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Death Factory Mafia - Page 9

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Meapak_Ziphh
Profile Blog Joined June 2010
United States6786 Posts
March 17 2011 19:23 GMT
#161
On March 18 2011 04:20 OriginalName wrote:
Show nested quote +
On March 18 2011 03:29 GMarshal wrote:
/confirm

Let me start with my thoughts on the setup, this is an inverted killpoint setup, meaning that the scum only control one kp per night while the town has an astounding maximum of 4(!) lynches the first day. However do to the pop mechanic we can easily cause chaos when someone decides that they should choose who dies. For this reason I propose we implement a "fake vote" system, we vote normally to choose who to hang and then when we reach a majority PoP them over to the danger zone, next person to reach a majority is also placed in the fires of DOOM. This way we avoid a disaster like guts and glory where townies also had a large pool of KP.

thoughts?

Oh also at the beginning of the day we should move those in the dangerzones out of there to avoid accidents


Eh, we'll be fine not like Coags here anyways

Yo yo don't be mean now... Coag is watching you
Forti et Fideli ~ TL Mafia Forum: Come play with us! ~ Go Samsung KHAN, Stork, JangBi , Shine, Grape, and TurN Fighting!~ wat
chaoser
Profile Blog Joined November 2008
United States5541 Posts
March 17 2011 19:24 GMT
#162
On March 18 2011 04:20 OriginalName wrote:
Show nested quote +
On March 18 2011 03:29 GMarshal wrote:
/confirm

Let me start with my thoughts on the setup, this is an inverted killpoint setup, meaning that the scum only control one kp per night while the town has an astounding maximum of 4(!) lynches the first day. However do to the pop mechanic we can easily cause chaos when someone decides that they should choose who dies. For this reason I propose we implement a "fake vote" system, we vote normally to choose who to hang and then when we reach a majority PoP them over to the danger zone, next person to reach a majority is also placed in the fires of DOOM. This way we avoid a disaster like guts and glory where townies also had a large pool of KP.

thoughts?

Oh also at the beginning of the day we should move those in the dangerzones out of there to avoid accidents


Eh, we'll be fine not like Coags here anyways


What do you mean we're fine? Regardless of whether GM is scum or town, this is a very pro-town plan in helping us control and account for each others pushes and pulls so that the information at the end of the day can be analyzed instead of handwaved away as oh, I had my own ideas, sorry we killed 4 townies lawl.
Haven't you heard? I'm not an ex-progamer. I'm not a poker player. I'm not an admin of the site. I'm mother fucking Rekrul.
Rean
Profile Joined February 2011
Netherlands808 Posts
March 17 2011 19:26 GMT
#163
On March 18 2011 03:29 GMarshal wrote:
while the town has an astounding maximum of 4(!) lynches the first day.


The amount of positions that will get burned in the queue hasn't been announced yet, right?
Rean
Profile Joined February 2011
Netherlands808 Posts
March 17 2011 19:28 GMT
#164
On March 18 2011 04:26 Rean wrote:
Show nested quote +
On March 18 2011 03:29 GMarshal wrote:
while the town has an astounding maximum of 4(!) lynches the first day.


The amount of positions that will get burned in the queue hasn't been announced yet, right?

"There will also be a certain number of queues designated as lethal at the beginning of each day. On the first day this will be the three highest spots on the queue."

That'd make it 6 burnable spots.
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
March 17 2011 19:31 GMT
#165
ok, my bad, I assumed it was two positions for some reason, still its an absurd number of KP and we should be careful in managing them
Moderator
bumatlarge
Profile Blog Joined October 2007
United States4567 Posts
March 17 2011 19:31 GMT
#166
/confirm

On March 18 2011 03:29 GMarshal wrote:
/confirm

Let me start with my thoughts on the setup, this is an inverted killpoint setup, meaning that the scum only control one kp per night while the town has an astounding maximum of 4(!) lynches the first day. However do to the pop mechanic we can easily cause chaos when someone decides that they should choose who dies. For this reason I propose we implement a "fake vote" system, we vote normally to choose who to hang and then when we reach a majority PoP them over to the danger zone, next person to reach a majority is also placed in the fires of DOOM. This way we avoid a disaster like guts and glory where townies also had a large pool of KP.

thoughts?

Oh also at the beginning of the day we should move those in the dangerzones out of there to avoid accidents


Well, I hardly think that everyone will push. More often then not, a townie will have a strong incentive on who they think is town rather then who they think is scum. The fact that you can completely counteract a push with a pull makes it a lot more forgiving then GaG.

I think we should just normally push and pull whoever we want and if they die well then it's their fault for being scummy. I think it would be pretty rare for someone to get pulled too hard that they fall off the other end without obvious mafia activity.
Together but separate, like oatmeal
OriginalName
Profile Blog Joined July 2010
Canada1140 Posts
March 17 2011 19:35 GMT
#167
On March 18 2011 04:24 chaoser wrote:
Show nested quote +
On March 18 2011 04:20 OriginalName wrote:
On March 18 2011 03:29 GMarshal wrote:
/confirm

Let me start with my thoughts on the setup, this is an inverted killpoint setup, meaning that the scum only control one kp per night while the town has an astounding maximum of 4(!) lynches the first day. However do to the pop mechanic we can easily cause chaos when someone decides that they should choose who dies. For this reason I propose we implement a "fake vote" system, we vote normally to choose who to hang and then when we reach a majority PoP them over to the danger zone, next person to reach a majority is also placed in the fires of DOOM. This way we avoid a disaster like guts and glory where townies also had a large pool of KP.

thoughts?

Oh also at the beginning of the day we should move those in the dangerzones out of there to avoid accidents


Eh, we'll be fine not like Coags here anyways


What do you mean we're fine? Regardless of whether GM is scum or town, this is a very pro-town plan in helping us control and account for each others pushes and pulls so that the information at the end of the day can be analyzed instead of handwaved away as oh, I had my own ideas, sorry we killed 4 townies lawl.


I meant he wont suicide to kill town at Lylo >_>
kitaman27 *
Profile Blog Joined April 2009
United States9245 Posts
March 17 2011 19:44 GMT
#168
Since only scum know who other scum are, we could try to enact a policy to never pull to try to limit their ability to manipulate the queue.

As all toys have roles, a mass claim should probably eventually take place. That way we don't have any surprises, or at least less surprises. Some roles are going to be more pro-town than others, so that will give us something to work with, especially if they are conformable. Since the scum only have a single kp, they are going to have a hard time picking off all the good blues without the use of the queue.
I'm better than dirt. Well, most kinds of dirt. I mean not that fancy store bought dirt. That stuffs loaded with nutrients. I... I can't compete with that stuff.
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
March 17 2011 19:48 GMT
#169
On March 18 2011 04:44 kitaman27 wrote:
Since only scum know who other scum are, we could try to enact a policy to never pull to try to limit their ability to manipulate the queue.

As all toys have roles, a mass claim should probably eventually take place. That way we don't have any surprises, or at least less surprises. Some roles are going to be more pro-town than others, so that will give us something to work with, especially if they are conformable. Since the scum only have a single kp, they are going to have a hard time picking off all the good blues without the use of the queue.


Personals I disagree, I think a mass claim is a poor idea, it just gives mafia the ideal targets to hit, and we know that scum has only one kill per night, but they may have something to compensate for that (a role reverser, or role blocker, or something) I do think that claiming when we don't know what the mafia can do with this information is a poor idea.

Also what do you think of my "fake vote" idea to determine deaths? Is it completely insane or is it a workable plan?
Moderator
GGQ
Profile Blog Joined July 2008
Canada2653 Posts
March 17 2011 19:52 GMT
#170
On March 18 2011 04:31 bumatlarge wrote:
/confirm

Show nested quote +
On March 18 2011 03:29 GMarshal wrote:
/confirm

Let me start with my thoughts on the setup, this is an inverted killpoint setup, meaning that the scum only control one kp per night while the town has an astounding maximum of 4(!) lynches the first day. However do to the pop mechanic we can easily cause chaos when someone decides that they should choose who dies. For this reason I propose we implement a "fake vote" system, we vote normally to choose who to hang and then when we reach a majority PoP them over to the danger zone, next person to reach a majority is also placed in the fires of DOOM. This way we avoid a disaster like guts and glory where townies also had a large pool of KP.

thoughts?

Oh also at the beginning of the day we should move those in the dangerzones out of there to avoid accidents


Well, I hardly think that everyone will push. More often then not, a townie will have a strong incentive on who they think is town rather then who they think is scum. The fact that you can completely counteract a push with a pull makes it a lot more forgiving then GaG.

I think we should just normally push and pull whoever we want and if they die well then it's their fault for being scummy. I think it would be pretty rare for someone to get pulled too hard that they fall off the other end without obvious mafia activity.


It doesnt help town to lynch townies and then blame them for being scummy. It's our job to figure it out beforehand.

Having an organised system for deciding who to lynch (or push into the fire, whatever you want to call it) would solve the danger of continuous 'no lynches', which I'm afraid will happen if people just push and pull at will and aren't sure who to kill. We don't want mafia to have all the kp, town needs to use our kp as well.
Meapak_Ziphh
Profile Blog Joined June 2010
United States6786 Posts
March 17 2011 19:54 GMT
#171
On March 18 2011 04:31 bumatlarge wrote:
/confirm

Show nested quote +
On March 18 2011 03:29 GMarshal wrote:
/confirm

Let me start with my thoughts on the setup, this is an inverted killpoint setup, meaning that the scum only control one kp per night while the town has an astounding maximum of 4(!) lynches the first day. However do to the pop mechanic we can easily cause chaos when someone decides that they should choose who dies. For this reason I propose we implement a "fake vote" system, we vote normally to choose who to hang and then when we reach a majority PoP them over to the danger zone, next person to reach a majority is also placed in the fires of DOOM. This way we avoid a disaster like guts and glory where townies also had a large pool of KP.

thoughts?

Oh also at the beginning of the day we should move those in the dangerzones out of there to avoid accidents


Well, I hardly think that everyone will push. More often then not, a townie will have a strong incentive on who they think is town rather then who they think is scum. The fact that you can completely counteract a push with a pull makes it a lot more forgiving then GaG.

I think we should just normally push and pull whoever we want and if they die well then it's their fault for being scummy. I think it would be pretty rare for someone to get pulled too hard that they fall off the other end without obvious mafia activity.

Now this I disagree with. particularly the "lets just push/pull whoever we like and it's their fault if they're scum." Look at the last game, people were voting LSB left and right but in the latter part of the day he BS'd his way out and managed to lynch a scum. Imagine a similar situation here, everyone votes and pushes someone into a death zone but then they realize they're lynching town and there's a much scummier target to be killed. If everyone had just pushed then the best they could do would be to pull the original target out of danger but would then have no way to pull their new target in. If we all voted first then we could control who gets killed a lot easier.

Another problem with just letting things take their course is scum manipulation. We don't want to be in a position where the scum can determine the kill by a few well timed pushes at the end of the day.
Forti et Fideli ~ TL Mafia Forum: Come play with us! ~ Go Samsung KHAN, Stork, JangBi , Shine, Grape, and TurN Fighting!~ wat
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
March 17 2011 20:05 GMT
#172
/confirm

Game looks fun.
Developer for http://mtgfiddle.com
kitaman27 *
Profile Blog Joined April 2009
United States9245 Posts
March 17 2011 20:05 GMT
#173
On March 18 2011 04:48 GMarshal wrote:
Show nested quote +
On March 18 2011 04:44 kitaman27 wrote:
Since only scum know who other scum are, we could try to enact a policy to never pull to try to limit their ability to manipulate the queue.

As all toys have roles, a mass claim should probably eventually take place. That way we don't have any surprises, or at least less surprises. Some roles are going to be more pro-town than others, so that will give us something to work with, especially if they are conformable. Since the scum only have a single kp, they are going to have a hard time picking off all the good blues without the use of the queue.


Personals I disagree, I think a mass claim is a poor idea, it just gives mafia the ideal targets to hit, and we know that scum has only one kill per night, but they may have something to compensate for that (a role reverser, or role blocker, or something) I do think that claiming when we don't know what the mafia can do with this information is a poor idea.


I have a feeling a big problem will be last minute queue manipulation. For example, if someone has the ability increase the size of the incineration zone, if they want to use their ability they will have to make a fake claim that cannot be confirmable.

On March 18 2011 04:48 GMarshal wrote:
Also what do you think of my "fake vote" idea to determine deaths? Is it completely insane or is it a workable plan?


I would be willing to go along with the idea. I know scum will probably try to make excuses about how they can't change their vote because they voted early on in the day cycle. It might be hard to pull off with only a 24 hour voting cycle though.
I'm better than dirt. Well, most kinds of dirt. I mean not that fancy store bought dirt. That stuffs loaded with nutrients. I... I can't compete with that stuff.
chaoser
Profile Blog Joined November 2008
United States5541 Posts
March 17 2011 20:05 GMT
#174
On March 18 2011 04:54 Meapak_Ziphh wrote:
Show nested quote +
On March 18 2011 04:31 bumatlarge wrote:
/confirm

On March 18 2011 03:29 GMarshal wrote:
/confirm

Let me start with my thoughts on the setup, this is an inverted killpoint setup, meaning that the scum only control one kp per night while the town has an astounding maximum of 4(!) lynches the first day. However do to the pop mechanic we can easily cause chaos when someone decides that they should choose who dies. For this reason I propose we implement a "fake vote" system, we vote normally to choose who to hang and then when we reach a majority PoP them over to the danger zone, next person to reach a majority is also placed in the fires of DOOM. This way we avoid a disaster like guts and glory where townies also had a large pool of KP.

thoughts?

Oh also at the beginning of the day we should move those in the dangerzones out of there to avoid accidents


Well, I hardly think that everyone will push. More often then not, a townie will have a strong incentive on who they think is town rather then who they think is scum. The fact that you can completely counteract a push with a pull makes it a lot more forgiving then GaG.

I think we should just normally push and pull whoever we want and if they die well then it's their fault for being scummy. I think it would be pretty rare for someone to get pulled too hard that they fall off the other end without obvious mafia activity.

Now this I disagree with. particularly the "lets just push/pull whoever we like and it's their fault if they're scum." Look at the last game, people were voting LSB left and right but in the latter part of the day he BS'd his way out and managed to lynch a scum. Imagine a similar situation here, everyone votes and pushes someone into a death zone but then they realize they're lynching town and there's a much scummier target to be killed. If everyone had just pushed then the best they could do would be to pull the original target out of danger but would then have no way to pull their new target in. If we all voted first then we could control who gets killed a lot easier.

Another problem with just letting things take their course is scum manipulation. We don't want to be in a position where the scum can determine the kill by a few well timed pushes at the end of the day.


We can all agree on no pushing or pulling past a certain time limit before end of day to regulate this problem. That way if scum really wants to do last minute saves or kills then they'll be 100% giving themselves away.
Haven't you heard? I'm not an ex-progamer. I'm not a poker player. I'm not an admin of the site. I'm mother fucking Rekrul.
Mr. Wiggles
Profile Blog Joined August 2010
Canada5894 Posts
March 17 2011 20:06 GMT
#175
/confirm

I also don't like Bum's "Let's just go crazy!" plan.

Mostly because of this:

11. Toys have one Push and one Pull option per day. Use them wisely because once they are used you can not get them back on that day.


So if you push/pull, you don't get it back, meaning that you can't change "votes" except through pulling to counteract it.

This is why I think we ought to not use our pushes/pulls, or only use them sparingly or in specific ways, until we figure out who it is that we want to throw in the fire. If we all go crazy, it's a lot easier for scum to pick a couple kills, and it really limits the discussion available to town. If we talk about it first, I feel we'd have a better chance of hitting scum, and we'd get more information on the remaining players based on the discussion.
you gotta dance
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
March 17 2011 20:20 GMT
#176
I don't think theres an issue with using our pushes and pulls as long as we agree that anyone who violates the lynch decision (by saving someone or killing someone who was not voted for) gets killed the next day as a policy decision. Can we all agree to this?
Moderator
Meapak_Ziphh
Profile Blog Joined June 2010
United States6786 Posts
March 17 2011 20:33 GMT
#177
Well it sounds like having a time period of no pushing/pulling is agreed upon. What should this time frame look like. Does 2 hours before the day ends sound good to everyone? What if someone arrives late, should they just not vote to protect the integrity of the lynch? Personally I'm in favor of asking them to abstain because what if they honestly were away for most of the day, I'd hate to waste a policy lynch on them.
Forti et Fideli ~ TL Mafia Forum: Come play with us! ~ Go Samsung KHAN, Stork, JangBi , Shine, Grape, and TurN Fighting!~ wat
Mr. Wiggles
Profile Blog Joined August 2010
Canada5894 Posts
March 17 2011 20:41 GMT
#178
Two hours sound alright if we want to do that. But what if people know they won't be on around then, and need to vote early? Should they abstain, or just vote anyways? I'm talking about the time period before town decides on any definitive lynches.
you gotta dance
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
March 17 2011 20:45 GMT
#179
Well its a regular game of mafia, you cast your fakevote whenever you choose, like a regular lynch vote and then when the deadline arrives (say 4 hours before the day is up) whoever is online PoPs the target over to the death square, if you aren't going to be on abstain from using your PoP that day.

(please use vote/fakevote to refer to the actual votes to determine who gets PoPed to death and PoP to refer to the actual mechanics of Pushing and Pulling it makes discussion easier)
Moderator
bumatlarge
Profile Blog Joined October 2007
United States4567 Posts
March 17 2011 21:04 GMT
#180
So we are assuming town aligned players are going to be more scummy then scum? I thought everyone was going to be a little more confident in their hunting abilities from the past few games, but I guess not. Fine, I like holding a tight leash on the PoPing but we don't know the queues yet and with everyone having a power and no PMs, I really don't like relying on powers when we are completely capable of keeping town safe and killing of bad toys without them. Im assuming the pushing and pulling will even out a bit, and we will have two kills at most with PoP.

If you are still that scared of mis-lynching, then I dont know what to say.
Together but separate, like oatmeal
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