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On December 19 2011 04:51 vaderseven wrote: I learned a valuable lesson about non themed closed setups and it fucked even one over.
Fucking noob play by me day 2. The lesson here is never ever ever attempt to follow a plan put forth by known scum.
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no its dont assume align based on same role name
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Gotta say that looking for a scum floridoan to come out would hace been a smart move after a scum joat.
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Day 10
No-lynch...?
Hyshes the vanilla townie has been trolled! Vaderseven the town Jack had a heart attack! Kingjames01 the vanilla townie has been usurped!
Jackal58, scum Floridian, is king of the Commies!
Communist victory!
Postgame super rage mode analysis coming later today.
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Embarrassing play by both sides
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Dead QT
Role+Action list
If someone has the scum IRC logs and wants to see them go ahead and post them. Probably not going to be terribly useful though.
I'm going to write up some stuff and I'll post my comments. Incog probably will as well when he gets here.
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WOW, WE GOT LIED TO BY THE MODS.
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On December 19 2011 06:09 annul wrote: WOW, WE GOT LIED TO BY THE MODS.
what are you talking about?
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i asked WBG specifically at the end of night 5 "did we get roleblocked?"
"no roleblocker touched your team"
apparently jailkeeper did, and that means we ARE to be told we got roleblocked. cool. at least our plan worked in the end.
what atrocious balance. TWO KP with 19 town to kill. we have absolutely no KP abilities besides my day vig. none. period. this means that we have to play FIVE DAYS of perfect play to get into position to win the game, assuming the two shot vig, medic, jailkeeper, and town jack don't have something to say about things... not to mention a double voter.
two KP. no offense. our entire strategy is pure defensive play until we MIGHT have a statistical chance to win.
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On December 19 2011 06:12 annul wrote: i asked WBG specifically at the end of night 5 "did we get roleblocked?"
"no roleblocker touched your team"
apparently jailkeeper did, and that means we ARE to be told we got roleblocked. cool. at least our plan worked in the end.
what atrocious balance. TWO KP with 19 town to kill. we have absolutely no KP abilities besides my day vig. none. period. this means that we have to play FIVE DAYS of perfect play to get into position to win the game, assuming the two shot vig, medic, jailkeeper, and town jack don't have something to say about things... not to mention a double voter.
two KP. no offense. our entire strategy is pure defensive play until we MIGHT have a statistical chance to win.
That was n6 n4 you moron.
On n4 you guys chose to shoot Refallen. Refallen was protected by Mattchew. That night, you asked if anyone got roleblocked. It was a no.
The following night, AFTER YOU DIED, VE was RBed and I even told the remaining scumteam members.
Finally, this game was actually scum favored. It's not my fault you're mentally incapable of seeing the consequences of outting 5/6 of your scumteam. I even considered arguing with Incog pre-game about the balance but realized that 7 vote power vs 19 vote power, with 3 scum power roles, a dayvig to make up one of the KP, against 5 power roles of town is actually balanced with 2 scum KP.
Look at any standard 30 player game and you'll see that 3 KP is matched with at least 2-3 investigative roles, at least 2 protective roles that AREN'T Jailkeeper, and at least SIX extra townies.
This game would've ended with a day 5 mislynch, or even day 6 after you died. That's incredibly fast for a game this size. The standard pace for a mini, for example, is for scum to win after 3 consecutive mislynches and unprotected hits. In this game there was 1 protected hit and you guys still could've won by n5.
Also I just noticed something wrong with one of the columns in the spreadsheet. The days are pushed back one, and I can't figure out why.
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The Fuhrer will be most displeased I imagine..
GG
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Your strategy was awful and had no chance of working if it weren't for the fact you basically had ~5 townies working for your team. The setup may have been slightly town favored, but it was very much winnable without giving away your whole team on day 2
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On December 19 2011 06:13 xsksc wrote: The Fuhrer will be most displeased I imagine..
GG That was the best part of the game. I almost felt bad for him.
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On December 19 2011 06:06 wherebugsgo wrote:Dead QTRole+Action listIf someone has the scum IRC logs and wants to see them go ahead and post them. Probably not going to be terribly useful though. I'm going to write up some stuff and I'll post my comments. Incog probably will as well when he gets here.
we kind of decided day2 (without even talking about it) that derping all the way works too. I do agree that our play was not optimal but it worked :p We 5 were literally sitting in that irc yelling LOOL WTF "how is that even working?" at each other and having a great time. I already told syllo I do agree that I think day2 annul bus would have been the optimal play but I still disagree that we should have bussed him day3 because with annul down sandroba and I would have died instantly. So if you want to judge our play I think the only thing you can really go by is day1 and n1, which I do not think was that bad.
And no sry I do not have a log, jackal and risen are new to irc, sandroba was never in our chat. So maybe VE or annul got a log.
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On December 19 2011 06:15 syllogism wrote: Your strategy was awful and had no chance of working if it weren't for the fact you basically had ~5 townies working for your team. The setup may have been slightly town favored, but it was very much winnable without giving away your whole team on day 2 Ya I wasn't real keen on the massive outing on the Sandroba vote. We could have given up Annul and Sandroba and still won out. But some people wanted to go for a flawless victory. I just wanted a win. At that point I didn't really see how we could lose it.
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Sorry town, I didn't put enough effort into proving that Annul and Toad were scum. I thought it was obvious but I guess I should have worked harder.
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