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World at War 2 Mafia

Forum Index > TL Mafia
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heist
Profile Joined April 2011
United States720 Posts
June 29 2011 02:32 GMT
#41
/in
heist
Profile Joined April 2011
United States720 Posts
July 05 2011 09:36 GMT
#179
So it seems like some people have played the previous world war mafia.

Is there anything you can tell us to improve town play specific to this game type other than the obvious "don't be trigger-happy with your nukes"?

(Maybe something you realized later on from these game mechanics, especially in dealing with
fractured territories. Something not obvious from reading the game description)

It seems like the biggest point of contention will be nuke policy. I'm just going to parrot everyone else and say to not use your nukes on personal instinct or any sort of gut feeling alone. It's a lot more suspicious if you just off on your own and nuke someone that you think is fishy. Rather, try to convince the town why a nuke would be appropriate. Having some town say on everyone's nuke use seems like the benefits will far outweigh the possible consequences of nuclear inactivity. Do we absolutely need a nuke policy? Can we trust everyone to be sensible? I hope so. After all, in this one aspect the scum are on our side. Perhaps we just let everyone go through the first nuke phase with their best judgments and then go from there to see if we need something more formal?

heist
Profile Joined April 2011
United States720 Posts
July 05 2011 11:08 GMT
#204
If we go by Sandroba's plan, what would we do if someone lynches on their own and manages to nuke scum? Are we to assume them conspirator and just lynch them by nuke?

If he claims it'll take more than 1 nuke to kill him (and why wouldn't he if he's conspirator)... that's already 3 nukes.

So that's 3 nukes per conspirator if we follow your procedure. With at least 3 conspirators, that's already 9 nukes (of course i'm assuming at least 3 conspirators don't die to mafia night kills or town vote lynches which doesn't seem too unbelievable). Plus the daily 1 or 2 nuke-lynches. Then the unaccounted random lynches which some townies may rashly do. If the mafia find a really advantageous situation to use their nukes I'm sure they will have no qualms. Coupled with "if i die, someone else is gonna die" mentality that was mentioned I'm just a little worried about the radiation count if we have a policy of using nukes everyday. I'm just laying out how this can go really wrong. You can only control the town with threat of death, which is flimsy at best.

The only real advantage is double the opportunity for information, while powerful, will be for nothing if the radiation cap is reached.

Going by your policy, even if everyone follows your plan strictly, sooner or later, conspirators will be launching their nukes and we will be using nukes on them after they have launched their own. Not only do we fail to nuke-lynch mafia, but the subsequent lynch will be ambiguous as mafia has no problem supporting the death of a conspirator.

Also, I doubt the mafia nuke KP will be drastically hindered from a policy of going off the list as executioner. Probability is against us in that. They can easily claim to have 1 nuke while holding 2 or 3.

Finally, if the first lynch is by nuke and we lynch all renegade nukers, how is this that different from GMarshall's plan?
heist
Profile Joined April 2011
United States720 Posts
July 05 2011 11:17 GMT
#209
If we are having 2 lynches, one by nuke and one standard per day, and if all renegade nukers are to be lynched... then thats pretty much nuking any renegade nukers. It doesn't really matter which of the two you nuke, the renegade nuker or the top vote from town. It's the same thing since the renegade nuker will be forced onto a lynch spot.

heist
Profile Joined April 2011
United States720 Posts
July 05 2011 11:41 GMT
#228
Tell me if there's something wrong.

If there are no renegade nukers, we vote to kill someone. But we use enough nukes to kill them with max of 2. So nuke is launched and 12 hour window has begun

We then nominate someone else to lynch.

The first nominated is free to do whatever even launch his own nukes.
The second nominated, if he feels himself largely leading the second vote poll, is also free to launch his nuke.

Both players die at end of day, one from nuke, one from lynching. Nuke and lynch take effect at end of 12 hours from start of launch.

What exactly are the limitations of these abilities that stop nukes from detonating?
heist
Profile Joined April 2011
United States720 Posts
July 05 2011 12:04 GMT
#235
@GMarshall

We can only fire one nuke at a time unless in retaliation. So if a renegade nuker nukes someone with no nukes, someone else will have to nuke him allowing him to launch a second retaliation nuke if he has more than 1. At least this is my understanding of the nuclear phase. It's just a lot cleaner to lynch them rather than nuke them as a policy
heist
Profile Joined April 2011
United States720 Posts
July 05 2011 20:05 GMT
#365
#Operation Dunkirk

This is by far the best choice. An extra life against mafia night KP AND nukes is really valuable.
Even if it was to just one person I would choose this. But realistically about 3 people will become veterans.

Operation Gunnerside is not as effective when we are trying to limit mafia nuke use. Also, the 2-turn thing has me thinking we get no Allied campaign the next day. Of course, it can just mean a delayed effect, but why take the chance on an inferior option right?
heist
Profile Joined April 2011
United States720 Posts
July 05 2011 20:10 GMT
#366
Also, I'm reading through the Nuclear Phase description in and it seems as if launching a dud nuke will increase the WRL.

"Whenever a nuke lands, the world’s radiation level increases by one. The real radiation level will not be revealed, but it will be fairly high."

So the WRL reading will say 1 nuke, while actual WRL is 0. Launching a dud nuke will just muddy up our counter and cause confusion as to dud nukes vs nuke immunity.
heist
Profile Joined April 2011
United States720 Posts
July 05 2011 20:21 GMT
#368
@Palmar

Launching a dud nuke does not prevent anyone else from launching a nuke. Think about it. If the policy was only 1 nuke in the air at a time then why would we have a plan of using a nuke everyday?

You just took out an extra life of GMarshall if he had any. I'm assuming it's like a foul ball in baseball. Fouls count toward strikes till the last strike.

Also does this mean that day ends 12 hours from Palmar's nuke launch?
heist
Profile Joined April 2011
United States720 Posts
July 06 2011 03:04 GMT
#435
On July 06 2011 02:52 prplhz wrote:
I like Watchtower. If we find a real scum tomorrow then the guy will probably launch all nukes before he dies. Watchtower prevents this and we eliminate scum nukes when scum dies. Dunkirk sounds alright too but relies on bad mafia and not good town. Gunnerside sounds a little weak since it looks like everybody accepted the GMdroba plan now.

Also, if Palmar only has duds he should launch right now. Preferably at lurker.


Anyone else find what he was urging completely wrong directions for the town? For one he advocated Watchtower. Not only will this stop our current plan from being implemented it is clearly and by far the worst of the three options from initial assessment. He even mentions the "plan" as a deterrent from Gunnerside but doesn't mention its implications in Watchtower. Dunkirk reasoning is just... what?

Also he urges Palmar to launch dud nukes when its been stated that they won't do anything to stop other nukes. What benefit could he have possibly wanted from launching dud-nukes?

Palmar's reason for sending the nukes was that it supports his credibility that he has no nukes (a little flimsy, but I'll take it for now) However this couldn't have been what he was thinking of when he urges Palmar to launch dud-nukes. What is prplhz's reasoning?

I really don't like his judgments and am suspicious of anyone who supported Watchtower. No one else has posts this seemingly scummy (although Sinani's outburst has caught my eye)
so I will be voting for him to pressure him.

##Vote: prplhz
heist
Profile Joined April 2011
United States720 Posts
July 06 2011 04:57 GMT
#451
I really hope to hear prplhz in why advocated all those poor decisions, but I'm willing to change my vote to someone more realistic, either Sinani or Palmar. I'm still keeping an eye out for him.

In regards to Palmar, I don't really see how it does the mafia any good to send out a dud-nuke. He had to know that it would cause unwanted suspicion AND he didn't yet know it would go through extra lives.

Sinani's response to pressure is just so wild and accusatory that I can't help become more suspicious. He still has said nothing of himself to ease our suspicions. Therefore, I will be changing my vote to Sinani.
heist
Profile Joined April 2011
United States720 Posts
July 06 2011 07:30 GMT
#464
WHAT HAVE YOU DONE. LOL. shit is gonna hit the fan. let's see if those anti-nukes fly.

Also, I think if the Conspirator dies AND we reach WRL cap then everyone loses. Killing the Conspirator will not necessarily remove the lose condition for WRL.

Also, if you are who you think you are....calling them twats isn't very nice.
heist
Profile Joined April 2011
United States720 Posts
July 07 2011 00:54 GMT
#1246
Gone for half a day and this thread has blown up with posts. Might take a while to digest.
heist
Profile Joined April 2011
United States720 Posts
July 07 2011 03:02 GMT
#1272
Wow.....
I come back to this lol. I'm sure you guys with your fancy nukes are having fun but think of the little people. Here I am, an honest man trying to make a living, and you gotta blow EVERYTHING up.

JeeJee wtf. Sinani big wtf. Youngminii thanks for being so rash. Mataza gotta love that gung-ho spirit you got there. Honestly you were contained till other people just blew everything to pieces. Sandroba thanks for really opening up the floodgates on a personal whim. Perhaps if you had a little faith and better understanding of your own plan, we would be living in a better world right now.

GMarshall I shall pray that you are town because honestly you're the type of guy that makes me want to believe you .... unless you're a cripple then you can go die.

Sandroba if you are a man of true honor you will vote to lynch yourself. Of all the nukers only you and Mataza will be getting away scot-free and of the two of you, I say we get the hypocrite.
heist
Profile Joined April 2011
United States720 Posts
July 07 2011 03:26 GMT
#1277
Got a question. Why did you choose Sinani and not Sandroba?
heist
Profile Joined April 2011
United States720 Posts
July 07 2011 03:30 GMT
#1278
Also, no one caused you do anything. You took that initiative all on your own Sandroba.
heist
Profile Joined April 2011
United States720 Posts
July 07 2011 03:44 GMT
#1281
One final thing. If you believe Palmar is a Conspirator DO NOT lynch him on the basis of

conspirator=bad
must lynch bad poeple

Town - If you truly believe he's Conspirator it does the town no good to waste a lynch on him. We lose to WRL regardless if he lives or dies. He can't really hurt the town by his presence alone. Perhaps he has some other abilities but really that's just fishing for some reason, any reason to lynch him. Most likely he has no abilities and he can't do anything to affect the town.

Mafia- You guys I can understand. Lynch Palmar and perhaps a potential mafia will not be lynched. However with the way our luck has been going, we're more likely to lynch town. It also does the mafia no good to keep raising WRL. If you keep your vote on him... well then you're just stubborn scum.

I'm trying to get actual information from the lynch because as of now what does Palmar flipping town, scum, or Conspirator actually tell us? Nothing that I can see. If someone disagrees please enlighten me.

heist
Profile Joined April 2011
United States720 Posts
July 07 2011 03:49 GMT
#1283
what's an L smurf?
heist
Profile Joined April 2011
United States720 Posts
July 07 2011 03:56 GMT
#1285
this is only my second game
heist
Profile Joined April 2011
United States720 Posts
July 07 2011 06:01 GMT
#1311
I don't want to see Palmar hanged because I believe he will most likely turn up as Conspirator. I'm guessing the majority if not everyone getting nuked will be town. I don't think we can afford to do a safety lynch on Palmar on the off chance he is scum. We need to get back our momentum somehow and Palmar getting lynched and turning up as Conspirator will give us nothing. Lynch results are our most accurate way to determine alignment. I say ignore him however annoying he is and reinforce our policy or the next day will be a nukefest. OR since people seem to be so accuse-happy how bout you vote for that person than someone most people believe is NOT scum?

I can't believe I'm the one trying to hold up our agreed upon plan. What exactly is stopping mafia from nuking someone tomorrow if there are no repercussions except counternukes. We can all see how great of a deterrent those are... All it takes is one townie thinking they have a surefire read on someone and then boom mafia are free to nuke as needed.

Also, I don't seem to recall any analysis of Deconduo being done (though I did read a lot of posts in a short amount of time) but a lot of people seem to think he's suspicious never really backing it up. Can I please hear some input on this?




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