Im used to that kind of day vig. They shoot day ends as soon as they submit the command and noone lynched.
Sleeper Cell Mafia II - Page 79
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vaderseven
United States2556 Posts
Im used to that kind of day vig. They shoot day ends as soon as they submit the command and noone lynched. | ||
redFF
United States3910 Posts
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iGrok
United States5142 Posts
Removing the BP is fine, but ultimately any game with a possible even finish could end like this. I need some way to allow scum to massclaim if and only if they outnumber town, in a way that Town can't mimic, ending the game. | ||
redFF
United States3910 Posts
The mafia wins when they equal or outnumber the remaining townies or nothing can keep that from happening problem solved | ||
Blazinghand
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United States25550 Posts
On February 15 2012 07:56 redFF wrote: problem solved Would it also work if it were like this? The mafia wins when there are no town players left or nothing can keep that from happening | ||
iGrok
United States5142 Posts
On February 15 2012 07:56 redFF wrote: problem solved I hate that solution though, because it takes away from the special mechanics. In Sleeper Cell 1, there was a Cell leader who knew all the names of every agent. Ace was too boss for this to happen, but there was a mechanic that said if the cell leader dies, a new random member is chosen cell leader. I might have to go back to this form, which allows scum to claim in an endgame scenario. | ||
redFF
United States3910 Posts
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redFF
United States3910 Posts
On February 15 2012 08:01 iGrok wrote: I hate that solution though, because it takes away from the special mechanics. In Sleeper Cell 1, there was a Cell leader who knew all the names of every agent. Ace was too boss for this to happen, but there was a mechanic that said if the cell leader dies, a new random member is chosen cell leader. I might have to go back to this form, which allows scum to claim in an endgame scenario. why do you need a cell leader | ||
iGrok
United States5142 Posts
On February 15 2012 08:01 redFF wrote: that would not work because if town kill role shoots mafia and mafia shoot town So, mafia wins if they outnumber town and town has no killing roles remaining, or not enough kp to overcome the deficit. That work? Cell leader lets scum claim because there is a list of all scum remaining in the game. | ||
redFF
United States3910 Posts
On February 15 2012 08:03 iGrok wrote: So, mafia wins if they outnumber town and town has no killing roles remaining, or not enough kp to overcome the deficit. That work? Cell leader lets scum claim because there is a list of all scum remaining in the game. no that's too complicated. just go with what i said i don't see an issue with it and it doesn't lead to silly endgame situations like we had. | ||
iGrok
United States5142 Posts
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GGQ
Canada2653 Posts
On February 15 2012 08:09 iGrok wrote: If there are 2 scum and 2 vigis, you want to end it mafia victory? Yes, the vigis should have shot by then. | ||
Jackal58
United States4264 Posts
You wanna die day 1? | ||
Hesmyrr
Canada5776 Posts
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Jackal58
United States4264 Posts
On February 13 2012 09:51 GreYMisT wrote: Regardless of which side wins or loses in the coming days, you now win the game jackal. Congratulations Oh and just a reminder. I FUCKING WON!!!!!!!!! | ||
redFF
United States3910 Posts
On February 15 2012 08:09 iGrok wrote: If there are 2 scum and 2 vigis, you want to end it mafia victory? ... | ||
vaderseven
United States2556 Posts
I would suggest a set up where the scum are only each allowed say 3 messages all game long and remove the leo role.his keeps the basic elements of this setup more stable. This setup was not about leo it was about scum not knowing each other. The leo role dieing so fast completely changed that dynamic. There is probably other ways to accomplish this but the idea is to find a way to let scum do some chatter without them having a 100% safe way to reveal all to each other. In the case of that wierd 2 vigi 2 scum just add a rule that states there may be additional rules that regulate the victory condition and add the line until your shot is fired you count as 1.5 players when figuring how many scum vs town remain. | ||
Jackal58
United States4264 Posts
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vaderseven
United States2556 Posts
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Hesmyrr
Canada5776 Posts
On February 14 2012 12:11 Hesmyrr wrote: Also, this was the broadcast N1 / D2: bum def sc; y8ayxjnott; IamDARTH#; Radfield Scum? Cocky Sneaks; QisSleeper; k= P2av30F; V7isSCUMme; I would have been very surprised if the mafia did not figure out each other at that point except me. others until my death CipherNaBl; Lanaia Blue; killFFblue; weRnumba1; Fuck Codes scumMEisS; NK.Navi.BH Lanaia Blue!!; whoR2ofU?; SAYwhoYOUr lynch Hesymrr Rather ![]() | ||
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