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Newbie Mini Mafia XXXV
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Sn0_Man
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Sn0_Man
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On January 08 2013 04:17 Promethelax wrote: Hey, hey everyone. Talk to your coaches. PM me (or us) I am the town coach. Townies, talk to me for help. I didn't think role PMs were out yet... | ||
Sn0_Man
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On January 05 2013 10:51 thrawn2112 wrote: Rules: Cheating: Cheating includes (but is not limited to): Posting any PM you received in connection to this game (except your role PM). So does this mean all the townies can just post screenshots of their role PMs and Lynch those who don't?. Mafia gonna need mad photoshop skillz | ||
Sn0_Man
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On January 12 2013 01:42 Dandel Ion wrote: Cheating: .... 4. Posting screenshots of anything. .... Apparently I have the reading comprehension of a 3 year old. Either way, I think clarifying that "You MAY claim a role, but you may NOT post any PMs" might be a good idea. I don't see how allowing role PMs helps this particular game ![]() | ||
Sn0_Man
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What is a common Townie/Blue/Mafia ratio? Something like 3/1/1? or 2.5/1.5/1? My first game of forum mafia here ![]() Also curious, If Pa Grape (Cop) checks the Dinner Fork (Third Party), What does he receive back? According to OP he recieves EITHER guilty OR innocent. I assume he would get guilty, but that might mislead town about how many mafia they need to nail? I suppose that is a good/desirable part of the game? ![]() | ||
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First game. No doubt I will be surprised ![]() I'm still going over in my head ways a Serial Killer can actually win without mafia OR town victory triggers happening. | ||
Sn0_Man
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On January 12 2013 03:33 Dandel Ion wrote: Killing everybody else is usually a good start. Then you go from there. Since I assume town can win even if SK is still alive (hes not mafia, town have no need to eliminate him), and mafia can win even if SK is still alive (I think...), SK has 2 possible win conditions. 1: Enter the final night with 3 living people, 1 mafia 1 townie and himself. He NK's the mafia, the mafia NK's the townie and voila. 2: Enter the final night with 2 living people, but still with his KP protection that he starts with (if he chooses). He kills mafia, mafia's attempt to kill him is blocked, done. However, I thought scenario 2 would lead to mafia victory triggers? (all townies are dead). The Role section (and sample role PMs) weren't all that clear on mafia win conditions. Thoughts? (since we have like 9+ hours to game start...) | ||
Sn0_Man
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On January 12 2013 03:48 Dandel Ion wrote: No, as long as the SK is alive, the game must go on. He has to be lynched or shot. I'm happy to believe that, but that is certainly not the way it is represented in the role explanation section. (And you don't happen to be host/cohost). Either way, I gather that most games do NOT have an SK so... ![]() | ||
Sn0_Man
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On January 12 2013 04:55 zebezt wrote: Yeah, I thought about SK kill conditions alot as well too. Seems very hard. A last night with 4 people including a vigilante also could lead to a winning scenario. I thought about that, but the chances of there being mafia, a vig AND an SK are pretty slim. The game ends too fast that way (I'm guessing). Plus the vig is decently likely to have used up their bullet{s} at that point. either way, Dandelion seems to indicate that other kill conditions are superseded by there being an SK so the game wont insta-end. I don't really know. | ||
Sn0_Man
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On January 12 2013 05:31 Promethelax wrote: Think of the town win con as 'eliminate all antitown factions' instead of eliminate all scum. I know you aren't host, but my thoughts on the statement: Write the town win con as 'eliminate all antitown factions' instead of "You win with town, by killing all the mafia dudes" (direct quote from sample VT role PM). | ||
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On January 12 2013 13:13 Mocsta wrote: My answers to own questions Yes, if there is no strong scum read, vote off a lurker. If we create a good town environment, where people can contribute and not be scared, there should be no lurkers. That is my goal this game! From what I have seen in my 2 games, it depends on the person. Some have lurked hardcore, some have given minimal contributions. If we have a solid town atmosphere, and people can share opinions freely, I am sure we can reduce the influence! AGREED! I won't be around for the next 6 to 8 hrs (DAMN POOL!) 1) If somebody is super-lurky, they obviously aren't helping town much. I'm not lynching a lurker over a scummy player though. 2) With posts just like your one above 3) You live in australia doesn't that shit just evaporate? What are water bills like down there? I have a cousin visiting australia atm (Melbourne I think). | ||
Sn0_Man
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Shit I quoted ur wrong post. Meant to quote ur first one. | ||
Sn0_Man
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Plus, the use of the word "us" is a pretty ingratiating town claim to make in your first post (if town thinks of mocsta as "us" then he is pretty happy). Either way, that post felt like the opening gambit of a scum whose plan was to utterly control town. Obviously there are other ways to read it, I'm not voting mocsta here (yet). Additionally, the way the 2nd question is asked almost makes me think he is asking "Tell me your scumhunting plans so that I know what you are thinking about and what I can avoid". My 2c | ||
Sn0_Man
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On January 12 2013 14:44 Trotske wrote: How would you have started the town conversation and not fallen into the points you make I would have made a post similar to his. Not sure, never played mafia before. I didn't have much interest in leading but if nobody did I'd have figured out something to start discussion. | ||
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Monday morning I'll finish reading the thread, but for now, Mocsta has done very little to foster a townie atmosphere while working far too hard to throw in subliminal townie claims for my liking. | ||
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