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On September 29 2014 22:32 abuse wrote:Show nested quote +On September 29 2014 22:29 DarthPunk wrote: lol. I was playing to my win condition by helping town when they were ahead but not being so productive enough to be shot.
Not sure why that makes you so mad. Cause you're bm and arrogant as fk, and I don't like bm and arrogance.You are also not as good as you think you are. No good player would flat out ignore a person's posts in a game. Especially if the person is scum. That and I'm just frustrated and confused, because I never expected a KP 3P role to be on town's side and able to win with town. My whole game depended on you killing town. Which you didn't do, so there is nothing I can do anymore really, especially if Vayne really does turn out to be Werewolf, and I do not have the luxury of trying to find it out.
I didn't ignore you. I doused you day one. I just didn't respond in the thread because it in no way helped me win the game or put me in a better position to win.
I think you are getting confused about good town play and good play in general. If I am third party, I am not going to try and rape all the scum day one or really do too much of anything. Why? Because my win condition REQUIRES me to not get shot by scum.
Your winning required me to play my given role INCORRECTLY. So don't try and logically justify your butthurt when I play the role correctly.
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Eh I figured 3p would end up winning with town with the way day one went and how the game was worded. DP played well for what he had to do honestly, I can see he's a good player but he's a dick....i still like him though
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United Kingdom36156 Posts
On September 29 2014 22:17 abuse wrote: I'd watch what I say, considering you did not get a single read correct during this game and you chose to aid town in an already town biased setup. And you are supposed to be good. What a joke. Also, survive till the end - in all games I played, 3P wins when he is the last one standing - which is the end of the game, if a 3P role is present.
I would add that it is good play to throw your lot in with the side that is favoured
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Also Cr pretty much ruined mafia chances d 1. Really screwed you guys lol
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On September 29 2014 22:36 DarthPunk wrote: Your winning required me to play my given role INCORRECTLY. So don't try and logically justify your butthurt when I play the role correctly.
Well I guess you did play it incorrectly, considering you would have died the next night, because you claimed and I would not have risked you having me doused already. Anyway, now you can safely ignore what I say about you, because I am slightly annoyed with how this game played out, and with your role's wincon.
On September 29 2014 22:37 marvellosity wrote:Show nested quote +On September 29 2014 22:17 abuse wrote: I'd watch what I say, considering you did not get a single read correct during this game and you chose to aid town in an already town biased setup. And you are supposed to be good. What a joke. Also, survive till the end - in all games I played, 3P wins when he is the last one standing - which is the end of the game, if a 3P role is present.
I would add that it is good play to throw your lot in with the side that is favoured
True, but it is just batcrap dumb to do it and then complain that the game was boring and and/or too easy or whatever.
He did play well considering the role he was given, with the conditions that were in play. I'm just still angry because I thought that 3P cannot win with town, and I expected him to play to that goal. (which would have been harder and more fun)
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Mafia roles: 1.VisceraEyes: mafia bonder 2.Chairman Ray: mafia goon 3.abuse: mafia godfather
Town roles: 1.MysteryMeat1: VT 2.Oatsmaster: shotgunner 3.Blazinghand: Cop 4.rightinthefeels: VT 5.grackaroni: VT 6.geript: VT 7.Promethelax: veteran 8.Damdred: VT 9.yamato77: VT 10.VayneAuthority: werewolf
3rd party roles: 1. DarthPunk: Arsonist
The balance of this game lies in the pairings. Cop was paired with godfather and shotgunner cannot shoot on n1. Almost everything that was done can be disputed and can be claimed. Also, the game is not favoured for either party. Mafia run the risk of shooting into vet/ww n1, while town have the risk of shooting the bonder/ww n2. Furthermore, it was an alternative night shot (n2 shoot, n4 shoot). The role of the arsonist in this game was to add in as wildcard that can decide the game. if he can douse all mafia, good for him. If he douses some mafia, good for town. If he douses all town, good for mafia.
The problem with the 'balance' in this game was how fast VE/CR died. VE got everyone piled onto him d1 and CR got faked out by a geript tracker claim. Good play by geript.
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I think the game would be better with unknown pairings.
Losing a second scum 50% of the time is not balanced for mafia when they are a team of three. ESPECIALLY with all the KP floating around.
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On September 29 2014 23:08 DarthPunk wrote: I think the game would be better with unknown pairings.
Losing a second scum 50% of the time is not balanced for mafia when they are a team of three. ESPECIALLY with all the KP floating around.
Yes. That was why the pairings of 1town/1mafia was made known, so that it can act as a coverup for mafia. VE/Cr just played it pretty badly in my opinion. Especially with how CR gave up because he rolled mafia.
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On September 29 2014 23:11 HaruRH wrote:Show nested quote +On September 29 2014 23:08 DarthPunk wrote: I think the game would be better with unknown pairings.
Losing a second scum 50% of the time is not balanced for mafia when they are a team of three. ESPECIALLY with all the KP floating around.
Yes. That was why the pairings of 1town/1mafia was made known, so that it can act as a coverup for mafia. VE/Cr just played it pretty badly in my opinion. Especially with how CR gave up because he rolled mafia.
Yes but 1 mafia/ 1 mafia is guaranteed correct?
So, no matter what, as soon as town lynches/kills a mafia there is a 50% chance they lose a second mafia for free.
There is no universe in which that is balanced for scum.
The whole point of playing scum is to reduce the connections, be as hard to find as possible. It is a battle of attrition with the town. But that battle goes to shit when you lose 2 scum for the price of one 50% of the time.
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I'm sorry, but most of the game was figured out because CR fake claimed 3rd party.
And about bad hosting, if Prome is angry because of what happened day2, ok. If he is angry for anything else, I don't get it.
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On September 29 2014 23:18 GlowingBear wrote: I'm sorry, but most of the game was figured out because CR fake claimed 3rd party.
And about bad hosting, if Prome is angry because of what happened day2, ok. If he is angry for anything else, I don't get it.
Jesus Christ. Do people really not understand game balance? Really?
If so then please use cookie cutter setups.
Honestly.
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On September 29 2014 23:16 DarthPunk wrote:Show nested quote +On September 29 2014 23:11 HaruRH wrote:On September 29 2014 23:08 DarthPunk wrote: I think the game would be better with unknown pairings.
Losing a second scum 50% of the time is not balanced for mafia when they are a team of three. ESPECIALLY with all the KP floating around.
Yes. That was why the pairings of 1town/1mafia was made known, so that it can act as a coverup for mafia. VE/Cr just played it pretty badly in my opinion. Especially with how CR gave up because he rolled mafia. Yes but 1 mafia/ 1 mafia is guaranteed correct? So, no matter what, as soon as town lynches/kills a mafia there is a 50% chance they lose a second mafia for free. There is no universe in which that is balanced for scum. The whole point of playing scum is to reduce the connections, be as hard to find as possible. It is a battle of attrition with the town. But that battle goes to shit when you lose 2 scum for the price of one 50% of the time.
If you think about it, Cr could probably have survived if he did not concede.
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I mean EVEN when you DO lynch the non paired mafia, You know the other mafia are paired. So you can eliminate every pairing that contains third party, a flipped townie, a Town Power role.
Which makes the game......
.....Wait for it.....
Really really imbalanced.
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On September 29 2014 23:25 HaruRH wrote:Show nested quote +On September 29 2014 23:16 DarthPunk wrote:On September 29 2014 23:11 HaruRH wrote:On September 29 2014 23:08 DarthPunk wrote: I think the game would be better with unknown pairings.
Losing a second scum 50% of the time is not balanced for mafia when they are a team of three. ESPECIALLY with all the KP floating around.
Yes. That was why the pairings of 1town/1mafia was made known, so that it can act as a coverup for mafia. VE/Cr just played it pretty badly in my opinion. Especially with how CR gave up because he rolled mafia. Yes but 1 mafia/ 1 mafia is guaranteed correct? So, no matter what, as soon as town lynches/kills a mafia there is a 50% chance they lose a second mafia for free. There is no universe in which that is balanced for scum. The whole point of playing scum is to reduce the connections, be as hard to find as possible. It is a battle of attrition with the town. But that battle goes to shit when you lose 2 scum for the price of one 50% of the time. If you think about it, Cr could probably have survived if he did not concede.
No YOU think about your game critically for two seconds please.
There is no way in HELL this game was balanced for scum.
I think Town wins 95% of the time. Without question.
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11589 Posts
DP did you actually believe VE was town?
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On September 29 2014 23:47 yamato77 wrote: DP did you actually believe VE was town?
Nah I was 50/50.
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United Kingdom36156 Posts
yeah logically you always lynch the other half of a mafia pair unless it's lylo
i mean you may as well for a free 50/50 shot
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We definitely could have lost that one still
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