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PTP IV - Demon's Run - Page 173

Forum Index > TL Mafia
Post a Reply
Prev 1 171 172 173 174 175 184 Next
Crossfire99
Profile Joined March 2011
United States1529 Posts
July 02 2013 22:21 GMT
#3441
On July 03 2013 07:17 austinmcc wrote:
Night actions. Unless you've got a vote steal, our days are just no lynches.

Can we end the day with a NL?

You sure NRA doesn't kill you. I don't believe you now cause I don't know how I can kill you otherwise cause I got no kp lol.
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
July 02 2013 22:21 GMT
#3442
On July 03 2013 07:16 Crossfire99 wrote:
##Vote: austinmcc


On July 03 2013 07:14 deconduo wrote:
It is now Day 5. No voting today, instead send in actions as if it was night.

austinmcc
Profile Joined October 2010
United States6737 Posts
July 02 2013 22:22 GMT
#3443
NRA doesn't affect factional KP, afaik.

I don't know that you can kill me.
Fe fi fo fum.
Crossfire99
Profile Joined March 2011
United States1529 Posts
July 02 2013 22:22 GMT
#3444
On July 03 2013 07:21 deconduo wrote:
Show nested quote +
On July 03 2013 07:16 Crossfire99 wrote:
##Vote: austinmcc


Show nested quote +
On July 03 2013 07:14 deconduo wrote:
It is now Day 5. No voting today, instead send in actions as if it was night.


Oops didn't read that.
austinmcc
Profile Joined October 2010
United States6737 Posts
July 02 2013 22:23 GMT
#3445
Even if NRA worked, I don't think it would matter. But I have to finish off the game to meet extra win cons, and need to actually kill you rather than have it end 1-1 before I've de-beared you.
Fe fi fo fum.
Crossfire99
Profile Joined March 2011
United States1529 Posts
July 02 2013 22:25 GMT
#3446
On July 03 2013 07:23 austinmcc wrote:
Even if NRA worked, I don't think it would matter. But I have to finish off the game to meet extra win cons, and need to actually kill you rather than have it end 1-1 before I've de-beared you.

Oh, so just explain this debear stuff cause I'm confused and apparently dead.
austinmcc
Profile Joined October 2010
United States6737 Posts
July 02 2013 22:27 GMT
#3447
On July 03 2013 07:25 Crossfire99 wrote:
Show nested quote +
On July 03 2013 07:23 austinmcc wrote:
Even if NRA worked, I don't think it would matter. But I have to finish off the game to meet extra win cons, and need to actually kill you rather than have it end 1-1 before I've de-beared you.

Oh, so just explain this debear stuff cause I'm confused and apparently dead.

I get a bearless victory if, at endgame, I have de-beared all living people.

I am naturally bearless.

I need to de-bear you, or win as last man standing.

I'm NOT going to de-bear you, because I might target you on a night you have NRA member up. Therefore, I'm going to shoot you, and be the last man standing.

Also, I'm not shooting you tonight, just in case anything went wrong. I picked a number, way way way in the future, and on that night I'm going to shoot you. If it doesn't work, I picked an even bigger number.
Fe fi fo fum.
Crossfire99
Profile Joined March 2011
United States1529 Posts
July 02 2013 22:28 GMT
#3448
Well that's a lame way to end the game. GG. Gotta go for the de-bearing.
austinmcc
Profile Joined October 2010
United States6737 Posts
July 02 2013 22:28 GMT
#3449
But even if you can't kill me at this point, the game isn't over over, because my win isn't set yet.

Game could end in mafia victory, game could end in BEARLESS VICTORY for me and mafia victory.

So we have to play it out, even if you absolutely can't kill me, because there are two ways for the game to end.

If it just ended 1-1, with you not de-beared yet, then I wouldn't get bearless. So I gotta draw it out and shoot you.
Fe fi fo fum.
austinmcc
Profile Joined October 2010
United States6737 Posts
July 02 2013 22:29 GMT
#3450
On July 03 2013 07:28 Crossfire99 wrote:
Well that's a lame way to end the game. GG. Gotta go for the de-bearing.

It's lame, but good lord was I afraid of NRA shennanies.
Fe fi fo fum.
Crossfire99
Profile Joined March 2011
United States1529 Posts
July 02 2013 22:30 GMT
#3451
On July 03 2013 07:29 austinmcc wrote:
Show nested quote +
On July 03 2013 07:28 Crossfire99 wrote:
Well that's a lame way to end the game. GG. Gotta go for the de-bearing.

It's lame, but good lord was I afraid of NRA shennanies.

Just shoot me now and and end this game. It's too depressing now...ugh...
Crossfire99
Profile Joined March 2011
United States1529 Posts
July 02 2013 22:31 GMT
#3452
decon hurry up and flip me and give mafia the victory I gotta go.
austinmcc
Profile Joined October 2010
United States6737 Posts
July 02 2013 22:32 GMT
#3453
It should be coming. I didn't mean for the delayed shot to mess things up, was just worried you had a way to still win like being able to reflect a shot or...NRA oddly working, or whatever.
Fe fi fo fum.
Crossfire99
Profile Joined March 2011
United States1529 Posts
July 02 2013 22:34 GMT
#3454
On July 03 2013 07:32 austinmcc wrote:
It should be coming. I didn't mean for the delayed shot to mess things up, was just worried you had a way to still win like being able to reflect a shot or...NRA oddly working, or whatever.

it actually probably my roles fault lol. There are probably like 20 pages that constitute the role's story.
austinmcc
Profile Joined October 2010
United States6737 Posts
July 02 2013 22:34 GMT
#3455
I actually have to go too

gg if it's over. If it's not...sorry, I'll be back in a couple hours.
Fe fi fo fum.
Crossfire99
Profile Joined March 2011
United States1529 Posts
July 02 2013 22:35 GMT
#3456
GG.
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
July 02 2013 22:37 GMT
#3457
Writeup is coming shortly.
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
Last Edited: 2013-07-02 22:42:59
July 02 2013 22:40 GMT
#3458
Endgame
[image loading]


In the end it came down to just Madame Kovarian and River Song. The duel was quick and bloody, but in the end the bad guys won.

Demons run when a good man goes to war
Night will fall and drown the sun
When a good man goes to war

Friendship dies and true love lies
Night will fall and the dark will rise
When a good man goes to war

Demons run, but count the cost
The battle's won, but the child is lost


Crossfire99 as River Song was defeated by evil in the end.

austinmcc as Amy Pond as Madame Kovarian has won a Bearless, Hairless victory for The Church

+ Show Spoiler +
You are Madame Kovarian

In order to trick the doctor you and your allies have kidnapped and disguised as some of his allies. In addition you have taken their powers. As the leader of your group, you show up as town to alignment check. In the event of your death, this power will transfer to Colonel Manton (assuming he is still alive)


Your allies are:
geript A Headless Monk disguised as Strax
Meapak_Ziphh Colonel Manton disguised as Rose Tyler
Your team's quicktopic is here: http://quicktopic.com/50/H/rGnncFQ45GYur

You have a shared 1 KP between your team.

You win with The Church


Your disguise is as follows:

---------

You are Amy Pond. After maybe having a long life or a short life or only being an extra on Doctor Who, you entered politics. But why run for office when you can pull the strings behind the scenes? As a master political strategist, you have the following powers at your disposal:

Focus Group
During each DAY cycle, with at least 12 hours remaining in the day, you may PM the hosts with the names of 2 other players to add to a temporary focus group. They will be asked to choose which of the following qualities they’d like to see in a candidate running for office:
Vigilante
Medic
Veteran
Roleblocker
Bus Passenger
You will be notified at the start of the NIGHT phase what the focus group participants chose.

Straw Poll
During each DAY cycle, with at least 12 hours remaining in the day, you may PM the hosts with the names of 2 other players to add to a straw poll, and 4 players to be candidates. A player may not participate in both the focus group and the straw poll on the same day, but a player in either a focus group or straw poll may ALSO be a candidate. Players participating in the straw poll will select a candidate from the list you provide them.

You will be notified at the start of the NIGHT phase what the straw poll participants chose.

War Room
Each NIGHT cycle, you enter your war room, and receive the results from the focus group and straw poll you ran that day. With at least 12 hours remaining in the cycle, you MUST choose 1 of the roles voted for by a focus group participant and 1 of the candidates voted for by a straw poll participant. Your chosen candidate will receive a one-shot version of your chosen power, to be used or lost that night only.

You may NOT assign the bus passenger power to a player unless BOTH focus group participants chose the bus passenger power. In the event that both focus group participants choose the bus passenger power, you bus the two candidates that were chosen by the straw poll participants with each other. If the straw poll participants both chose the same candidate, you may select a second person of your choosing with whom to bus the chosen candidate.

Bear Extermination
If there’s one thing you hate worse than Daleks and Weeping Angels and…other bad stuff, it’s bears. But you have the power to stop them. Each night, you must PM the hosts with one player to REMOVE BEAR from (#REMOVE BEAR: PLAYERNAME). If the game ends in a state such that you have removed bears from all the players left alive at endgame, you will score a BEARLESS VICTORY. You do not need to target yourself, as you removed all bears in your vicinity long ago.


GET IT? MAYBE?
For reference, during the DAY cycle, with more than 12 hours remaining, you should send a PM to the hosts with the following information:
two players to be your focus group for the day
two players to be your straw poll for the day (no overlap with the focus group)
a list of four players to be the candidates for the straw poll.
This information will be passed to the proper players, who will not be informed of your role/name. You will get results back at the start of night.

During each NIGHT cycle, with more than 12 hours remaining, you should send a PM to the hosts with the following information
  • one role that a focus group participant chose and one candidate that a straw poll participant chose (barring bus passenger being applied to two)
  • a REMOVE BEAR target
The candidate will receive the power to use during the same night, but will not be informed of your role/name.

You win with The Alliance


+ Show Spoiler +
You are River Song the Wanderer

You don't know your name, you don't know your past. You only know your path, the one you've been walking since you have memory
It was a couple of hours ago when you woke up with that terrible headache, and couldn't remember anything at all. You put your hands in your pocket, and found 3 things:

A photo of a little girl: looks like she's ten
Some sort of gun: Doesn't have any bullets
A rubber duck: Seems it's missing its eye

You woke up in a deserted hospital, in a deserted city. Your head felt dizzy, so you took some aspirins, some first aid kit stuff and left the hospital. You decided to search the city, both for supplies....and for clues about your past

Role Info:
You'll be playing a "story". Your role is to uncover more of this story so you can get powerful abilities in the long run.
You can use abilities by using the items that come to your possession.
You start with 3 items: The photo, the empty gun and the rubber duck.
You can only use 1 item at night, and once used it disappears.

To gain items, you'll have to play the story.
Every cycle, you'll receive a PM from your host about an "Event" in the story
This is a continuation of the story of The Wanderer, and at the end of it you will always be given a choice.
There are always 2 choices to choose (which depend on the story).
However, at certain times, if you have specific items in your possession, you can unlock a hidden 3rd option where you can use said item instead of choosing one of the previous options (using this item will consume it, so you won't be able to use it at night).
Depending which of the 2 (or potentially more) options you choose, the story will change, and as the story changes and continues you can receive new items once the event ends (once you make a choice and PM the host back, he'll PM you the resolution of your choice, and PM you any items you gained).

If you don't send a choice for an event after the cycle is over, then the host will PM the same event again until you do (you won't be able to advance the story nor receive new items, so be sure to answer every choice to every event every cycle if you can)

Try to survive until N3 to experience the ending of the story!
Once the story ends, you won't receive any more events nor items.



Initial Items:

Rubber Duck: After using this item, you can choose 2 targets, and any action done on one of them will be done on the other one, and viceversa
Empty Gun: After using this item, you can RB a player of your choice this night
Photo of girl: After using this item, you can protect yourself from 1 KP this night"

PMs Format:

Send night action:
"##Use: [Name of Item]"
E.g: "##Use: Rubber Duck" or "##Use: Empty Gun"

Send choice of answer for an event:
""##Choose: [Number of choice/Description of the choice]"
E.g "##Choose: 1" or "##Choose: Stay and fight"

Response from host to choice:
"[Story that develops from your choice]

<You received a: [Name of item you received]>
[Name of item]: [Description of the ability of said item]

You win with The Alliance





Roles and Actions

Observer QT
Mafia QT
Gonzaw + Acro QT
Geript + Kita QT
Meapak_Ziphh
Profile Blog Joined June 2010
United States6786 Posts
July 02 2013 22:42 GMT
#3459
Fuck

Yes
Forti et Fideli ~ TL Mafia Forum: Come play with us! ~ Go Samsung KHAN, Stork, JangBi , Shine, Grape, and TurN Fighting!~ wat
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
Last Edited: 2013-07-02 22:44:44
July 02 2013 22:44 GMT
#3460
GG everyone, special thanks to Gonzaw, Crossfire99, BloodyCobbler, Kitaman27 and austinmcc for an amazing endgame.

Extra special thanks for Sentinel for the great help hosting <3
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