• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:42
CEST 01:42
KST 08:42
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO8 Preview5[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10
Community News
Maestros of The Game 2 announcement and schedule !7Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12Code S Season 1 (2026) - RO12 Results12026 GSL Season 1 Qualifiers25
StarCraft 2
General
Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book Weekly Cups (April 27-May 4): Clem takes triple Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Code S Season 1 (2026) - RO12 Results
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) Maestros of The Game 2 announcement and schedule ! GSL Code S Season 1 (2026) RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 524 Death and Taxes The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base
Brood War
General
Quality of life changes in BW that you will like ? BGH Auto Balance -> http://bghmmr.eu/ RepMastered™: replay sharing and analyzer site Tulbo's ASL S21 Ro8 Post-Review Why there arent any 256x256 pro maps?
Tourneys
[ASL21] Ro8 Day 4 [ASL21] Ro8 Day 3 Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Daigo vs Menard Best of 10 Path of Exile OutLive 25 (RTS Game)
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread The Letting Off Steam Thread European Politico-economics QA Mega-thread UK Politics Mega-thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1408 users

Parallel World Mafia: iGrok's Strange Land - Page 3

Forum Index > TL Mafia
Post a Reply
Prev 1 2 3 4 5 59 60 61 Next
sandroba
Profile Joined April 2006
Canada4998 Posts
December 12 2012 03:51 GMT
#41
My plan is to mass lynch into this world to confirm people as quickly as possible. Should be like this:
day 1 - we send scummiest player into the other world - they lynch their scummiest player
day 2 - we lynch scummiest player - they send us their towniest player
day3 - we send scummiest player - they lynch who we sent
...
...
This is the quickest way to do it. Of course if that would cut our ability to lynch in the other world we can adapt. We can read the other fucking thread and derive info from it.
yamato77
Profile Blog Joined October 2010
11589 Posts
December 12 2012 03:51 GMT
#42
So if we are swapping non hyper-town, non hyper-scum players, how about just swapping the lurkers? They aren't going to help us on lynch day and they don't hurt the other thread on their swap day.

Just trying to come up with a solid characteristic to determine who we swap.
Writer@WriterYamato
sandroba
Profile Joined April 2006
Canada4998 Posts
December 12 2012 03:52 GMT
#43
@blazing why not take advantage of the information already provided to you if it's going to make your life easier?
yamato77
Profile Blog Joined October 2010
11589 Posts
December 12 2012 03:52 GMT
#44
Sort of a solution to the Lynch a Lurker dilemma. Instead of lynching them, we swap them so they are less of a liability.
Writer@WriterYamato
sandroba
Profile Joined April 2006
Canada4998 Posts
December 12 2012 03:53 GMT
#45
@yamato why? How does it further the town agenda to send a lurker to another world?
sandroba
Profile Joined April 2006
Canada4998 Posts
December 12 2012 03:54 GMT
#46
???? How is sending them there make them less of a liabity? They are still alive, we still have to kill all anti town players.
sandroba
Profile Joined April 2006
Canada4998 Posts
December 12 2012 03:59 GMT
#47
@kei i guess you mean who. We are still going to lynch trying to lynch scum. We just make sure every lynch starting from day 3 is from players from this world, so we have confirmed town as quickly as possible.
Blazinghand *
Profile Blog Joined December 2010
United States25559 Posts
December 12 2012 04:00 GMT
#48
Yamato I don't like the lurker swap because it doesn't solve our problems or do anything useful. a townread swap is superior because it moves townies out of the way of the lynch, and doesn't risk moving scum out of the way of the lynch. It's better than this "swap scum" idea from sandro.

The issue isn't that I don't want to take advantage of info provided, the issue is that your plan makes it harder to lynch scum easily. Your plan to produce confirmed townies changes 2 lynches over the course of 4 cycles into 3 lynches into this pool, which is nice, but it takes a lynch out of the other pool and tacitly admits to mislynching (since the extra 3rd lynch is only useful if we mislynch). The simplest solution is to hunt scum in this pool, knowing there are 2, and lynch them. Not some weird swapping solution, and definitely not some weird swapping solution starting in 2 cycles.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Blazinghand *
Profile Blog Joined December 2010
United States25559 Posts
December 12 2012 04:02 GMT
#49
I guess what I'm getting at is that the simplest solution is to swap townies and lynch scum. We don't want things getting crazy or getting chaotic. Our goal is to lynch scum and to make analysis and if we're swapping targets instead of lynching targets, we're making our job harder.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
sandroba
Profile Joined April 2006
Canada4998 Posts
December 12 2012 04:03 GMT
#50
@bh it's going to make d1 here 10x more productive. And it doesn't admit to mislynching because the day 3 here is a swap and if they lynch mafia and we lynched mafia on the previous day of course they aren't going to lynch whoever we send there.
Blazinghand *
Profile Blog Joined December 2010
United States25559 Posts
December 12 2012 04:04 GMT
#51
All these weird swap plans that aren't like "lynch scum, swap town" are bad.

[image loading]

When you stare into the iCCup, the iCCup stares back.
TL+ Member
yamato77
Profile Blog Joined October 2010
11589 Posts
December 12 2012 04:07 GMT
#52
If you swap players who there is a consensus town read on, you skew the numbers away from the balanced starting position each thread starts in toward a scum favored one on lynch day.

Swapping lurkers or null read players makes them less of a liability on lynch day because it takes away a voice town doesn't want to lynch but also doesn't want to trust, plus it makes it easier to lunch a scum for town players because it potentially lowers the votes required to secure a lynch.

Swapping scum is bad because you're giving them another day of freedom to persuade town not to lynch them. Swapping our towniest players doesn't help them survive, as I once thought, it only takes away a town vote on lynch day.

So the only solid characteristic we can look or is players who aren't scummy but not very town favored either, a group that includes and is normally dominated by lurkers.
Writer@WriterYamato
Blazinghand *
Profile Blog Joined December 2010
United States25559 Posts
December 12 2012 04:08 GMT
#53
On December 12 2012 13:03 sandroba wrote:
@bh it's going to make d1 here 10x more productive. And it doesn't admit to mislynching because the day 3 here is a swap and if they lynch mafia and we lynched mafia on the previous day of course they aren't going to lynch whoever we send there.

Um ok clearly you haven't thought this through at all. Let me show you, you mostly-turqoise ham-shredder:

Day 1) they lynch scum, we swap them a scum
Day 2) they swap us a townie, we lynch a scum
day 3) they lynch our guy, he flips scum, we swap them someone
Day 4) They swap someone, and we're lynching into... only townies? wat

your plan is only useful because it adds one more lynch to our side by D4, but that's only useful if we mislynch-- if we get 2 lynches right, on D4 we're lynching into a pool of only townies.'

now can we stop it with these freaking plans
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Blazinghand *
Profile Blog Joined December 2010
United States25559 Posts
December 12 2012 04:09 GMT
#54
On December 12 2012 13:07 yamato77 wrote:
If you swap players who there is a consensus town read on, you skew the numbers away from the balanced starting position each thread starts in toward a scum favored one on lynch day.


Exactly! Yamato77 knows what's up. If we swap a townie, we're more likely to hit scum with our lynch statistically.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Blazinghand *
Profile Blog Joined December 2010
United States25559 Posts
December 12 2012 04:13 GMT
#55
Oh also I'd be comfortable sending Sandro over. His ideas are bad but scum wouldn't come out swinging with a plan like that. I think he genuinely believes it's a good plan, and it's not like it's a plan that would be construed as good but secretly give scum an advantage-- it's just sub-optimal. Treating our vote here like a lynch vote would also stimulate discussion, as he mentioned. This strikes me as town motivated, and a town motivated explanation.

I'd still prefer me but Sandro is acceptable as a swap candidate.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
sandroba
Profile Joined April 2006
Canada4998 Posts
December 12 2012 04:14 GMT
#56
Hmm yes you have a point. At that point we would have to lynch the guy they thought is townie until they start sending their scum to us. Which could be solved by them sending us who they think is scum too. We just lynch from our pool first and the list is still confirmed.
GreYMisT
Profile Blog Joined October 2010
United States6736 Posts
December 12 2012 04:16 GMT
#57
Please Note: Swap votes are Plurality Vote While Lynch votes are Majority Vote.

This means a no-swap is impossible while a no-lynch is possible due to not reaching a majority on a player (#Players in world/2 + 1)
"life of lively to live to life of full life thx to shield battery" / Join TL Mafia! http://www.teamliquid.net/forum/index.php?show_part=31
sandroba
Profile Joined April 2006
Canada4998 Posts
December 12 2012 04:18 GMT
#58
I don't want to be sent cuz I want to be here on the lynch tomorrow. -sandro all you got left are dummies (j/k)
Let's pretend to agree to send scum. We can talk it over later on.
sandroba
Profile Joined April 2006
Canada4998 Posts
December 12 2012 04:18 GMT
#59
Wow my plan is even better now. Sup.
sandroba
Profile Joined April 2006
Canada4998 Posts
December 12 2012 04:22 GMT
#60
@yamato your ideia kinda makes sense, but it doesn't deal with the lurkers at all. They will just keep getting swapped and never getting lynched and that makes mafia more likely to lurk which is the opposite of what we want.
Prev 1 2 3 4 5 59 60 61 Next
Please log in or register to reply.
Live Events Refresh
BSL
19:00
RO16 Group C
Artosis vs TerrOr
spx vs StRyKeR
ZZZero.O414
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ketroc 104
ROOTCatZ 73
StarCraft: Brood War
Calm 3509
ZZZero.O 414
Backho 95
NaDa 26
Dota 2
monkeys_forever866
League of Legends
Doublelift3758
JimRising 439
Other Games
tarik_tv18040
summit1g6044
FrodaN2779
DenverSC254
Organizations
Other Games
gamesdonequick3323
BasetradeTV285
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 18 non-featured ]
StarCraft 2
• Hupsaiya 104
• RyuSc2 51
• davetesta49
• musti20045 37
• Adnapsc2 18
• Airneanach6
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• HerbMon 22
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21690
Upcoming Events
Replay Cast
18m
Sparkling Tuna Cup
10h 18m
RSL Revival
10h 18m
Cure vs Zoun
Clem vs Lambo
WardiTV Invitational
12h 18m
ByuN vs Rogue
Solar vs Ryung
Zoun vs Percival
Cure vs SHIN
BSL
19h 18m
Dewalt vs DragOn
Aether vs Jimin
GSL
1d 8h
Afreeca Starleague
1d 10h
Soma vs Leta
Wardi Open
1d 12h
Monday Night Weeklies
1d 16h
OSC
2 days
[ Show More ]
CranKy Ducklings
2 days
Afreeca Starleague
2 days
Light vs Flash
Replay Cast
3 days
Replay Cast
4 days
The PondCast
4 days
Replay Cast
5 days
RSL Revival
5 days
Korean StarCraft League
6 days
RSL Revival
6 days
BSL
6 days
Liquipedia Results

Completed

Escore Tournament S2: W6
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

BSL 22 Non-Korean Championship
YSL S3
Escore Tournament S2: W7
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
BLAST Bounty Summer 2026: Closed Qualifier
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.