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Ace
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Ace
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Ace
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Ace
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Just don't know how plausible it is for someone to roleclaim instead of just saying they took a hit, leaving the Mafia in the dark if they really did shoot someone on if the person has a role or got protted. If only 1 person dies tonight and we are confident it's by Scum hands we can be somewhat confident VE is Scum claiming Veteran. I highly doubt if they have 2KP they are double tapping players on consecutive nights. | ||
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On March 20 2013 23:29 zarepath wrote: I want to know why Ace thought WoS was town. I don't see any concrete case for him being Scum so solid that he attracted that many votes in the voting thread. That said I could have easily missed how it got to that point since I've only been skimming pages from after I joined. Just still, if the case was that concrete I would have though to see a quick lynch pretty soon after Day 2 started. Makes me think he's got impulsive townies and/or Scum on the wagon. | ||
Ace
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I feel like from the last few pages we have mostly pro-Town players arguing over trivial stuff. We should start looking at the people on WoS's wagon, especially if you believe he is innocent. I would cross-check that with anyone who tried to push keirathi before his/her death at night and the GreyMist lynch. that being said was GreyMist town? the way it's written is ambiguous. | ||
Ace
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Maybe VE has been learning how to play Scum well in my abscence ![]() | ||
Ace
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Ace
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Stop being ridiculous. | ||
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Ace
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Just dealwith VE now. Re-read the log: He accepted to join a 3rd party that clearly doesn't have interest in helping the Town. Whether VE is still Townis irrelevant: whatever powers he gets or grants to the 3rd party isn't going to help us. Lynch him now. Treat him like a self aware Miller and just solve the problem immediately. | ||
Ace
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On March 21 2013 01:56 Mocsta wrote: With the information standing.. this is fuckn suspicious, and whose pushing the VE vote. its ACE Why cant he be the mirror? Seriously.. why the fuck would VE out himself like this... I dont see what layabout posted has anythign to do with it.. OK hes a compulsive claimer..perhaps.. surely thats only as blue roles.. not a claimer as scum/3rd party.. The whole situation doesnt make sense. ![]() | ||
Ace
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But leaving a claimed 3rd party player alive, when it empowers a player we have no idea about is just as dumb. I don't see how this is a difficult concept to understand. I guess you guys think leaving claimed Serial Killers alive is a good idea as long as they help the town. lulz. | ||
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On March 21 2013 02:17 DoYouHas wrote: You are pretty sure town had 2 vig? GreY was a pseudo mason-vig. can you explain how that worked? And if there is a recruiting 3rd party I doubt we'd only have 1 vigi/way to kill at night. An unlynchable anti-town player is all kinds of issues. | ||
Ace
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Yes, because joining another faction lowering our voting power is good business. | ||
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On March 21 2013 02:36 VisceraEyes wrote: What Ace? Just kill me dude, I'm helping you! What's the problem? I have no clue why you accepted being in the cult instead of just outting them. | ||
Ace
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On March 21 2013 02:45 VisceraEyes wrote: Could I not have left that line out if I actually accepted? Like I can't believe this idea is even feasible to town. Why would anyone think I actually accepted being brought into a cult IF I BRING IT TO THE THREAD AND OUT THAT IT EXISTS WHEN THERE'S BEEN NO INDICATION THAT IT EXISTS AT ALL PRIOR?! I'm pretty sure you can't say "I accept" and be like lol just kidding yo. Come on lmao. | ||
Ace
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Second, the 3p thing. You said you lied about accepting his invitation...and posted it in the thread thereby nullfying the purpose of lying. I mean, are you thinking about what we see here? Based on your logs the 3p is going to get stronger once you're in. We really have to lynch you at this point. Doesn't matter that 3p may not be strong now. An anti-town player that can become stronger down the line needs to be dealt with. So for the last time THINK about this from our perspective and see why you have to be lynched. Those 2 stunts you pulled just don't paint you as town. I also hope you step your game up in the future and stop doing silly shit like roleclaiming just because. This is a damn near policy lynch because of your past behavior. | ||
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Blazinghand in the Obs QT Mocsta the point is that this town isn't actually incompetent. Town competence is measured in a different way than most people think. Let me explain: During late D1 and N1, when we were discussing NKs, the three NKs I pushed hardest were: GreyMist, Ace, VE, Sandroba, and Mr. Wiggles. I also had a few others I was thinking about, but those guys I really wanted dead. Why? Because right or wrong, these guys are natural leaders. And although I was initially thinking "I hope scum wins, town doesn't deserve to win this" I really think I've walked back that sentiment. A lot of townies individually played quite well given the circumstances. This strikes me as a pretty average TL town in terms of quality, but a few bad mislynches has deprived the town of leaders. Early in the game, leaders are pretty important. Town is flailing around right now not because this town is incompetent, but because the conversational elements necessary to catch scum have all been lynched or shot before they could really develop. Zona once mentioned there are different player archetypes and they fit together interestingly. Some players, like me, check the thread a lot and post a lot. Some players check the thread a few times a day, and read the full thread, and post a fair amount. Some players only check in once or twice a day, and post more rarely. Orthogonally, you can also classify town player's skill level / mindset. A small number of townies are actively bad. Not talking about those atm. Another slightly larger group of townies is able to cut through the chaff and find scum, posting excellent cases. These guys, when they roll town, are town leaders. The majority of town players are not town leaders, but can recognize a good and well-founded case when they see one. This is why it's so important as scum to eliminate townies who can lead good lynches. When we shot VE and Keirathi N1 it was because they are both capable of stabilizing town and leading it. Luckily, VE has a big weakness for pissing contests, so when he survived, I was able to OMGUS him pretty hard and prevent him from being effective at least until I was shot. Our N2 hits were on Vivax and Sciberbia. Normally Vivax wouldn't merit a hit but one of us had gotten a blueread on him. Sciberbia was on our short list of "potential town leaders" along with VE, which is why he was shot. We still weren't sure what the deal was with VE and he was unbalanced enough we were willing to let him live another day. Basically, we were shooting calm guys who were capable of corralling the typical townie, the average player who knows a good case when he sees it but has trouble constantly writing them in the heat of the game. The Lynches D1, D2, and D3 basically helped behead town. The N3 kills I didn't have input on, being dead, but the VE shot is obvious: the man can't be allowed to gain momentum. All my attempts to fling shit at him died with my flip, which means he was going to be obvious-town leader going into the lategame. The coag shot was more questionable, but we basically shot him because 1) he was gradually catching us all, and 2) some players thought he blueslipped. FWIW I think coag would have been valuable to town at LYLO just because the guy has some good analysis skills, despite what was said. The N5 kills were a bit funny. We didn't meant to shoot DP/Test, we meant to shoot TPS/Test, but the host accidentally flipped DP and Test and there's no taking that back. TPS because he was gradually calming down, Test since he shot me. DP wasn't the worst accidental NK but not a valuable one either. You'll note that looking at the list of players alive right now, although it's not like these dudes are obviously bad, there are no leaders to provide direction. Most of the town leaders died via lynch or were really mad when they died, so their last words were not recorded or referenced seriously by the others. I don't think this town was unusually bad, but the leadership was shot out from under them, the thread was chaotic, and a lot of scum players played really well. I'd have been lynched eventually, but town now is rudderless. Ace, Wiggles, VE, Kei, Sandro/Moc, Grey, Scib-- there are a lot of people who might have united town and fought us. Even Ace, for all his follies, at least would have been able to direct the lynch. explain | ||
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Sigh v_v | ||
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On March 30 2013 18:11 RyuSuzaku wrote: yeah speaking of, I read your post about meta and I disagree to an extent. Having talked to Foolishness (and having used his ideas) meta is IMO, a lot of the time, really really important. There are a lot of players who play wildly differently based on alignment. With that said, I can agree with your general sentiment, not because meta is bad, but because it is used badly. I know it's been discussed quite a bit before, but I think the biggest failing is that people associate any change in behavior with a change in alignment. Games are not one to one, and context needs to be considered. Most important obviously though is the motivation for an action, and I think that's a problem with town analysis in general, not just meta analysis. I think the biggest problem town had this game was focusing on the motivation behind the actions of players, rather than simply looking at what they were doing. I know it's stressed in Ver's guide but I still don't think people focus on it enough. It's hard, but I don't think the conscious effort is always there. From a scum perspective meta and motivation are important too; it's how we pegged Vivax as a blue. Both kita and myself pegged Vivax as blue day 1 for separate reasons (read the QT for more) and it was primarily based on the motivation behind different posts he made. kita pegged him on a meta-analysis of his games, and I pegged him based on a single sentence he said. Since both of us agreed on it we were pretty confident he was blue, so he became a priority kill on n2 (though on n1 we chose to ignore him) 100% agreed. A long time ago I said meta has to be something specific that someone is pretty much going to do most of the time when Scum/Town. Basically its like a player specific tell. The issue is people play 1 or 2 games with someone, see them do something, don't understand the context then copy/paste one or two quotes from that game into the current game and go LOOK! EVIDENCE! Just taking people's stuff out of context with no real thought. I know my biggest weakness as Town is overestimating players. Ah well, maybe one day I'll learn my lesson. | ||
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There are two anti-town factions in the game: Let's stop pretending here and deal with facts. No one had a surefire Scum lynch at that point of the day when VE claimed. So saying "lets lynch Mafia" is being dishonest about the situation at best. I even outlined this in the thread: If you believe VE is actually a Town Veteran then you lynch him anyway as he will be converted. You don't stop looking for Mafia either: you just vigi them that night. The town will secure the possible night kill invincible 3rd party, and you kill the most Scummy person at night. There - you've solved both problems with the resources you've been given and you don't need to appeal to either of the factions for help you won't even get, not to mention you don't even know WHO to talk to. But you didn't read this in the thread when I said it did you? On March 31 2013 10:37 layabout wrote: oh and lynching cosmic was silly because for all town new a mafia lynch would have reduced KP, they had a big pool of players that in all likelihood were not mafia (cosmic, VE, test, WoS probably TPS), and lynching him would put them at lylo or, if i was town and the 3p dying killed us both would have given mafia the win then and there. cosmic's case on kitaman was in my opnion the strongest case in the game and if you overlooked it i would like to know why. That's all nice and dandy except...the Town doesn't know the number of Mafia in the game and it's not even Day 3. Lets deal with reality here. | ||
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Sure there are situations where you've got to play the odds and try to get help - but once again let's be realistic here. All the Town players are posting in public. Even if you somehow got to the situation where "ok guys, CC is on our side for now, let's lynch our top collective Scum reads and buy time" isn't going to work. The Scum team has perfect information and can easily screw with this. The 3rd party recruiter CC is only going to help you as far as he needs to live another day: he'll recruit the most protown player/confirmed town the next night and screw you. Both factions can see your moves and you have no way of stopping them from doing their actions. To top it all off yes reducing Scum KP is an admirable goal but the Town has no clue of the KP formula, the possible roles (as 3rd party Recruiter pops out of nowhere), nor does it know the total number of Scum in the game. Your plan isn't a bad idea on the surface but that is a lot of information missing if you want to take a long shot. Also DoctorH in the future if you're going to mess with converting roles, don't allow them to recruit Mafia. There are ways around it but this is one of the reasons we try not to deal with recruiters. On March 31 2013 10:56 layabout wrote: The mechanic worked around being masoned for a certain length of time* and whoever was masoned could end it whenever they choose. + Show Spoiler [*] + Does anybody else think it's funny that Dr.h uses cylce to mean a day or night and everyone else uses it too mean day and night cycle? So what was the difference between you and VE? Just you got recruited by being masoned longer and VE gets to "dodge" recruitment? | ||
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![]() 3 posts from Fishball are worth about 20 posts from Bill Murray | ||
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http://forum.mafiascum.net/viewtopic.php?f=5&t=25832&start=25 | ||
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And no, it doesn't change the fact that you weren't third party but it does NOT excuse the way you played. The Vet claim was bad, the Mason thing was foolish, and you yourself even hopped on my wagon when I had no case on me until Wiggles showed up. If you were trying to get something out of CC then I don't see how I had anything to do with it. You're lying ![]() | ||
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or Recuiter dies the night they try to convert Mafia. If this happens they either get a new recruiter picked from the existing ones in the faction (broken for obvious reasons) or the better but more controversial way: everyone in the faction dies when the leader dies. | ||
Ace
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we'll have to wait on Dr.H to chime in on what he wanted to accomplish. I don't think it was that bad as the game was still fun, and I don't think it outright ruined the game (and layabout seemed to like it, dont know if CC was really that upset either). Just something for the future when dealing with recruitment/cult roles and the potential pitfalls. | ||
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@sciberbia: What you described is just one of the few issues with Cults that make it hard to design around. Closed Setups + Cults is asking for even more drama when people get Win Conditions switched, and Town is actually playing correctly (lynching Anti-Town players) but ends up losing anyway when the hidden faction outnumbers them. Lots of rage incoming unless you just so happen to have players that don't mind that level of surprise. Dr.H still mia but when he comes back maybe he'll chime in on it. | ||
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