• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:16
CEST 23:16
KST 06:16
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Power Rank - Esports World Cup 202561RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16
Community News
BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams10Weekly Cups (July 14-20): Final Check-up0Esports World Cup 2025 - Brackets Revealed19Weekly Cups (July 7-13): Classic continues to roll8Team TLMC #5 - Submission re-extension4
StarCraft 2
General
EWC 2025 details: $700k total prize; GSL, DH Dallas confirmed Power Rank - Esports World Cup 2025 What tournaments are world championships? #1: Maru - Greatest Players of All Time The GOAT ranking of GOAT rankings
Tourneys
Esports World Cup 2025 Sparkling Tuna Cup - Weekly Open Tournament FEL Cracov 2025 (July 27) - $8000 live event Master Swan Open (Global Bronze-Master 2) Sea Duckling Open (Global, Bronze-Diamond)
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava
Brood War
General
Ginuda's JaeDong Interview Series [Update] ShieldBattery: 2025 Redesign BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Dewalt's Show Matches in China
Tourneys
[Megathread] Daily Proleagues CSL Xiamen International Invitational [CSLPRO] It's CSLAN Season! - Last Chance [BSL 2v2] ProLeague Season 3 - Friday 21:00 CET
Strategy
Does 1 second matter in StarCraft? [G] Mineral Boosting Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread [MMORPG] Tree of Savior (Successor of Ragnarok) Path of Exile CCLP - Command & Conquer League Project
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine Stop Killing Games - European Citizens Initiative Russo-Ukrainian War Thread US Politics Mega-thread Post Pic of your Favorite Food!
Fan Clubs
SKT1 Classic Fan Club!
Media & Entertainment
[\m/] Heavy Metal Thread Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion
Sports
Formula 1 Discussion 2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Eight Anniversary as a TL…
Mizenhauer
Customize Sidebar...

Website Feedback

Closed Threads



Active: 755 users

The Game [N] - Page 164

Forum Index > TL Mafia
Post a Reply
Prev 1 162 163 164 165 Next
Mocsta
Profile Joined December 2012
Australia9388 Posts
March 31 2013 07:28 GMT
#3261
On March 31 2013 16:26 Blazinghand wrote:
Oh yeah I had a huge HYOOOOJ post I made 5 minutes before the deadline the night I died, but the second I posted it DrH posted the day post 5 minutes early and he had me edit my post out ;_;

That agitated me.

I witnissed that post before deletion. And it gave away some leads to follow based on a red flip IIRC
Blazinghand *
Profile Blog Joined December 2010
United States25551 Posts
March 31 2013 07:29 GMT
#3262
On March 31 2013 16:28 Mocsta wrote:
Show nested quote +
On March 31 2013 16:26 Blazinghand wrote:
Oh yeah I had a huge HYOOOOJ post I made 5 minutes before the deadline the night I died, but the second I posted it DrH posted the day post 5 minutes early and he had me edit my post out ;_;

That agitated me.

I witnissed that post before deletion. And it gave away some leads to follow based on a red flip IIRC


It was his decision to make. our posts were made within seconds of each other
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Mocsta
Profile Joined December 2012
Australia9388 Posts
March 31 2013 07:31 GMT
#3263
On March 31 2013 16:29 Blazinghand wrote:
Show nested quote +
On March 31 2013 16:28 Mocsta wrote:
On March 31 2013 16:26 Blazinghand wrote:
Oh yeah I had a huge HYOOOOJ post I made 5 minutes before the deadline the night I died, but the second I posted it DrH posted the day post 5 minutes early and he had me edit my post out ;_;

That agitated me.

I witnissed that post before deletion. And it gave away some leads to follow based on a red flip IIRC


It was his decision to make. our posts were made within seconds of each other

Ohhh yes, i realised that
+
it was well within the rules to request a deletion. (based on the NO post after death clause)

But it was still frustrating deadlines could be +- 5min.

Look @ testsubject vig claim, and how shady that looked in conjunction with your death coming 5 min early.

I think deadlines need to be firm, if you dont have a 1hr deadzone period.
Keirathi
Profile Joined May 2012
United States4679 Posts
March 31 2013 07:32 GMT
#3264
Oh yea. I can't think of a serious reason for night to ever be ended early.

I think if the host nor cohost can make the deadline, they should find some impartial third party to make the post. Or, even just delay it. I also hate late posts, but I would 10000% rather have a 3 hour late day post than one 5 minutes early with no warning.
My dear friend if I have gone pants on head, you have gone socks on ears!!! -ShiaoPi
RyuSuzaku
Profile Joined March 2013
Japan139 Posts
March 31 2013 08:17 GMT
#3265
On March 31 2013 16:21 Mocsta wrote:
Well one other thing for me is:

This game specifically confirmed my love for Night Cycle - 23hr action submission deadline.

Considering the 24hr deadline was "fluid"; it was frustrating that the validity of vig claims be questioned purely due to a moving deadline; or BH final words require to be deleted etc

I have only seen the 23hr submission deadline in newbies, so uncertain why it is not apparent in the normal league? Any context I am missing?


if I'm not mistaken, I was the originator of that 1 hour deadline thing (if someone did it before me, then I am unaware)

however for whatever reason only my games ever had it. Apparently one of the newbie game hosts decided it was a good idea, I suppose?
Dragon Bird
Mocsta
Profile Joined December 2012
Australia9388 Posts
March 31 2013 08:21 GMT
#3266
On March 31 2013 16:32 Keirathi wrote:
Oh yea. I can't think of a serious reason for night to ever be ended early.

I think if the host nor cohost can make the deadline, they should find some impartial third party to make the post. Or, even just delay it. I also hate late posts, but I would 10000% rather have a 3 hour late day post than one 5 minutes early with no warning.

In a game I co-hosted

All 3 of us couldnt be around at the deadline.

So I told the group hours in advance, I would be ceasing the night 30min early. I think as long as notice is given, it can be acceptable, as we all do have social lives

But, this can all be alleviated via the 23hr action resolution time frame.
Mocsta
Profile Joined December 2012
Australia9388 Posts
March 31 2013 08:22 GMT
#3267
On March 31 2013 17:17 RyuSuzaku wrote:
Show nested quote +
On March 31 2013 16:21 Mocsta wrote:
Well one other thing for me is:

This game specifically confirmed my love for Night Cycle - 23hr action submission deadline.

Considering the 24hr deadline was "fluid"; it was frustrating that the validity of vig claims be questioned purely due to a moving deadline; or BH final words require to be deleted etc

I have only seen the 23hr submission deadline in newbies, so uncertain why it is not apparent in the normal league? Any context I am missing?


if I'm not mistaken, I was the originator of that 1 hour deadline thing (if someone did it before me, then I am unaware)

however for whatever reason only my games ever had it. Apparently one of the newbie game hosts decided it was a good idea, I suppose?

I guess so? Acrofales is the where I learnt about it.

I think its a really solid idea to implement.
Dandel Ion
Profile Joined November 2010
Austria17960 Posts
March 31 2013 08:25 GMT
#3268
On March 31 2013 17:17 RyuSuzaku wrote:
Show nested quote +
On March 31 2013 16:21 Mocsta wrote:
Well one other thing for me is:

This game specifically confirmed my love for Night Cycle - 23hr action submission deadline.

Considering the 24hr deadline was "fluid"; it was frustrating that the validity of vig claims be questioned purely due to a moving deadline; or BH final words require to be deleted etc

I have only seen the 23hr submission deadline in newbies, so uncertain why it is not apparent in the normal league? Any context I am missing?


if I'm not mistaken, I was the originator of that 1 hour deadline thing (if someone did it before me, then I am unaware)

however for whatever reason only my games ever had it. Apparently one of the newbie game hosts decided it was a good idea, I suppose?

People do it occasionally.

tbh, it's not too big a difference, provided you're doing the phaseposts on time. Tho obviously it's better when they are not on time.
A backwards poet writes inverse.
Ace
Profile Blog Joined October 2002
United States16096 Posts
March 31 2013 08:25 GMT
#3269
that should probably be the default night mechanic for the forum
Math me up, scumboi. - Acrofales
RebirthOfLeGenD
Profile Blog Joined November 2008
USA5860 Posts
March 31 2013 08:27 GMT
#3270
On March 31 2013 16:26 Blazinghand wrote:
Oh yeah I had a huge HYOOOOJ post I made 5 minutes before the deadline the night I died, but the second I posted it DrH posted the day post 5 minutes early and he had me edit my post out ;_;

I wonder if that worked out for better or worse. If your posts were in the same minute I probably would of let it slide since he messed up the post times.
Be a man, Become a Legend. TL Mafia Forum Ask for access!!
RyuSuzaku
Profile Joined March 2013
Japan139 Posts
March 31 2013 08:29 GMT
#3271
On March 31 2013 17:25 Ace wrote:
that should probably be the default night mechanic for the forum


Night Action Resolution Period™

+ Show Spoiler +
patent pending
Dragon Bird
RebirthOfLeGenD
Profile Blog Joined November 2008
USA5860 Posts
March 31 2013 08:29 GMT
#3272
Upon reading that I'm pretty annoyed. BH's post should of remained if it was within seconds and DrH put the post up early.
Be a man, Become a Legend. TL Mafia Forum Ask for access!!
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
March 31 2013 11:37 GMT
#3273
Yeah, night finishing early is horrible. Gives me the heebie jeebies.
[15:15] <Palmar> and yes marv, you're a total hottie
AxleGreaser
Profile Joined November 2012
Australia1154 Posts
March 31 2013 14:29 GMT
#3274
On March 31 2013 17:29 RyuSuzaku wrote:
Show nested quote +
On March 31 2013 17:25 Ace wrote:
that should probably be the default night mechanic for the forum


Night Action Resolution Period™

+ Show Spoiler +
patent pending


The meh case for 48/24

despite it paining (the software engineer in me) me severely
"RACE conditions", such as last wills, and vig targets and scum nks all being in race condition with a potentially variably timed phase end post seems quite unclever...

Most of that can be made largely meh... if everything with time stamp up to (and including or excluding as defined)
the scheduled end of phase is allowed.

last wills time stamped after phase end but even if still before the host post are withdrawn etc...

Then as KISS, and the thing with the shortest description that can possibly work it has redeeming features...
(even though as a programmer, the race condition still makes my skin crawl)




The 48/23/1 may have other new problems..?

The 1 hour can now be used creatively and an new ways.

There currently is a risk when scum send in an nk that the Last will will say something... and that your nk will then mod confirm that person as town and hence be much harder to discredit. (but still plausible as just a wrong townie)

With an entire hour after the actions are sent in, likely nk townies can entirely ambush, by not only posting a last will case but actively arguing the cases in it and answer criticisms of it, before they get nk confirmed as town.

I have a bad feeling this might tend to mean that it is so much more valuable to be completely open and honest about your reads in that one hour than other hours of the game, that it might distort the game somewhat.



Another option
The 48/23/1S where the 1 hr is silent, is not a lot different to 48/24 except the host has the time to get it tight/right.




another option I will call
48/23/1post : says that in the one hour each player is only allowed to make 1 post.

You could even try saying they are only allowed to make one last will post if they PMd the post to the host in the 23hr window with the subject LWill.

That would create a game with (i think) the same game dynamics as now but without the race conditions.
and with an hour for hosts to get the day post accurate.




Axle(OnlySomeTheoriesToAbsurdToBeConsidered)Greaser
slOosh
Profile Joined October 2009
3291 Posts
March 31 2013 14:45 GMT
#3275
On March 31 2013 16:11 Mocsta wrote:
Show nested quote +
On March 31 2013 16:01 Ace wrote:
Recruiter gets notified their conversion failed not knowing why (Priest type roles that block conversion or trying to convert Mafia)

or

Recuiter dies the night they try to convert Mafia. If this happens they either get a new recruiter picked from the existing ones in the faction (broken for obvious reasons) or the better but more controversial way: everyone in the faction dies when the leader dies.

I think that is what sl0osh/cosmi assumed was the case. (star crossed lovers IIRC)

Kinda. I was lying when I made my claim, trying to convey the idea that if either layabout or I die, then the other would also die, so that town would hesitate more in lynching me (in my mind layabout was town b/c he didn't act as I thought scum recruit would).

What I thought was the thing in red, that when I die all my followers die, because they failed their wincon, which is keeping me alive. What is the point of a wincon that you can fail, and move on with?

I was true survivor, in that as long as one faction won, or was at LYLO, I would win with them. I'm assuming that meant my followers and I were not counted in numbers, either to scum or town.

I'm not too miffed about it all, beyond hoping to play a "normal" game (recruiter is a very new concept to me so I wasn't expecting that)
sciberbia
Profile Joined April 2011
United States1359 Posts
March 31 2013 17:59 GMT
#3276
On March 31 2013 14:41 ThePeashooter wrote:
Show nested quote +
On March 31 2013 14:39 Keirathi wrote:
On March 31 2013 14:37 Kenpachi wrote:
isnt town win condition to just eliminate all mafia

Someone asked and DrH told them that town had to eliminate all non-town.

Yeah I remembered reading that but couldn't find it anywhere.

I sent a PM to DrH:

Is it possible for this game to contain non-town entities that are not considered "threats to town" as specified by the town win condition? Or would that fall outside the realm of possibilities in a "Normal game"?


Threats to town is meant to be taken as anyone who is not town aligned.

I was going to include this in my deadline post but that was the night DrH ended night 5 minutes early :/

spiel about recruiter role that you will probably find uninteresting
+ Show Spoiler +

I didn't follow a lot of the conversation about this third party recruiter role, but one thing that I really don't like about it is how the win condition of the mirror image works. The mirror image starts with either the town win condition or the mafia win condition. Then, in order for him to get converted, he must play against his original win condition. Once, he is converted, he essentially has two alternate win conditions, which makes mirror image quite an imba role. He essentially has two chances to win. I recommend that future hosts take things like this into consideration if you want to include a similar role in a future game.


long spiel on closed setups that you will probably find uninteresting
+ Show Spoiler +

On a side note, I don't like closed setups, "hidden" mechanics, or even to a lesser extent semi-open setups in general. Because it greatly benefits a player to be able to guess what kind of setups the host would be likely to make.

For example, VE made the poor decision to out the mirror and not accept the conversion because VE had no information on the setup. In reality, he would have done much better to accept. But how was VE supposed to know this? He just had to guess.

On the other hand, layabout made the good strategic decision to get converted. So did layabout "outplay" VE? Did layabout demonstrate that he is better at the game of mafia? In my opinion, no. He just correctly guessed that it would help him win if he accepted the conversion. "Closed" mechanics introduce a factor of "guess the setup" to mafia, which is otherwise very much a game of skill.

I like setups like C9++, like 4of6, or like that of Nomination Mafia, or Hydra Mini Mafia. Where everybody knows EXACTLY how the setup was created. And it is not a matter of "guess what the host did".

Speaking of which, if there's one thing I really hate about setups, its when hosts "balance" the teams. This is another case of "guess what the host is likely to do". Such as DrH giving GreyMist the nightmare role because GM requested it in his /in post. Anybody that knew DrH would be prone to do this is put at an advantage. And team balancing is unfair to newer players who do not know what teams the host would consider balanced. If hosts want to balance teams, then the only way to make it fair is to specify what teams would be considered balanced, and then redo the RNG until a "balanced" team is RNG'd. Something like "exactly 4 of VE, WF, kitaman, Palmar, marv, sandroba are town". But I would much prefer that teams are completely randomized. I think it would be fun to see Palmar, marv, bugs, and sandroba on a scumteam. It would make a nice change from the balancing that seems to me to be prevalent.


Also, I think that 23+1 is much better than 24 hour nights. 24 hour nights is very messy. It requires everyone who wants to make a deadline post to wait until literally 5 seconds before the deadline and make their post, if they want to be sure that nobody else will read it before the deadline. And it requires that the host is EXACTLY on time with the day post. In theory, it could work. But in practice, it is unlikely to happen.

I think 23+1 silent and the standard 23+1 action resolution are both good, and both have a slight flaw.

23+1 silent has the drawback that everyone with night actions has to be online an hour before the deadline, read all the deadline posts, and then decide if they want to change their night action.

23+1 action resolution has the drawback that night actions have to be submitted before deadline posts. This introduces a "randomizing" factor into NK decisions and other night action decisions. Not all the information is available to the people making the decisions. Mafia has to choose who to NK without knowing what final reads people will push etc.
iGrok
Profile Blog Joined October 2010
United States5142 Posts
March 31 2013 18:15 GMT
#3277
On March 31 2013 17:29 RyuSuzaku wrote:
Show nested quote +
On March 31 2013 17:25 Ace wrote:
that should probably be the default night mechanic for the forum


Night Action Resolution Period™

+ Show Spoiler +
patent pending

Me and GreYMisT came up with this in Aperture Mafia
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Keirathi
Profile Joined May 2012
United States4679 Posts
March 31 2013 18:17 GMT
#3278
I always use the 1 hour resolution period when I host.

I think it adds an interesting dynamic to the game, but more importantly it just makes my job easier. In one of my first co-hosting gigs (with marv, I think?) people kept sending in night actions 2-3 minutes before the deadline, and I ended up having to completely rewrite my flavor like 2-3 times because of it.
My dear friend if I have gone pants on head, you have gone socks on ears!!! -ShiaoPi
iGrok
Profile Blog Joined October 2010
United States5142 Posts
March 31 2013 18:18 GMT
#3279
On April 01 2013 02:59 sciberbia wrote:
Show nested quote +
On March 31 2013 14:41 ThePeashooter wrote:
On March 31 2013 14:39 Keirathi wrote:
On March 31 2013 14:37 Kenpachi wrote:
isnt town win condition to just eliminate all mafia

Someone asked and DrH told them that town had to eliminate all non-town.

Yeah I remembered reading that but couldn't find it anywhere.

I sent a PM to DrH:
Show nested quote +

Is it possible for this game to contain non-town entities that are not considered "threats to town" as specified by the town win condition? Or would that fall outside the realm of possibilities in a "Normal game"?

Show nested quote +

Threats to town is meant to be taken as anyone who is not town aligned.

I was going to include this in my deadline post but that was the night DrH ended night 5 minutes early :/

spiel about recruiter role that you will probably find uninteresting
+ Show Spoiler +

I didn't follow a lot of the conversation about this third party recruiter role, but one thing that I really don't like about it is how the win condition of the mirror image works. The mirror image starts with either the town win condition or the mafia win condition. Then, in order for him to get converted, he must play against his original win condition. Once, he is converted, he essentially has two alternate win conditions, which makes mirror image quite an imba role. He essentially has two chances to win. I recommend that future hosts take things like this into consideration if you want to include a similar role in a future game.


long spiel on closed setups that you will probably find uninteresting
+ Show Spoiler +

On a side note, I don't like closed setups, "hidden" mechanics, or even to a lesser extent semi-open setups in general. Because it greatly benefits a player to be able to guess what kind of setups the host would be likely to make.

For example, VE made the poor decision to out the mirror and not accept the conversion because VE had no information on the setup. In reality, he would have done much better to accept. But how was VE supposed to know this? He just had to guess.

On the other hand, layabout made the good strategic decision to get converted. So did layabout "outplay" VE? Did layabout demonstrate that he is better at the game of mafia? In my opinion, no. He just correctly guessed that it would help him win if he accepted the conversion. "Closed" mechanics introduce a factor of "guess the setup" to mafia, which is otherwise very much a game of skill.

I like setups like C9++, like 4of6, or like that of Nomination Mafia, or Hydra Mini Mafia. Where everybody knows EXACTLY how the setup was created. And it is not a matter of "guess what the host did".

Speaking of which, if there's one thing I really hate about setups, its when hosts "balance" the teams. This is another case of "guess what the host is likely to do". Such as DrH giving GreyMist the nightmare role because GM requested it in his /in post. Anybody that knew DrH would be prone to do this is put at an advantage. And team balancing is unfair to newer players who do not know what teams the host would consider balanced. If hosts want to balance teams, then the only way to make it fair is to specify what teams would be considered balanced, and then redo the RNG until a "balanced" team is RNG'd. Something like "exactly 4 of VE, WF, kitaman, Palmar, marv, sandroba are town". But I would much prefer that teams are completely randomized. I think it would be fun to see Palmar, marv, bugs, and sandroba on a scumteam. It would make a nice change from the balancing that seems to me to be prevalent.


Also, I think that 23+1 is much better than 24 hour nights. 24 hour nights is very messy. It requires everyone who wants to make a deadline post to wait until literally 5 seconds before the deadline and make their post, if they want to be sure that nobody else will read it before the deadline. And it requires that the host is EXACTLY on time with the day post. In theory, it could work. But in practice, it is unlikely to happen.

I think 23+1 silent and the standard 23+1 action resolution are both good, and both have a slight flaw.

23+1 silent has the drawback that everyone with night actions has to be online an hour before the deadline, read all the deadline posts, and then decide if they want to change their night action.

23+1 action resolution has the drawback that night actions have to be submitted before deadline posts. This introduces a "randomizing" factor into NK decisions and other night action decisions. Not all the information is available to the people making the decisions. Mafia has to choose who to NK without knowing what final reads people will push etc.

23+1 silent is no different than 24 from a player perspective. That's why GreY and I did that. Either the players have to be online at hour 23, or they have to be online at hour 24. What's the difference?

23+1 non-silent is terrible and should never be used, unless you were playing Last Will and Testament perhaps.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
WaveofShadow
Profile Blog Joined April 2010
Canada31494 Posts
March 31 2013 18:30 GMT
#3280
I completely agree with RNG balancing by the way and am not sure why it is done any other way. If the scumteam just so happens to be OP, then so be it.
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
Prev 1 162 163 164 165 Next
Please log in or register to reply.
Live Events Refresh
Next event in 12h 44m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nathanias 155
StarCraft: Brood War
Larva 596
TY 197
Dota 2
capcasts263
League of Legends
Grubby4114
Counter-Strike
Fnx 1195
Stewie2K613
flusha265
taco 246
Super Smash Bros
Mew2King61
Heroes of the Storm
Liquid`Hasu605
Other Games
tarik_tv11081
summit1g6574
gofns5439
FrodaN2366
Hui .249
Trikslyr59
Sick49
C9.Mang037
PPMD35
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• poizon28 180
• Hupsaiya 48
• musti20045 17
• Adnapsc2 15
• Kozan
• AfreecaTV YouTube
• sooper7s
• intothetv
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• HerbMon 40
• FirePhoenix4
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota22571
League of Legends
• Doublelift3354
Other Games
• imaqtpie1394
Upcoming Events
CranKy Ducklings
12h 44m
BSL20 Non-Korean Champi…
16h 44m
CSO Cup
18h 44m
BSL20 Non-Korean Champi…
20h 44m
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
FEL
1d 11h
BSL20 Non-Korean Champi…
1d 16h
BSL20 Non-Korean Champi…
1d 20h
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
Sparkling Tuna Cup
3 days
Online Event
3 days
uThermal 2v2 Circuit
4 days
[ Show More ]
The PondCast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL Xiamen Invitational
Championship of Russia 2025
Murky Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
CC Div. A S7
Underdog Cup #2
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

CSLPRO Last Chance 2025
ASL Season 20: Qualifier #1
ASL Season 20: Qualifier #2
ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
HCC Europe
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.