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On October 03 2015 00:49 sicklucker wrote: c++ is pretty good why dont you use it here?
It's not bad, but having played on mafiascum like way back in the day and a few other random sites, sometimes the result can be slightly too favoured town setups.
In fact NSM10 is a great example of this. I was coaching a couple of townies and when the town roleblocker issue came up, I was just thinking in terms of behaviour from some of the other people I personally thought were suspicious....and then I am thinking, absent fakeclaims, what if there really IS a fourth blue role? Under that system it'd be possible but no one in my history at TL really used that system for role selection. BH has taught me something completely different to balancing here anyways.
The way I see it is with too many blue roles, mafia become vulnerable to mass claiming. IDK.
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11589 Posts
Our towns broke C++ to the point that it was nearly impossible to play scum in them.
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maybe that makes sense since this sites player base is way too small to run solid games imo. Playing with the same people everygame is not the best for the mafia alignment or the game in general
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11589 Posts
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On October 04 2015 11:55 sicklucker wrote: maybe that makes sense since this sites player base is way too small to run solid games imo. Playing with the same people everygame is not the best for the mafia alignment or the game in general People not playing at all is not the best thing for this game as a whole. Which seems to be increasing trend here.
I am starting to avoid games with certain people because it's just useless to play when half of the players in the game don't even care to play the game they have signed up in.
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On October 05 2015 04:12 yamato77 wrote: I agree. Yeah, that's probably true.
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On October 05 2015 07:39 justanothertownie wrote:Yeah, that's probably true.
i shed a small tear
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kitaman27
United States9244 Posts
I've been thinking about possibly hosting a clue game since it has been quite a while since the last one was played, but I figured I'd gauge interest first. For those unfamiliar with clue games, everyone adds a bit of text or images to their TL profile and the day posts contain clues that point to the profile of the player who committed the kill. Here are a couple examples of past clue games. I figure that we would need around 15-20 players for it to work out. I'd probably need a couple of co-hosts who are actually capable of writing good flavor text too.
TL Mafia XXXVI Haunted Mafia
Poll: Would you be interested in playing a clue game?Yes, depending on availibility (7) 54% No, I'm not interested in clue games (6) 46% 13 total votes Your vote: Would you be interested in playing a clue game? (Vote): Yes, depending on availibility (Vote): No, I'm not interested in clue games
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That sounds pretty interesting actually. Though I'd probably lean more towards cohosting or just obsing it given I'm pretty inexperienced generally anyway and I think I'd be better off with a few more basic games under my belt before jumping in on something like that.
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I'd do a clue game barring schedule issues. It's a good change of pace in general. Edit: if schedule screws me over, then I could cohost, I think I have decent flavour/writing skills, you can check out any of the games I've hosted.
My only question (this is aimed at Kita) is how you'd account for balance or allot clues in conjunction with balance - are clues solely town favoured here, or will mafia get clues that point towards townies with critical abilities to help with bluesniping?
Haunted game had 62 players...wow...
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kitaman27
United States9244 Posts
On October 14 2015 02:56 Half the Sky wrote: My only question (this is aimed at Kita) is how you'd account for balance or allot clues in conjunction with balance - are clues solely town favoured here, or will mafia get clues that point towards townies with critical abilities to help with bluesniping?
It is not completely town favored since mafia can take a line of flavor text and argue that it is a "clue". There tend to be a lot of coincidental red herrings that could get a townie mislynched. Town kp would also leave behind a clue and mafia could be granted a clue framer or some type of clue veto role to compensate. Having multiple mafia factions or a serial killer that leaves behind clues is also an option.
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yo folks I discoverd this setup on mafia scum and it seems super interesting in addition to leading to a short game: http://wiki.mafiascum.net/index.php?title=Assassin_in_the_Palace
1 Assassin 1 King X Guards (X=4 is believed to be most balanced)
The guards knows the identity of the king.
So it's 5v1. Every 24 hours, someone is lynched. No night phase. Any time he wants, even after his lynch, the assassin can kill someone. If he kills the king (or if the king is lynched), he wins immediately; if he kills a guard, the king / guards win immediately.
Anyone played that before ? Is it balanced / interesting ? Tempting to host something like that to try it.
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kitaman27
United States9244 Posts
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THIS GAME IS SWEETILY SHORT AND AMAZINGLY INTERESTING MUST READ So this setup really IS super interesting. I think I'll host one like that after one of the current game starts, so we don't have too many games open for sign up. I have no idea what number of guards it needs to be balanced though, I guess I'll just wait to see how many people are interested and have the boundary between 6 and 9 people.
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Regarding the Ass in the plz game, in my opinion 13 players is way too much. The more people you get in to the game the easier it becomes for the assassin to win the game (obviously assuming they are smart enough to avoid getting lynched for like 4-5 days). We've played this alot in voice mafia past couple of years and at least in my opinion a smart assassin almost always wins.
I wouldn't play since i find the game boring and basically counter-logical, but i would say you are in the right direction with 6-9 ppl in total.
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I understand counter logical, why boring though ? I had a blast reading the game linked above.
And yeah, maybe even 9 players is a bit much; in the game above, the assassin (Node) blended in perfectly for a few days, then made a case on the king (youngmini); after that it was over since everyone was like "WP MATE GOOD CASE but I don't think YM is assassin LETS IGNORE THE CASE", lynched someone else, then ganged up on Node the following day for no reason. Hilarious. p: Maybe 6-7 is 50/50 with good players.
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Well imo the closest strategy to "best" is to random two people every day and lynch one of them... There is pretty much no need to talk about anything lol, because you can only give away the king.
EDIT:
the assassin (Node) blended in perfectly for a few days, then made a case on the king (youngmini); after that it was over since everyone was like "WP MATE GOOD CASE but I don't think YM is assassin LETS IGNORE THE CASE", lynched someone else, then ganged up on Node the following day for no reason. this is basically the point.
ass in the plz is a game where the town actually has the information advantage. townies can "bus" their king, but they cannot possibly bus them to death. Assassin however can try to lynch the king, and if townies do not defend them, they lose -- or give away the king (which they do by defending aswell lol ).
so like:
if you are productive -- you give away information to the assassin. if everyone is productive -- the above stacks the assassin can also be productive -- the "correct play" basically is to "bus the king" or keep them as a suspect, but never actually try to lynch them. smart assassin realizes the above.
basically that results in townies trying to cause chaos -- but every single word where people try to do something has a possibility of giving away the king. and assassin can easily join the "chaos", since he doesn't even care if he gets lynched for it, he just needs to have enough information before he dies.
I just think the whole game is stupid because there is just no point.... ^_^
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On November 21 2015 01:20 raynpelikoneet wrote:Well imo the closest strategy to "best" is to random two people every day and lynch one of them... There is pretty much no need to talk about anything lol, because you can only give away the king. EDIT: Show nested quote +the assassin (Node) blended in perfectly for a few days, then made a case on the king (youngmini); after that it was over since everyone was like "WP MATE GOOD CASE but I don't think YM is assassin LETS IGNORE THE CASE", lynched someone else, then ganged up on Node the following day for no reason. this is basically the point. ass in the plz is a game where the town actually has the information advantage. townies can "bus" their king, but they cannot possibly bus them to death. Assassin however can try to lynch the king, and if townies do not defend them, they lose -- or give away the king (which they do by defending aswell lol ). so like: if you are productive -- you give away information to the assassin. if everyone is productive -- the above stacks the assassin can also be productive -- the "correct play" basically is to "bus the king" or keep them as a suspect, but never actually try to lynch them. smart assassin realizes the above. basically that results in townies trying to cause chaos -- but every single word where people try to do something has a possibility of giving away the king. and assassin can easily join the "chaos", since he doesn't even care if he gets lynched for it, he just needs to have enough information before he dies. I just think the whole game is stupid because there is just no point.... ^_^ I don't know. Maybe it is the best strategy to shut up for town; but I think playing as town with more info you cannot reveal is an interesting experience, and it should be fun to try. And the flaw you point is definitely not what happened last game.
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Wait did Node lose? How is it possible?
EDIT: ehh i just read the endgame and Node's post and what i posted is almost exactly what happened..
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No I mean, everybody didn't shut up just because it might be the best strategy :p and the game was super entertaining
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