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On September 12 2013 02:59 Clarity_nl wrote:Show nested quote +On September 12 2013 02:40 Crossfire99 wrote:On September 12 2013 02:31 Clarity_nl wrote: Nice writeup cross, looking forward to more if you end up doing that. I have a question. Am I just fucked now in future games?
Like, I look obvtown as town, even when I'm wrong all the time (and I was intentionally wrong plenty this game) so.... what can I do as scum to not look scum yet not look too town for it to be weird that I'm alive. :s
Maybe I should just blame TL meta of townies not looking town? You aren't screwed in future games. I think town as a whole just looked way too scummy hence you were one of the "obvious townies." In a game where town organizes and discusses, and plays well, scum will be forced to play "scummy." Even if they're active and contributing, eventually they'll be forced to disrupt town or divert attention to other players to protect themselves or other mafia in order to win. This is evidence that you're not playing for town. If you're actually town and play "well," you should be less disruptive and more cooperative than scum, so you should be ok in future games. I don't mean that you won't argue and have disagreements over who is mafia, just that mafia always has to disrupt and divert suspicion which can be seen if you look closely at thread sentiment. (I think Ver's analysis after his game where he pretty much determines who scum are by seeing who disrupts the thread and diverts it is a good example of this type of scumhunting). I think people will just respect you more and be wary of trusting you too soon. Yeah I meant screwed in my future scum games, not my town games
Believe it or not people have a hard time reading meta when you are good scum. As good scum, you seem pro town but are consistently wrong. As an average to good town, you aren't always right and you seem pro town.
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On September 12 2013 02:59 Clarity_nl wrote:Show nested quote +On September 12 2013 02:40 Crossfire99 wrote:On September 12 2013 02:31 Clarity_nl wrote: Nice writeup cross, looking forward to more if you end up doing that. I have a question. Am I just fucked now in future games?
Like, I look obvtown as town, even when I'm wrong all the time (and I was intentionally wrong plenty this game) so.... what can I do as scum to not look scum yet not look too town for it to be weird that I'm alive. :s
Maybe I should just blame TL meta of townies not looking town? You aren't screwed in future games. I think town as a whole just looked way too scummy hence you were one of the "obvious townies." In a game where town organizes and discusses, and plays well, scum will be forced to play "scummy." Even if they're active and contributing, eventually they'll be forced to disrupt town or divert attention to other players to protect themselves or other mafia in order to win. This is evidence that you're not playing for town. If you're actually town and play "well," you should be less disruptive and more cooperative than scum, so you should be ok in future games. I don't mean that you won't argue and have disagreements over who is mafia, just that mafia always has to disrupt and divert suspicion which can be seen if you look closely at thread sentiment. (I think Ver's analysis after his game where he pretty much determines who scum are by seeing who disrupts the thread and diverts it is a good example of this type of scumhunting). I think people will just respect you more and be wary of trusting you too soon. Yeah I meant screwed in my future scum games, not my town games It'll just be harder. I don't think you're on "Ace" level yet, where you get scrutinized and lynched almost solely because of your reputation. I think people will just be more wary to call you town so easily.
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Rule for finding scum Cheesecake persists: If I'm playing correctly / protown, I'm mafia. I will try to waive this meta by being decent as town, eventually.
On September 03 2013 04:08 Oatsmaster wrote:Show nested quote +On September 03 2013 04:07 Mr. Cheesecake wrote: But scum oats used to do complete 180's in the old days what happened to that rayn Nah, I look townier as scum than as scum ^^
On September 03 2013 04:10 Mr. Cheesecake wrote: Me too ^^ Just read my quote by prom.
On September 03 2013 04:16 Oatsmaster wrote:So clearly you are scum this game huh
On September 03 2013 04:28 Mr. Cheesecake wrote: 100% true, next level Oats
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Yeah it was a genuine question of whether I should change something or not, not saying I suddenly play scum well because I had one decent scumgame >.<
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kitaman27
United States9244 Posts
I find that when you play well as mafia, you have a harder time as town. People identify you as a threat and tend to put in extra effort to go after you, rather than be fooled twice in a row. This forces you to spend more time defending yourself and less time scumhunting.
Looking too townie to be alive is rarely a huge concern since nobody is going to lynch you on that reason alone. If it leads to a legitimate case being made, however, it can become an issue.
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Alright, so for next scumgame I shouldn't tone down the "obv towniness" just so I don't have to deal with the question of why I'm still alive?
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On September 12 2013 02:42 GreYMisT wrote: A question to Black Mesa: This is the second game I have done involving the player list moving around. Did you enjoy trying to manipulate the list towards your own ends while having to deal with unknowns like scum in the mason chat?
I enjoyed it, but there were a couple issues which fixing would make it better imo.
We had no idea how changes to the list resolve(I apparently had priority over some other actions because n1 my check didn't hit who I wanted it to and Shiao was 2 slots below me instead of one). After that I stopped trying to understand it.
Not necessarily a full list of cop then watcher then other list modifiers or whatever, but even if I wanted to plan with Onegu to set up ourselves for a check/watch on someone, it was still a toss up.
The other issue with Black Mesa was there was no incentive to post in it, at all as town with the pseudonyms. With scum possibly in it, planning wasn't reliable because you'd be announcing what you were doing. The best we could accomplish was establish scum was in there, which doesn't do anything with pseudonyms. I probably wouldn't have posted in there period had Onegu not outed himself, except maybe for a will post.
Not sure how to fix that one other than requiring real names if you post, but then scum has no incentive to post in it at all. Maybe something like they get a vote to either give a power, a mini-election to give vet status or something like that.
Overall the game was a blast, thanks for hosting.
Cross I disagree about not claiming to BM, but I'll have to type that up. Regardless, thanks for the analysis.
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kitaman27
United States9244 Posts
If you're looking obvious town, yet pushing mafia goals then I think you're doing quite fine
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Town players should seriously take the time to read the headlines of the mafia guide before starting to play each game.
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Clarity wasn't obv town at all.
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When I say that I mean these... Look for these when scum hunting. I wish I knew where to fill in "knows too much" to add to this.
A. Survival Hiding/Blending in Posting long but contentless posts Lurking Indecision Not wanting to point fingers Avoiding responsibility Apathy about who is lynched*
B. Pushing their agenda Promoting confusion Avoiding contributing new ideas Making a big deal about nothing Cherry Picking town mistakes while ignoring contributions
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The way the list resolved probably should have been made public to you guys, but my issue was that you all didnt originally know the purpose of Black Mesa. I loved that one post I saw in there that said "I think im starting to get the idea behind this Quick topic".
I might bring this mechanic back later, after experimenting with it in 2 games I find its fun and unusual, and its really complicated to resolve if you are not used to it or dont have clear orders written out for every role.
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On September 12 2013 03:27 Dandel Ion wrote: Clarity wasn't obv town at all. Yet nobody could tell why he is scum. Why?
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Dandel could, although he couldnt explain it to me
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While everybody is still checking this thread, I just wanted advertise my game "Hydra" Mafia. Check it out here. I promise that the roles are less crazy than this game. At least look at and see if you're interested in playing, and then let me know by filling out my poll here. Thanks!
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On September 12 2013 03:44 Clarity_nl wrote:Dandel could, although he couldnt explain it to me It's the same thing that happened in GoT with me. It doesn't mean shit if obs QT (or even living players) or whatever knows you are scum, if they can't lynch you. You did what you had to, you won, nobody lynched you. ggyo! :D
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I think that the Black Mesa group in Aperture 2 was a neat idea, but didn't work well given that they were supposed to manipulate the list together and when crossfire died they couldn't shift people around (iirc).
I liked this version, but I think there might be some problems in any non-giant game with making it interesting. You need a certain number of shifting roles, scum probably needs 1-2, you maybe need a 3P that interacts with shifting, feels like it requires a large commitment if it's not a major focus of the game.
Heck, almost seems like you could build a Death Factory-esque game out of it. Player 1 gets lynched, people have abilities to move folks on the list, check slots next to them. I don't know that it's unique enough to not just be Death Factory, though.
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Hmmm, I guess the only other thing I wanted to say now thinking about it was the overall setup. This game had 8 mafia, 4 3rd party players, and 19 town. The reason for this breakdown was due to the fact that everyone had roles that they could use. Additionally we made it so that mafia had to deliver the kp meaning they could be tracked and roleblocked, which is a negative against them. I honestly think the balance of this game was pretty good considering all the crazy roles and whatnot. Town had 2 medics, a some roleblocks, and a lot of potential kp plus a lot of other stuff. I believe it was mainly town's fault plus some good scum play by a few mafia, that allowed mafia to dominate this game. I do think that the 3rd parties each had a good chance of winning. Obviously the Elric Brothers won. Risen almost won even with it basically being a mafia stomp all game. If the game was more contested, he would have probably won and been removed from the game. Vayne could have won because he basically was a regenerating vet, but mafia just decided to invert his ability which prevented him from saving himself from the shot.
I'll just say a few things about some roles. The idea behind austin's iGrok role was that mafia could take a risk and recruit non-mafia to a sleeper cell for extra kp if they felt they could control that person or that person had bad reads. If he wanted to play safe, he could just add mafia to the cell and not use kp. I am sad that cephiro didn't get shot because I wanted him to use the other part of his role lol. I also wished the game went longer, so that the Red and Blue could have battled longer because then they would have gotten more than just a 1-shot mason each lol.
Yeah, I don't think I have much more to say. Congrats VE and Wave and scum for winning. I guess my biggest advice for town this game would have been to follow this guide: A General Guide to Playing Mafia.
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On September 12 2013 03:00 Crossfire99 wrote: I forgot to say it earlier, but a big thanks to GreY for hosting this game. He did a lot of work coming up with the setup and roles and making sure that things are fun and crazy, but still balanced. I'd definitely play in/host another one of his games anytime (but you'd probably figure that out anyway from my game history lol). Let me make it known for when my PYP gets posted, I took a whole bunch of inspiration from Greymist, abd I am also consulting with him on certain things (including balance).
Hopefully that's some incentive for people to join when the time comes. For now, maybe go join Xfire's game!! :D
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On September 12 2013 04:13 austinmcc wrote: I think that the Black Mesa group in Aperture 2 was a neat idea, but didn't work well given that they were supposed to manipulate the list together and when crossfire died they couldn't shift people around (iirc).
I liked this version, but I think there might be some problems in any non-giant game with making it interesting. You need a certain number of shifting roles, scum probably needs 1-2, you maybe need a 3P that interacts with shifting, feels like it requires a large commitment if it's not a major focus of the game.
Heck, almost seems like you could build a Death Factory-esque game out of it. Player 1 gets lynched, people have abilities to move folks on the list, check slots next to them. I don't know that it's unique enough to not just be Death Factory, though. I actually thought there WAS a Death Factory game element...considering there are roles that have been in previous games and verily part of the game TOOK PLACE in a previous game, I suspected that someone was going to activate "the incinerator" one of those night-phases.
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