On February 12 2015 00:06 Koshi wrote:
Artanis is horrible in balancing games, most people on the balance committee are. This is a cold fact.

[...]

2) Hosts need to learn how to balance their games. It just makes me feel better if something very simple is done right, instead of horribly wrong. This game was NOT balanced.

What are your thoughts on the alternative setup that I would have used? Any better or no?
Town: 1-shot vig, with a nerfed medic (no protection 2 nights in a row) v scum RB.

If you play 10 vs 3 this is pretty ok.

1 shot vig negates the +1 townie and gives the power to town on who to shoot.
1 medic save would then again give town a 4ml before loss game.
Scum RB negates the ability for a town lynchbait to simply claim the role and get away with it. So the vigi/doc can't save themselves from the lynch and still be able to shoot/save.

I call this setup slightly in favor of scum because scum can rb medic. You add notifications of RB to balance this, because getting rb on N1 mostly indicates this person is town. But not always obviously.
I had a good night of sleep.
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
February 11 2015 15:34 GMT
#5656
On February 12 2015 00:27 kitaman27 wrote:
Kinda off topic, but C9++ has town winning 15% more often than mafia based on the mafia scum statistics so it probably shouldn't be considered as some type of standard.

42.5 vs 57.5 isn't bad if you rng everything. Roles are insane hard to balance. And C9++ can have a lot.
I had a good night of sleep.
justanothertownie
Profile Joined July 2013
16320 Posts
February 11 2015 15:37 GMT
#5657
On February 11 2015 23:23 Half the Sky wrote:
Also Koshi, I want to stress again that:

1 the modkills on 2 potential lynches were 100% justified and there's nothing scum could have done about that
2 setups don't take (potential) modkills into consideration
3 I explained my reasons for wanting a vig in my game
4 the setup was triple-checked

If you want to propose how I could have done the setup, then suggest what you would have done, though I am curious to hear.

Yes, the game was not balanced but the (justified) modkills made it unwinnable for scum in the end. If the setup was triple checked then the guy checking it should not be balancing games though.
On February 11 2015 23:30 marvellosity wrote:
At least the cop made the checks that mafia would have handpicked themselves on both nights. Some cracking cop play.

True, but since everybody basically knew that we had no rb it was obvious that there were other roles and nobody believed the copcheck anyways. Also this not relevant to game balance.
On February 11 2015 23:53 Half the Sky wrote:
Show nested quote +
On February 11 2015 23:27 Koshi wrote:
Mandatory balance talk:
Balance was greatly in favor of town. It should have been a 1 shot vig and an unaware miller to make it more balanced without changing the game set-up too much. A rb on scum would also have worked, but it would still be in favor of town because it isn't standard that the vigi claims D1.

[...]

It could also be balanced with a 1shot vigi on both teams. The miller then could have been made aware. An aware miller counts for a town role. Or practically 0.75 town role, but in theory you should just count it as a full town role. Making it 3 vs 2 in the power role count. [...]


Okay, these parts, between this and what Marv said on the roleblocker, it's making a bit more sense now once I'm thinking it through. Yeh once the game started, once the miller claims started, that's when I realised that part, but the vig thing would have never gotten through in my mind without the modkills. So much appreciated fleshing this out <3

Yes, I realise vig is swingy. We had two possible setups with a vig that were approved and we opted for this swingier one, maybe I should have gone more conservative (the other setup was 1-shot vig/nerfed medic v a scum RB), but what is done is done, and I do find this helpful going forward. I had read your post on the balance, and I'm not sure where you get the "0.75 town role" but now what you are saying makes sense if you are counting that as another full out PR.

A 2 shot vig in a 13 player game without a rb for scum. Just no. And then even a cop on top of that while scum only gets the weakest possible role with a framer. You cannot count on a miller to make the cops life harder if he is selfaware. The only thing a selfaware miller accomplishes is a near confirmed town and one less person for the cop to worry about.
The other setup seemed way way better at first glance.
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
February 11 2015 15:43 GMT
#5658
Yeah, the person who thought that a self aware miller is just as annoying for town as an unaware miller makes me smile. Because he clearly thought so looking at this set-up.
I had a good night of sleep.
Half the Sky
Profile Joined May 2014
Germany9029 Posts
Last Edited: 2015-02-11 15:47:01
February 11 2015 15:46 GMT
#5659
On February 12 2015 00:30 Koshi wrote:
I call this setup slightly in favor of scum because scum can rb medic. You add notifications of RB to balance this, because getting rb on N1 mostly indicates this person is town. But not always obviously.


Last question on balance for you Koshi - notification balances, do hosts tend to split up save or RB notifications to help with balance? I mean if you tell a scummer or a town that they were saved or even tracked (if a tracker obv applied) or something, that could spoil things, I dunno...
The phoenix must burn to emerge. - Janet Fitch
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
February 11 2015 15:51 GMT
#5660
no you never tell someone they were tracked.
[15:15] <Palmar> and yes marv, you're a total hottie
Prev 1 281 282 283 284 Next
Please log in or register to reply.
Live Events Refresh
Next event in 10h 38m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 218
StarCraft: Brood War
Britney 16212
GuemChi 823
Shuttle 75
Dewaltoss 41
Noble 29
ZergMaN 18
Dota 2
monkeys_forever463
capcasts103
NeuroSwarm100
LuMiX1
League of Legends
JimRising 937
C9.Mang0662
Counter-Strike
summit1g7126
Coldzera 1328
m0e_tv277
minikerr38
Super Smash Bros
hungrybox1827
Other Games
shahzam374
ViBE154
Maynarde139
Livibee64
Fuzer 34
Liquid`Ken6
PiLiPiLi4
Organizations
Other Games
gamesdonequick43073
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Berry_CruncH112
• davetesta39
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• Azhi_Dahaki23
• RayReign 11
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Doublelift3856
• Stunt185
Other Games
• Scarra1388
Upcoming Events
OSC
10h 38m
Classic vs Krystianer
Solar vs TBD
ShoWTimE vs TBD
MaxPax vs TBD
MaNa vs MilkiCow
GgMaChine vs Mixu
SOOP
2 days
SHIN vs GuMiho
Cure vs Creator
The PondCast
2 days
Sparkling Tuna Cup
3 days
IPSL
3 days
DragOn vs Sziky
Replay Cast
4 days
Wardi Open
4 days
Monday Night Weeklies
4 days
Liquipedia Results

Completed

Proleague 2026-01-06
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
OSC Championship Season 13
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025

Upcoming

Escore Tournament S1: W3
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Thunderfire SC2 All-star 2025
Big Gabe Cup #3
Nations Cup 2026
Underdog Cup #3
NA Kuram Kup
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.