• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:44
CEST 05:44
KST 12:44
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 (2026) - RO4 & Finals Preview4[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13
Community News
Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !11Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Code S Season 1 (2026) - RO4 & Finals Preview Code S Season 1 (2026) - RO8 Results Code S Season 1 (2026) - RO12 Results Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament KSL Week 89 2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule ! $5,000 WardiTV Spring Championship 2026
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
Pros React to: TvT Masterclass in FlaSh vs Light vespene.gg — BW replays in browser BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion ASL21 General Discussion
Tourneys
[ASL21] Semifinals B [ASL21] Ro8 Day 4 Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues
Strategy
Muta micro map competition Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread Warcraft III: The Frozen Throne Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2090 users

Death Factory Mafia - Page 11

Forum Index > TL Mafia
Post a Reply
Prev 1 9 10 11 12 13 58 Next
Meapak_Ziphh
Profile Blog Joined June 2010
United States6786 Posts
March 18 2011 06:40 GMT
#201
Well this is very odd. We can't start with the normal "let's lynch a lurker" mantra because we have a lot less control over who dies. It will be a lot easier to kill annul or originalname than it would be to kill bum, RoL, rean, or myself. This brings up several flaws with voting first then PoPing someone. Unless the vote is unanimous it will be difficult to kill people in the middle, while the town may vote to kill bum, RoL, rean, or I, if one of us is red it would be really easy for the mafia to kill someone else instead. If I'm counting right, originalname only needs two pushes to die but rean needs eight pushes to die. Day one lynches are rarely unanimous so there's a good chance that if everyone PoPs who they vote then there will be multiple options for the mafia to sabotage the lynch.

This has been pretty convoluted so I'll try to sumarize: the person who gets lynched by popular vote may not necessarily be the one to die. I agree whole heartedly that we should always think before we PoP but I'm not sure a voting list will ensure we keep the lynch free of mafia shenanigans. I myself will try and save my PoPs till as late in the day as possible and I'll post in the thread who I plan to PoP throughout the day. If people decide to get up a voting list I'll join in but I just want everyone to remember that just because someone wins (loses ?) the vote it doesn't mean they will die.
Forti et Fideli ~ TL Mafia Forum: Come play with us! ~ Go Samsung KHAN, Stork, JangBi , Shine, Grape, and TurN Fighting!~ wat
Ace
Profile Blog Joined October 2002
United States16096 Posts
March 18 2011 06:57 GMT
#202
I changed the starting positions a bit so that there aren't any immediate accidental deaths. Based on the mechanics some people could have gotten screwed . Good luck!
Math me up, scumboi. - Acrofales
Meapak_Ziphh
Profile Blog Joined June 2010
United States6786 Posts
March 18 2011 07:26 GMT
#203
This makes things even more interesting because now Cube and GM are good targets for the mafia to knock off if one of their own is in danger. At this point I really don't know what voting will do for us because it will be all to easy for the mafia to interfere. As I said before, if someone goes to the trouble of arranging voting I'll play along but everyone should be aware that this vote is really just ceremonial and the real controlling factor in the lynches is gonna be position.
Forti et Fideli ~ TL Mafia Forum: Come play with us! ~ Go Samsung KHAN, Stork, JangBi , Shine, Grape, and TurN Fighting!~ wat
Rean
Profile Joined February 2011
Netherlands808 Posts
March 18 2011 08:42 GMT
#204
On March 18 2011 16:26 Meapak_Ziphh wrote:
This makes things even more interesting because now Cube and GM are good targets for the mafia to knock off if one of their own is in danger.


Ehm, if we see three people randomly pull off Cube/GM without former discussion, it's pretty obvious that they're mafia

And you realize more than one person can be killed a day right? Because even if they knocked one of them off, it wouldn't do anything to save their mafia buddy besides confirm he's scum.
Eiii
Profile Blog Joined April 2009
United States2566 Posts
March 18 2011 08:54 GMT
#205
With this system, mafia isn't going to be able to just push or pull someone across the border without being really heavily scrutinized and probably revealing themselves. Seems like the motivation behind a PoP isn't ever going to be too opaque, considering it's entirely optional in the first place so there isn't any chance that someone pushes just because they have to before the day ends.
Basically, I feel like we should keep a close eye on who PoPs who but be even more aware of who tries to start bandwagons-- that'll be mafia's strongest strategy by far for messing with our lynch, even though the PoP system seems really strong for scum at first glance.
:3
Eiii
Profile Blog Joined April 2009
United States2566 Posts
March 18 2011 08:55 GMT
#206
On March 18 2011 17:54 Eiii wrote:
With this system, barring any special powers, mafia isn't going to be able to just push or pull someone across the border without being really heavily scrutinized and probably revealing themselves...

very important ebwop
:3
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
March 18 2011 09:47 GMT
#207
Due to the fact that today it would take a giganormus number of pulls to lynch more than one person, I propose we limit ourselves to a single lynch today, and when the cue expands tomorrow we reconsider how many lynches we get that day.

If by some miracle two players near the hellfire are acting scummy then we can lynch them both.

As part of my plan i'm instituting the usual voting protocols.
to vote for someone type ##Vote Qatol to unvote type ##Unvote , this way we at least have something to analyze come the new day, for now I'm assuming we are going for a single lynch today.

I'll try to keep track of the vote tallies, but I am not perfect, so if I make mistakes call me out on them please.



Moderator
CubEdIn
Profile Blog Joined April 2006
Romania5359 Posts
March 18 2011 10:20 GMT
#208
Well, it depends on who we want to lynch, actually. If we choose to go for ON/Wiggles/Kenpachi, then all we have to do is push them two/three times.

But yeah, unless we decide to go with one of these three, it's best to stick to one person.

However, we can also look at the bottom of the queue. It's easier to pull annul back for instance, than to push him all the way to the front. Or am I not getting the mechanics right?
Im not a n00b, I just play like one.
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
March 18 2011 10:24 GMT
#209
welll as I understand it, if we put someone in the fire they dont die till that night, while if we shove someone off the cue they die instantly, its not a bad idea to push people off, but it means that if with 4 hours left to lynch we discover they might be town, its trivially easy to pull someone out of the fire, but impossible to undrop them.

Thats as I understand it at least.

+ Show Spoiler [First Votecount] +

Votecount 1.1, Morning of The First Day

Current Vote Tally
1. Mr. Wiggles (0)
2. GGQ (0)
3. OriginalName (0)
4. Kenpachi (0)
5. Meapak_Ziphh (0)
6. annul(0)
7. bumatlarge (0)
8. kitaman27(0)
9. Keifru(0)
10. Insanious (0)
11. chaoser (0)
12. darmousseh (0)
13. RoL(0)
14. GMarshal (0)
15. Eiii(0)
16. CubEdIn (0)
17. Rean(0)

Not currently voting: Mr. Wiggles, GGQ, OriginalName, Kenpachi, Meapak_Ziphh, annul, bumatlarge, kitaman27, Keifru ,Insanious, chaoser, darmousseh, RoL ,GMarshal, Eiii, CubEdIn, Rean

Current Vote Leader is: _______ with _____ votes

a majority has (not) been reached
Moderator
CubEdIn
Profile Blog Joined April 2006
Romania5359 Posts
March 18 2011 11:28 GMT
#210
Wait so if that's the case then someone can just pull us back now and we instantly die? That can't be right.
Im not a n00b, I just play like one.
Rean
Profile Joined February 2011
Netherlands808 Posts
March 18 2011 11:50 GMT
#211
It IS right. Once you get pushed/pulled off the queue you die instantly. PoP's take effect instantly since you can't change them once they're made.
CubEdIn
Profile Blog Joined April 2006
Romania5359 Posts
March 18 2011 12:21 GMT
#212
I understand that, but it kinda gives everyone in the game a sort-of vigilante power over the two spots at the back.

Say if I attack you, and say you're scum, bla bla. You get pissed off, you pull me off, I flip green, then town kills you, you flip green, mafia is loling.

So the ones at the very back of the queue are in a really bad spot, since anyone can fuck us over whenever they feel like it.
That being said, we could push ourselves forward, but in that case, people can keep doing that and we won't get anywhere with this kind of moves.
Im not a n00b, I just play like one.
Rean
Profile Joined February 2011
Netherlands808 Posts
March 18 2011 12:31 GMT
#213
On March 18 2011 21:21 CubEdIn wrote:
I understand that, but it kinda gives everyone in the game a sort-of vigilante power over the two spots at the back.

Say if I attack you, and say you're scum, bla bla. You get pissed off, you pull me off, I flip green, then town kills you, you flip green, mafia is loling.

So the ones at the very back of the queue are in a really bad spot, since anyone can fuck us over whenever they feel like it.
That being said, we could push ourselves forward, but in that case, people can keep doing that and we won't get anywhere with this kind of moves.


You'd need to get atleast 4 pulls on you to be pulled off while nobody pushes you back up in the meantime. Now, if those 4 people give crap/no reasons for pulling you off they're practically guaranteed to be next.
Ace
Profile Blog Joined October 2002
United States16096 Posts
March 18 2011 12:32 GMT
#214
lmao. WHY SO PARANOID CUBEDIN!!!
Math me up, scumboi. - Acrofales
CubEdIn
Profile Blog Joined April 2006
Romania5359 Posts
March 18 2011 12:56 GMT
#215
Oh now I understand.

I looked at the graph wrong. I get it now, positions 1 2 and 3 are empty. I thought me and GM were right on the edge and any /pull would throw us off.

Ok cool.
Im not a n00b, I just play like one.
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
March 18 2011 13:35 GMT
#216
On March 18 2011 21:56 CubEdIn wrote:
Oh now I understand.

I looked at the graph wrong. I get it now, positions 1 2 and 3 are empty. I thought me and GM were right on the edge and any /pull would throw us off.

Ok cool.


Oh, I can see how that would be preoccupying, yes

time to start encouraging posting

##Vote Kenpachi

Moderator
RebirthOfLeGenD
Profile Blog Joined November 2008
USA5860 Posts
Last Edited: 2011-03-18 15:27:40
March 18 2011 15:12 GMT
#217
On March 18 2011 05:05 kitaman27 wrote:
Show nested quote +
On March 18 2011 04:48 GMarshal wrote:
On March 18 2011 04:44 kitaman27 wrote:
Since only scum know who other scum are, we could try to enact a policy to never pull to try to limit their ability to manipulate the queue.

As all toys have roles, a mass claim should probably eventually take place. That way we don't have any surprises, or at least less surprises. Some roles are going to be more pro-town than others, so that will give us something to work with, especially if they are conformable. Since the scum only have a single kp, they are going to have a hard time picking off all the good blues without the use of the queue.


Personals I disagree, I think a mass claim is a poor idea, it just gives mafia the ideal targets to hit, and we know that scum has only one kill per night, but they may have something to compensate for that (a role reverser, or role blocker, or something) I do think that claiming when we don't know what the mafia can do with this information is a poor idea.


I have a feeling a big problem will be last minute queue manipulation. For example, if someone has the ability increase the size of the incineration zone, if they want to use their ability they will have to make a fake claim that cannot be confirmable.

Show nested quote +
On March 18 2011 04:48 GMarshal wrote:
Also what do you think of my "fake vote" idea to determine deaths? Is it completely insane or is it a workable plan?


I would be willing to go along with the idea. I know scum will probably try to make excuses about how they can't change their vote because they voted early on in the day cycle. It might be hard to pull off with only a 24 hour voting cycle though.

All I have seen so far is you guys discussing boring shit relating to being safe.
Time to ball up.

##Push Kitaman27
Be a man, Become a Legend. TL Mafia Forum Ask for access!!
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
March 18 2011 15:25 GMT
#218
@RoL if you actualy want to push or pull him I think you need to specify witch it is you are doing,
also I'd like to hear your reasoning behind it
Moderator
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
March 18 2011 15:28 GMT
#219
Ok, interesting. 2 things i noticed.

1. No PM's That makes me a sad panda, but I guess we will just have to deal with it.

2. The day ends at 9AM PST. This means that I have to vote in the next 12-16 hours since I usually don't wake up by that time.

3. With 4 mafia, it means that they can choose to kill anyone once they get into the red. I think as a policy, we should agree that no one should push anyone over the edge and if someone does push someone over the edge, be very suspicious of that person.

4. One thing that's good is that everyone has abilities meaning that unless mafia determine our individual ability, i think it's ok to make ideas to help promote your ability (such as being in a certain position, etc)

I have an idea to really help us right away if people are willing to go along, but it would make me a high target for mafia on night 1. I hope we have a medic toy.




Developer for http://mtgfiddle.com
RebirthOfLeGenD
Profile Blog Joined November 2008
USA5860 Posts
March 18 2011 15:29 GMT
#220
Will give my reasoning later. and sorry about that, I was under the impression it was pop/pull because I am stupid.
Be a man, Become a Legend. TL Mafia Forum Ask for access!!
Prev 1 9 10 11 12 13 58 Next
Please log in or register to reply.
Live Events Refresh
Patches Events
22:45
Patches' Patch Clash #6.5
davetesta28
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 215
Nina 126
StarCraft: Brood War
Hyuk 740
yabsab 73
Noble 25
Bale 17
Icarus 8
Dota 2
monkeys_forever194
NeuroSwarm165
LuMiX1
League of Legends
JimRising 666
Counter-Strike
tarik_tv6141
Other Games
summit1g14423
WinterStarcraft404
ViBE127
Livibee77
UpATreeSC7
Organizations
Other Games
gamesdonequick1114
BasetradeTV101
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo784
Other Games
• Scarra2655
Upcoming Events
GSL
4h 17m
Cure vs herO
SHIN vs Maru
IPSL
12h 17m
Bonyth vs Napoleon
G5 vs JDConan
BSL
15h 17m
OyAji vs JDConan
DragOn vs TBD
Replay Cast
1d 5h
Monday Night Weeklies
1d 12h
Replay Cast
1d 20h
The PondCast
2 days
Kung Fu Cup
2 days
GSL
3 days
Replay Cast
3 days
[ Show More ]
GSL
4 days
WardiTV Spring Champion…
4 days
Replay Cast
4 days
Sparkling Tuna Cup
5 days
WardiTV Spring Champion…
5 days
Replay Cast
5 days
RSL Revival
6 days
Classic vs SHIN
Rogue vs Bunny
BSL
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Escore Tournament S2: W7
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Heroes Pulsing #1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.