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TL Mafia Idea Factory - Page 38

Forum Index > TL Mafia
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LoneMeow
Profile Joined June 2013
Finland1396 Posts
January 17 2014 14:22 GMT
#741
Automated vote counting tool - good or bad idea?

I kind of may have already implemented one, actually, and used it in NMM LI...
Holyflare
Profile Blog Joined November 2010
United Kingdom30774 Posts
January 17 2014 14:28 GMT
#742
How does this magic work? :o
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
January 17 2014 14:29 GMT
#743
Pretty sure an automated voting tool has been used before

it may have been prplhz's, but don't quote me on that
[15:15] <Palmar> and yes marv, you're a total hottie
LoneMeow
Profile Joined June 2013
Finland1396 Posts
Last Edited: 2014-01-17 14:37:10
January 17 2014 14:33 GMT
#744
On January 17 2014 23:28 Holyflare wrote:
How does this magic work? :o


python
BeautifulSoup to scrape the web pages
regexps to match vote/unvote lines (even if they're slightly off the official format)
fuzzy matching to match the name (so it works even with minor typoes)

Edit: https://github.com/lonemeow/tlmafiavotecounter for the curious. Still kind of a "work in progress" but usable.
jrkirby
Profile Blog Joined August 2010
United States1510 Posts
February 21 2014 01:34 GMT
#745
Hearthstone Mafia:

Town:

Silver Hand Recruit - Vanilla Townsperson
No ability

Nat Pagle - Detective
Every night he fishes, asking for the alignment of a person. 50% of the time he reels in a fish and gets to know their alignment.

Tirion Fordring - Bulletproof
He has divine shield. If someone tried to kill him at night, it destroys his shield first before killing him.

Leroy Jenkins - Vigilante
Any night he may rush in and kill someone. But at the end of the next day, after voting, he is killed by the whelps.

Tinkmaster Overcharge - Transformer
Every night Tinkmaster may target a player. Target player looses their ability. 50% of the time, they are turned into a squirrel. The other 50% of the time they are transformed into a devilsaur. The squirrel has no ability. The devilsaur is a one-shot vigilante.

Priest - Random/Healer
Priest draws one of six cards each night and may choose to play it or not play it.
Cards: Circle of Healing, Heal, Mind Vision, Shadow Word Death, Shadow Word Pain, Silence.

Circle of Healing: No one except the priest can die this night. (too strong?)
Heal: Target player (can't target self) survives one direct hit tonight.
Mind Vision: Priest is told the alignment of a random player other than himself.
Shadow Word Death: A player is targeted. If that player has an ability, then that player dies.
Shadow Word Pain: A player is targeted. If that player does not have an ability, then that player dies.
Silence: Target player no longer has an ability.

Scum:

Imp - Vanilla Goon
No ability

Sylvanas Windrunner - Mind controller
When Sylvanas Windrunner dies, a random memeber of town is mind controlled. Remaining members of the mafia choose who the mind controlled player votes for. Mind controlled player does not know they are mind controlled. The mafia do not know who has been mind controlled either.

Patient Assassin - Killer
Once, Patient Assassin may target a player at night. If that player has an ability, then they will be killed.

Rogue - Random/Killer
Rogue draws one of six cards each night and may choose to play it or not play it.
Cards: Sap, Shadowstep, Assassinate, Deadly Poison, Vanish, Conceal

Sap: Target player is roleblocked for that night
Shadowstep: Target mafia is roleblocked that night and cannot be killed.
Assassinate: Target player is killed.
Deadly Poison: The mafia's target has one extra damage dealt to it that night.
Vanish: All other players are roleblocked that night.
Conceal: Target mafia member's checks are returned as town until they use an ability.

3P:

Ragnaros:
A random player other than Ragnaros is killed each night.

Crazed Alchemist:
This ability is used during the day. Target player votes for whatever Crazed Alchemist wants them to vote for.



Notes:
Vote-highjacking is not public. All the vote counts at the end of the night display what the players publicly voted for. Behind the scenes, the actual votes are tallied. If the altered votes elect to lynch someone else, the other person is lynched instead.

Sylvanas's Mind control can be silenced. First while Sylvanas is alive, she may be silenced. Then after she is dead, her target may be silenced and then will no longer be mindcontrolled.

The mindcontrolled player's status is revealed upon death, if they are still mindcontrolled.

Being mindcontrolled counts as an ability. Divine shield is an ability, but once it is lost, it is no longer an ability. Devilsaurs have an ability until they use it. Patient Assassin has an ability until he uses it. Sylvanas has an ability.

Mafia wins if it has a majority of the votes, including a mindcontrolled vote, or nothing can stop that from happening.

Town wins when the mafia is lynched.

3P players win if either town or mafia has won and they are still alive.

Mafia has one kill each night, aside from their abilities. They choose one player to carry it out, who may be roleblocked. This player may not do any other night actions.

It's a semi-open setup, with the roles visible, but the numbers of each type not visible.

Silence/Tinkmaster roleblocks a player for that night as well. Killing a player does not stop their role from going through.
Blazinghand *
Profile Blog Joined December 2010
United States25551 Posts
February 21 2014 03:05 GMT
#746
On February 21 2014 10:34 jrkirby wrote:
Circle of Healing: No one except the priest can die this night. (too strong?)


too strong.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Promethelax
Profile Joined February 2012
Canada7089 Posts
February 21 2014 03:27 GMT
#747
Not a fan of the mind vision card either, if scum has played awesome, looks townie and no sane town cop would investigate that player there shouldn't be a random check happening. Blues roles should be better with skill and worse without it, a blue role should not be powerful simply by being used;; instead it's power should come from being used well.
TL Mafia. Love it. Play it. http://www.teamliquid.net/forum/index.php?show_part=31 I find Kennigit really attractive. If anyone has a picture of him please feel free to PM it to me.
jrkirby
Profile Blog Joined August 2010
United States1510 Posts
February 21 2014 03:40 GMT
#748
I meant for it to be a really fun/gimmicky setup with a lot of chance in there. Just like hearthstone!

I thought that the 1-in-6 chance for circle of healing would really tone it down. plus it also protects the mafia from ragnaros. Maybe not enough though. Mind vision could be changed to targeted, but I was going towards gimmicky rather than serous with this setup.

What do you guys think of the silence/tinkmaster mechanics? As well as killing conditioned on abilities?

What about leroy? I think he might be the most fun role I made.
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
Last Edited: 2014-05-19 01:02:00
May 19 2014 01:00 GMT
#749
PYP (Pick Your Protoss) Mafia:

https://docs.google.com/spreadsheet/ccc?key=0Aju_jEgfbzoUdE5zc3NSckdFQ0VNX1l0ckhYNHBsNHc&usp=drive_web#gid=0

For 16-20 players.

Same PYP rules of the players picking, etc. Here are the other rules:

1. After everyone picks their roles by priority, or is otherwise rejected their role, the list will be randomized. This is so splash spells like Psi Storm have more random collateral damage.
2. Each player is granted three abilities. Unless otherwise stated, each ability is one-used, and the player can only use one ability per cycle. Probes, which are the replacements for Vanilla Townies, only get a single one-use role.
3. This game uses an armor mechanic to calculate damage. 1 KP has a 100% chance of landing unless otherwise stated (usually if it's not 100, it's 60, and vice versa). Then, the target's armor is multiplied by 10 and subtracted from the base percentage. So for example, say you want to use the Stalker's Kite ability on a Zealot who is being protected by Guardian Shield. The Zealot has 1 base armor and +2 from Guardian Shield for a total of 3. This means that the Kite ability has a 60 - 3*10 = 30% chance of killing the Zealot. If he is not being protected by the Sentry and has only 1 armor, Kite now has a 50% chance of killing the Zealot.
4. A player firing a shot will not be told what the final hit percentage is. They will also not be notified if the shot was a hit or not, simply because it's redundant; if the shot hit, it would be announced in the daypost anyway.
5. Players who survive attacks will be notified that they had been attacked. Any other ability will not alert the player, regardless of success, unless otherwise stated.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
Last Edited: 2014-05-19 01:01:44
May 19 2014 01:01 GMT
#750
Anyone interested can claim this setup and modify it as they see fit since I'll probably be busy with TL LXVI.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
sqrtofneg1
Profile Blog Joined November 2013
Canada1159 Posts
Last Edited: 2014-05-19 01:20:03
May 19 2014 01:19 GMT
#751
Woah! I like this thread.
I have an idea for a tf2 themed game, but if I put down the role pms here, it may or may not ruin it.

There are 10 separate roles you can be, one role (the administrator) will be only filled by one player, the other 9 roles will be filled by 2 players each.
The 9 roles are as follows.

Scout
Soldier
Pyro
Demoman
Heavy
Engineer
Medic
Sniper
Spy

Each role/class has special power(s). This means that there is no such thing as a vanilla townie. I will not tell you those powers.
Roles will be determined by RNG.
There are 2 teams: BLU and RED.
You do not know what team you're on.
The administrator is a third party, with special win conditions.
There are 6 mafia members, and 2 mafia crews - 3 mafia members per crew. 1 crew is BLU mafia, the other is RED mafia. BLU mafia wins if BLU town loses, RED mafia wins if RED town loses.
When RED mafia outnumber RED town, or if nothing can stop that from happening, RED mafia wins, and so does BLU town.
When BLU mafia outnumber BLU town, or if nothing can stop that from happening, BLU mafia wins, and so does RED town.
When RED town outnumber BLU town by a scale of 2:1 or greater, RED town wins, and BLU town, BLU mafia, and RED mafia lose.
When BLU town outnumber RED town by a scale of 2:1 or greater, BLU town wins, and RED town, RED mafia, and BLU mafia lose.
The classes that are mafia are not pre-determined, they will be RNGd.
The administrator cannot be mafia.
Players, when lynched, will show their team, their class, whether or not they were mafia, and a description of that class' powers.
When killed in nighttime, players will show their team, their class, whether or not they were mafia, but not a description of that class' powers.
One lynch per day.



Also, another idea: mission mafia. Basically it's mafia, but every day, mafia have to complete a mission(e.g. make a post with 4 or more 'z's in the post), or risk dying.
Imaginary
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
May 19 2014 01:30 GMT
#752
Roleclaim really cripples TF2-style mafias. The ideas have been up in the air for a while.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
sqrtofneg1
Profile Blog Joined November 2013
Canada1159 Posts
May 19 2014 01:31 GMT
#753
http://wiki.mafiascum.net/index.php?title=Assassin_in_the_Palace
This looks fun.
Imaginary
sqrtofneg1
Profile Blog Joined November 2013
Canada1159 Posts
May 19 2014 01:32 GMT
#754
On May 19 2014 10:30 [UoN]Sentinel wrote:
Roleclaim really cripples TF2-style mafias. The ideas have been up in the air for a while.

But it's fun.
Imaginary
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
May 19 2014 01:35 GMT
#755
On May 19 2014 10:32 sqrtofneg1 wrote:
Show nested quote +
On May 19 2014 10:30 [UoN]Sentinel wrote:
Roleclaim really cripples TF2-style mafias. The ideas have been up in the air for a while.

But it's fun.

Not for the scumteam.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
sqrtofneg1
Profile Blog Joined November 2013
Canada1159 Posts
May 19 2014 01:37 GMT
#756
On May 19 2014 10:35 [UoN]Sentinel wrote:
Show nested quote +
On May 19 2014 10:32 sqrtofneg1 wrote:
On May 19 2014 10:30 [UoN]Sentinel wrote:
Roleclaim really cripples TF2-style mafias. The ideas have been up in the air for a while.

But it's fun.

Not for the scumteam.

True...
Imaginary
IAmRobik
Profile Joined January 2014
United States5878 Posts
May 19 2014 03:09 GMT
#757
On May 19 2014 10:31 sqrtofneg1 wrote:
http://wiki.mafiascum.net/index.php?title=Assassin_in_the_Palace
This looks fun.

we play this in video sometimes
sqrtofneg1
Profile Blog Joined November 2013
Canada1159 Posts
May 19 2014 03:25 GMT
#758
On May 19 2014 12:09 IAmRobik wrote:
Show nested quote +
On May 19 2014 10:31 sqrtofneg1 wrote:
http://wiki.mafiascum.net/index.php?title=Assassin_in_the_Palace
This looks fun.

we play this in video sometimes

If you did it in irl, it would be sooo ez for assassin. Newbies staring at king all the time = ezpz.
Imaginary
Foolishness *
Profile Blog Joined May 2009
United States3044 Posts
Last Edited: 2014-05-19 06:36:05
May 19 2014 06:35 GMT
#759
I think someone did a TF2 themed mafia game already. I don't recall if it was actually a themed game or just TF2 flavor though.

Not saying you can't do it, but if it did happen you might be able to get some ideas from it
geript: "Foolishness's cases are persuasive and reasonable but leave you feeling dirty afterwards. Kinda like a whore." ---- Manager of the TL Mafia forum, come play!
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
May 19 2014 09:33 GMT
#760
Sounds like a Kurumi thingy.
[15:15] <Palmar> and yes marv, you're a total hottie
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