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TL Mafia XXXVIII - Page 3

Forum Index > TL Mafia
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DoctorHelvetica
Profile Blog Joined July 2008
United States15034 Posts
April 09 2011 22:59 GMT
#408
whore it is
RIP Aaliyah
DoctorHelvetica
Profile Blog Joined July 2008
United States15034 Posts
April 09 2011 23:18 GMT
#416
On April 10 2011 08:14 kevconsim wrote:
im kevin this is my third game
most people call me that lurker person or kevconscum
i like mafia and cheesy poofs

whore2
RIP Aaliyah
DoctorHelvetica
Profile Blog Joined July 2008
United States15034 Posts
April 09 2011 23:29 GMT
#419
On April 10 2011 08:28 Tackster wrote:
Just wanted to let everyone know - sorry i've been away from the game - i don't want to lurk but real life is busy atm. I will be on tomorrow for some proper communications!!

it hasn't even started lol
RIP Aaliyah
DoctorHelvetica
Profile Blog Joined July 2008
United States15034 Posts
April 10 2011 00:26 GMT
#426
On April 10 2011 08:53 Kavdragon wrote:
Show nested quote +
On April 10 2011 08:29 DoctorHelvetica wrote:
On April 10 2011 08:28 Tackster wrote:
Just wanted to let everyone know - sorry i've been away from the game - i don't want to lurk but real life is busy atm. I will be on tomorrow for some proper communications!!

it hasn't even started lol


The first night 0 I ever played with, RoL was mafia and he raged over how horrible/unfair a thing it was to do that to a mafia team afterwards. I consider this conclusive proof that using night 0 as much as possible is a good idea.

Is this why you don't like my play? I view night 0 very differently then you. The game started as soon as i got my role PM imo. Night 0 is really just Day 1 by another name.


no i just think its amusing that hes basically apologizing for inactivity when the game hasnt started

if youre trying to imply im mafia or that im even criticizing the existence of night 0 that doesnt help your case
RIP Aaliyah
DoctorHelvetica
Profile Blog Joined July 2008
United States15034 Posts
April 10 2011 00:39 GMT
#430
dt check kav n1
RIP Aaliyah
DoctorHelvetica
Profile Blog Joined July 2008
United States15034 Posts
April 10 2011 00:58 GMT
#436
On April 10 2011 09:54 Jackal58 wrote:
Show nested quote +
On April 10 2011 09:49 Kavdragon wrote:
On April 10 2011 09:42 kitaman27 wrote:
On April 10 2011 09:39 DoctorHelvetica wrote:
dt check kav n1


You guys agreed on a godfather already? Bravo.


Lol, I don't need godfather. I'll just argue my way out of the lynch once someone DT's me as red. :p

And sure, if you have a doubt in you mind as to my alignment by N1, then DT me. There's no framer, so I don't have worry about it being wrong.

Scum slip????
So soon Kav?


How is that a slip? There is no framer.
RIP Aaliyah
DoctorHelvetica
Profile Blog Joined July 2008
United States15034 Posts
April 10 2011 01:15 GMT
#440
On April 10 2011 10:10 Kavdragon wrote:
Show nested quote +
On April 10 2011 10:06 urashimakt wrote:
On April 10 2011 09:58 DoctorHelvetica wrote:
On April 10 2011 09:54 Jackal58 wrote:
On April 10 2011 09:49 Kavdragon wrote:
On April 10 2011 09:42 kitaman27 wrote:
On April 10 2011 09:39 DoctorHelvetica wrote:
dt check kav n1


You guys agreed on a godfather already? Bravo.


Lol, I don't need godfather. I'll just argue my way out of the lynch once someone DT's me as red. :p

And sure, if you have a doubt in you mind as to my alignment by N1, then DT me. There's no framer, so I don't have worry about it being wrong.

Scum slip????
So soon Kav?


How is that a slip? There is no framer.

Well, you might expect a townie to suggest not wasting a DT on them. Scum could be more prone to bluffing in order to gain trust and convince the town to DT someone else, so they feel like not DTing Kav is their own idea instead of his.

So I can see why he says "scum slip", even if it's just a night 0 joke.



You forgot option three: Play so obviously town that no one wastes their DT check on you.

yeah well maybe you should try that cause "obviously town" is definitely not how i feel about you
RIP Aaliyah
DoctorHelvetica
Profile Blog Joined July 2008
United States15034 Posts
April 10 2011 02:56 GMT
#455
so many words gmarshal

so many words
RIP Aaliyah
DoctorHelvetica
Profile Blog Joined July 2008
United States15034 Posts
April 10 2011 04:07 GMT
#470
i'm both aggressive and bad
RIP Aaliyah
DoctorHelvetica
Profile Blog Joined July 2008
United States15034 Posts
April 10 2011 04:57 GMT
#508
my thoughts regarding assassins

our goal in this game is to find and kill mafia. if we are to give a lot of attention to assassins, it should be to help them.

we should help assassins simply so that they do not accidentally kill townies. so if you suspect someone may be an assassin, by all means announce it and give your analysis. if that guides the assassins toward killing eachother instead of us, that's great. you could also analayse someone you believe to be mafia as assassin if you are confident you can goad an assassin into hitting them, that would work as well.

why not vote for protactinium? i seriously doubt he's bluffing, at least he can basically be trusted to be what he says he is. this keeps the role out of the hands of the mafia. if protact wins then the mayor goes away, which I'm fine with. that means the role can't be misused by a stupid townie or abused by a mafia. i'd rather just have no mayor and no pardoner anyway.

so i'm voting for him.
RIP Aaliyah
DoctorHelvetica
Profile Blog Joined July 2008
United States15034 Posts
April 10 2011 04:57 GMT
#509
On April 10 2011 13:55 tnkted wrote:
Show nested quote +
On April 10 2011 13:54 chaoser wrote:
This is a semi-open setup. Roles and their abilities will be disclosed, however role counts will not. Roles below may or may not be a part of this setup.

Touche.


Still, I think not having a medic would be pretty insane.

more than likely:
2 medics
2 dts
1 vig
2 vets
2 nosy neighbors
RIP Aaliyah
DoctorHelvetica
Profile Blog Joined July 2008
United States15034 Posts
April 10 2011 04:58 GMT
#510
On April 10 2011 13:31 tnkted wrote:
Yeah we better make this clear:

when you vote, vote in both threads. that way we can see who voted for what.

not voting in this thread will be considered a scumtell, so be careful.

no its not a scumtell

ill vote in the vote thread im not gonna waste my time posting all my votes in here especially since i tend to switch votes a lot

this is dumb. there will be a dedicated vote thread. if you want to know who votes for who, you can read that thread. less clutter here = better
RIP Aaliyah
DoctorHelvetica
Profile Blog Joined July 2008
United States15034 Posts
April 10 2011 05:02 GMT
#514
On April 10 2011 13:59 Kavdragon wrote:
Oh man, Protact, you just made my day. That was brilliant, but not quite thought through enough.

The biggest problem, first and foremost, is that other assassins will be gunning for our body guards if you were Mayor/Pardoner. You may have two KP you are willing to lend us, but is it worth it if all the other assassins are going to be attacking townies because of it?

Another problem is that putting you in the position of Pardoner OR mayor would give you information about the bodyguards, something that would be quite valuable to the mafia. Since your win condition is not the same as our, I don't think that it would be wise for us to trust you with that information.

I loved the idea when I first read it, because I was thinking about how the assassins don't have a conflict of interest with the town, so it'd be great to get them working for us, but the problem becomes that we have to pick one of you to work with. That will set all the others against the town, and that counteracts the usefulness in a pretty big way.

both those points are dumb

you're mafia i'm like 80% sure
RIP Aaliyah
DoctorHelvetica
Profile Blog Joined July 2008
United States15034 Posts
April 10 2011 05:24 GMT
#527
On April 10 2011 14:15 urashimakt wrote:
Show nested quote +
On April 10 2011 14:02 DoctorHelvetica wrote:
On April 10 2011 13:59 Kavdragon wrote:
Oh man, Protact, you just made my day. That was brilliant, but not quite thought through enough.

The biggest problem, first and foremost, is that other assassins will be gunning for our body guards if you were Mayor/Pardoner. You may have two KP you are willing to lend us, but is it worth it if all the other assassins are going to be attacking townies because of it?

Another problem is that putting you in the position of Pardoner OR mayor would give you information about the bodyguards, something that would be quite valuable to the mafia. Since your win condition is not the same as our, I don't think that it would be wise for us to trust you with that information.

I loved the idea when I first read it, because I was thinking about how the assassins don't have a conflict of interest with the town, so it'd be great to get them working for us, but the problem becomes that we have to pick one of you to work with. That will set all the others against the town, and that counteracts the usefulness in a pretty big way.

both those points are dumb

you're mafia i'm like 80% sure

How exactly are the assassins going to prey upon our bodyguards effectively? They don't have contact with the Mafia, their own tools deprecate when used on non-assassin targets, and any open action they make to try to gain some sort of edge leaves them vulnerable to Protactinium who would be invulnerable and able to kill them.

The point about him being able to sell bodyguards out is a little easier to see. I still think the benefits outweigh any possible negative, even if he were to try to double agent his way to victory.

I agree with DrH on this early call. I think you're trying to guide us into a defensive position, which with 4 KP a night out there I don't want to be caught up in.

sell bodyguards out for what? so they can kill him? there is absolutely no reason an assassin mayor would want mafia to know the identity of bodyguards and the mafia really have no incentive to kill him either.

if i'm mafia and the mayor is an assassin I'm still thinking I want to kill:
1. good scumhunters
2. detectives
3. doctors
4. veterans/bodyguards

in that order

that's kind of a wacko situation imo
RIP Aaliyah
DoctorHelvetica
Profile Blog Joined July 2008
United States15034 Posts
April 10 2011 05:27 GMT
#529
On April 10 2011 14:23 GMarshal wrote:
Show nested quote +
On April 10 2011 14:15 urashimakt wrote:

How exactly are the assassins going to prey upon our bodyguards effectively? They don't have contact with the Mafia, their own tools deprecate when used on non-assassin targets, and any open action they make to try to gain some sort of edge leaves them vulnerable to Protactinium who would be invulnerable and able to kill them.

The point about him being able to sell bodyguards out is a little easier to see. I still think the benefits outweigh any possible negative, even if he were to try to double agent his way to victory.

I agree with DrH on this early call. I think you're trying to guide us into a defensive position, which with 4 KP a night out there I don't want to be caught up in.

It dosn't matter how "effective" they are at hitting BGs it matters that they are going to be throwing more KP out there that are likely to hit town. While I agree that my greatest worry is not pissing off the other assassins at the moment, but rather losing a powerful town role in exchange for a dt check, (which is nice) and two kills (which have as much potential to hit town as scum, especially since our "friendly" assassin is going to probably go after whichever suggestions he finds most likely to be other assassins)

Its not worth giving a powerful pro town role to someone who does not have our best interests at heart.

I say NO to giving a pro-town role to a non-town person


I was thinking this earlier:
-before this, assassins only have incentive to kill other assassins
-now assassins have incentive to kill bodyguards
-it means nothing to the town of protactinium is killed
-we have no way to force him to use his powers in a pro-town way. are we really going to waste a lynch on him just because he won't hit who the town tells him to?

so this basically shifts assassin KP against us, I've changed my mind.
RIP Aaliyah
DoctorHelvetica
Profile Blog Joined July 2008
United States15034 Posts
April 10 2011 05:28 GMT
#531
On April 10 2011 14:27 DoctorHelvetica wrote:
Show nested quote +
On April 10 2011 14:23 GMarshal wrote:
On April 10 2011 14:15 urashimakt wrote:

How exactly are the assassins going to prey upon our bodyguards effectively? They don't have contact with the Mafia, their own tools deprecate when used on non-assassin targets, and any open action they make to try to gain some sort of edge leaves them vulnerable to Protactinium who would be invulnerable and able to kill them.

The point about him being able to sell bodyguards out is a little easier to see. I still think the benefits outweigh any possible negative, even if he were to try to double agent his way to victory.

I agree with DrH on this early call. I think you're trying to guide us into a defensive position, which with 4 KP a night out there I don't want to be caught up in.

It dosn't matter how "effective" they are at hitting BGs it matters that they are going to be throwing more KP out there that are likely to hit town. While I agree that my greatest worry is not pissing off the other assassins at the moment, but rather losing a powerful town role in exchange for a dt check, (which is nice) and two kills (which have as much potential to hit town as scum, especially since our "friendly" assassin is going to probably go after whichever suggestions he finds most likely to be other assassins)

Its not worth giving a powerful pro town role to someone who does not have our best interests at heart.

I say NO to giving a pro-town role to a non-town person


I was thinking this earlier:
-before this, assassins only have incentive to kill other assassins
-now assassins have incentive to kill bodyguards
-it means nothing to the town of protactinium is killed
-we have no way to force him to use his powers in a pro-town way. are we really going to waste a lynch on him just because he won't hit who the town tells him to?

so this basically shifts assassin KP against us, I've changed my mind.


i realize this was basically kavdragons first point but I don't like the way he phrased it. I don't think the assassins will be "gunning" for townies but rather trying to kill eachother off and wait until the late game to deal with protactinium, but it still puts us in a weird late game situation and I'd rather avoid that.

as far as the assassin game, I'd prefer if the town treated it pretty much with complete indifference
RIP Aaliyah
DoctorHelvetica
Profile Blog Joined July 2008
United States15034 Posts
April 10 2011 05:35 GMT
#534
medics shouldn't protect protactinium just let him die
RIP Aaliyah
DoctorHelvetica
Profile Blog Joined July 2008
United States15034 Posts
April 10 2011 05:39 GMT
#538
im gonna run because i can only trust myself

here is my "policy"

mayor:
-use my votes on whoever i think is scummiest not who the "town" tells me to vote for
-lynch kavdragon on day 1

pardoner:
-pardon whoever i think is getting lynched on a dumb bandwagon even if the rest of the town is pretty sure they are scum

that's it

also as far as the assassin game like i said we should post who we suspect of being an assassin so they dont kill townies but 90% of posts in this thread should be geared toward finding mafia so really i think this game should be kinda disregarded unless it becomes important later

i have a bad reputation of getting too much attention in games though but i came pretty close to nailing the entire scumteam in salem and in insane mafia so i think i'll just get better every game vote 4 me
RIP Aaliyah
DoctorHelvetica
Profile Blog Joined July 2008
United States15034 Posts
April 10 2011 05:40 GMT
#539
On April 10 2011 14:36 chaoser wrote:
Show nested quote +
On April 10 2011 14:35 DoctorHelvetica wrote:
medics shouldn't protect protactinium just let him die


lol what a douche...

why he isn't town so who cares if he is dead

other assassins just kill him

medics should protect big town targets and try to block mafia kp, not assassin kp
RIP Aaliyah
DoctorHelvetica
Profile Blog Joined July 2008
United States15034 Posts
April 10 2011 05:42 GMT
#542
On April 10 2011 14:42 Mig wrote:
It's definitely way too big of a risk to put an assassin as mayor so I think the main question is whether we should use the medics to protect him. Obviously prot would accept the medic proposal if he doesn't get elected because otherwise hes insta dead. Also it would be a way for the town to control him because if he ever refuses to use his powers the town can just not use the medics to protect him.

The problem with using the medics on prot would be A) it would give the assassins incentive to attack townies, similar to if he was mayor, also we don't know the role numbers. If we only have 1 medic and there are 3 assassins or 4 assassins and 2 medics then the assassins could still kill prot and our medics power would be wasted. Btw this is assuming we can stack medics if that's not possible someone can correct me.

Overall I think its too big of a risk to use the medics on prot and they would be better spent protecting the outspoken town members.

good job saying nothing and repeating "pro-town" stuff other people said

fos
RIP Aaliyah
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