• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:28
CEST 18:28
KST 01:28
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play1Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)67ZeroSpace at Steam NextFest - Last free demo31Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611
StarCraft 2
General
5.0.16 patch for SC2 goes live (8 worker start) Is the larve respawn broken? The Death of Cheese: From a Professional Cheeser Mizenhauer's Douyu Cup Preview ByuL, and the Limitations of Standard Play
Tourneys
Douyu Cup 2026: $20,000 Legends Event (June 26-28) RSL Revival: Season 6 - Qualifiers and Main Event INu's Battles#17 <BO.9> Sparkling Tuna Cup - Weekly Open Tournament GSL CK #4 20-21th June
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 531 Experimental Artillery Mutation # 530 One For All Mutation # 529 Opportunities Unleashed
Brood War
General
BW General Discussion Farewell Beloved Starcraft (Youtube Videos) ASL 22 Proposed Map Pool vespene.gg — BW replays in browser Quality of life changes in BW that you will like ?
Tourneys
[ASL21] Grand Finals [Megathread] Daily Proleagues The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration? Simple Questions, Simple Answers
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Beyond All Reason Nintendo Switch Thread ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread [H]Internet/Gaming Cafe Tips and Tricks
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8926 users

SSB-64 Mafia - Page 11

Forum Index > TL Mafia
Post a Reply
Prev 1 9 10 11 12 13 55 Next
Cephiro
Profile Joined May 2011
Finland1934 Posts
July 02 2012 21:38 GMT
#201
On July 03 2012 06:23 Risen wrote:
How about you read my filter and find the answers since I've already posted them. You're incompetent and lazy, or scum. I'll give you the benefit of the doubt and say scum.


What is this, I don't even....

I've looked through your filter several times, and all your reasoning is this:

1) In your opinion, everyone losing stock (33% chance), is worse off for town than mafia.
You back this up because in your opinion when scum is found, the town can just blob everything at them and they die instantly.

What makes you think we are able to kill scum just like SNAP? They have picked a role just like everyone else, and will use it to their advantage. Sure, we have lynches but it still takes time to kill them, and every mislynch would hurt us even more. Not to mention that they could have doublevoters and we wouldn't. Or how are you going to convince the rest of the town that someone is scum, if all you do is point fingers saying "I think that plan sucks, let's kill him, he must be scum."


2) In your opinion iGrok is suggesting a pro-mafia plan.

On July 03 2012 04:26 Risen wrote:
Want to minimize mafia chance of item while maximizing town chance so we're not double stacking? Then have us go down the list in numerical order and say that's left, bottom left, center, etc. Same for left, center, right on the position discussion.

I'm going to be voting iGrok for lynch at this point.


You criticize him for leaving two people out. You say it will increase the mafia chance of gaining an item. That's true if the persons whom sit-out are town. However, if even one of his sit-out picks is mafia, it decreases the chance of them gaining an item. How is going down the list in numerical order any better? Now we can ask iGrok for his reasoning and hold him responsible, but if we do everything by the list, it gives us no information at all.

I'll end with this:

Your criticism against iGrok's plan:

On July 03 2012 05:59 Risen wrote:
Exactly WHAT does standing on the same platform tell us? It tells us NOTHING.

Your own plan:
On July 03 2012 05:40 Risen wrote:
I disagree. Scum gets no info from spreading ourselves out based on the list and leading town to do things doesn't seem pro-town to me at all.


Have a look in the mirror, Mr. NoInfo
Risen
Profile Blog Joined March 2010
United States7927 Posts
July 02 2012 21:40 GMT
#202
Hey look, you pegged my opinion on the matter in the first point of your post. Good job buddy, guess you didn't need to ask me at all.
Pufftrees Everyday>its like a rifter that just used X-Factor/Liquid'Nony: I hope no one lip read XD/Holyflare>it's like policy lynching but better/Resident Los Angeles bachelor
kingdedede
Profile Joined June 2012
Kazakhstan80 Posts
July 02 2012 21:44 GMT
#203
Why do you think it's worse off for Town than Mafia, Risen? How would splitting up the players over the three spots help town? Either way, the chance of hitting town compared to scum is 'equal' in that the expected value doesn't change. The only thing that changes by changing spots is variance, and I haven't heard an argument that the higher variance leads to a better outcome for Town.
kingdedede
Profile Joined June 2012
Kazakhstan80 Posts
July 02 2012 21:44 GMT
#204
^/Artanis
talismania
Profile Blog Joined December 2007
United States2364 Posts
July 02 2012 21:45 GMT
#205
On July 03 2012 04:26 iGrok wrote:
Show nested quote +
On July 03 2012 04:25 talismania wrote:
bah I wanted to stand in the middle :-(

____________

random hypothesis:

toad picked alignments after character select so that he could guarantee a balanced game (aka he did not do it randomly). otherwise I don't see why we picked characters first and couldn't talk and all that which was half the fun (and half the information) in pick your power. Therefore I hypothesize that cephiro and mister saturn are not both mafia, because that sounds kind of broken. The other possible configurations sound reasonable though.

I can confirm that your hypothesis is correct because thats how you run SSB64


So what would you do as host in this situation - give both samus to town or split them? I can't figure out if toad thought about the likelihood that grush would claim not getting his first pick and therefore outing both of them (which complicates the analysis).
Risen
Profile Blog Joined March 2010
United States7927 Posts
July 02 2012 21:46 GMT
#206
Also, in case you couldn't figure this out by yourself. We already have insight into iGrok's thoughts by him telling us what he wants to do. We don't all have to go along with his plan in order to find out his thoughts on the matter.
Pufftrees Everyday>its like a rifter that just used X-Factor/Liquid'Nony: I hope no one lip read XD/Holyflare>it's like policy lynching but better/Resident Los Angeles bachelor
Cephiro
Profile Joined May 2011
Finland1934 Posts
July 02 2012 21:50 GMT
#207
Because you're clearly smarter than me, would you care to explain more in-detail why do you consider that both factions losing percentually the same amount of stock out of their total, thus the ratio staying the same, is worse off for town?

If I understood right, you'd rather do a 3-2-3 split. Assuming there are 2 scum, best case scenario is if both scum end up in the middle and a tornado hits them both. Chances of this happening is (1/3)*(1/4)*(1/7) ~ 1,18%
Worst case scenario is that it hits three townies: (1/3)*(3/4)*(5/7)*(2/3) ~ 11,19%

The chance of worst case scenario happening for town is almost 10 times higher than scum, if my math is not wrong.

Can you explain me why your plan is better?

Especially as iGrok's plan only has a 33% chance of anyone taking damage, and if it happens, we all take damage in an equal ratio.

Risen
Profile Blog Joined March 2010
United States7927 Posts
July 02 2012 21:51 GMT
#208
On July 03 2012 06:44 kingdedede wrote:
Why do you think it's worse off for Town than Mafia, Risen? How would splitting up the players over the three spots help town? Either way, the chance of hitting town compared to scum is 'equal' in that the expected value doesn't change. The only thing that changes by changing spots is variance, and I haven't heard an argument that the higher variance leads to a better outcome for Town.


What's better, (potentially) all of town and mafia losing .5kp or only some of town and some of mafia (potentially for mafia, guaranteed for town) losing .5kp. I think option 2 is better for town. That's what it comes down to.
Pufftrees Everyday>its like a rifter that just used X-Factor/Liquid'Nony: I hope no one lip read XD/Holyflare>it's like policy lynching but better/Resident Los Angeles bachelor
iGrok
Profile Blog Joined October 2010
United States5142 Posts
July 02 2012 21:53 GMT
#209
On July 03 2012 06:51 Risen wrote:
Show nested quote +
On July 03 2012 06:44 kingdedede wrote:
Why do you think it's worse off for Town than Mafia, Risen? How would splitting up the players over the three spots help town? Either way, the chance of hitting town compared to scum is 'equal' in that the expected value doesn't change. The only thing that changes by changing spots is variance, and I haven't heard an argument that the higher variance leads to a better outcome for Town.


What's better, (potentially) all of town and mafia losing .5kp or only some of town and some of mafia (potentially for mafia, guaranteed for town) losing .5kp. I think option 2 is better for town. That's what it comes down to.

You think that guaranteeing that town loses stock for the chance that not all townies will and a scum will is better than keeping everyone equal.

Are you fucking kidding me.

This is seriously the most pants-on-head-retarded argument I've ever seen you make.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Mister Saturn
Profile Joined June 2012
Vatican City State155 Posts
July 02 2012 21:53 GMT
#210
I sent in my stage: left, item: top left.

Also, iGrok, is there a reason you didn't give any instructions for Marios? Did you want them to only use one spot?


On July 03 2012 06:51 Risen wrote:
Show nested quote +
On July 03 2012 06:44 kingdedede wrote:
Why do you think it's worse off for Town than Mafia, Risen? How would splitting up the players over the three spots help town? Either way, the chance of hitting town compared to scum is 'equal' in that the expected value doesn't change. The only thing that changes by changing spots is variance, and I haven't heard an argument that the higher variance leads to a better outcome for Town.


What's better, (potentially) all of town and mafia losing .5kp or only some of town and some of mafia (potentially for mafia, guaranteed for town) losing .5kp. I think option 2 is better for town. That's what it comes down to.


You'll have to explain this a little more to me. Because I don't see it.

- Hiro
mmaaawww
Risen
Profile Blog Joined March 2010
United States7927 Posts
July 02 2012 21:54 GMT
#211
On July 03 2012 06:50 Cephiro wrote:
Because you're clearly smarter than me, would you care to explain more in-detail why do you consider that both factions losing percentually the same amount of stock out of their total, thus the ratio staying the same, is worse off for town?

If I understood right, you'd rather do a 3-2-3 split. Assuming there are 2 scum, best case scenario is if both scum end up in the middle and a tornado hits them both. Chances of this happening is (1/3)*(1/4)*(1/7) ~ 1,18%
Worst case scenario is that it hits three townies: (1/3)*(3/4)*(5/7)*(2/3) ~ 11,19%

The chance of worst case scenario happening for town is almost 10 times higher than scum, if my math is not wrong.

Can you explain me why your plan is better?

Especially as iGrok's plan only has a 33% chance of anyone taking damage, and if it happens, we all take damage in an equal ratio.



End ratio isn't equal. Someone else posted on this. Stand where you want to stand people, don't be directed. No information comes from all of us standing on a single square. Damage outweighs benefits imo. Think that sums well.
Pufftrees Everyday>its like a rifter that just used X-Factor/Liquid'Nony: I hope no one lip read XD/Holyflare>it's like policy lynching but better/Resident Los Angeles bachelor
kingdedede
Profile Joined June 2012
Kazakhstan80 Posts
July 02 2012 21:54 GMT
#212
On July 03 2012 06:51 Risen wrote:
Show nested quote +
On July 03 2012 06:44 kingdedede wrote:
Why do you think it's worse off for Town than Mafia, Risen? How would splitting up the players over the three spots help town? Either way, the chance of hitting town compared to scum is 'equal' in that the expected value doesn't change. The only thing that changes by changing spots is variance, and I haven't heard an argument that the higher variance leads to a better outcome for Town.


What's better, (potentially) all of town and mafia losing .5kp or only some of town and some of mafia (potentially for mafia, guaranteed for town) losing .5kp. I think option 2 is better for town. That's what it comes down to.

Statistically there is no difference, therefore I'm indifferent to the choice of either of these. The only thing you're doing is instead of having 100% hit 1 out of 3 times, you're having 33% hit 3 out of 3 times, with no knowledge gained over who scum is and who isn't. Therefore I consider the entire thing pretty pointless.
/Art
Risen
Profile Blog Joined March 2010
United States7927 Posts
July 02 2012 21:57 GMT
#213
On July 03 2012 06:54 kingdedede wrote:
Show nested quote +
On July 03 2012 06:51 Risen wrote:
On July 03 2012 06:44 kingdedede wrote:
Why do you think it's worse off for Town than Mafia, Risen? How would splitting up the players over the three spots help town? Either way, the chance of hitting town compared to scum is 'equal' in that the expected value doesn't change. The only thing that changes by changing spots is variance, and I haven't heard an argument that the higher variance leads to a better outcome for Town.


What's better, (potentially) all of town and mafia losing .5kp or only some of town and some of mafia (potentially for mafia, guaranteed for town) losing .5kp. I think option 2 is better for town. That's what it comes down to.

Statistically there is no difference, therefore I'm indifferent to the choice of either of these. The only thing you're doing is instead of having 100% hit 1 out of 3 times, you're having 33% hit 3 out of 3 times, with no knowledge gained over who scum is and who isn't. Therefore I consider the entire thing pretty pointless.
/Art


The risk taken by all of us standing on one square is higher than spreading ourselves out.
Pufftrees Everyday>its like a rifter that just used X-Factor/Liquid'Nony: I hope no one lip read XD/Holyflare>it's like policy lynching but better/Resident Los Angeles bachelor
Cephiro
Profile Joined May 2011
Finland1934 Posts
July 02 2012 21:58 GMT
#214
On July 03 2012 06:54 Risen wrote:
+ Show Spoiler +
On July 03 2012 06:50 Cephiro wrote:
Because you're clearly smarter than me, would you care to explain more in-detail why do you consider that both factions losing percentually the same amount of stock out of their total, thus the ratio staying the same, is worse off for town?

If I understood right, you'd rather do a 3-2-3 split. Assuming there are 2 scum, best case scenario is if both scum end up in the middle and a tornado hits them both. Chances of this happening is (1/3)*(1/4)*(1/7) ~ 1,18%
Worst case scenario is that it hits three townies: (1/3)*(3/4)*(5/7)*(2/3) ~ 11,19%

The chance of worst case scenario happening for town is almost 10 times higher than scum, if my math is not wrong.

Can you explain me why your plan is better?

Especially as iGrok's plan only has a 33% chance of anyone taking damage, and if it happens, we all take damage in an equal ratio.



End ratio isn't equal. Someone else posted on this. Stand where you want to stand people, don't be directed. No information comes from all of us standing on a single square. Damage outweighs benefits imo. Think that sums well.


Assuming everyone stands left and gets hit by tornado (33% chance)

Town stock before Tornado = 6 x 3 = 18
Mafia stock before Tornado = 2 x 3 = 6
Town Stock : Mafia Stock Ratio = 18 : 6 -> 3 : 1

Town stock after Tornado = 6 x 2.5 = 15
Mafia stock after Tornado = 2 x 2.5 = 5
Town Stock : Mafia Stock Ratio = 15 : 5 -> 3 : 1

.... I still don't get what you are going at. What information do we get from "everyone stands where they want" then?
Cephiro
Profile Joined May 2011
Finland1934 Posts
July 02 2012 22:00 GMT
#215
On July 03 2012 06:57 Risen wrote:
The risk taken by all of us standing on one square is higher than spreading ourselves out.


False. Expected damage average is 1.33 KP in every situation. And you have no way of controlling whom it goes to.
kingdedede
Profile Joined June 2012
Kazakhstan80 Posts
July 02 2012 22:00 GMT
#216
iGrok, why are you ignoring me?

On July 03 2012 04:54 kingdedede wrote:
iGrok: why is Risen getting benched for an item?


Sure, I can make up my own explanation. I want to hear your reasoning for this when you made the decision. Answer it about Tali as well while you're at it.
Risen
Profile Blog Joined March 2010
United States7927 Posts
July 02 2012 22:00 GMT
#217
On July 03 2012 06:58 Cephiro wrote:
Show nested quote +
On July 03 2012 06:54 Risen wrote:
+ Show Spoiler +
On July 03 2012 06:50 Cephiro wrote:
Because you're clearly smarter than me, would you care to explain more in-detail why do you consider that both factions losing percentually the same amount of stock out of their total, thus the ratio staying the same, is worse off for town?

If I understood right, you'd rather do a 3-2-3 split. Assuming there are 2 scum, best case scenario is if both scum end up in the middle and a tornado hits them both. Chances of this happening is (1/3)*(1/4)*(1/7) ~ 1,18%
Worst case scenario is that it hits three townies: (1/3)*(3/4)*(5/7)*(2/3) ~ 11,19%

The chance of worst case scenario happening for town is almost 10 times higher than scum, if my math is not wrong.

Can you explain me why your plan is better?

Especially as iGrok's plan only has a 33% chance of anyone taking damage, and if it happens, we all take damage in an equal ratio.



End ratio isn't equal. Someone else posted on this. Stand where you want to stand people, don't be directed. No information comes from all of us standing on a single square. Damage outweighs benefits imo. Think that sums well.


Assuming everyone stands left and gets hit by tornado (33% chance)

Town stock before Tornado = 6 x 3 = 18
Mafia stock before Tornado = 2 x 3 = 6
Town Stock : Mafia Stock Ratio = 18 : 6 -> 3 : 1

Town stock after Tornado = 6 x 2.5 = 15
Mafia stock after Tornado = 2 x 2.5 = 5
Town Stock : Mafia Stock Ratio = 15 : 5 -> 3 : 1

.... I still don't get what you are going at. What information do we get from "everyone stands where they want" then?


And then when we go into night what happens Cephiro? We have a smaller buffer against night actions if we all get hit.
Pufftrees Everyday>its like a rifter that just used X-Factor/Liquid'Nony: I hope no one lip read XD/Holyflare>it's like policy lynching but better/Resident Los Angeles bachelor
iGrok
Profile Blog Joined October 2010
United States5142 Posts
July 02 2012 22:00 GMT
#218
On July 03 2012 06:54 Risen wrote:
Show nested quote +
On July 03 2012 06:50 Cephiro wrote:
Because you're clearly smarter than me, would you care to explain more in-detail why do you consider that both factions losing percentually the same amount of stock out of their total, thus the ratio staying the same, is worse off for town?

If I understood right, you'd rather do a 3-2-3 split. Assuming there are 2 scum, best case scenario is if both scum end up in the middle and a tornado hits them both. Chances of this happening is (1/3)*(1/4)*(1/7) ~ 1,18%
Worst case scenario is that it hits three townies: (1/3)*(3/4)*(5/7)*(2/3) ~ 11,19%

The chance of worst case scenario happening for town is almost 10 times higher than scum, if my math is not wrong.

Can you explain me why your plan is better?

Especially as iGrok's plan only has a 33% chance of anyone taking damage, and if it happens, we all take damage in an equal ratio.



End ratio isn't equal. Someone else posted on this. Stand where you want to stand people, don't be directed. No information comes from all of us standing on a single square. Damage outweighs benefits imo. Think that sums well.

NO, HE POSTED THAT THE END RATIOS ARE EQUAL. QUIT BEING OBTUSE.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Risen
Profile Blog Joined March 2010
United States7927 Posts
July 02 2012 22:01 GMT
#219
On July 03 2012 07:00 Cephiro wrote:
Show nested quote +
On July 03 2012 06:57 Risen wrote:
The risk taken by all of us standing on one square is higher than spreading ourselves out.


False. Expected damage average is 1.33 KP in every situation. And you have no way of controlling whom it goes to.


RISK. I said RISK, not talking about the odds here. I'm hedging my bets, you are not in this situation.
Pufftrees Everyday>its like a rifter that just used X-Factor/Liquid'Nony: I hope no one lip read XD/Holyflare>it's like policy lynching but better/Resident Los Angeles bachelor
Risen
Profile Blog Joined March 2010
United States7927 Posts
July 02 2012 22:02 GMT
#220
On July 03 2012 07:00 iGrok wrote:
Show nested quote +
On July 03 2012 06:54 Risen wrote:
On July 03 2012 06:50 Cephiro wrote:
Because you're clearly smarter than me, would you care to explain more in-detail why do you consider that both factions losing percentually the same amount of stock out of their total, thus the ratio staying the same, is worse off for town?

If I understood right, you'd rather do a 3-2-3 split. Assuming there are 2 scum, best case scenario is if both scum end up in the middle and a tornado hits them both. Chances of this happening is (1/3)*(1/4)*(1/7) ~ 1,18%
Worst case scenario is that it hits three townies: (1/3)*(3/4)*(5/7)*(2/3) ~ 11,19%

The chance of worst case scenario happening for town is almost 10 times higher than scum, if my math is not wrong.

Can you explain me why your plan is better?

Especially as iGrok's plan only has a 33% chance of anyone taking damage, and if it happens, we all take damage in an equal ratio.



End ratio isn't equal. Someone else posted on this. Stand where you want to stand people, don't be directed. No information comes from all of us standing on a single square. Damage outweighs benefits imo. Think that sums well.

NO, HE POSTED THAT THE END RATIOS ARE EQUAL. QUIT BEING OBTUSE.


Don't post in big caps. I was wrong on that, cool. Fact remains we have a smaller buffer. No need to shout. I'm almost 100% iGrok is scum. He doesn't get heated like this usually.
Pufftrees Everyday>its like a rifter that just used X-Factor/Liquid'Nony: I hope no one lip read XD/Holyflare>it's like policy lynching but better/Resident Los Angeles bachelor
Prev 1 9 10 11 12 13 55 Next
Please log in or register to reply.
Live Events Refresh
Big Brain Bouts
16:00
#120
Jumy vs eGGz
Harstem vs sebesdes
TriGGeR vs HeRoMaRinE
RotterdaM459
IndyStarCraft 79
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
LamboSC2 589
RotterdaM 459
ProTech141
elazer 139
IndyStarCraft 79
SHIN 72
trigger 70
BRAT_OK 39
MindelVK 13
StarCraft: Brood War
Britney 28582
Shuttle 1154
EffOrt 1042
Jaedong 827
Soulkey 437
ggaemo 267
BeSt 248
Snow 199
firebathero 195
Mong 162
[ Show more ]
actioN 96
Pusan 34
NaDa 33
HiyA 22
Rock 22
Hm[arnc] 21
Terrorterran 21
GoRush 13
ajuk12(nOOB) 13
Sacsri 12
Dota 2
Gorgc5549
qojqva1688
420jenkins246
League of Legends
JimRising 443
Counter-Strike
fl0m1663
zeus855
edward407
Heroes of the Storm
Trikslyr56
Other Games
singsing2336
FrodaN1401
DeMusliM388
B2W.Neo313
crisheroes263
KnowMe111
QueenE74
ArmadaUGS72
Mew2King60
Organizations
Dota 2
PGL Dota 2 - Main Stream6090
StarCraft 2
TaKeTV 366
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• mYiSmile118
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• FirePhoenix16
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV157
League of Legends
• Nemesis4558
Other Games
• Shiphtur144
Upcoming Events
Douyu Cup 2020
12h 32m
Maestros of the Game
20h 2m
herO vs Classic
Maru vs Serral
BSL22 NKC (BSL vs China)
21h 32m
Douyu Cup 2020
1d 12h
BSL22 NKC (BSL vs China)
1d 21h
Online Event
1d 22h
RSL Revival
2 days
WardiTV Weekly
2 days
RSL Revival
3 days
RSL Revival
4 days
[ Show More ]
Bombastic Starleague
4 days
Kung Fu Cup
4 days
OSC
5 days
CrankTV Team League
5 days
Bombastic Starleague
6 days
Replay Cast
6 days
The PondCast
6 days
Liquipedia Results

Completed

CSCL: Masked Kings S4
WardiTV Spring 2026
Heroes Pulsing #2

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
BSL 22 Non-Korean Championship
CSL Season 21: Qualifier 1
CSL Season 21: Qualifier 2
SCTL 2026 Spring
Douyu Cup 2026
Maestros of the Game 2
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
BCC 2026
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E1
Heroes Pulsing #3
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.