TL Mafia Community Thread - Page 30
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DarthPunk
Australia10849 Posts
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Hopeless1der
United States5836 Posts
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Toadesstern
Germany16350 Posts
I have the link that I quoted in my last post but that's pretty much everything. When I look at other shit on TL I find stuff like "you have to take into consideration what kind of manacurve you have while drafting as well, so maybe sometimes pick the weaker one to get a better manacurve" and I read that, as a magicplayer know what a manacurve is but no idea what a particularly good one or a bad one would be ![]() | ||
Holyflare
United Kingdom30774 Posts
i wouldn't do arena until you've played a shit load of ranked with a class | ||
Toadesstern
Germany16350 Posts
Right now realistic worst case scenario without disconects would really be a 2-3 or 3-3 run for me in which case I still get that package for 100g and another 35g + dust so it's still somewhat break-even. Best case scenario I get 4-3 or 5-3 which ends up with a package and 85g. So it's practice and better than using gold for the packages themselves I guess. | ||
Dandel Ion
Austria17960 Posts
On March 03 2014 03:07 Holyflare wrote: i wouldn't do arena until you've played a shit load of ranked with a class well that's just nonsense in fact id argue arena is a lot better to play in the beginning when you dont have any cards cuz arena will give you a great card per gold ratio, and gives you (sometimes) decent decks no matter which cards you have. as for the curve thing, it depends too much on deck/playstyle to say what's the "right" curve. only important rule of thumb is that at least a 6th of your cards should be 2-drops, and that doesn't mean "anything that costs two", but it means "shit that you can actually play on turn 2". | ||
justanothertownie
16316 Posts
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Toadesstern
Germany16350 Posts
+ Show Spoiler [image] + I mean it's german but you can probably figure it out by pictures of the cards and stuff ![]() Believe me, I tried to pick 4+ stuff I really tried to, at some point I just said screw this and went with zerglingrush. + Show Spoiler [text] + I get a turn-2 Amani Berserker and I feel amazing because that shit can just own so much for 2 mana, or so I thought as a main-mage player. Guy totems on turn 2, firetotem and I'm happy as fuck because I get my 1 damage for free right? He facepalms and insta gives me the fail-emoticon. So turn 3 I have that shitty voodoo thingie on my hand but obviously don't want to heal my berserker, right? Could play owl but nothing's out on the enemy board and I have a sea giant + forked lightning I can't use. Might as well just totem up. And I get a healing totem and insta-facepalm as well... Turns out heal totem + berkser not that a good combi. But I can't believe how well this deck works, I thought it's crap. I picked lightwarden, voodoo doc and big game hunter for christs sake and I'm raping with this shit right now. 3-0 when I never got beyond 5-3 and the games all end up super clear, like a fricking sea giant + forked lighting on turn 5 and I just roll over him lol | ||
justanothertownie
16316 Posts
I guess the curve and the other minions are ok (except maybe for the lack of 4s) my shaman deck also had nothing > 6 besides the sea giant and only 2 fire elementals at 6. You don't need bigger creatures as shaman. | ||
Blazinghand
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United States25550 Posts
1) coin + faerie dragon 2) amani berserker 3) bear taunt 3/3 guy 4) tazdingo and you'd be looking pretty good if you're going first and your turns look like this: 1) nothing 2) Swamp Ooze 3) Scarlet Cruseder 4) Yeti you'll likewise be looking pretty good. Hero Power is never going to be as good as having a card that spends all your mana, though there are some exceptions. Now, on turn 3 it's ok to drop a 2-mana creature instead of a 3-mana creature, mostly because the big jump in power happens at 4 mana. Every 3 mana creature, with a few exceptions (frenzied berserker, the shaman 2/4 guy who gets stronger when you play overloads) has 3 hit points, tops. this means every 3 mana creature can be killed by 2-mana 3/2s. at 4 mana you start getting creatures with 4 (or ideally, 5) toughness, which means they can kill 2 2-mana guys. 5 hp is way better than 4 because 4 can be killed with heropower + 2-mana creature. this is why a yeti or tazdingo feel much stronger than ogre magi even though they look pretty similar on paper. so the real moral of the story is, make sure to draft lots of 2-drops with 3 attack (a lot!) especially if you're low on 3-drops, and make sure to draft a lot of strong 4-drops (yeti, tazdingo, etc) that will be able to 2-for-1 with 2-drops. If you win the first 4 turns, you usually win the game. save the cheerleader save the world, you get it. | ||
Toadesstern
Germany16350 Posts
On March 03 2014 08:25 justanothertownie wrote: Yeah, lightwarden is crap but big game hunter can be very very good. Frost shock on the on the other hand is a really bad card. I guess the curve and the other minions are ok (except maybe for the lack of 4s) my shaman deck also had nothing > 6 besides the sea giant and only 2 fire elementals at 6. You don't need bigger creatures as shaman. yeah when I had lightwarden I had alarm-o-bot and mana wraith as options. When I had big game hunter I had that stupid pirate and farsight as other alternatives. Big game hunter can be good but with this one being so agressive I don't think I'm ever going to get his battlycry but it's still a 3 mana creature I guess. Whenever I had frost shock I had some other garbage like totemic might, Ancestral Healing or windfury... So I figured frost shock at least let's me get 1 more hit in with one creature because of freeze and it's only 1 mana so can't really screw something up as much as a crappy card that's expensive on top of being crappy ![]() Oh and thanks for the tips BH! I usually try to get in hero power whenever I feel like I'm slightly ahead and can "save up" on cards. Guess I'll stop doing that in the pre-flamestrike phases. Also I picked every 4-drop I got offered! Yes, that's exactly one ![]() | ||
phagga
Switzerland2194 Posts
On March 02 2014 23:50 Toadesstern wrote: is there some kind of forum explanation out there for Hearthstone vocabulary you'd need to know or how to draft for arena? I have the link that I quoted in my last post but that's pretty much everything. When I look at other shit on TL I find stuff like "you have to take into consideration what kind of manacurve you have while drafting as well, so maybe sometimes pick the weaker one to get a better manacurve" and I read that, as a magicplayer know what a manacurve is but no idea what a particularly good one or a bad one would be ![]() This is a good list, but not complete yet. At the end are links to the articles with explanations why some cards are better than others. http://www.liquidhearth.com/guides/arena-tier-list A complete and also pretty good list: http://www.liquidhearth.com/forum/arena-strategy/492-antigrav1tys-arena-draft-tier-list | ||
Blazinghand
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United States25550 Posts
TL Mafia Hearthstone League Update Status: I now have everyone's information. All that remains is selecting the three captains. Currently, we have one player who has volunteered to be a captain (Oatsmaster) and two players who said they will be a captain if we can't find anyone else to do the job (DarthPunk, JacobStrangelove). Ideally we get all people who actually want to be captain, so if you're interested, please let me know. Current Captains: 1) DarthPunk 2) 3) 4) Captain Stand-ins: Oatsmaster JacobStrangelove Current signups: TL USER----------BNET ID------------SELF RANK--LEGEND SCORE Once we have 3 more captains we'll begin the drafting process which the captains will use to determine teams. I've ordered the signups here in the order of how successful I think the players will be in the tournament. Basically this is in order of Legendary Meta-score, though I bumped WoS and DP down because they gave themselves poor self-ranks. Once the teams are drafted, we'll have 4 teams of 3 players each. We'll iron out the specifics of the format going forwards, but here's the provisional format: Match Format: + Show Spoiler + Each match contains 3 sets. Each set is played between 1 player on each team using 3 decks. A set is played pokemon style until someone is out of decks. Whichever team wins the most sets, wins the match. Record the score (2-1 or 3-0) for league scoring purposes in addition to who won the match.
These rules are actually pretty simple on the ground, even if they're complicated from the high level. Here's what, you, as a player, will do: 1) Before the match, submit your three decklists and slot # to blazinghand before the match. (or your captain does this!) At the start of the match, tell your three classes and slot # to the other team. (or your captain does this!) 2) The other team tells you who you are playing and what their classes are. Now your set against this player begins. 3) You select your first deck and begin playing against your opponent. When you win, you play again using the same deck. When you lose, you select a new deck. When either all three of your decks or all three of your opponent's decks are eliminated, the set is over. 4) Tell your captain who won the set. | ||
Meapak_Ziphh
United States6784 Posts
I just want to say I love you all and I miss you | ||
kitaman27
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United States9244 Posts
![]() NUMBER ONE IN THE POWER RANKINGS. That's right, I've reached the Novice Engineer in Ranked mode. Respect me! | ||
GreYMisT
United States6736 Posts
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prplhz
Denmark8045 Posts
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Toadesstern
Germany16350 Posts
After reading his post I went 7-3 with my next paladin deck, the deck was good but I played horrible (turn 3, 9/9 bloodknight on enemy side into insta-gg and the other 2 loses were retarded as well...) and I'm 5-0 on my fireballless mage right now as well and those are the only arena games I played ever since he posted. Don't listen to anything he says about mafia but he knows how to make people go from nooby to decentish in a heartbeat ![]() | ||
DarthPunk
Australia10849 Posts
I nominate Kita and Dandel as the top ranked players. | ||
Blazinghand
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United States25550 Posts
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