On March 18 2011 04:20 OriginalName wrote:
Eh, we'll be fine not like Coags here anyways
Eh, we'll be fine not like Coags here anyways
Yo yo don't be mean now... Coag is watching you
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Forum Index > TL Mafia |
Meapak_Ziphh
United States6784 Posts
On March 18 2011 04:20 OriginalName wrote: Show nested quote + On March 18 2011 03:29 GMarshal wrote: /confirm Let me start with my thoughts on the setup, this is an inverted killpoint setup, meaning that the scum only control one kp per night while the town has an astounding maximum of 4(!) lynches the first day. However do to the pop mechanic we can easily cause chaos when someone decides that they should choose who dies. For this reason I propose we implement a "fake vote" system, we vote normally to choose who to hang and then when we reach a majority PoP them over to the danger zone, next person to reach a majority is also placed in the fires of DOOM. This way we avoid a disaster like guts and glory where townies also had a large pool of KP. thoughts? Oh also at the beginning of the day we should move those in the dangerzones out of there to avoid accidents Eh, we'll be fine not like Coags here anyways Yo yo don't be mean now... Coag is watching you ![]() | ||
chaoser
United States5541 Posts
On March 18 2011 04:20 OriginalName wrote: Show nested quote + On March 18 2011 03:29 GMarshal wrote: /confirm Let me start with my thoughts on the setup, this is an inverted killpoint setup, meaning that the scum only control one kp per night while the town has an astounding maximum of 4(!) lynches the first day. However do to the pop mechanic we can easily cause chaos when someone decides that they should choose who dies. For this reason I propose we implement a "fake vote" system, we vote normally to choose who to hang and then when we reach a majority PoP them over to the danger zone, next person to reach a majority is also placed in the fires of DOOM. This way we avoid a disaster like guts and glory where townies also had a large pool of KP. thoughts? Oh also at the beginning of the day we should move those in the dangerzones out of there to avoid accidents Eh, we'll be fine not like Coags here anyways What do you mean we're fine? Regardless of whether GM is scum or town, this is a very pro-town plan in helping us control and account for each others pushes and pulls so that the information at the end of the day can be analyzed instead of handwaved away as oh, I had my own ideas, sorry we killed 4 townies lawl. | ||
Rean
Netherlands808 Posts
On March 18 2011 03:29 GMarshal wrote: while the town has an astounding maximum of 4(!) lynches the first day. The amount of positions that will get burned in the queue hasn't been announced yet, right? | ||
Rean
Netherlands808 Posts
On March 18 2011 04:26 Rean wrote: Show nested quote + On March 18 2011 03:29 GMarshal wrote: while the town has an astounding maximum of 4(!) lynches the first day. The amount of positions that will get burned in the queue hasn't been announced yet, right? "There will also be a certain number of queues designated as lethal at the beginning of each day. On the first day this will be the three highest spots on the queue." That'd make it 6 burnable spots. | ||
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GMarshal
United States22154 Posts
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bumatlarge
United States4567 Posts
On March 18 2011 03:29 GMarshal wrote: /confirm Let me start with my thoughts on the setup, this is an inverted killpoint setup, meaning that the scum only control one kp per night while the town has an astounding maximum of 4(!) lynches the first day. However do to the pop mechanic we can easily cause chaos when someone decides that they should choose who dies. For this reason I propose we implement a "fake vote" system, we vote normally to choose who to hang and then when we reach a majority PoP them over to the danger zone, next person to reach a majority is also placed in the fires of DOOM. This way we avoid a disaster like guts and glory where townies also had a large pool of KP. thoughts? Oh also at the beginning of the day we should move those in the dangerzones out of there to avoid accidents Well, I hardly think that everyone will push. More often then not, a townie will have a strong incentive on who they think is town rather then who they think is scum. The fact that you can completely counteract a push with a pull makes it a lot more forgiving then GaG. I think we should just normally push and pull whoever we want and if they die well then it's their fault for being scummy. I think it would be pretty rare for someone to get pulled too hard that they fall off the other end without obvious mafia activity. | ||
OriginalName
Canada1140 Posts
On March 18 2011 04:24 chaoser wrote: Show nested quote + On March 18 2011 04:20 OriginalName wrote: On March 18 2011 03:29 GMarshal wrote: /confirm Let me start with my thoughts on the setup, this is an inverted killpoint setup, meaning that the scum only control one kp per night while the town has an astounding maximum of 4(!) lynches the first day. However do to the pop mechanic we can easily cause chaos when someone decides that they should choose who dies. For this reason I propose we implement a "fake vote" system, we vote normally to choose who to hang and then when we reach a majority PoP them over to the danger zone, next person to reach a majority is also placed in the fires of DOOM. This way we avoid a disaster like guts and glory where townies also had a large pool of KP. thoughts? Oh also at the beginning of the day we should move those in the dangerzones out of there to avoid accidents Eh, we'll be fine not like Coags here anyways What do you mean we're fine? Regardless of whether GM is scum or town, this is a very pro-town plan in helping us control and account for each others pushes and pulls so that the information at the end of the day can be analyzed instead of handwaved away as oh, I had my own ideas, sorry we killed 4 townies lawl. I meant he wont suicide to kill town at Lylo >_> | ||
kitaman27
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United States9244 Posts
As all toys have roles, a mass claim should probably eventually take place. That way we don't have any surprises, or at least less surprises. Some roles are going to be more pro-town than others, so that will give us something to work with, especially if they are conformable. Since the scum only have a single kp, they are going to have a hard time picking off all the good blues without the use of the queue. | ||
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GMarshal
United States22154 Posts
On March 18 2011 04:44 kitaman27 wrote: Since only scum know who other scum are, we could try to enact a policy to never pull to try to limit their ability to manipulate the queue. As all toys have roles, a mass claim should probably eventually take place. That way we don't have any surprises, or at least less surprises. Some roles are going to be more pro-town than others, so that will give us something to work with, especially if they are conformable. Since the scum only have a single kp, they are going to have a hard time picking off all the good blues without the use of the queue. Personals I disagree, I think a mass claim is a poor idea, it just gives mafia the ideal targets to hit, and we know that scum has only one kill per night, but they may have something to compensate for that (a role reverser, or role blocker, or something) I do think that claiming when we don't know what the mafia can do with this information is a poor idea. Also what do you think of my "fake vote" idea to determine deaths? Is it completely insane or is it a workable plan? | ||
GGQ
Canada2653 Posts
On March 18 2011 04:31 bumatlarge wrote: /confirm Show nested quote + On March 18 2011 03:29 GMarshal wrote: /confirm Let me start with my thoughts on the setup, this is an inverted killpoint setup, meaning that the scum only control one kp per night while the town has an astounding maximum of 4(!) lynches the first day. However do to the pop mechanic we can easily cause chaos when someone decides that they should choose who dies. For this reason I propose we implement a "fake vote" system, we vote normally to choose who to hang and then when we reach a majority PoP them over to the danger zone, next person to reach a majority is also placed in the fires of DOOM. This way we avoid a disaster like guts and glory where townies also had a large pool of KP. thoughts? Oh also at the beginning of the day we should move those in the dangerzones out of there to avoid accidents Well, I hardly think that everyone will push. More often then not, a townie will have a strong incentive on who they think is town rather then who they think is scum. The fact that you can completely counteract a push with a pull makes it a lot more forgiving then GaG. I think we should just normally push and pull whoever we want and if they die well then it's their fault for being scummy. I think it would be pretty rare for someone to get pulled too hard that they fall off the other end without obvious mafia activity. It doesnt help town to lynch townies and then blame them for being scummy. It's our job to figure it out beforehand. Having an organised system for deciding who to lynch (or push into the fire, whatever you want to call it) would solve the danger of continuous 'no lynches', which I'm afraid will happen if people just push and pull at will and aren't sure who to kill. We don't want mafia to have all the kp, town needs to use our kp as well. | ||
Meapak_Ziphh
United States6784 Posts
On March 18 2011 04:31 bumatlarge wrote: /confirm Show nested quote + On March 18 2011 03:29 GMarshal wrote: /confirm Let me start with my thoughts on the setup, this is an inverted killpoint setup, meaning that the scum only control one kp per night while the town has an astounding maximum of 4(!) lynches the first day. However do to the pop mechanic we can easily cause chaos when someone decides that they should choose who dies. For this reason I propose we implement a "fake vote" system, we vote normally to choose who to hang and then when we reach a majority PoP them over to the danger zone, next person to reach a majority is also placed in the fires of DOOM. This way we avoid a disaster like guts and glory where townies also had a large pool of KP. thoughts? Oh also at the beginning of the day we should move those in the dangerzones out of there to avoid accidents Well, I hardly think that everyone will push. More often then not, a townie will have a strong incentive on who they think is town rather then who they think is scum. The fact that you can completely counteract a push with a pull makes it a lot more forgiving then GaG. I think we should just normally push and pull whoever we want and if they die well then it's their fault for being scummy. I think it would be pretty rare for someone to get pulled too hard that they fall off the other end without obvious mafia activity. Now this I disagree with. particularly the "lets just push/pull whoever we like and it's their fault if they're scum." Look at the last game, people were voting LSB left and right but in the latter part of the day he BS'd his way out and managed to lynch a scum. Imagine a similar situation here, everyone votes and pushes someone into a death zone but then they realize they're lynching town and there's a much scummier target to be killed. If everyone had just pushed then the best they could do would be to pull the original target out of danger but would then have no way to pull their new target in. If we all voted first then we could control who gets killed a lot easier. Another problem with just letting things take their course is scum manipulation. We don't want to be in a position where the scum can determine the kill by a few well timed pushes at the end of the day. | ||
darmousseh
United States3437 Posts
Game looks fun. | ||
kitaman27
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United States9244 Posts
On March 18 2011 04:48 GMarshal wrote: Show nested quote + On March 18 2011 04:44 kitaman27 wrote: Since only scum know who other scum are, we could try to enact a policy to never pull to try to limit their ability to manipulate the queue. As all toys have roles, a mass claim should probably eventually take place. That way we don't have any surprises, or at least less surprises. Some roles are going to be more pro-town than others, so that will give us something to work with, especially if they are conformable. Since the scum only have a single kp, they are going to have a hard time picking off all the good blues without the use of the queue. Personals I disagree, I think a mass claim is a poor idea, it just gives mafia the ideal targets to hit, and we know that scum has only one kill per night, but they may have something to compensate for that (a role reverser, or role blocker, or something) I do think that claiming when we don't know what the mafia can do with this information is a poor idea. I have a feeling a big problem will be last minute queue manipulation. For example, if someone has the ability increase the size of the incineration zone, if they want to use their ability they will have to make a fake claim that cannot be confirmable. On March 18 2011 04:48 GMarshal wrote: Also what do you think of my "fake vote" idea to determine deaths? Is it completely insane or is it a workable plan? I would be willing to go along with the idea. I know scum will probably try to make excuses about how they can't change their vote because they voted early on in the day cycle. It might be hard to pull off with only a 24 hour voting cycle though. | ||
chaoser
United States5541 Posts
On March 18 2011 04:54 Meapak_Ziphh wrote: Show nested quote + On March 18 2011 04:31 bumatlarge wrote: /confirm On March 18 2011 03:29 GMarshal wrote: /confirm Let me start with my thoughts on the setup, this is an inverted killpoint setup, meaning that the scum only control one kp per night while the town has an astounding maximum of 4(!) lynches the first day. However do to the pop mechanic we can easily cause chaos when someone decides that they should choose who dies. For this reason I propose we implement a "fake vote" system, we vote normally to choose who to hang and then when we reach a majority PoP them over to the danger zone, next person to reach a majority is also placed in the fires of DOOM. This way we avoid a disaster like guts and glory where townies also had a large pool of KP. thoughts? Oh also at the beginning of the day we should move those in the dangerzones out of there to avoid accidents Well, I hardly think that everyone will push. More often then not, a townie will have a strong incentive on who they think is town rather then who they think is scum. The fact that you can completely counteract a push with a pull makes it a lot more forgiving then GaG. I think we should just normally push and pull whoever we want and if they die well then it's their fault for being scummy. I think it would be pretty rare for someone to get pulled too hard that they fall off the other end without obvious mafia activity. Now this I disagree with. particularly the "lets just push/pull whoever we like and it's their fault if they're scum." Look at the last game, people were voting LSB left and right but in the latter part of the day he BS'd his way out and managed to lynch a scum. Imagine a similar situation here, everyone votes and pushes someone into a death zone but then they realize they're lynching town and there's a much scummier target to be killed. If everyone had just pushed then the best they could do would be to pull the original target out of danger but would then have no way to pull their new target in. If we all voted first then we could control who gets killed a lot easier. Another problem with just letting things take their course is scum manipulation. We don't want to be in a position where the scum can determine the kill by a few well timed pushes at the end of the day. We can all agree on no pushing or pulling past a certain time limit before end of day to regulate this problem. That way if scum really wants to do last minute saves or kills then they'll be 100% giving themselves away. | ||
Mr. Wiggles
Canada5894 Posts
I also don't like Bum's "Let's just go crazy!" plan. Mostly because of this: 11. Toys have one Push and one Pull option per day. Use them wisely because once they are used you can not get them back on that day. So if you push/pull, you don't get it back, meaning that you can't change "votes" except through pulling to counteract it. This is why I think we ought to not use our pushes/pulls, or only use them sparingly or in specific ways, until we figure out who it is that we want to throw in the fire. If we all go crazy, it's a lot easier for scum to pick a couple kills, and it really limits the discussion available to town. If we talk about it first, I feel we'd have a better chance of hitting scum, and we'd get more information on the remaining players based on the discussion. | ||
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GMarshal
United States22154 Posts
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Meapak_Ziphh
United States6784 Posts
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Mr. Wiggles
Canada5894 Posts
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GMarshal
United States22154 Posts
(please use vote/fakevote to refer to the actual votes to determine who gets PoPed to death and PoP to refer to the actual mechanics of Pushing and Pulling it makes discussion easier) | ||
bumatlarge
United States4567 Posts
If you are still that scared of mis-lynching, then I dont know what to say. ![]() | ||
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