TL Mafia XXXVIII - Page 3
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DoctorHelvetica
United States15034 Posts
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DoctorHelvetica
United States15034 Posts
On April 10 2011 08:14 kevconsim wrote: im kevin this is my third game most people call me that lurker person or kevconscum i like mafia and cheesy poofs whore2 | ||
DoctorHelvetica
United States15034 Posts
On April 10 2011 08:28 Tackster wrote: Just wanted to let everyone know - sorry i've been away from the game - i don't want to lurk but real life is busy atm. I will be on tomorrow for some proper communications!! it hasn't even started lol | ||
DoctorHelvetica
United States15034 Posts
On April 10 2011 08:53 Kavdragon wrote: The first night 0 I ever played with, RoL was mafia and he raged over how horrible/unfair a thing it was to do that to a mafia team afterwards. I consider this conclusive proof that using night 0 as much as possible is a good idea. Is this why you don't like my play? I view night 0 very differently then you. The game started as soon as i got my role PM imo. Night 0 is really just Day 1 by another name. no i just think its amusing that hes basically apologizing for inactivity when the game hasnt started if youre trying to imply im mafia or that im even criticizing the existence of night 0 that doesnt help your case | ||
DoctorHelvetica
United States15034 Posts
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DoctorHelvetica
United States15034 Posts
How is that a slip? There is no framer. | ||
DoctorHelvetica
United States15034 Posts
On April 10 2011 10:10 Kavdragon wrote: You forgot option three: Play so obviously town that no one wastes their DT check on you. yeah well maybe you should try that cause "obviously town" is definitely not how i feel about you | ||
DoctorHelvetica
United States15034 Posts
so many words | ||
DoctorHelvetica
United States15034 Posts
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DoctorHelvetica
United States15034 Posts
our goal in this game is to find and kill mafia. if we are to give a lot of attention to assassins, it should be to help them. we should help assassins simply so that they do not accidentally kill townies. so if you suspect someone may be an assassin, by all means announce it and give your analysis. if that guides the assassins toward killing eachother instead of us, that's great. you could also analayse someone you believe to be mafia as assassin if you are confident you can goad an assassin into hitting them, that would work as well. why not vote for protactinium? i seriously doubt he's bluffing, at least he can basically be trusted to be what he says he is. this keeps the role out of the hands of the mafia. if protact wins then the mayor goes away, which I'm fine with. that means the role can't be misused by a stupid townie or abused by a mafia. i'd rather just have no mayor and no pardoner anyway. so i'm voting for him. | ||
DoctorHelvetica
United States15034 Posts
On April 10 2011 13:55 tnkted wrote: Touche. Still, I think not having a medic would be pretty insane. more than likely: 2 medics 2 dts 1 vig 2 vets 2 nosy neighbors | ||
DoctorHelvetica
United States15034 Posts
On April 10 2011 13:31 tnkted wrote: Yeah we better make this clear: when you vote, vote in both threads. that way we can see who voted for what. not voting in this thread will be considered a scumtell, so be careful. no its not a scumtell ill vote in the vote thread im not gonna waste my time posting all my votes in here especially since i tend to switch votes a lot this is dumb. there will be a dedicated vote thread. if you want to know who votes for who, you can read that thread. less clutter here = better | ||
DoctorHelvetica
United States15034 Posts
On April 10 2011 13:59 Kavdragon wrote: Oh man, Protact, you just made my day. That was brilliant, but not quite thought through enough. The biggest problem, first and foremost, is that other assassins will be gunning for our body guards if you were Mayor/Pardoner. You may have two KP you are willing to lend us, but is it worth it if all the other assassins are going to be attacking townies because of it? Another problem is that putting you in the position of Pardoner OR mayor would give you information about the bodyguards, something that would be quite valuable to the mafia. Since your win condition is not the same as our, I don't think that it would be wise for us to trust you with that information. I loved the idea when I first read it, because I was thinking about how the assassins don't have a conflict of interest with the town, so it'd be great to get them working for us, but the problem becomes that we have to pick one of you to work with. That will set all the others against the town, and that counteracts the usefulness in a pretty big way. both those points are dumb you're mafia i'm like 80% sure | ||
DoctorHelvetica
United States15034 Posts
On April 10 2011 14:15 urashimakt wrote: How exactly are the assassins going to prey upon our bodyguards effectively? They don't have contact with the Mafia, their own tools deprecate when used on non-assassin targets, and any open action they make to try to gain some sort of edge leaves them vulnerable to Protactinium who would be invulnerable and able to kill them. The point about him being able to sell bodyguards out is a little easier to see. I still think the benefits outweigh any possible negative, even if he were to try to double agent his way to victory. I agree with DrH on this early call. I think you're trying to guide us into a defensive position, which with 4 KP a night out there I don't want to be caught up in. sell bodyguards out for what? so they can kill him? there is absolutely no reason an assassin mayor would want mafia to know the identity of bodyguards and the mafia really have no incentive to kill him either. if i'm mafia and the mayor is an assassin I'm still thinking I want to kill: 1. good scumhunters 2. detectives 3. doctors 4. veterans/bodyguards in that order that's kind of a wacko situation imo | ||
DoctorHelvetica
United States15034 Posts
On April 10 2011 14:23 GMarshal wrote: It dosn't matter how "effective" they are at hitting BGs it matters that they are going to be throwing more KP out there that are likely to hit town. While I agree that my greatest worry is not pissing off the other assassins at the moment, but rather losing a powerful town role in exchange for a dt check, (which is nice) and two kills (which have as much potential to hit town as scum, especially since our "friendly" assassin is going to probably go after whichever suggestions he finds most likely to be other assassins) Its not worth giving a powerful pro town role to someone who does not have our best interests at heart. I say NO to giving a pro-town role to a non-town person I was thinking this earlier: -before this, assassins only have incentive to kill other assassins -now assassins have incentive to kill bodyguards -it means nothing to the town of protactinium is killed -we have no way to force him to use his powers in a pro-town way. are we really going to waste a lynch on him just because he won't hit who the town tells him to? so this basically shifts assassin KP against us, I've changed my mind. | ||
DoctorHelvetica
United States15034 Posts
On April 10 2011 14:27 DoctorHelvetica wrote: I was thinking this earlier: -before this, assassins only have incentive to kill other assassins -now assassins have incentive to kill bodyguards -it means nothing to the town of protactinium is killed -we have no way to force him to use his powers in a pro-town way. are we really going to waste a lynch on him just because he won't hit who the town tells him to? so this basically shifts assassin KP against us, I've changed my mind. i realize this was basically kavdragons first point but I don't like the way he phrased it. I don't think the assassins will be "gunning" for townies but rather trying to kill eachother off and wait until the late game to deal with protactinium, but it still puts us in a weird late game situation and I'd rather avoid that. as far as the assassin game, I'd prefer if the town treated it pretty much with complete indifference | ||
DoctorHelvetica
United States15034 Posts
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DoctorHelvetica
United States15034 Posts
here is my "policy" mayor: -use my votes on whoever i think is scummiest not who the "town" tells me to vote for -lynch kavdragon on day 1 pardoner: -pardon whoever i think is getting lynched on a dumb bandwagon even if the rest of the town is pretty sure they are scum that's it also as far as the assassin game like i said we should post who we suspect of being an assassin so they dont kill townies but 90% of posts in this thread should be geared toward finding mafia so really i think this game should be kinda disregarded unless it becomes important later i have a bad reputation of getting too much attention in games though but i came pretty close to nailing the entire scumteam in salem and in insane mafia so i think i'll just get better every game vote 4 me | ||
DoctorHelvetica
United States15034 Posts
why he isn't town so who cares if he is dead other assassins just kill him medics should protect big town targets and try to block mafia kp, not assassin kp | ||
DoctorHelvetica
United States15034 Posts
On April 10 2011 14:42 Mig wrote: It's definitely way too big of a risk to put an assassin as mayor so I think the main question is whether we should use the medics to protect him. Obviously prot would accept the medic proposal if he doesn't get elected because otherwise hes insta dead. Also it would be a way for the town to control him because if he ever refuses to use his powers the town can just not use the medics to protect him. The problem with using the medics on prot would be A) it would give the assassins incentive to attack townies, similar to if he was mayor, also we don't know the role numbers. If we only have 1 medic and there are 3 assassins or 4 assassins and 2 medics then the assassins could still kill prot and our medics power would be wasted. Btw this is assuming we can stack medics if that's not possible someone can correct me. Overall I think its too big of a risk to use the medics on prot and they would be better spent protecting the outspoken town members. good job saying nothing and repeating "pro-town" stuff other people said fos | ||
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