• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 17:06
CET 23:06
KST 07:06
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Team Liquid Map Contest - Preparation Notice6Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza1Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0258
StarCraft 2
General
How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Team Liquid Map Contest - Preparation Notice ByuL: The Forgotten Master of ZvT Nexon's StarCraft game could be FPS, led by UMS maker Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament $5,000 WardiTV Winter Championship 2026 RSL Season 4 announced for March-April Sea Duckling Open (Global, Bronze-Diamond) PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 515 Together Forever Mutation # 514 Ulnar New Year Mutation # 513 Attrition Warfare
Brood War
General
Effort misses out on ASL S21 BW General Discussion Gypsy to Korea BSL 22 Map Contest — Submissions OPEN to March 10 BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[BSL22] Open Qualifier #1 - Sunday 21:00 CET [Megathread] Daily Proleagues Small VOD Thread 2.0 BWCL Season 64 Announcement
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Battle Aces/David Kim RTS Megathread Diablo 2 thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread UK Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Shocked by a laser…
Spydermine0240
Gaming-Related Deaths
TrAiDoS
ONE GREAT AMERICAN MARINE…
XenOsky
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1745 users

Horn of Africa Mini Mafia - Page 283

Forum Index > TL Mafia
Post a Reply
Prev 1 281 282 283 284 Next
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
February 11 2015 14:27 GMT
#5641
Mandatory balance talk:
Balance was greatly in favor of town. It should have been a 1 shot vig and an unaware miller to make it more balanced without changing the game set-up too much. A rb on scum would also have worked, but it would still be in favor of town because it isn't standard that the vigi claims D1.

The reason why a 2-shot vigi is so strong is because town gets 2 extra lynches/information during the night. This means this town got a copcheck and a vigi shot for the first 2 nights. This is way too much.

It could also be balanced with a 1shot vigi on both teams. The miller then could have been made aware. An aware miller counts for a town role. Or practically 0.75 town role, but in theory you should just count it as a full town role. Making it 3 vs 2 in the power role count.

Hosts also need to balance their games around the amount of ml needed. In this normal town there is a scenario that town loses after 5 ml and need only 3 correct lynches... This doesn't make sense. Especially with all the information roles they have. There are 10 townies and 3 have roles, that leaves 7 people and town can ml 4 out of those without losing? That's a big no.
I had a good night of sleep.
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
February 11 2015 14:30 GMT
#5642
At least the cop made the checks that mafia would have handpicked themselves on both nights. Some cracking cop play.
[15:15] <Palmar> and yes marv, you're a total hottie
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
February 11 2015 14:33 GMT
#5643
On February 11 2015 23:27 Half the Sky wrote:
Show nested quote +
On February 11 2015 23:23 marvellosity wrote:
mafia should have had a roleblocker

there's nothing more or less to say about it


Roleblocker instead of a framer or in addition to a framer?
I was under the impression that scum should have one less power role than town, or so I thought...

In addition to.

Vigilante is both an *insanely* swingy role (for obvious reasons) and an insanely strong one.

I would personally never include a 2-shot vigi in a 13 player mini. And without a roleblocker too... kinda ouchy.
[15:15] <Palmar> and yes marv, you're a total hottie
batsnacks
Profile Blog Joined April 2014
United States4466 Posts
February 11 2015 14:37 GMT
#5644
On February 11 2015 23:30 marvellosity wrote:
At least the cop made the checks that mafia would have handpicked themselves on both nights. Some cracking cop play.


I like when you talk about me. <3
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
February 11 2015 14:38 GMT
#5645
Well the N2 check didn't matter so much. But in N1 you checked into the very clear frame target.

LS/rsoultin - this is where the check should be looking N1
[15:15] <Palmar> and yes marv, you're a total hottie
batsnacks
Profile Blog Joined April 2014
United States4466 Posts
February 11 2015 14:42 GMT
#5646
On February 11 2015 23:38 marvellosity wrote:
Well the N2 check didn't matter so much. But in N1 you checked into the very clear frame target.

LS/rsoultin - this is where the check should be looking N1


Kisses

XoXoXo
Half the Sky
Profile Joined May 2014
Germany9029 Posts
Last Edited: 2015-02-11 14:53:39
February 11 2015 14:53 GMT
#5647
On February 11 2015 23:27 Koshi wrote:
Mandatory balance talk:
Balance was greatly in favor of town. It should have been a 1 shot vig and an unaware miller to make it more balanced without changing the game set-up too much. A rb on scum would also have worked, but it would still be in favor of town because it isn't standard that the vigi claims D1.

[...]

It could also be balanced with a 1shot vigi on both teams. The miller then could have been made aware. An aware miller counts for a town role. Or practically 0.75 town role, but in theory you should just count it as a full town role. Making it 3 vs 2 in the power role count. [...]


Okay, these parts, between this and what Marv said on the roleblocker, it's making a bit more sense now once I'm thinking it through. Yeh once the game started, once the miller claims started, that's when I realised that part, but the vig thing would have never gotten through in my mind without the modkills. So much appreciated fleshing this out <3

Yes, I realise vig is swingy. We had two possible setups with a vig that were approved and we opted for this swingier one, maybe I should have gone more conservative (the other setup was 1-shot vig/nerfed medic v a scum RB), but what is done is done, and I do find this helpful going forward. I had read your post on the balance, and I'm not sure where you get the "0.75 town role" but now what you are saying makes sense if you are counting that as another full out PR.
The phoenix must burn to emerge. - Janet Fitch
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
Last Edited: 2015-02-11 14:59:05
February 11 2015 14:55 GMT
#5648
it's obviously not a full PR, because it doesn't actually do anything. It's a considerably nerfed Innocent Child.

edit: like I got the most mileage possible out of it, because Eden conveniently fakeclaimed before me.

Didn't stop people trying to lynch me later, though.
[15:15] <Palmar> and yes marv, you're a total hottie
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
February 11 2015 15:06 GMT
#5649
On February 11 2015 23:18 Half the Sky wrote:
Show nested quote +
On February 11 2015 23:15 Koshi wrote:
Now I need to type something up about the balance.


You were vehement in obs and scum QT, but whatever you say, please take this into account when you comment:

Show nested quote +
On February 11 2015 10:32 Artanis[Xp] wrote:
The 2-shot vigilante was fine, but perhaps mafia should've had a roleblocker. The problem with having a 1-shot vigilante (presuming no medic) is that town can never gain a day by the vig, but if the vig misses they lose a day. By having the vig be a 2-shot, an expert vig could gain a day, a vig that hits once would not gain or lose a day, and a vig that sucks would lose a day. The other blue role from town, the cop, was heavily countered by both a miller and a framer.

The blue roles slightly favoured town, which is fair as the player count (10v3) slightly favours mafia, as the conventional mini size (9) is 7v2. 10v3 is 4 mislynches vs 3 lynches, whereas 7v2 is 3 mislynches vs 2 lynches. The former is easier for mafia as the difference in mislynch to lynch percentage is smaller.

Mafia got very unlucky with both Damdred and sicklucker getting modkilled, as those were potential vigilante shots. This, coupled with Breshke making a game-winning shot on JAT led to the town victory, which marv finalized by a fantastic final day.

Artanis is horrible in balancing games, most people on the balance committee are. This is a cold fact. You can't even argue this fact with me because I would just laugh your arguments away. Almost everything Artanis wrote there is dismissable by other mechanics in this game.

For starters. He uses 7 vs 2 as a standard for small games but that is standard for minis, why he starts balancing a normal small game starting from a mini is beyond me but ok... He also forgets that the this mini standard only works with a doc. The reason why it is a doc is that a docsafe doesn't change the amount of ml needed, it only gives information, so it is just a mechanic that scum needs to work around. This game wasn't a mini, it was a small game.

the standard for small games is 9 vs 3. This means 3 ml and loss for town, but most of the times a doc/veteran/jailer/rb is added into the mix to change it to a 4 ml set-up. With the rb/jailer also being able to stop the scum nk. So a 9 vs 3 set-up with one of the above roles is balanced. Maybe slightly in favor of scum. Let's say 55%

Now every game should start with a 9 vs 3 set-up and 1 protection role. Veteran/rb being the weak protection roles, doc/jailer standard. You also have to understand that each extra role added is good for town. Because being able to claim a role is very strong. Especially if it is a role scum can't leave alive. Every town role = a smaller lynchpool.


Now if we look how this game deviated from that:

cop vs framer (town favored because extra roles, this is slightly town favored)
+1 townie vs 2 shot vig (wtfbbq town favored) *
aware miller (town favored)


* why +1 townie vs 1 shot vig is already townfavored:
Some host add a vigi because they run a 10 vs 3 set-up instead of a 9 vs 3 set-up. The +1 townie is slightly scumfavored because how bigger the game gets the easier it is for scum to hide, but the 1 shot vigi negates this effect completely because town now gets the power to shoot a townie at will. So the +1 townie added in the set-up just means that the worst townie will get shot during the night, while the +1 townie might be a total boss.


Artanis also believes that a town shooting 2 towns is equally balanced as a doc saving one person. But this is already not true. A town vigi shooting 2 towns is way better for town than a doc saving 1 town. A doc saving 1 town means that town sentiment is correct, the saved townie is important.
a town vigi shooting 2 towns is so much better for town because they know they are wrong and their lynchpool gets way smaller. It is insane information. So many games are lost because towns cannot adept their view on the game and mafia can shoot the smart townies away, with a 2 shot vig the mafia nk gets way less valuable. What I want to say is that a 9 vs 3 game with a 2 shot vig isn't terrible. It just makes for a faster game if town is totally wrong. Making it 10 vs 3 and a 2 shot vig so that town can always have 3 ml just proves to me that Artanis is pretty terrible at balancing the game because he doesn't understand how roles and extra information works.



I think that is everything I need to write about the balance of this game. Summary of my 2 posts:

1) Town players played very strong, even with a balanced set-up scum might have lost (75%). I would have been shot anyway because a 1 shot vig is balanced. I was impressed by this town. Kuddos.
2) Hosts need to learn how to balance their games. It just makes me feel better if something very simple is done right, instead of horribly wrong. This game was NOT balanced.
3) I am a fan of anything Artanis does except his balancing.
I had a good night of sleep.
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
Last Edited: 2015-02-11 15:09:15
February 11 2015 15:07 GMT
#5650
I don't think 12 players is any more standard than 13.

e.g. the C9++ setup was made for 13.

edit: Koshi is right though, Artanis didn't factor in at all the huge information benefit you get out of flipping players, regardless of their alignment
[15:15] <Palmar> and yes marv, you're a total hottie
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
February 11 2015 15:10 GMT
#5651
Because the C9++ setup adds in roles and therefore makes it 13.
I had a good night of sleep.
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
February 11 2015 15:21 GMT
#5652
Or maybe because there is a chance on a vigi and a chance on not a doc.

I say 9 vs 3 + protection is standard. But I could as easily say 10 vs 3 is standard without protection and then with protection you need to remove a townie. But that sounds weird.
I had a good night of sleep.
Half the Sky
Profile Joined May 2014
Germany9029 Posts
Last Edited: 2015-02-11 15:22:36
February 11 2015 15:21 GMT
#5653
On February 12 2015 00:06 Koshi wrote:
Artanis is horrible in balancing games, most people on the balance committee are. This is a cold fact.

[...]

2) Hosts need to learn how to balance their games. It just makes me feel better if something very simple is done right, instead of horribly wrong. This game was NOT balanced.


Again, the detail is appreciated. <3

What are your thoughts on the alternative setup that I would have used? Any better or no?
Town: 1-shot vig, with a nerfed medic (no protection 2 nights in a row) v scum RB.

But a sincere comment/suggestion for you. Given your knowledge and experience in the game, I am surprised you wouldn't be on the balance committee yourself. Perhaps teach more of us to balance properly when we approach you with what you may see as a poor setup. Just saying.
The phoenix must burn to emerge. - Janet Fitch
kitaman27 *
Profile Blog Joined April 2009
United States9245 Posts
Last Edited: 2015-02-11 15:28:04
February 11 2015 15:27 GMT
#5654
Kinda off topic, but C9++ has town winning 15% more often than mafia based on the mafia scum statistics so it probably shouldn't be considered as some type of standard.
I'm better than dirt. Well, most kinds of dirt. I mean not that fancy store bought dirt. That stuffs loaded with nutrients. I... I can't compete with that stuff.
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
February 11 2015 15:30 GMT
#5655
On February 12 2015 00:21 Half the Sky wrote:
Show nested quote +
On February 12 2015 00:06 Koshi wrote:
Artanis is horrible in balancing games, most people on the balance committee are. This is a cold fact.

[...]

2) Hosts need to learn how to balance their games. It just makes me feel better if something very simple is done right, instead of horribly wrong. This game was NOT balanced.

What are your thoughts on the alternative setup that I would have used? Any better or no?
Town: 1-shot vig, with a nerfed medic (no protection 2 nights in a row) v scum RB.

If you play 10 vs 3 this is pretty ok.

1 shot vig negates the +1 townie and gives the power to town on who to shoot.
1 medic save would then again give town a 4ml before loss game.
Scum RB negates the ability for a town lynchbait to simply claim the role and get away with it. So the vigi/doc can't save themselves from the lynch and still be able to shoot/save.

I call this setup slightly in favor of scum because scum can rb medic. You add notifications of RB to balance this, because getting rb on N1 mostly indicates this person is town. But not always obviously.
I had a good night of sleep.
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
February 11 2015 15:34 GMT
#5656
On February 12 2015 00:27 kitaman27 wrote:
Kinda off topic, but C9++ has town winning 15% more often than mafia based on the mafia scum statistics so it probably shouldn't be considered as some type of standard.

42.5 vs 57.5 isn't bad if you rng everything. Roles are insane hard to balance. And C9++ can have a lot.
I had a good night of sleep.
justanothertownie
Profile Joined July 2013
16322 Posts
February 11 2015 15:37 GMT
#5657
On February 11 2015 23:23 Half the Sky wrote:
Also Koshi, I want to stress again that:

1 the modkills on 2 potential lynches were 100% justified and there's nothing scum could have done about that
2 setups don't take (potential) modkills into consideration
3 I explained my reasons for wanting a vig in my game
4 the setup was triple-checked

If you want to propose how I could have done the setup, then suggest what you would have done, though I am curious to hear.

Yes, the game was not balanced but the (justified) modkills made it unwinnable for scum in the end. If the setup was triple checked then the guy checking it should not be balancing games though.
On February 11 2015 23:30 marvellosity wrote:
At least the cop made the checks that mafia would have handpicked themselves on both nights. Some cracking cop play.

True, but since everybody basically knew that we had no rb it was obvious that there were other roles and nobody believed the copcheck anyways. Also this not relevant to game balance.
On February 11 2015 23:53 Half the Sky wrote:
Show nested quote +
On February 11 2015 23:27 Koshi wrote:
Mandatory balance talk:
Balance was greatly in favor of town. It should have been a 1 shot vig and an unaware miller to make it more balanced without changing the game set-up too much. A rb on scum would also have worked, but it would still be in favor of town because it isn't standard that the vigi claims D1.

[...]

It could also be balanced with a 1shot vigi on both teams. The miller then could have been made aware. An aware miller counts for a town role. Or practically 0.75 town role, but in theory you should just count it as a full town role. Making it 3 vs 2 in the power role count. [...]


Okay, these parts, between this and what Marv said on the roleblocker, it's making a bit more sense now once I'm thinking it through. Yeh once the game started, once the miller claims started, that's when I realised that part, but the vig thing would have never gotten through in my mind without the modkills. So much appreciated fleshing this out <3

Yes, I realise vig is swingy. We had two possible setups with a vig that were approved and we opted for this swingier one, maybe I should have gone more conservative (the other setup was 1-shot vig/nerfed medic v a scum RB), but what is done is done, and I do find this helpful going forward. I had read your post on the balance, and I'm not sure where you get the "0.75 town role" but now what you are saying makes sense if you are counting that as another full out PR.

A 2 shot vig in a 13 player game without a rb for scum. Just no. And then even a cop on top of that while scum only gets the weakest possible role with a framer. You cannot count on a miller to make the cops life harder if he is selfaware. The only thing a selfaware miller accomplishes is a near confirmed town and one less person for the cop to worry about.
The other setup seemed way way better at first glance.
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
February 11 2015 15:43 GMT
#5658
Yeah, the person who thought that a self aware miller is just as annoying for town as an unaware miller makes me smile. Because he clearly thought so looking at this set-up.
I had a good night of sleep.
Half the Sky
Profile Joined May 2014
Germany9029 Posts
Last Edited: 2015-02-11 15:47:01
February 11 2015 15:46 GMT
#5659
On February 12 2015 00:30 Koshi wrote:
I call this setup slightly in favor of scum because scum can rb medic. You add notifications of RB to balance this, because getting rb on N1 mostly indicates this person is town. But not always obviously.


Last question on balance for you Koshi - notification balances, do hosts tend to split up save or RB notifications to help with balance? I mean if you tell a scummer or a town that they were saved or even tracked (if a tracker obv applied) or something, that could spoil things, I dunno...
The phoenix must burn to emerge. - Janet Fitch
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
February 11 2015 15:51 GMT
#5660
no you never tell someone they were tracked.
[15:15] <Palmar> and yes marv, you're a total hottie
Prev 1 281 282 283 284 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1h 54m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
elazer 284
JuggernautJason147
ProTech136
Liquid`TLO 102
SteadfastSC 16
StarCraft: Brood War
Sea 15811
Shuttle 637
ggaemo 102
firebathero 98
ajuk12(nOOB) 19
Dota 2
monkeys_forever123
Counter-Strike
Fnx 2937
fl0m1545
Super Smash Bros
Mew2King94
Chillindude8
Heroes of the Storm
Liquid`Hasu388
Khaldor156
Other Games
summit1g6377
Grubby3034
FrodaN922
shahzam414
C9.Mang0152
KnowMe103
capcasts40
ViBE20
minikerr6
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Hupsaiya 39
• musti20045 21
• Reevou 4
• IndyKCrew
• AfreecaTV YouTube
• intothetv
• Kozan
• sooper7s
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• Eskiya23 48
• Pr0nogo 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota2562
Other Games
• Shiphtur218
Upcoming Events
Replay Cast
1h 54m
Ultimate Battle
13h 54m
Light vs ZerO
WardiTV Winter Champion…
13h 54m
MaxPax vs Spirit
Rogue vs Bunny
Cure vs SHIN
Solar vs Zoun
OSC
19h 54m
Replay Cast
1d 1h
CranKy Ducklings
1d 11h
WardiTV Winter Champion…
1d 13h
Replay Cast
2 days
Sparkling Tuna Cup
2 days
WardiTV Winter Champion…
2 days
[ Show More ]
Replay Cast
3 days
Replay Cast
3 days
Monday Night Weeklies
3 days
OSC
4 days
Replay Cast
6 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-03-04
PiG Sty Festival 7.0
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
Spring Cup 2026
WardiTV Winter 2026
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025

Upcoming

ASL Season 21: Qualifier #1
ASL Season 21: Qualifier #2
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
NationLESS Cup
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.