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Storm Mafia - Page 3

Forum Index > TL Mafia
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Palmar
Profile Blog Joined July 2010
Iceland22634 Posts
February 20 2012 01:11 GMT
#41
Signups are now complete.

Some people have asked me about the activity requirements. It's quite simple, there are none because there shouldn't have to be any. If people aren't playing to their win condition, their faction will lose the game very quickly.
Computer says mafia
Barbiero
Profile Blog Joined September 2010
Brazil5259 Posts
February 20 2012 01:14 GMT
#42
so, I assume lurking isn't a viable scum strategy here?
♥ The world needs more hearts! ♥
RayzorFlash
Profile Joined December 2010
Canada253 Posts
February 20 2012 01:31 GMT
#43
On February 20 2012 04:00 Kurumi wrote:
I want obs qt as fast as it starts.


Me too please, thanks and gl to all :D
chaoser
Profile Blog Joined November 2008
United States5541 Posts
February 20 2012 02:37 GMT
#44
Editing:
Editing is not allowed for any reason. Editing will result in a modkill. Quite simple. While I ask for everybody to post as concisely as possible, post again if you have to edit anything.


How strict are you in following this rule? I've (and I'm sure others) have accidentally edited a post when trying to quote a previous post because the edit and the quote buttons are quite close to one another.
Haven't you heard? I'm not an ex-progamer. I'm not a poker player. I'm not an admin of the site. I'm mother fucking Rekrul.
redFF
Profile Blog Joined November 2010
United States3910 Posts
February 20 2012 02:49 GMT
#45
doesn't matter, should always be a modkill imo, you can never be sure what was edited.

be more careful then.
Jitsu
Profile Blog Joined June 2011
United States929 Posts
February 20 2012 02:54 GMT
#46
Agreed with redFF. Be sure before you click the Post button.
Zerg Player in CheckMate Gaming - http://checkmategaming.webs.com/
chaoser
Profile Blog Joined November 2008
United States5541 Posts
Last Edited: 2012-02-20 03:22:38
February 20 2012 03:20 GMT
#47
On February 20 2012 11:49 redFF wrote:
doesn't matter, should always be a modkill imo, you can never be sure what was edited.

be more careful then.


a hardline stance like that opens up problems like self-modkilling. I doubt a modkill off an edit that was an accident would actually result in a ban. At the same time, it'd be impossible, if a hardline stance of modkill everything is taken, to tell if someone did it by accident or did it on purpose to draw a modkill that probably won't result in a ban. And if we're banning for accidents like that then something's messed up...

I doubt anyone edits with intent to change something now anyway given how long we've all played. It's probably more likely that it was an accident. Worse comes to worse we can ask flamewheel or GM to check right?
Haven't you heard? I'm not an ex-progamer. I'm not a poker player. I'm not an admin of the site. I'm mother fucking Rekrul.
Barbiero
Profile Blog Joined September 2010
Brazil5259 Posts
February 20 2012 03:47 GMT
#48
IMO the following should be done, from the POV of the hosts.

- Contact a moderator(flamewheel, GMarshal) and ask him the edit history of the specific post
- If it's only a typo fix, or an accidental edit; no problem, warn the player and that's it(maybe even confirm that nothing of value was edited)
- If it was something significant, modkill and possibly ban him as it's clearly a rule break and not a mistake

simple, fair solution.
♥ The world needs more hearts! ♥
redFF
Profile Blog Joined November 2010
United States3910 Posts
February 20 2012 03:57 GMT
#49
i prefer modkill anyone who edits but i can compromise if the pre-edited post is posted by the mod and the player is warned and gets modkilled the next time he does it.
syllogism
Profile Joined September 2010
Finland5948 Posts
Last Edited: 2012-02-20 07:33:15
February 20 2012 06:09 GMT
#50
On February 20 2012 10:11 Palmar wrote:
Signups are now complete.

Some people have asked me about the activity requirements. It's quite simple, there are none because there shouldn't have to be any. If people aren't playing to their win condition, their faction will lose the game very quickly.

The issue with this is that you have rules for things that are less game ruining and it's not even clear you can force replace or warn people for inactivity without a rule in place. If you don't want a specific activity requirement, the rule should say that you reserve the right to ban/replace people who clearly aren't putting in enough time and effort. The issue with this is, however, that you have to apply the same standard to mafia aligned players.

e: morning
redFF
Profile Blog Joined November 2010
United States3910 Posts
February 20 2012 06:14 GMT
#51
morning syllo, pretty early for you.
Palmar
Profile Blog Joined July 2010
Iceland22634 Posts
February 20 2012 07:48 GMT
#52
On February 20 2012 15:09 syllogism wrote:
Show nested quote +
On February 20 2012 10:11 Palmar wrote:
Signups are now complete.

Some people have asked me about the activity requirements. It's quite simple, there are none because there shouldn't have to be any. If people aren't playing to their win condition, their faction will lose the game very quickly.

The issue with this is that you have rules for things that are less game ruining and it's not even clear you can force replace or warn people for inactivity without a rule in place. If you don't want a specific activity requirement, the rule should say that you reserve the right to ban/replace people who clearly aren't putting in enough time and effort. The issue with this is, however, that you have to apply the same standard to mafia aligned players.

e: morning


I reserve the right to warn or ban people who play against their win condition. I can add it to the OP, but I think I've been very clear that I expect people to put in effort and play to their win condition. A recent example would be sinani206's play in werewolf mafia.

The reason I don't like specific activity requirements, is that in certain situations it may be in your best interest to not post. Examples may be a town power role that just needs one more night of actions and is in no danger of being lynched anyway, this player might make the decision that it's best people forget about him. It's also often in mafia's best interest to post very little.

I hope that with the multiple warnings that this game is hard, and that people are expected to put in the effort, this won't be an issue. However if something like this comes up, be prepared to have to defend your decision to not post.

Just so it's clear. There are no activity requirements, but there is a play to your win condition requirement. If you cannot give a very good reason for going afk and then ending up lynched, I will consider you having played against your win condition

In addition, while I have no activity requirements, voting is completely mandatory, and there are no warnings. If you fail to vote you are modkilled.
Computer says mafia
Palmar
Profile Blog Joined July 2010
Iceland22634 Posts
Last Edited: 2012-02-20 20:27:02
February 20 2012 07:50 GMT
#53
On February 20 2012 12:20 chaoser wrote:
Show nested quote +
On February 20 2012 11:49 redFF wrote:
doesn't matter, should always be a modkill imo, you can never be sure what was edited.

be more careful then.


a hardline stance like that opens up problems like self-modkilling. I doubt a modkill off an edit that was an accident would actually result in a ban. At the same time, it'd be impossible, if a hardline stance of modkill everything is taken, to tell if someone did it by accident or did it on purpose to draw a modkill that probably won't result in a ban. And if we're banning for accidents like that then something's messed up...

I doubt anyone edits with intent to change something now anyway given how long we've all played. It's probably more likely that it was an accident. Worse comes to worse we can ask flamewheel or GM to check right?


If this happens, immediately PM me and I will look into it.

I didn't think this was actually an issue, having 5k posts myself and never having accidentally edited a post.

If you accidentally edit a post, I expect a PM in my inbox less than 10 minutes after the edit

Also, fuck it, I'm retracting this. It's not hard to just not edit.

Don't do it. If you fuck up, you're the one responsible. I will modkill you on first offense, no matter what.
Computer says mafia
syllogism
Profile Joined September 2010
Finland5948 Posts
Last Edited: 2012-02-20 09:04:46
February 20 2012 09:00 GMT
#54
I do not think that addresses the issue with mafia purposely lurking and lying about being busy. The game should be about analyzing posts rather than guessing whether someone is genuinely busy or not. As you know, there are players who constantly lie or exaggerate about the time they have available to allocate into the game. Further, players who do not have time to play should be discouraged to join games, which is one of the functions activity requirements serve. While lurking should be and is a valid mafia strategy, there should be a balance between actually participating in the game and utilizing this strategy.
Palmar
Profile Blog Joined July 2010
Iceland22634 Posts
February 20 2012 09:32 GMT
#55
On February 20 2012 18:00 syllogism wrote:
I do not think that addresses the issue with mafia purposely lurking and lying about being busy. The game should be about analyzing posts rather than guessing whether someone is genuinely busy or not. As you know, there are players who constantly lie or exaggerate about the time they have available to allocate into the game. Further, players who do not have time to play should be discouraged to join games, which is one of the functions activity requirements serve. While lurking should be and is a valid mafia strategy, there should be a balance between actually participating in the game and utilizing this strategy.


I would not expect anyone to sign up for my game if they expect to be busy. You know how I feel about claiming busy in games, I consider it cheating and never do it myself.

I don't think TL Mafia is ready for me to enforce that opinion on my games. And not to mention, it's not like the normal activity rules actually solve this issue either.

It makes no sense to sign up for a game if you won't have time to participate. I have made it very clear, perhaps more than any other host, that I expect you to play to your win condition. You know, just as well as I do, that there is no indication that the activity requirements actually help at all with inactivity in games.

This time I'm experimenting with a new method, which is basically making the game unforgiving and then repeatedly hammering the idea that players need to actively participate to actually stand a chance. Maybe I'm wrong. Maybe this won't lead to a more active game. But there is a problem, and this is my attempt at fixing it.
Computer says mafia
prplhz
Profile Blog Joined November 2010
Denmark8045 Posts
February 20 2012 10:34 GMT
#56
[image loading]
http://i.imgur.com/M7t7egx.png
Dirkzor
Profile Blog Joined June 2011
Denmark1944 Posts
February 20 2012 10:42 GMT
#57
On February 20 2012 19:34 prplhz wrote:
[image loading]


HHAHAHAAH!
"HOW THE FUCK ARE YOU ON TOP AGAIN???? HOW DO YOU KEEP DOING THIS????" -Julmust (also, thats what she said)
Bluelightz
Profile Blog Joined December 2011
Indonesia2463 Posts
February 20 2012 11:29 GMT
#58
obs qt please

also


On February 20 2012 19:34 prplhz wrote:
[image loading]



ROFL!!!
Roses Are Red, Violets Are Blue, Radiation Is Good Because Nuclear bombs go BOOM | I love TL Mafia! ♥ http://www.teamliquid.net/forum/index.php?show_part=31 ♥| Mvp is most boss
syllogism
Profile Joined September 2010
Finland5948 Posts
Last Edited: 2012-02-20 12:13:01
February 20 2012 12:07 GMT
#59
On February 20 2012 18:32 Palmar wrote:
Show nested quote +
On February 20 2012 18:00 syllogism wrote:
I do not think that addresses the issue with mafia purposely lurking and lying about being busy. The game should be about analyzing posts rather than guessing whether someone is genuinely busy or not. As you know, there are players who constantly lie or exaggerate about the time they have available to allocate into the game. Further, players who do not have time to play should be discouraged to join games, which is one of the functions activity requirements serve. While lurking should be and is a valid mafia strategy, there should be a balance between actually participating in the game and utilizing this strategy.


I would not expect anyone to sign up for my game if they expect to be busy. You know how I feel about claiming busy in games, I consider it cheating and never do it myself.

I don't think TL Mafia is ready for me to enforce that opinion on my games. And not to mention, it's not like the normal activity rules actually solve this issue either.

It makes no sense to sign up for a game if you won't have time to participate. I have made it very clear, perhaps more than any other host, that I expect you to play to your win condition. You know, just as well as I do, that there is no indication that the activity requirements actually help at all with inactivity in games.

This time I'm experimenting with a new method, which is basically making the game unforgiving and then repeatedly hammering the idea that players need to actively participate to actually stand a chance. Maybe I'm wrong. Maybe this won't lead to a more active game. But there is a problem, and this is my attempt at fixing it.

Making the game unforgiving just punishes everyone else more, rather than encourages these players to participate. It is reasonable to assume most of these low contribution and activity players do not care about winning as much as players who are the opposite. As such, losing the game isn't much of a punishment and it doesn't even make sense considering it's not targeted at just the players who are the problem.

One solution that doesn't involve harsh activity requirements and bans is just to have longer days.
Mattchew
Profile Blog Joined December 2010
United States5684 Posts
February 20 2012 12:18 GMT
#60
On February 20 2012 21:07 syllogism wrote:
Show nested quote +
On February 20 2012 18:32 Palmar wrote:
On February 20 2012 18:00 syllogism wrote:
I do not think that addresses the issue with mafia purposely lurking and lying about being busy. The game should be about analyzing posts rather than guessing whether someone is genuinely busy or not. As you know, there are players who constantly lie or exaggerate about the time they have available to allocate into the game. Further, players who do not have time to play should be discouraged to join games, which is one of the functions activity requirements serve. While lurking should be and is a valid mafia strategy, there should be a balance between actually participating in the game and utilizing this strategy.


I would not expect anyone to sign up for my game if they expect to be busy. You know how I feel about claiming busy in games, I consider it cheating and never do it myself.

I don't think TL Mafia is ready for me to enforce that opinion on my games. And not to mention, it's not like the normal activity rules actually solve this issue either.

It makes no sense to sign up for a game if you won't have time to participate. I have made it very clear, perhaps more than any other host, that I expect you to play to your win condition. You know, just as well as I do, that there is no indication that the activity requirements actually help at all with inactivity in games.

This time I'm experimenting with a new method, which is basically making the game unforgiving and then repeatedly hammering the idea that players need to actively participate to actually stand a chance. Maybe I'm wrong. Maybe this won't lead to a more active game. But there is a problem, and this is my attempt at fixing it.

Making the game unforgiving just punishes everyone else more, rather than encourages these players to participate. It is reasonable to assume most of these low contribution and activity players do not care about winning as much as players who are the opposite. As such, losing the game isn't much of a punishment and it doesn't even make sense considering it's not targeted at just the players who are the problem.

One solution that doesn't involve harsh activity requirements and bans is just to have longer days.


This game is mostly invite, and has a ton of experienced TL mafia players. I could see your case for an open format or newbie game, but for people that know what they are doing this should be no issue. If you don't post and let yourself get lynched as town or mafia without reason, you should be modkilled and banned.
There is always tomorrow nshs.seal.
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