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Death Factory Mafia - Page 8

Forum Index > TL Mafia
Post a Reply
Prev 1 6 7 8 9 10 58 Next
CubEdIn
Profile Blog Joined April 2006
Romania5359 Posts
March 17 2011 14:10 GMT
#141
/in

I'm also signed up for Insane. But I can do both.

That's what she said.
Im not a n00b, I just play like one.
Rean
Profile Joined February 2011
Netherlands808 Posts
March 17 2011 14:26 GMT
#142
/in

took me atleast 5 times re-reading the rules before i understood it but it's clear now ^^
Ace
Profile Blog Joined October 2002
United States16096 Posts
March 17 2011 15:44 GMT
#143
Ok PMs are going out now. Game officially starts at 12 AM ET tonight which is about 12.5 hours from now. Good luck!
Math me up, scumboi. - Acrofales
RebirthOfLeGenD
Profile Blog Joined November 2008
USA5860 Posts
March 17 2011 15:52 GMT
#144
On March 17 2011 13:57 chaoser wrote:
I'm pushing the shit out of RoL lolol

I will crush you.
Be a man, Become a Legend. TL Mafia Forum Ask for access!!
RebirthOfLeGenD
Profile Blog Joined November 2008
USA5860 Posts
March 17 2011 15:52 GMT
#145
On March 18 2011 00:44 Ace wrote:
Ok PMs are going out now. Game officially starts at 12 AM ET tonight which is about 12.5 hours from now. Good luck!

No posting until then?
Be a man, Become a Legend. TL Mafia Forum Ask for access!!
Ace
Profile Blog Joined October 2002
United States16096 Posts
March 17 2011 16:18 GMT
#146
You can post. Discuss whatever you want until the official start time.
Math me up, scumboi. - Acrofales
CubEdIn
Profile Blog Joined April 2006
Romania5359 Posts
March 17 2011 16:45 GMT
#147
I really like the fact that there's just one push and one pull per cycle. It makes early votes that much stronger if placed right.

Also, when do we get the PMs? :D
Im not a n00b, I just play like one.
Ace
Profile Blog Joined October 2002
United States16096 Posts
March 17 2011 17:30 GMT
#148
On March 17 2011 23:26 Rean wrote:
/in

took me atleast 5 times re-reading the rules before i understood it but it's clear now ^^


If you have any questions PM me.
Math me up, scumboi. - Acrofales
Ace
Profile Blog Joined October 2002
United States16096 Posts
March 17 2011 17:48 GMT
#149
Ok everyone should have gotten a PM. If you haven't send me a PM as soon as possible. Once you have read your PM type /confirm in the thread. Any questions PM me. The OP will be updated constantly so remember to check it.
Math me up, scumboi. - Acrofales
kitaman27 *
Profile Blog Joined April 2009
United States9245 Posts
March 17 2011 17:52 GMT
#150
/confirm
I'm better than dirt. Well, most kinds of dirt. I mean not that fancy store bought dirt. That stuffs loaded with nutrients. I... I can't compete with that stuff.
GGQ
Profile Blog Joined July 2008
Canada2653 Posts
March 17 2011 18:01 GMT
#151
/confirm

I am a toy.
I am programmed to kick ass.
OriginalName
Profile Blog Joined July 2010
Canada1140 Posts
March 17 2011 18:09 GMT
#152
/confirm
Rean
Profile Joined February 2011
Netherlands808 Posts
March 17 2011 18:25 GMT
#153
/confirm
CubEdIn
Profile Blog Joined April 2006
Romania5359 Posts
March 17 2011 18:25 GMT
#154
/confirmed

let's getiton!
Im not a n00b, I just play like one.
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
March 17 2011 18:29 GMT
#155
/confirm

Let me start with my thoughts on the setup, this is an inverted killpoint setup, meaning that the scum only control one kp per night while the town has an astounding maximum of 4(!) lynches the first day. However do to the pop mechanic we can easily cause chaos when someone decides that they should choose who dies. For this reason I propose we implement a "fake vote" system, we vote normally to choose who to hang and then when we reach a majority PoP them over to the danger zone, next person to reach a majority is also placed in the fires of DOOM. This way we avoid a disaster like guts and glory where townies also had a large pool of KP.

thoughts?

Oh also at the beginning of the day we should move those in the dangerzones out of there to avoid accidents
Moderator
chaoser
Profile Blog Joined November 2008
United States5541 Posts
March 17 2011 18:32 GMT
#156
/confirm

lol gmarshal, you and your day 1 town plans are <3 hahahahahha
Haven't you heard? I'm not an ex-progamer. I'm not a poker player. I'm not an admin of the site. I'm mother fucking Rekrul.
Ace
Profile Blog Joined October 2002
United States16096 Posts
March 17 2011 18:36 GMT
#157
Update to the OP


Toys can be PoPed to the edge of the conveyor belt (aka the highest or lowest slot on the queue). If they are pushed past that they will be thrown off the conveyor belt and fall to the floor. This will cause the Toy to break aka die.
Math me up, scumboi. - Acrofales
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26781 Posts
March 17 2011 19:09 GMT
#158
OH WAIT it started.
*rubs hands together*
Writerdamn, i was two days from retirement
Meapak_Ziphh
Profile Blog Joined June 2010
United States6786 Posts
March 17 2011 19:17 GMT
#159
/confirm
Forti et Fideli ~ TL Mafia Forum: Come play with us! ~ Go Samsung KHAN, Stork, JangBi , Shine, Grape, and TurN Fighting!~ wat
OriginalName
Profile Blog Joined July 2010
Canada1140 Posts
March 17 2011 19:20 GMT
#160
On March 18 2011 03:29 GMarshal wrote:
/confirm

Let me start with my thoughts on the setup, this is an inverted killpoint setup, meaning that the scum only control one kp per night while the town has an astounding maximum of 4(!) lynches the first day. However do to the pop mechanic we can easily cause chaos when someone decides that they should choose who dies. For this reason I propose we implement a "fake vote" system, we vote normally to choose who to hang and then when we reach a majority PoP them over to the danger zone, next person to reach a majority is also placed in the fires of DOOM. This way we avoid a disaster like guts and glory where townies also had a large pool of KP.

thoughts?

Oh also at the beginning of the day we should move those in the dangerzones out of there to avoid accidents


Eh, we'll be fine not like Coags here anyways
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