On May 27 2014 08:51 Crossfire99 wrote:Show nested quote +On May 27 2014 07:18 WaveofShadow wrote:On May 27 2014 07:12 Crossfire99 wrote:On May 27 2014 06:42 WaveofShadow wrote:On May 27 2014 06:15 Crossfire99 wrote:On May 27 2014 06:08 WaveofShadow wrote:On May 27 2014 06:07 layabout wrote: I don't want to write an(other) essay about the rate of posting and the absurd amount of it that was irrelevant but has this forum really changed so much that big games are like this now? For the most part big games don't exist anymore I think. This one was never going to start without Koshi and his mass recruitment. Pretty much this. Both ShiaoPi and I had large themed games, this game and Infernal Affairs respectively, that just didn't start. It was around that time that Fool pretty much killed large themed games because no one played in them. Until this game, Catastrophe Mafia was going to be the last large themed game for a while, though I am glad that this game got revived even though it ended like this T_T. How did foolishness kill them? I thought it was just that people didn't like them much anymore overall. Yeah, that's poorly worded by me. I meant it more like that was the final nail in the coffin. Now that Foolish has acknowledged that no one wants to play them, the large themed queue is effectively dead. I dunno I think there's a point to see if an idea can generate hype or interest BEFORE making the setup now, ie catastrophe. So for example if ver's setup (responsibility) generates interest it could work. In theory that can work, but for me it doesn't work. I basically have to create most of my setup to feel comfortable enough to put it out there for people to play. If not I might not have thought of everything and the game might be broken, or the game just doesn't seem fun, etc. But you don't have to reveal your setup in its entirety, you just give the people A general idea of the game or theme and see if people appear to want to play it/ are excited by it. You can make any changes and tweaks and finish your setup anytime after.
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On May 27 2014 09:34 Crossfire99 wrote:Show nested quote +On May 27 2014 09:19 WaveofShadow wrote:On May 27 2014 08:51 Crossfire99 wrote:On May 27 2014 07:18 WaveofShadow wrote:On May 27 2014 07:12 Crossfire99 wrote:On May 27 2014 06:42 WaveofShadow wrote:On May 27 2014 06:15 Crossfire99 wrote:On May 27 2014 06:08 WaveofShadow wrote:On May 27 2014 06:07 layabout wrote: I don't want to write an(other) essay about the rate of posting and the absurd amount of it that was irrelevant but has this forum really changed so much that big games are like this now? For the most part big games don't exist anymore I think. This one was never going to start without Koshi and his mass recruitment. Pretty much this. Both ShiaoPi and I had large themed games, this game and Infernal Affairs respectively, that just didn't start. It was around that time that Fool pretty much killed large themed games because no one played in them. Until this game, Catastrophe Mafia was going to be the last large themed game for a while, though I am glad that this game got revived even though it ended like this T_T. How did foolishness kill them? I thought it was just that people didn't like them much anymore overall. Yeah, that's poorly worded by me. I meant it more like that was the final nail in the coffin. Now that Foolish has acknowledged that no one wants to play them, the large themed queue is effectively dead. I dunno I think there's a point to see if an idea can generate hype or interest BEFORE making the setup now, ie catastrophe. So for example if ver's setup (responsibility) generates interest it could work. In theory that can work, but for me it doesn't work. I basically have to create most of my setup to feel comfortable enough to put it out there for people to play. If not I might not have thought of everything and the game might be broken, or the game just doesn't seem fun, etc. But you don't have to reveal your setup in its entirety, you just give the people A general idea of the game or theme and see if people appear to want to play it/ are excited by it. You can make any changes and tweaks and finish your setup anytime after. I know what you're saying but I've had game ideas I thought were good, but after spending some time on them I realize they actually weren't, so I didn't put them on the queue. I guess I could just put out the idea and if there's interest, work on it, but if the idea actually sucks, just cancel it. Eh, sure that could work. I guess I don't like cancelling games, so that's why I'm hesitant. Yeah I suppose it's different for you because you've been burned that way before. Well in any case you'll always have my support buddy---I love pretty much all large themed games
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