Parallel World Mafia: iGrok's Strange Land - Page 4
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sandroba
Canada4998 Posts
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sandroba
Canada4998 Posts
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Risen
United States7927 Posts
##vote: Risen | ||
Blazinghand
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United States25550 Posts
All sides swap scum, all sides lynch scum. It avoids the "lynching confirmed town" scenario and will confirm townies the quickest. If we get a majority of people in both houses to sign on this will be great. | ||
Blazinghand
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United States25550 Posts
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Blazinghand
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United States25550 Posts
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Blazinghand
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United States25550 Posts
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yamato77
11589 Posts
Also BH, I can't imagine how you perceive a higher concentration of scum in one thread a good thing. You might have a higher theoretical chance of hitting scum with a lynch if it were random but its not, and in this game of perception and influence, numbers matter. Swapping null reads is the safest way not to hurt ourselves with this mechanic on lynch day. | ||
Blazinghand
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United States25550 Posts
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yamato77
11589 Posts
My plan is the easiest to identify, safest way to not fuck either thread up with these swaps. Swapping your town reads makes lynch day a less town-favored one, and swapping scum reads is just letting them live longer in the other thread. | ||
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yamato77
11589 Posts
I think deciding on the lurkiest player or the most useless player should be easy. Posters with the smalest filters with the least content are super easy to identify. | ||
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yamato77
11589 Posts
That is the only real problem with this strategy. Perhaps it is only useful for a limited time while reads are still generally difficult to make. This also doesn't mean we pick the same person and only swap them. Once we get someone over, they have two full cycles to prove their usefulness before lynch happens. Swapping a low-use player can indicate a warning that we are not happy with their play and they should change it. Either alignment would probably become more active lest we actually lynch them. This gives us two cycles in one thread for them to change. Mafia would have to be more active, and thus more easily readable. It is a better solution than just straight up lynching lurkers. Town would be given time to prove themselves instead of making a hasty defense once they get votes on them. Mafia may make promises to improve, but they never would. | ||
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yamato77
11589 Posts
How is picking out lurkers oxymoronic? That makes no sense. | ||
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yamato77
11589 Posts
Any plan that involves wasting our limited lynch days on anything that isn't a scum read is bad. Mafia might have a way to swap threads to avoid lynch days. Town might have similar powers, but they only have so many lynches and that is set in stone. Just like with a normal game, a no lynch is not only a wasted shot st killing off scum but also a waste of potential information that could be gained from voting patterns on a mislynch of a town, should that occur. | ||
Risen
United States7927 Posts
Scum chat: Hey guys let's have one side lurk and the other side not. That way we get all the scum on one side and can just lynch off townies. | ||
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yamato77
11589 Posts
See you can say lurkers tend to be scum but that isn't always the case. I think there are scum who are active. In fact, I think optimal scum strategy IS to be active. I also think there are town, a lot of them, who lurk and thus make scum lurking a viable strategy. Lynching into players who are coinflips in this way is more risky than swapping them and giving them a chance to change. Of course, this also means we have to actually find scum among the active players to make this strategy useful as a way to avoid the lurker problem but that shouldn't be too much of a problem. I think I have some reads already. | ||
sandroba
Canada4998 Posts
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yamato77
11589 Posts
On December 12 2012 15:53 Risen wrote: Lurkers won't work because... Scum chat: Hey guys let's have one side lurk and the other side not. That way we get all the scum on one side and can just lynch off townies. Look, I'm not saying it is the be all end all but it sure is a better strategy than swapping town/scum reads. Besides, the plan doesn't even work for scum on multiple levels. One, active scum are easier to spot. Two, each thread alternates days so they would never all be in the same thread. And finally, if town is the most active early and scum isn't, town establishes a good atmosphere and can then abandon the plan and lynch the lurking scum. Think about it. It's a good plan. | ||
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yamato77
11589 Posts
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yamato77
11589 Posts
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