• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:53
CEST 11:53
KST 18:53
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO8 Preview3[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10
Community News
Maestros of The Game 2 announcement and schedule !7Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12Code S Season 1 (2026) - RO12 Results12026 GSL Season 1 Qualifiers25
StarCraft 2
General
Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book Weekly Cups (April 27-May 4): Clem takes triple Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Code S Season 1 (2026) - RO12 Results
Tourneys
Maestros of The Game 2 announcement and schedule ! GSL Code S Season 1 (2026) Sea Duckling Open (Global, Bronze-Diamond) RSL Revival: Season 5 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 524 Death and Taxes The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base
Brood War
General
Do we have a pimpest plays list? BGH Auto Balance -> http://bghmmr.eu/ (Spoiler) Asl ro8 D winner interview BW General Discussion AI Question
Tourneys
[ASL21] Ro8 Day 4 Escore Tournament StarCraft Season 2 Small VOD Thread 2.0 [BSL22] RO16 Group Stage - 02 - 10 May
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread OutLive 25 (RTS Game) Dawn of War IV
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
European Politico-economics QA Mega-thread US Politics Mega-thread The Letting Off Steam Thread Russo-Ukrainian War Thread 3D technology/software discussion
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1722 users

Newbie Mini Mafia VIII - Page 5

Forum Index > TL Mafia
Post a Reply
Prev 1 2 3 4 5 6 7 55 56 57 Next
BroodKingEXE
Profile Blog Joined November 2011
United States829 Posts
April 11 2012 23:11 GMT
#81
Hi Guys,
I would like to kick off this game with a discussion question:

What do you guys think of a Lynch all Lurkers and a Lynch all Liars policy?

This is often a strategy employed in games to get scum to talk, and thus be able to separate them from the group.
I strongly suggest such a policy, because in forum Mafia we naturally only have the posts of the Mafia to weed them out. If they aren't talking or are lying we will never be able to figure out the truth.
Playing Protoss = Opponent owned
KharadBanar
Profile Joined February 2011
Austria463 Posts
April 11 2012 23:15 GMT
#82
Sure, why not?
But please let actual solid reads/cases take precedence over it. That said, I don't think real solid cases come up on Day 1, so I think for our first lynch we should employ this strategy.

Discuss.
vonKlaust
Profile Joined September 2010
Sweden158 Posts
April 11 2012 23:32 GMT
#83
/confirm

Imo, lurkers should be lynched if we don't have any solid reads to go on and we need to pressure lurkers to step out of the shadows.
About liars, I'm interested how lies usually manifests in these kind of games. I mean, how often can you really know for sure that someone has been lieing? If someone is obviously witholding information or lying, I guess they would likely be scum and I would probably support a lynch(obviously depending on the circumstances), but what is the chances of actually getting that sort of hard facts? I would imagine that catching somebody red handed in the act of lying is something that occurs very rarely in Mafia.
So, basically, lynch liars if it's obvious that they are lying and that their lies are hurting town, but don't focus on trying to catch people red handed. I don't think the chances of doing that is very big.

And also, english isn't my native language as some of you reading this maybe already have figured out. I apologize for any typos and grammar errors.

GL HF everyone!
None.
ArcticFox
Profile Joined February 2011
United States1092 Posts
April 11 2012 23:34 GMT
#84
LaL seems to be a standard play. I'm all for lynching liars above all else. It sets a good tone that we won't allow scum to get away with it either.

As for lurkers, hopefully we'll get everyone talking soon. Solid cases will build as long as everyone speaks.

Let's not waste Day 1. Too many times I've seen people say it's not important. We can find out plenty as long as everyone posts. Please be active so we don't waste our first lynch on a bored townie. The sooner everyone posts, the sooner we can get to the real scumhunting.
KharadBanar
Profile Joined February 2011
Austria463 Posts
April 11 2012 23:40 GMT
#85
So the thing I am still having problems is, how do we find a viable opening strategy that gets Day 1 discussion going but doesn't necessarily create huge chaos in the thread?
In Aperture Mafia (the first game I watched), there was a dayvig shot 19 minutes into the game, it got claimed, and discussion started from there. The guy who shot and claimed ultimately got lynched.
In Newbie Mini Mafia VI (the first game I played), Kohbee essentially put out a random vote on HiroPro to get discussion going, but it kinda backfired and Kohbee was almost lynched Day 1/lynched for good Day 2, wasting 2 days of town activity. (Spoiler: Kohbee was Cop in that game).

So what's the plan here? Has anyone got anything specific in mind?
KharadBanar
Profile Joined February 2011
Austria463 Posts
April 11 2012 23:42 GMT
#86
EBWOP: Notice how both the openings I explained ended up in the guy doing it (a townie) getting lynched. When start discussion with something like this, we're gonna have to do it right.
BroodKingEXE
Profile Blog Joined November 2011
United States829 Posts
April 11 2012 23:48 GMT
#87
@KharadBanar
I found that in the game I played, Day 1 was actually the most decisive. Even though we killed a townie, the town had pretty much figured out 2/3 Mafia members. Odds are that Day 1 we will hit a townie, so why not get the scum to start talking and rather than having nothing to go off after the first day.

@Yomi and wiliz22912 You confirmed right before the start where are you??
Playing Protoss = Opponent owned
vonKlaust
Profile Joined September 2010
Sweden158 Posts
April 11 2012 23:49 GMT
#88
I don't really think that we're meant to have a special plan to sort out scum from townies day 1. I think what we're doing now is good. Just keep the conversation flowing, force people to take stances and pressure them to talk.

About keeping people from freaking out and start killing each other, I think that's pretty much a part of the game. People make bad reads, and innocent people get lynched.

Let's just try to make sure no one is lurking and go from there. The most important thing is to have a ground for analysis.
None.
KharadBanar
Profile Joined February 2011
Austria463 Posts
April 11 2012 23:50 GMT
#89
BroodKingEXE: How did your Day 1 start? Was it an accusation that got the discussion flowing or was it just random strategy talk like we're doing here?
BroodKingEXE
Profile Blog Joined November 2011
United States829 Posts
April 11 2012 23:50 GMT
#90
/confirm
Playing Protoss = Opponent owned
Dittert
Profile Blog Joined May 2011
United States97 Posts
April 11 2012 23:51 GMT
#91
/confirm
vonKlaust
Profile Joined September 2010
Sweden158 Posts
April 11 2012 23:54 GMT
#92
Alright people, start typing! We know you're out there. So far only a handful of us have posted.
None.
BroodKingEXE
Profile Blog Joined November 2011
United States829 Posts
April 11 2012 23:55 GMT
#93
On April 12 2012 08:32 vonKlaust wrote:
/confirm

Imo, lurkers should be lynched if we don't have any solid reads to go on and we need to pressure lurkers to step out of the shadows.
About liars, I'm interested how lies usually manifests in these kind of games. I mean, how often can you really know for sure that someone has been lieing? If someone is obviously witholding information or lying, I guess they would likely be scum and I would probably support a lynch(obviously depending on the circumstances), but what is the chances of actually getting that sort of hard facts? I would imagine that catching somebody red handed in the act of lying is something that occurs very rarely in Mafia.
So, basically, lynch liars if it's obvious that they are lying and that their lies are hurting town, but don't focus on trying to catch people red handed. I don't think the chances of doing that is very big.

And also, english isn't my native language as some of you reading this maybe already have figured out. I apologize for any typos and grammar errors.

GL HF everyone!


Lies usually manifest when there is a heated argument between Mafia and Townie. If you see a lie call it out, it forces a response from the person in question and gives us a better sense of their alignment. Its not the lie that matters it's the response we want.
Playing Protoss = Opponent owned
vonKlaust
Profile Joined September 2010
Sweden158 Posts
April 11 2012 23:56 GMT
#94
Just noticed that the game had been going for 50 minutes. Lol, maybe I should be a tad more patient.
None.
vonKlaust
Profile Joined September 2010
Sweden158 Posts
April 11 2012 23:57 GMT
#95
[B]On April 12 2012 08:55 BroodKingEXE wrote:[/B
Lies usually manifest when there is a heated argument between Mafia and Townie. If you see a lie call it out, it forces a response from the person in question and gives us a better sense of their alignment. Its not the lie that matters it's the response we want.


I see, I'll keep that in mind.
None.
Dittert
Profile Blog Joined May 2011
United States97 Posts
April 11 2012 23:58 GMT
#96
What if we all agree to a rng lynch... at least proposing someone to lynch via rng. Then we have something to take a stance on.
ArcticFox
Profile Joined February 2011
United States1092 Posts
April 11 2012 23:58 GMT
#97
I hope our blues this game are as clever as you were that game, KB. You pretty much won the game for a clueless town, including a Cop who was way too vocal for Day 1.

But back to topic -- we'll have plenty to pick apart as soon as everyone posts. I'm already taking notes. You should be too.

Discussion is good. Idle chat is not. Keep it simple, keep it focused on scumhunting. From what I've seen, the radical plays like you've mentioned are easy ways for the Town to jump to conclusions and make a gut bandwagon lynch instead of analyzing the facts.

As you newer people confirm, please post shortly after with your thoughts on these policies as well. Our lynches should at least be rational and well-informed, if nothing else.
KharadBanar
Profile Joined February 2011
Austria463 Posts
April 12 2012 00:04 GMT
#98
On April 12 2012 08:58 Dittert wrote:
What if we all agree to a rng lynch... at least proposing someone to lynch via rng. Then we have something to take a stance on.

Ah, finally a statement I can disagree on! You see, agreeing to lynch someone Day 1 on a random basis only leads to discussion on Day 2 and does not spark any Day 1 discussion at all... that is, if you really random-lynch someone.
If you propose it, you can tell all sorts of things by the players' reactions to your proposal, which makes the proposal itself a good idea, at least.
willz22912
Profile Joined November 2010
United States255 Posts
April 12 2012 00:05 GMT
#99
I was playing LoL while waiting for this to start.

Let's not waste pointless discussion on useless stuff. The worst thing a town can have is inactivity(it's one of the reasons we lost in Newbie V), I'm making it a priority to push anyone who's lurking, a lurking town is as bad as a scum. Lynch all liars is dumb, don't dwell on that.

Proposing bad plays like a rng lynch is also pretty anti-town. You should always have a reason to lynch, if anything else it should be the person with the lowest productive posts by the end of voting.
ArcticFox
Profile Joined February 2011
United States1092 Posts
April 12 2012 00:07 GMT
#100
On April 12 2012 08:58 Dittert wrote:
What if we all agree to a rng lynch... at least proposing someone to lynch via rng. Then we have something to take a stance on.

RNG lynch is the opposite of rational and well-informed. What's the purpose of it? If you think someone looks scummy, point them out, and take a stance that way. That'll get discussion rolling a lot more easily, and it will be much more directed.
Prev 1 2 3 4 5 6 7 55 56 57 Next
Please log in or register to reply.
Live Events Refresh
Next event in 7m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech130
StarCraft: Brood War
Calm 1888
Light 204
Killer 199
Zeus 157
BeSt 126
Hyuk 117
Soulkey 92
Dewaltoss 75
Mong 73
ToSsGirL 65
[ Show more ]
ggaemo 54
Hyun 53
910 43
ZerO 42
Backho 39
Hm[arnc] 36
Rush 36
Sharp 36
Liquid`Ret 32
hero 28
Shinee 24
sorry 21
soO 18
Bale 14
Free 13
Sacsri 9
Terrorterran 9
NotJumperer 9
GoRush 7
Dota 2
monkeys_forever192
NeuroSwarm84
Counter-Strike
zeus595
allub233
edward79
Other Games
gofns18598
singsing1394
ceh9628
WinterStarcraft307
DeMusliM200
KnowMe118
Mew2King81
B2W.Neo37
ZerO(Twitch)10
Organizations
Other Games
gamesdonequick1085
StarCraft: Brood War
lovetv 4
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• LUISG 42
• Adnapsc2 3
• Kozan
• AfreecaTV YouTube
• sooper7s
• intothetv
• Migwel
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• iopq 2
• escodisco1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• TFBlade907
• Stunt597
Other Games
• WagamamaTV111
Upcoming Events
Escore
7m
The PondCast
7m
WardiTV Invitational
1h 7m
Zoun vs Ryung
Lambo vs ShoWTimE
Big Brain Bouts
6h 7m
Fjant vs Bly
Serral vs Shameless
OSC
12h 7m
The PiG Daily
13h 7m
Maru vs Rogue
TBD vs Classic
herO vs Solar
ByuN vs Solar
Replay Cast
14h 7m
CranKy Ducklings
1d
RSL Revival
1d
SHIN vs Bunny
ByuN vs Shameless
WardiTV Invitational
1d 1h
Krystianer vs TriGGeR
Cure vs Rogue
[ Show More ]
SC Evo League
1d 3h
uThermal 2v2 Circuit
1d 5h
BSL
1d 9h
Artosis vs TerrOr
spx vs StRyKeR
Replay Cast
1d 14h
Sparkling Tuna Cup
2 days
RSL Revival
2 days
Cure vs Zoun
Clem vs Lambo
WardiTV Invitational
2 days
BSL
2 days
Dewalt vs DragOn
Aether vs Jimin
GSL
2 days
Afreeca Starleague
3 days
Soma vs Leta
Wardi Open
3 days
Monday Night Weeklies
3 days
OSC
3 days
CranKy Ducklings
4 days
Afreeca Starleague
4 days
Light vs Flash
Replay Cast
4 days
Replay Cast
5 days
The PondCast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-05-05
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
Escore Tournament S2: W6
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

KK 2v2 League Season 1
BSL 22 Non-Korean Championship
YSL S3
Escore Tournament S2: W7
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
BLAST Bounty Summer 2026: Closed Qualifier
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.