• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:20
CEST 04:20
KST 11:20
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
PIG STY FESTIVAL 8.0! (13 - 23 August)5Neeb returns to progaming; rejoins ONSYDE12Weekly Cups (July 20-26): Early returns on 5.0.16b8IntoTheTV X SOOP SC2 League : Weekly & Monthly4Clem: "I don't have that much hope in Blizzard"9
StarCraft 2
General
Clem: "I don't have that much hope in Blizzard" Neeb returns to progaming; rejoins ONSYDE Weekly Cups (July 20-26): Early returns on 5.0.16b Balance hotfix patch 5.0.16b (July 16) Terran or Protoss
Tourneys
Crank Gathers Season 4: BW vs SC2 Team League PIG STY FESTIVAL 8.0! (13 - 23 August) RSL Revival: Season 6 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament IntoTheTV X SOOP SC2 League : Weekly & Monthly
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 536 Railroad Switch The PondCast: SC2 News & Results Mutation # 535 Assembly of Vengeance Mutation # 534 Burning Evacuation
Brood War
General
BW Drama: Terror's Debt Incident + C9 disbanding BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Making an Online Broodwar Manager Game ASL22 General Discussion
Tourneys
2v2v2v2 Tournament Small VOD Thread 2.0 [Megathread] Daily Proleagues Star Con San Diego 2026
Strategy
Fighting Spirit mining rates Odyssey Mineral Stack Saturation Simple Questions, Simple Answers PvT advise for noobs
Other Games
General Games
Path of Exile ZeroSpace Early Access is Now Live! Nintendo Switch Thread Stormgate/Frost Giant Megathread General RTS Discussion Thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread European Politico-economics QA Mega-thread How to buy a book - shipping from Korea to Europe
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread 2026-27 Football Thread placeholder TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Games, Hormones, and "Dark" …
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
ramps on octagon
StaticNine
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4241 users

TL Mafia XXXVI - Page 17

Forum Index > TL Mafia
Post a Reply
Prev 1 15 16 17 18 19 120 Next
bumatlarge
Profile Blog Joined October 2007
United States4567 Posts
January 23 2011 20:11 GMT
#321
I'd definitely have to agree that every candidate should make their plans with census/BG the main point of there campaign. I'd prefer to hear the candidates before I put my two cents on what I would do. It would help ease the decision.
Together but separate, like oatmeal
CubEdIn
Profile Blog Joined April 2006
Romania5359 Posts
January 23 2011 20:15 GMT
#322
On January 24 2011 05:07 Mr. Wiggles wrote:
Actually, I just thought of this:

What if we chose the bodyguards based on volunteers?

This could protect our blues from dying, as they only have to not volunteer. I'm also sure we won't get 24 people volunteering, as most people have some self-interest or sense of self-preservation. This would be most useful if we wanted two greens to be bodyguards. Anyone who volunteers will be put under instant scrutiny, so this would discourage mafia. Also, mafia would not put more than one member into the volunteer pool, or else there would be a high chance of picking two mafia bodyguards, which isn't really good for mafia, no matter mayoral alignment. The only problem is if we get a mafia mayor, he would have two townies protecting him. This set-up would rely heavily on DTs, as they would need to check and somehow release the information about the bodyguards right away, so that we knew they were town. This would force mafia to have to waste hits on the greens, or else make it look too much like the mayor is mafia. The problem arise though, when the mafia just leave the bodyguards, who are town, to try to get us to lynch our own mayor.

What do you guys think?


I think that there are a few flaws with this:
- the best option for a townie mayor would be to have 2 mafia BGs (or at least one), but this setup will probably lead to him having 0 mafia BGs
- the town will see who doesn't volunteer, but so will the mafia, so from the left-overs, they can subtract themselves and have a pool of players, a good deal of which are probably blue

Either way, it's not a bad idea. I'm sure that no matter what we choose it will still have flaws in it. It'll be a matter of luck in the end imo.
Im not a n00b, I just play like one.
kitaman27 *
Profile Blog Joined April 2009
United States9245 Posts
January 23 2011 20:18 GMT
#323
I think the best bodyguard selection method would be to select two first-time or relatively new players who might not be the most active. This would force the mafia to choose between picking off the experienced players or the bodyguards that they would normally live to late game in a normal setup.
I'm better than dirt. Well, most kinds of dirt. I mean not that fancy store bought dirt. That stuffs loaded with nutrients. I... I can't compete with that stuff.
LunarDestiny
Profile Blog Joined August 2008
United States4177 Posts
January 23 2011 20:19 GMT
#324
On January 24 2011 05:07 Mr. Wiggles wrote:
Actually, I just thought of this:

What if we chose the bodyguards based on volunteers?

This could protect our blues from dying, as they only have to not volunteer. I'm also sure we won't get 24 people volunteering, as most people have some self-interest or sense of self-preservation. This would be most useful if we wanted two greens to be bodyguards. Anyone who volunteers will be put under instant scrutiny, so this would discourage mafia. Also, mafia would not put more than one member into the volunteer pool, or else there would be a high chance of picking two mafia bodyguards, which isn't really good for mafia, no matter mayoral alignment. The only problem is if we get a mafia mayor, he would have two townies protecting him. This set-up would rely heavily on DTs, as they would need to check and somehow release the information about the bodyguards right away, so that we knew they were town. This would force mafia to have to waste hits on the greens, or else make it look too much like the mayor is mafia. The problem arise though, when the mafia just leave the bodyguards, who are town, to try to get us to lynch our own mayor.

What do you guys think?

What exact is the point of this?
You want town mayor with 2 green protecting him. So should all green sign up for this or should some blues also volunteer. What is the number of volunteer you want to get?

Lets assume that mayor is town because mafia mayor will wreck this plan:
-If all green sign up as volunteer, then mafia will be like "LOL, lets shoot the other non volunteer."

-If some blue are mixed with the volunteer, then mafia can also choose to shoot non-volunteer because they are more likely to be blue. This will also risk blue being bodyguard.
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
January 23 2011 20:24 GMT
#325
I would think a realistic scenario would be if we elected the mayor, and the mayor selected the two bodyguards. The bodyguards would be able to decline the oppurtinuty. The mayor would have the option to let people know who denied being a bodyguard (if its a good mayor) while hide information if its a scum mayor. Bodyguards would be revealed since its the mayor (who is a public figure) and unless the bodyguards are wearing masks, we'd be able to tell. This is all from a "take it from real life" perspective.
Developer for http://mtgfiddle.com
LunarDestiny
Profile Blog Joined August 2008
United States4177 Posts
January 23 2011 20:26 GMT
#326
On January 24 2011 05:24 darmousseh wrote:
I would think a realistic scenario would be if we elected the mayor, and the mayor selected the two bodyguards. The bodyguards would be able to decline the oppurtinuty. The mayor would have the option to let people know who denied being a bodyguard (if its a good mayor) while hide information if its a scum mayor. Bodyguards would be revealed since its the mayor (who is a public figure) and unless the bodyguards are wearing masks, we'd be able to tell. This is all from a "take it from real life" perspective.

How can mayor not let other people know who accept or decline? No PM in this game.
Mr. Wiggles
Profile Blog Joined August 2010
Canada5894 Posts
January 23 2011 20:29 GMT
#327
Yes, but I would hope the pool of players left over would be very large. As in, you only got like 5 volunteers or something like that. As I see it, if the mayor is town,

1<0<2 in terms of mafia bodyguards. Assuming greens for non mafia.

Pros and Cons of each number:

1.
Pros:
-One actual meatshield
Cons:
-Mafia can kill Mayor on Night 2

0.
Pros:
-Two actual Meatshields
-Mafia have to waste hits on greens
-Cannot kill Mayor until Night 3,
-Mininum 2 Census
Cons:
-No information about mafia after BG/Mayor deaths

2.
Pros:
-We know two mafia after mayor death
Cons:
-Mafia can kill Mayor at their discretion
-No assured Censuses

This is all assuming town mayor, which we can't really do.

I guess what it all boils down to, is what's more important? Do we want to have the power of census for more nights, or do we want two assured mafia kills? I haven't played with census yet, so I'm not entirely sure about if it's a very useful ability or not. I think it is, but maybe it's not in practice. I think the best scenarios are 2 or 0 mafia BGs. 1 gives a lot of leeway to the mafia it seems, they can direct the game a lot more easily than the other two possibilities.
you gotta dance
Mr. Wiggles
Profile Blog Joined August 2010
Canada5894 Posts
January 23 2011 20:33 GMT
#328
On January 24 2011 05:19 LunarDestiny wrote:
Show nested quote +
On January 24 2011 05:07 Mr. Wiggles wrote:
Actually, I just thought of this:

What if we chose the bodyguards based on volunteers?

This could protect our blues from dying, as they only have to not volunteer. I'm also sure we won't get 24 people volunteering, as most people have some self-interest or sense of self-preservation. This would be most useful if we wanted two greens to be bodyguards. Anyone who volunteers will be put under instant scrutiny, so this would discourage mafia. Also, mafia would not put more than one member into the volunteer pool, or else there would be a high chance of picking two mafia bodyguards, which isn't really good for mafia, no matter mayoral alignment. The only problem is if we get a mafia mayor, he would have two townies protecting him. This set-up would rely heavily on DTs, as they would need to check and somehow release the information about the bodyguards right away, so that we knew they were town. This would force mafia to have to waste hits on the greens, or else make it look too much like the mayor is mafia. The problem arise though, when the mafia just leave the bodyguards, who are town, to try to get us to lynch our own mayor.

What do you guys think?

What exact is the point of this?
You want town mayor with 2 green protecting him. So should all green sign up for this or should some blues also volunteer. What is the number of volunteer you want to get?

Lets assume that mayor is town because mafia mayor will wreck this plan:
-If all green sign up as volunteer, then mafia will be like "LOL, lets shoot the other non volunteer."

-If some blue are mixed with the volunteer, then mafia can also choose to shoot non-volunteer because they are more likely to be blue. This will also risk blue being bodyguard.


This relies on everyone not being selfless and volunteering. I would expect a low number to volunteer. This gets wrecked if everyone jumps at the opportunity. A lot of the time though, people seem to be selfish and want to live, so you would only get a small amount of selection.

I'm just throwing ideas out there as the mayoral candidates don't seem to be active right now. I want to get discussion going.
you gotta dance
Mr. Wiggles
Profile Blog Joined August 2010
Canada5894 Posts
January 23 2011 20:35 GMT
#329
On January 24 2011 05:18 kitaman27 wrote:
I think the best bodyguard selection method would be to select two first-time or relatively new players who might not be the most active. This would force the mafia to choose between picking off the experienced players or the bodyguards that they would normally live to late game in a normal setup.


This seems like a viable option as well, so long as we are careful to pick players who won't get modkilled. My last game, mafia just picked off experienced and active players and let the town tear itself apart. This could help prevent that for a few nights.
you gotta dance
Beneather
Profile Joined March 2010
Canada451 Posts
January 23 2011 20:38 GMT
#330
Alright we have 2 people running for mayor.

1. KavDragon
2. Kitaman

KavDragon has brought up strong points of having scum bodyguards which most agree to. Aswell other stated if the mayor dies and without any death of the bodyguards then the bodyguards are scum and we can just lynch them.

Kitaman hasn't brought up any points in his run for mayor. It's all basically saying that we should vote for him because he is better than KavDragon etc. Also saying that KavDragon is red because he's a communist russian etc.

These are the only 2 running so far and if I had to vote now it'd be KavDragon since he had brought up a lot of good points and could be a huge asset to the town. There are a few more ideas that Mr.Wiggles had to that I agree with but I think KavDragon can incorporate those in to his plans.
¯\_(ツ)_/¯ Day[9} <3
bumatlarge
Profile Blog Joined October 2007
United States4567 Posts
January 23 2011 20:41 GMT
#331
On January 24 2011 05:38 Beneather wrote:
Alright we have 2 people running for mayor.

1. KavDragon
2. Kitaman

KavDragon has brought up strong points of having scum bodyguards which most agree to. Aswell other stated if the mayor dies and without any death of the bodyguards then the bodyguards are scum and we can just lynch them.

Kitaman hasn't brought up any points in his run for mayor. It's all basically saying that we should vote for him because he is better than KavDragon etc. Also saying that KavDragon is red because he's a communist russian etc.

These are the only 2 running so far and if I had to vote now it'd be KavDragon since he had brought up a lot of good points and could be a huge asset to the town. There are a few more ideas that Mr.Wiggles had to that I agree with but I think KavDragon can incorporate those in to his plans.


RoL is as well I believe.
Together but separate, like oatmeal
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
January 23 2011 20:44 GMT
#332
On January 24 2011 05:26 LunarDestiny wrote:
Show nested quote +
On January 24 2011 05:24 darmousseh wrote:
I would think a realistic scenario would be if we elected the mayor, and the mayor selected the two bodyguards. The bodyguards would be able to decline the oppurtinuty. The mayor would have the option to let people know who denied being a bodyguard (if its a good mayor) while hide information if its a scum mayor. Bodyguards would be revealed since its the mayor (who is a public figure) and unless the bodyguards are wearing masks, we'd be able to tell. This is all from a "take it from real life" perspective.

How can mayor not let other people know who accept or decline? No PM in this game.


in the thread
Developer for http://mtgfiddle.com
Mr. Wiggles
Profile Blog Joined August 2010
Canada5894 Posts
January 23 2011 20:46 GMT
#333
On January 24 2011 05:44 darmousseh wrote:
Show nested quote +
On January 24 2011 05:26 LunarDestiny wrote:
On January 24 2011 05:24 darmousseh wrote:
I would think a realistic scenario would be if we elected the mayor, and the mayor selected the two bodyguards. The bodyguards would be able to decline the oppurtinuty. The mayor would have the option to let people know who denied being a bodyguard (if its a good mayor) while hide information if its a scum mayor. Bodyguards would be revealed since its the mayor (who is a public figure) and unless the bodyguards are wearing masks, we'd be able to tell. This is all from a "take it from real life" perspective.

How can mayor not let other people know who accept or decline? No PM in this game.


in the thread


Well it wouldn't be mayor's option, as it would all happen publicly in the thread.
you gotta dance
LunarDestiny
Profile Blog Joined August 2008
United States4177 Posts
January 23 2011 20:47 GMT
#334
On January 24 2011 05:44 darmousseh wrote:
Show nested quote +
On January 24 2011 05:26 LunarDestiny wrote:
On January 24 2011 05:24 darmousseh wrote:
I would think a realistic scenario would be if we elected the mayor, and the mayor selected the two bodyguards. The bodyguards would be able to decline the oppurtinuty. The mayor would have the option to let people know who denied being a bodyguard (if its a good mayor) while hide information if its a scum mayor. Bodyguards would be revealed since its the mayor (who is a public figure) and unless the bodyguards are wearing masks, we'd be able to tell. This is all from a "take it from real life" perspective.

How can mayor not let other people know who accept or decline? No PM in this game.


in the thread

What?

Mayor choose publicly choose two bodyguards.
Chosen two publicly accept or decline being bodyguards.

Mayor tells us if those two accept or decline bodyguards.
NO SHIT!!!
Kavdragon
Profile Blog Joined August 2010
United States1251 Posts
January 23 2011 21:19 GMT
#335
Sorry, was off for a bit, catching up now, and I'll try to put together my best repsonse for all the questions.
I'm currently on an indefinite hiatus from TL =(
Meapak_Ziphh
Profile Blog Joined June 2010
United States6788 Posts
January 23 2011 21:38 GMT
#336
On January 24 2011 05:18 kitaman27 wrote:
I think the best bodyguard selection method would be to select two first-time or relatively new players who might not be the most active. This would force the mafia to choose between picking off the experienced players or the bodyguards that they would normally live to late game in a normal setup.

I actually like this idea. It seems like the first thing the mafia does these days is take out vocal and experienced players however by having lurkers as BGs it forces early game decisions from the mafia to decide who will hurt them more, the mayor or the experienced players. It could lead to lurking mafia being picked but I'm still undecided on whether having a mafia as BG is a good thing or not.
Forti et Fideli ~ TL Mafia Forum: Come play with us! ~ Go Samsung KHAN, Stork, JangBi , Shine, Grape, and TurN Fighting!~ wat
kitaman27 *
Profile Blog Joined April 2009
United States9245 Posts
January 23 2011 21:47 GMT
#337
In regards to the Census, I think the best course of action would be to check the number of mafia every night. We can figure out the number of serial killers based on the number of deaths during the night. Finding out the number of dt's or godfathers would be nice, but not nearly as important as the mafia number. Since the alignments will not be revealed upon death, checking the mafia count with every census would help pin down if certain deaths were mafia or not.
I'm better than dirt. Well, most kinds of dirt. I mean not that fancy store bought dirt. That stuffs loaded with nutrients. I... I can't compete with that stuff.
SiNiquity
Profile Joined April 2010
United States734 Posts
January 23 2011 22:16 GMT
#338
Mayor Theory
I've been thinking, and honestly the mayor isn't that important. It serves 3 purposes:

  1. Guard a blue role from both death and roleblocks. Sexy as town, not at all beneficial for Mafia.
  2. Give town confirmation that they're on the right track on clue hunting (decrease in KP does the same thing), or give Mafia the ability to watch the number of blues/SKs.
  3. Verify role-claims late-game (and since Mafia/SKs will be the ones lying, rarely useful for Mafia).

At first I was concerned that the lack of [real] opposition to Kav might mean Mafia made an early push for mayor. I'm leaning more towards Mafia just not caring for the role - even as unofficial leader, clues are going to drive debate. So risking a mafia member potentially becoming a body guard just may not be worth it, and as far as I can tell it would be solely to deny the role to the town, as its uses for evil seem extremely limited. Thoughts?

Body Guard Theory:
While you are alive, the mayor cannot be killed or roleblocked. Mafia-aligned players chosen as bodyguards will not protect town-aligned mayors.

I still like choosing mayoral candidates as body guards. Mafia can't afford to gamble their players away as body guards - their KP is likely tied to their numbers, and with clues in the game it's only a matter of time before we find them. However, this only works if mayoral candidates make this their policy - the point is to deter Mafia from running to begin with.

Census Theory:
Every night, you have the ability to determine the number of any alignment (Town, Special Town, Mafia, or Serial Killer) or role in the game.


  • Town: There's little to be gained by ever checking the number of town, primarily because this gives Mafia the number of blues & SKs combined (so while they don't know exactly how many blues there are, it gives them a ball-park, and we won't be privy to this information).
  • Special Town: This is likely only useful late-game to verify role-claims, and even then it'd probably be better to check the role instead of blue alignment. Only case I can fathom this being useful is if there were an abnormally large number of blue role-claims of disparate roles.
  • Mafia: This is the most useful and should be used nearly every night, but especially the first night. Right now we're blind.
  • Serial Killers: Really only useful if we kill all Mafia. SKs are secondary because they absorb Mafia hits and may accidentally kill Mafia.
  • Blue Role: Not useful until late game to verify claims.
  • Red Role: Not useful until late game to verify claims of roleblock. Given that there are clues in this game, Grandfathers are not as strong as we are not as reliant on DTs for positive IDs. Grandfather checks are thus a waste.


Mod question: For the purposes of census, is the tally done before or after night actions take place?
'i' before 'e' except after 'c' ~ it's scientifically proven.
Kavdragon
Profile Blog Joined August 2010
United States1251 Posts
January 23 2011 22:27 GMT
#339
Alright, here's a bit of response:

Firstly, I strongly agree that mayoral candidates should be extremely active at least till the election is over. This will help discourage mafia from running, and help root out those that do. To that end, I will try to be as active as i can, giving my views and opinions openly to be analysed. Please note that due to the nature of this some of the ideas I bring up may not be that polished, and I apologize if I make a mistake here or there. Despite this, I believe that it will be clear through my posting that I am indeed town.


Bodyguard selection:


People have been saying that there are three possibilities for selection. This is only partially true. The bodyguards selection will have three possibilities as far as alignment goes, but role-wise, there are better possibilities than even two mafia. Here are my opinions on each setup:

2 Mafia BG's:
This would be a great pick, but the blind chances are going to be around 5% that i pick TWO mafia. The pick is NOT blind, but any way to put it, the chances aren't good. As such this is not a realistic option. Even if I did manage to land one mafia, that would leave me with 1T/1M BG's, which is by far the worst set up. This is a no go.

1 Mafia, 1 Town BG:
This is the worst setup, and is likely what would happen if we tried to choose two mafia. As has been stated, this would essentially mean that the mafia could trade one of their own, for me. Bad trade for the town.

2 Town:
This is not the best outcome, but it's the best thing that i think we can realistically realize. It would be much easier to choose two town BG's, than two mafia, and I think that we run a much lower risk of a 1/1 BG split. As such, I think that this is what we should try for. How we try for it is another thing.



Assuming that we get two townies in, the safest possible outcome for the mayor is two Vets. I'm going to put my safety first for the purposes of this argument, and assume that the mayorship is worth two Vets.

So how might we go about getting vets into the BG position? This is where I start to get worried, because mafia can actually start getting involved. One idea that I'm currently entertaining is asking for volunteers, like Mr. Wiggles was saying. As CubEdIn pointed out, people are usually obey the universal rule of self-preservation. I think that Vet's are an exception to this rule, as they are supposed to be out there, vocal, taking hits. Even if normal townies sign up, I doubt that the mafia would risk wasting KP early in the game.

I'd like to hear more discussion on how to get two townies in the position, as I believe that it is definitely the best course of action regarding Bodyguards. I'd also like to hear what people think about the Vet's being in that position.

Census


In a game stripped of so much information, I think that the information gained by this is extremely valuable, even if it should not be relied on.

The first check would go to finding the number of Mafia. After that, I would decide what to do based of of what happened during the day. For instance, while I agree with Kita that checking Mafia constantly would be nice for getting information out of lynches, I think that we can squeeze more information out of it.

Knowing that someone is mafia only helps if they are connected to someone else. As such I would only check mafia consecutively if the lynch target had a convincing connection to someone else.

After checking the mafia, my priority would be flexible, but would l would likely check the number of blues next, and here's why: Once we know the number of mafia, the there are three groups of people left to check: Blue, Green, and Black. Black will be a small number, say 1 or 2. If we know the number of blues, we know the number of Greens, plus or minus one. (This would also work in reverse, if I checked the greens, but the number of blues gives a bigger hint at the number of black, so I think that checking blues will squeeze the largest amount of information out of the check.) Another advantage to checking blues, is that it deprives the the mafia from gaining any extra information, as I would not make that knowledge public.

Other notes:


We haven't discussed SK's being mayor, or BG's yet, and let's face it, the chances are slim that they would make it into a position like that. But the last thing I want to do is forget about them.

Will there be a clue pointing to mafia in the first day post?
I'm currently on an indefinite hiatus from TL =(
Kavdragon
Profile Blog Joined August 2010
United States1251 Posts
January 23 2011 22:28 GMT
#340
EBWODP:

I realized right after I posted that, that knowing whether a person is mafia or not is more valuable, as we will know that the clue-trail that lead to them is cold. Oh well, I don't think it makes a huge difference.
I'm currently on an indefinite hiatus from TL =(
Prev 1 15 16 17 18 19 120 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
Crank Gathers S4: Playoffs
CranKy Ducklings108
LiquipediaDiscussion
OSC
18:30
Mid Season Playoffs
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 72
CosmosSc2 36
FoxeR 30
StarCraft: Brood War
Rain 6013
GuemChi 3765
Calm 967
Artosis 583
Bale 81
Noble 20
League of Legends
Doublelift4201
Counter-Strike
summit1g13653
taco 342
minikerr280
Super Smash Bros
Mew2King119
Other Games
gofns19240
tarik_tv12162
Coldzera 1115
C9.Mang0375
PiGStarcraft325
ToD161
Maynarde142
NeuroSwarm91
Livibee83
ROOTCatZ80
ViBE70
Temp018
JuggernautJason13
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• Hupsaiya 93
• EnkiAlexander 70
• davetesta25
• Kozan
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• RayReign 12
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21321
League of Legends
• Scarra1638
• Stunt195
Upcoming Events
Escore
7h 40m
CrankTV Team League
8h 40m
Big Brain Bouts
13h 40m
Spirit vs sOs
GgMaChine vs Percival
Serral vs MaxPax
OSC
20h 10m
Replay Cast
21h 40m
Afreeca Starleague
1d 1h
RSL Revival
1d 6h
ByuN vs SHIN
Solar vs Lambo
WardiTV Summer Champion…
1d 8h
Afreeca Starleague
2 days
RSL Revival
2 days
Clem vs Serral
herO vs Rogue
[ Show More ]
WardiTV Summer Champion…
2 days
WardiTV Weekly
3 days
Sparkling Tuna Cup
4 days
PiGosaur Cup
4 days
Replay Cast
5 days
Kung Fu Cup
5 days
Replay Cast
5 days
The PondCast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-07-29
SCTL 2026 Spring
Eternal Conflict S2 Finale

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
Escore Tournament S3: W5
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026

Upcoming

ASL Season 22: Qualifier #1
ASL Season 22: Qualifier #2
Acropolis #5
Escore Tournament S3: W6
Escore Tournament S3: W7
Escore Tournament S3: W8
CSLAN 4
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Light Tournament 2026
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.