TL Mafia Idea Factory - Page 39
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Kurumi
Poland6130 Posts
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kushm4sta
United States8878 Posts
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Meapak_Ziphh
United States6785 Posts
This was run once here about three years ago. Assassin won at the end of D2 iirc. | ||
kushm4sta
United States8878 Posts
On May 20 2014 22:20 kushm4sta wrote: what stops you from not looking at your role pm d1? | ||
Blazinghand
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United States25550 Posts
Overall, more experienced players and newbies got along well, and the coaching helped the newbies jump right in and interact well. Some players (Palmar comes to mind) did a good job of explaining concepts and nurturing new players while at the same time trying to win. I thought it was a pretty successful proof of condept for the semi-newbie game. A lot of the non-newbies were people who just finished their newbies and wanted one more game in a more newbie environment, which I think contributed. The town had a lot of good analysis, and scum played well. Activity tapered off a lot after Palmar died, but at that point it was just lynching into unconfirmed townies. Since it seems like a pretty good success, I think I'll be running more games like this in the future. | ||
Alakaslam
United States17336 Posts
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Holyflare
United Kingdom30774 Posts
On June 15 2014 16:53 Holyflare wrote: Yes please. Red cards for lynches, injuries for nk's. Cop could be a referee (preferably not one from brazil match lololol), vig could be a slide tackling mofo! Kick off start of the game, night time could be an elongated foul where a player rolls around and thus injuries happen after the foul and red cards to make the foul. This should be done. | ||
[UoN]Sentinel
United States11320 Posts
I want to do this setup for IV Titanic. If not, I can change it up a bit. | ||
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The_Templar
your Country52797 Posts
On July 04 2014 12:37 [UoN]Sentinel wrote: Would a 13 town 3 mafia setup be viable if mafia gets 1 KP per every living member? I want to do this setup for IV Titanic. If not, I can change it up a bit. If a mafia is lynched day 1 and not day 2, the following occurs (randomly, a 10/64 chance)
After which the town has one available mislynch (more if they find a mafia the next day). If a mafia is lynched day 2 and not day 1… (presumably a 13/64 chance)
This is slightly mafia favored since they have 2 KP before a lynch on one of them, so the town only has one mis-lynch available (unless they find mafia the next day). If no mafia is lynched on the first two days, there are 5 towns and 3 mafia at the beginning of day 3 and the town is in a LYLO scenario. I think mafia is favored unless one is lynched on day 1. | ||
[UoN]Sentinel
United States11320 Posts
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The_Templar
your Country52797 Posts
On July 05 2014 09:51 [UoN]Sentinel wrote: What about a 17-player game? That way as long as a mafia is found in either of the first two days, they can afford a Day 3 mislynch. They can afford one anyway as long as they find a mafia in the first two days, but then they're in a LYLO situation. | ||
[UoN]Sentinel
United States11320 Posts
Alternatively, I can do what I did in Thug Lyfe and have a smaller citizen number with one-use vests. | ||
kitaman27
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United States9244 Posts
Essentially there would be a group of players in the thread, called actors that would play things out like a typical game with their own role, alignment, and night actions, however while they may argue in favor of a player to be lynched each day, they do not have a vote. Another group of players, called observers, would simply monitor the thread without posting and cast their vote for lynch at the end of each cycle based on their reads of the actors. Since all observers would share the town win condition, the town to mafia ratio or power roles would need to be tweaked to compensate. Other factors to think about: -Should the observers have complete control of the lynch or share it with the actors? -Should the observers be able to communicate with the actors in any form? -Should the observers be able to communicate with each other in a quicktopic (possibly where the mafia actors can influence the quicktopic as a fake observer)? -Should the observes be able to view the votes of fellow observers or should it be closed ballot? -Will the actors be willing to put in enough effort, knowing that their role is diminished? -Will the observers be willing to put in enough effort, knowing that they are not required to interact with the thread? -Is the inability of the observers to interact with the thread a burden as they are unable to question others or share their opinions or is it a benefit as they may spend the entirety of their time on analysis? Would there be any interest in something like this? Feel free to give me a PM if you have any ideas. | ||
OnceKing
United States939 Posts
kita i think some video mafia people ran the idea once in something called "Twitch Plays Mafia" It was like... alright? But sometimes there was some really dumb/goofy stuff that happened like instead of presenting an actual argument someone got his target lynched by saying "Twitch if you guys vote for him, then I'll drop this 2000 piece lego ship I made" or whatever | ||
Eden1892
United States5866 Posts
Metadata Mafia - Semi-open format for X number of players - Roles will not be duplicated Possible Town Roles Parity Cop: On the first night, checks a player. Receives "null" if successful (otherwise receives "ERROR"). On subsequent nights, checks one player per night. Receives "even" if the player is of the same alignment as the LAST player scanned; receives "odd" if the player is of the opposite alignment as the LAST player scanned. Non-visiting role. Tracker: Checks a player each night. Learns who that player visited that night. Semi-visiting role. Watcher: Checks a player each night. Learns who visited that player each night. Non-visiting role. Doctor: Targets a player each night. That player cannot be killed that night. Cannot self-target. Visiting role. Jailer: Targets a player each night. That player is roleblocked and cannot be targeted by night actions that night. Cannot self-target. Visiting role. Probation Officer: Targets a player each night. That player is roleblocked. Visiting role. Monitor: Checks a player each night. Learns what roles visited the player that night. Non-visiting role. Possible Mafia Roles Hooker: Targets a player each night. That player is roleblocked that night. Visiting role. Interceptor: Targets a player each night. The first town player to visit that player after the Interceptor is killed that night. Cannot successfully target the same person on consecutive nights. Visiting role. Hacker: Checks a player each night. Learns the role of that player. Non-visiting role. Lookout: Checks a player each night. Learns who visited the player that night. Non-visiting role. Stalker: Checks a player each night. Learns who the player visited that night. Semi-visiting role. Voyeur: Checks a player each night. Learns what roles visited the player that night. Non-visiting role. Core Mechanic: Visiting In addition to having a specific alignment, each power role is defined according to whether it visits the target or not. A visiting role is a role which involves direct physical contact/presence with the target. A non-visiting role is a role which does not involve such contact. A semi-visiting role may or may not visit the target, depending on the role interactions. Visiting roles: Doctor, Jailer, Probationary Officer, Hooker, Interceptor. All of these roles can be seen by the Tracker, Watcher, Monitor, and Stalker roles on their reports (but their identities will remain anonymous). Additionally, any mafia role executing the faction's nightkill is considered a visiting role for the night, even if they are otherwise a non-visiting or semi-visiting role. Semi-visiting roles: Tracker and Stalker. These roles will be seen by the Watcher and Monitor roles on their reports (but their identities will remain anonymous). Non-visiting roles: Parity Cop, Watcher, Hacker, Lookout, Monitor, Voyeur. These roles will not be seen by any roles which check visitors. Role Priority 0. Parity Cop, Hacker 1. Lookout, Watcher, Voyeur, Monitor 2. Jailer 3. Hooker, Probationary Officer (IFF targeting Interceptor) 4. Interceptor 5. Probationary Officer (otherwise) 6. Mafia Nightkiller 7. Doctor 8. Tracker, Stalker Nightkill I've made a couple of references to the mafia carrying out a nightkill, or having a nightkiller, in this format. All* mafia players will have an action they may use in a given night. However, the mafia MUST select a player to carry out the nightkill if they intend to kill on a given night, and this player CANNOT use their other night action. *: subject to change depending on size of game numbers will be tweaked based on # of signups, game will probably be relatively power-heavy for this site but webdip's mafia community is kinda new and i've been making them do mostly vanilla stuff and they've earned a more "fun" setup imo :^) | ||
OnceKing
United States939 Posts
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batsnacks
United States4466 Posts
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Amiko
United States1725 Posts
Reading through your description the concerns I would have are all listed in your post. To me the most worrisome thing would be involvement level of the players and whether that setup is more fun. I think the setup is interesting to be sure, but I also feel like it would almost always be more fun to play as someone who can play & vote, instead of only voting. @Eden: Kind of weird that watcher is non-visiting and stalker is semi-visiting, but I can see how that makes sense... maybe that's how Epicmafia works, too, I don't remember. Setup seems semi-standard. Here's a few things to keep in mind- - Interceptor: If it'll be power role heavy game, It's not unthinkable that two identical town roles (most likely, two-town medics) would visit the same person. Since interceptor kills the "first" person, you may want to set out some process to determine who is first if two of the same town role visit an intercepted target (probably RNG, or potentially whoever submits night action first). - Roleblocks: You may want to set whether roleblock notifications are provided. Additionally, can the night action of delivering KP be roleblocked, or are you only doing that to limit power use? At a glance I think it'd be more fun if this could be blocked, since it stops one player with a weak mafia power from being the deliverer every night, and it gives more potential power to the town roleblockers (who don't have many targets they would want to block otherwise). Also, for hooker/probation officer, since they have the same priority, are they able to roleblock the other or not (i.e. hooker targets doctor, probation targets hooker)? - Jailer Timing: Does jailer stop the targeting of roles above him in priority? Also, is it correct from the timing that jailer cannot be roleblocked? | ||
Palmar
Iceland22632 Posts
On July 15 2014 02:02 batsnacks wrote: TLDR Mafia - All players can only post a single 140 character (twitter size) post every day I'd play the shit out of that. | ||
Blazinghand
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United States25550 Posts
I'd play the shit out of that too. | ||
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