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Parallel World Mafia: iGrok's Strange Land - Page 4

Forum Index > TL Mafia
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sandroba
Profile Joined April 2006
Canada4998 Posts
December 12 2012 04:27 GMT
#61
@kei how is it no lynching? We are just lynching from a smaller poll which we know contains 2 mafia. You can read both threads and I asure you I will read everything you post there too. If somehow I find the mafia over there easier we can even swap roles. You can be sure I'll be screaming at you from over here to lynch the fucker you all have been ignoring.
sandroba
Profile Joined April 2006
Canada4998 Posts
December 12 2012 04:28 GMT
#62
And I guess you mean in the situation BH mentioned. If that's the case I don't mind no lynching into 5 confirmed town after 2 sucessful mafia lynches =P
Risen
Profile Blog Joined March 2010
United States7927 Posts
December 12 2012 04:39 GMT
#63
Scum reads thus far are bh and Sandro. BH is classic useless presence and sandro said he would be lurking then didnt lurk. I'll be voting for myself.

##vote: Risen
Pufftrees Everyday>its like a rifter that just used X-Factor/Liquid'Nony: I hope no one lip read XD/Holyflare>it's like policy lynching but better/Resident Los Angeles bachelor
Blazinghand *
Profile Blog Joined December 2010
United States25550 Posts
December 12 2012 04:45 GMT
#64
Hm, actually that's a good point. If BOTH SIDES choose to swap scum, we maximize scum lynching and will never be lynching into a pool of confirmed townies. I've changed my mind, Sandro's plan is excellent if it works like this:

All sides swap scum, all sides lynch scum.

It avoids the "lynching confirmed town" scenario and will confirm townies the quickest. If we get a majority of people in both houses to sign on this will be great.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Blazinghand *
Profile Blog Joined December 2010
United States25550 Posts
December 12 2012 04:45 GMT
#65
There won't be a no-lynch if BOTH SIDES swap the scummiest player, though, so the new plan is perfect.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Blazinghand *
Profile Blog Joined December 2010
United States25550 Posts
December 12 2012 04:46 GMT
#66
God I'm so retarded
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Blazinghand *
Profile Blog Joined December 2010
United States25550 Posts
December 12 2012 04:51 GMT
#67
Well we could swap our second scummiest player I guess but the goal is maximize scum lynches from one side
When you stare into the iCCup, the iCCup stares back.
TL+ Member
yamato77
Profile Blog Joined October 2010
11589 Posts
December 12 2012 05:19 GMT
#68
Swapping scum is dumb because you're delaying your ability to lynch them.

Also BH, I can't imagine how you perceive a higher concentration of scum in one thread a good thing. You might have a higher theoretical chance of hitting scum with a lynch if it were random but its not, and in this game of perception and influence, numbers matter. Swapping null reads is the safest way not to hurt ourselves with this mechanic on lynch day.
Writer@WriterYamato
Blazinghand *
Profile Blog Joined December 2010
United States25550 Posts
December 12 2012 05:21 GMT
#69
How is our ability to lynch 2 scum delayed when you can only lynch one guy tomorrow? Also if a guy is a scum read how is he gonna influence the thread? I don't think that's a legit criticism that somehow there being 3 scum in a thread will let them take it over.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
yamato77
Profile Blog Joined October 2010
11589 Posts
December 12 2012 05:30 GMT
#70
So you think you can identify both scum in this thread day 1? And have everyone agree on it? Because otherwise you are swapping a scum into another swap vote and letting him avoid the lynch. Besides, I want scum reads in my thread on lynch day because my best reads come from people's lynch arguments. But I also want my town reads here so I can trust players. Who I don't want are lurkers/useless players who I read null because they man's it harder to lynch the right target.

My plan is the easiest to identify, safest way to not fuck either thread up with these swaps. Swapping your town reads makes lynch day a less town-favored one, and swapping scum reads is just letting them live longer in the other thread.
Writer@WriterYamato
yamato77
Profile Blog Joined October 2010
11589 Posts
December 12 2012 06:12 GMT
#71
@Sloosh:

I think deciding on the lurkiest player or the most useless player should be easy. Posters with the smalest filters with the least content are super easy to identify.
Writer@WriterYamato
yamato77
Profile Blog Joined October 2010
11589 Posts
December 12 2012 06:27 GMT
#72
@randombum

That is the only real problem with this strategy. Perhaps it is only useful for a limited time while reads are still generally difficult to make. This also doesn't mean we pick the same person and only swap them. Once we get someone over, they have two full cycles to prove their usefulness before lynch happens. Swapping a low-use player can indicate a warning that we are not happy with their play and they should change it. Either alignment would probably become more active lest we actually lynch them. This gives us two cycles in one thread for them to change. Mafia would have to be more active, and thus more easily readable.

It is a better solution than just straight up lynching lurkers. Town would be given time to prove themselves instead of making a hasty defense once they get votes on them. Mafia may make promises to improve, but they never would.
Writer@WriterYamato
yamato77
Profile Blog Joined October 2010
11589 Posts
December 12 2012 06:29 GMT
#73
@Sloosh

How is picking out lurkers oxymoronic? That makes no sense.
Writer@WriterYamato
yamato77
Profile Blog Joined October 2010
11589 Posts
December 12 2012 06:52 GMT
#74
@random

Any plan that involves wasting our limited lynch days on anything that isn't a scum read is bad. Mafia might have a way to swap threads to avoid lynch days. Town might have similar powers, but they only have so many lynches and that is set in stone. Just like with a normal game, a no lynch is not only a wasted shot st killing off scum but also a waste of potential information that could be gained from voting patterns on a mislynch of a town, should that occur.
Writer@WriterYamato
Risen
Profile Blog Joined March 2010
United States7927 Posts
December 12 2012 06:53 GMT
#75
Lurkers won't work because...

Scum chat: Hey guys let's have one side lurk and the other side not. That way we get all the scum on one side and can just lynch off townies.
Pufftrees Everyday>its like a rifter that just used X-Factor/Liquid'Nony: I hope no one lip read XD/Holyflare>it's like policy lynching but better/Resident Los Angeles bachelor
yamato77
Profile Blog Joined October 2010
11589 Posts
December 12 2012 06:57 GMT
#76
@Sloosh

See you can say lurkers tend to be scum but that isn't always the case. I think there are scum who are active. In fact, I think optimal scum strategy IS to be active. I also think there are town, a lot of them, who lurk and thus make scum lurking a viable strategy. Lynching into players who are coinflips in this way is more risky than swapping them and giving them a chance to change.

Of course, this also means we have to actually find scum among the active players to make this strategy useful as a way to avoid the lurker problem but that shouldn't be too much of a problem. I think I have some reads already.
Writer@WriterYamato
sandroba
Profile Joined April 2006
Canada4998 Posts
December 12 2012 07:01 GMT
#77
I just thought of something. 18 players which probably means 4 mafia (OP says 2 in each world). Which means clarity is auto non mafia. He may be third party, but he is almost certainly not mafia. Also @clarity what would happen if we were to swap you into the other universe?
yamato77
Profile Blog Joined October 2010
11589 Posts
December 12 2012 07:04 GMT
#78
On December 12 2012 15:53 Risen wrote:
Lurkers won't work because...

Scum chat: Hey guys let's have one side lurk and the other side not. That way we get all the scum on one side and can just lynch off townies.

Look, I'm not saying it is the be all end all but it sure is a better strategy than swapping town/scum reads.

Besides, the plan doesn't even work for scum on multiple levels. One, active scum are easier to spot. Two, each thread alternates days so they would never all be in the same thread. And finally, if town is the most active early and scum isn't, town establishes a good atmosphere and can then abandon the plan and lynch the lurking scum.

Think about it. It's a good plan.
Writer@WriterYamato
yamato77
Profile Blog Joined October 2010
11589 Posts
December 12 2012 07:13 GMT
#79
I don't like a plan that is involved with "confirming townies" off scum lynches in a game that likely contains 3P roles. I also think that if you want confirmed townies, you play like a townie and prove yourself. If you aren't confident in your ability to do that, then I question your real alignment.
Writer@WriterYamato
yamato77
Profile Blog Joined October 2010
11589 Posts
December 12 2012 07:13 GMT
#80
EBWOP that post was @randombum
Writer@WriterYamato
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