• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:12
CEST 22:12
KST 05:12
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S RO4 & Finals Preview: herO, GuMiho, Classic, Cure4Code S RO8 Preview: Classic, Reynor, Maru, GuMiho2Code S RO8 Preview: ByuN, Rogue, herO, Cure4[ASL19] Ro4 Preview: Storied Rivals7Code S RO12 Preview: Maru, Trigger, Rogue, NightMare12
Community News
Code S Season 1 - RO8 Group B Results (2025)3[BSL 2v2] ProLeague Season 3 - Friday 21:00 CET6herO & Cure GSL RO8 Interviews: "I also think that all the practice I put in when Protoss wasn’t doing as well is paying off"0Code S Season 1 - herO & Cure advance to RO4 (2025)0Dark to begin military service on May 13th (2025)21
StarCraft 2
General
Code S Season 1 - RO8 Group B Results (2025) 2024/25 Off-Season Roster Moves Code S RO4 & Finals Preview: herO, GuMiho, Classic, Cure Code S RO8 Preview: Classic, Reynor, Maru, GuMiho Code S RO8 Preview: ByuN, Rogue, herO, Cure
Tourneys
[GSL 2025] Code S Season 1 - RO4 and Grand Finals [GSL 2025] Code S:Season 1 - RO8 - Group B SOOP Starcraft Global #20 RSL: Revival, a new crowdfunded tournament series SEL Code A [MMR-capped] (SC: Evo)
Strategy
Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 473 Cold is the Void Mutation # 472 Dead Heat Mutation # 471 Delivery Guaranteed Mutation # 470 Certain Demise
Brood War
General
BW General Discussion ASL 19 Tickets for foreigners BGH auto balance -> http://bghmmr.eu/ Recent recommended BW games Battlenet Game Lobby Simulator
Tourneys
[ASL19] Semifinal B [BSL 2v2] ProLeague Season 3 - Friday 21:00 CET [ASL19] Ro8 Day 4 [Megathread] Daily Proleagues
Strategy
[G] How to get started on ladder as a new Z player Creating a full chart of Zerg builds [G] Mineral Boosting
Other Games
General Games
Beyond All Reason Stormgate/Frost Giant Megathread Grand Theft Auto VI Nintendo Switch Thread What do you want from future RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Simple Questions, Simple Answers
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread TL Mafia Plays: Diplomacy TL Mafia: Generative Agents Showdown Survivor II: The Amazon
Community
General
¿Cómo hablar con un agente de Iberia telefono? UK Politics Mega-thread US Politics Mega-thread Russo-Ukrainian War Thread Elon Musk's lies, propaganda, etc.
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread [Books] Wool by Hugh Howey
Sports
2024 - 2025 Football Thread NHL Playoffs 2024 NBA General Discussion Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Cleaning My Mechanical Keyboard How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List TL.net Ten Commandments
Blogs
Why 5v5 Games Keep Us Hooked…
TrAiDoS
Info SLEgma_12
SLEgma_12
SECOND COMMING
XenOsky
WombaT’s Old BW Terran Theme …
WombaT
Heero Yuy & the Tax…
KrillinFromwales
BW PvZ Balance hypothetic…
Vasoline73
ASL S19 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10381 users

Active List of Mafia Games - Page 143

Forum Index > TL Mafia
Post a Reply
Prev 1 141 142 143 144 145 293 Next
Ace
Profile Blog Joined October 2002
United States16096 Posts
Last Edited: 2013-02-21 08:49:31
February 21 2013 08:49 GMT
#2841
At its core all a detective does is flip alignment. Trackers/Watchers don't, all they tell you is where someone went and depending on if protown visiting night roles are known you can run into "good" problems where they can't reveal information without risk. That's usually good for gameplay.

I usually balance games based on how many mislynches and/or how quickly the town can "figure" things out. That means just assuming worst case scenarios for Scum like Detectives getting off a check->living->reveal-protected, Vigis shooting scum Night 1 and Town lynching Scum Day 1. Of course this is unlikely to happen but if you keep iterating over scenarios and find near unwinnable positions for Scum balance may need to change. Likewise, you do the same thing for Town and try to find a medium. As an aside Vigilantes and SKs are among the most difficult roles to balance because they can shoot anyone at anytime unless compulsive. If they end up in the hands of crazy players you might as well forget about predicting outcomes anyway.
Math me up, scumboi. - Acrofales
Acrofales
Profile Joined August 2010
Spain17919 Posts
February 21 2013 13:23 GMT
#2842
On February 21 2013 17:49 Ace wrote:
At its core all a detective does is flip alignment. Trackers/Watchers don't, all they tell you is where someone went and depending on if protown visiting night roles are known you can run into "good" problems where they can't reveal information without risk. That's usually good for gameplay.

However, I'd say watchers are more powerful (about on par with a DT) due to who they target: it is generally easier to target powerful townies at a risk of getting shot, over guessing not only who ls mafia, but also which member of mafia will carry the KP.



I usually balance games based on how many mislynches and/or how quickly the town can "figure" things out. That means just assuming worst case scenarios for Scum like Detectives getting off a check->living->reveal-protected, Vigis shooting scum Night 1 and Town lynching Scum Day 1. Of course this is unlikely to happen but if you keep iterating over scenarios and find near unwinnable positions for Scum balance may need to change. Likewise, you do the same thing for Town and try to find a medium. As an aside Vigilantes and SKs are among the most difficult roles to balance because they can shoot anyone at anytime unless compulsive. If they end up in the hands of crazy players you might as well forget about predicting outcomes anyway.

That's great info. I have always worked under the assumption that worst-case for scum is a no-brainer and not really worth puzzling about. I don't have much experience balancing games, but I have always worked from the town perspective: how many mistakes can town make (assuming everything that shoots shoots townies). I guess a good indicator is worst-case for both teams, and if they are the same length and about the same number of disasters/mistakes happened, then it's an indicator it's balanced?
iGrok
Profile Blog Joined October 2010
United States5142 Posts
February 21 2013 18:10 GMT
#2843
On February 21 2013 17:11 DoctorHelvetica wrote:
I mean more in the sense of exactly what number of DT's/Medics/Vets/etc. work. I try to balance the game so that the town on a perfect night can block all mafia KP, but never more than that. 1 investigative role for every 3 mafia, something like that. I wonder if it would be worth compiling this kind of information for normal games and how they affect the balance between town and mafia.

For instance: How does a game with watcher/tracker versus detectives actually affect balance? We might all have subjective ideas about what is better for town but I'm interested in the hard data on that. It wouldn't be too hard to compile that data actually, maybe I'll do it in my spare time despite my fear of numbers.

EDIT - Just saw the database, lol nevermind

The thing is, proper balance is determjned by the community. What works for mafiascum doesnt work on tl, and what works here probably wont work on a third forum
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
February 21 2013 18:19 GMT
#2844
On February 21 2013 22:23 Acrofales wrote:I don't have much experience balancing games, but I have always worked from the town perspective: how many mistakes can town make (assuming everything that shoots shoots townies).


I'd be interested to hear how that thought process went in relation to last game.

PS: In games with a godfather/framer, I'd say that Watcher is measurably weaker than cop since Mafia can Godfather the kill and/or frame a townie with the kill, whereas the chances of framing the DT target or the DT targetting the godfather are probably somewhat lower. Obviously non-0, but somewhat lower.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Acrofales
Profile Joined August 2010
Spain17919 Posts
February 21 2013 22:48 GMT
#2845
On February 22 2013 03:19 Sn0_Man wrote:
Show nested quote +
On February 21 2013 22:23 Acrofales wrote:I don't have much experience balancing games, but I have always worked from the town perspective: how many mistakes can town make (assuming everything that shoots shoots townies).


I'd be interested to hear how that thought process went in relation to last game.

PS: In games with a godfather/framer, I'd say that Watcher is measurably weaker than cop since Mafia can Godfather the kill and/or frame a townie with the kill, whereas the chances of framing the DT target or the DT targetting the godfather are probably somewhat lower. Obviously non-0, but somewhat lower.


Was a 13 player, 3 scum, 1 SK game.

SKs are always tricky, but the worst-case scenario left town with 2 mislynches before lylo. All the SK math is somewhere in the obs QT. On D2 the only advantage of lynching the SK over lynching a townie is that you are guaranteed to not have a kingmaker scenario, and you are not dependent on the SK ever shooting scum. You also entered mylo, rather than lylo. However, even if you had lynched a townie and the SK had killed a townie, town still had a chance at winning.

So, regardless of what happened, the worst-case was 2 mislynches into lylo/mylo. After talking to Foolishness just now, I am further convinced that this was not a bad balance at all. What went wrong for town was the lack of scumhunting anywhere after N1, not the initial balance, but there's plenty of discussion about that in the postgame.

Kurumi
Profile Blog Joined April 2010
Poland6130 Posts
February 21 2013 23:12 GMT
#2846
Welcome back DrH! And I guess Ace
I work alone. // Visit TL Mafia subforum!
Foolishness *
Profile Blog Joined May 2009
United States3044 Posts
February 22 2013 08:41 GMT
#2847
On February 21 2013 17:06 Ace wrote:
TL had so many good/weird/unique personalities that even a "bad" game could be enjoyable because the player interactions were just too hilarious.

As for balance just start out with an idea of how long you want the game to last. If you have it where the town can mislynch 3 times at most before losing then it's not impossible to balance roles around that ideal.

This is how I balance my games too. For smaller games, town should mislynch 3 times before they lose. Anymore than that and it's too hard for the mafia. For bigger games you can up the lynch count (talking 30 players or more here).
geript: "Foolishness's cases are persuasive and reasonable but leave you feeling dirty afterwards. Kinda like a whore." ---- Manager of the TL Mafia forum, come play!
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
February 22 2013 13:15 GMT
#2848
I think watchers are normally avoided because it's hard to simultaneously put enough roles into the game and not break it so that the watcher isn't too easy to use.

Basically the problem with the watcher is that if you point it at the towniest guy in the game you will almost assuredly catch scum on night 1 (since he's so likely to get shot). Thus it's only really good for bigger games because of how easy it is to use (but even in that case it can still cause problems)

It's kind of similar to the problem that listchecks have.

Trackers don't really have this problem.
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
Last Edited: 2013-02-22 13:23:28
February 22 2013 13:22 GMT
#2849
hey foolishness, mind putting me up for

[M][T] Smurfville Mafia?

:D

requirement will be that everyone is a smurf. identities will be revealed postgame. No claiming identities allowed in-game.
Promethelax
Profile Joined February 2012
Canada7089 Posts
February 22 2013 13:23 GMT
#2850
On February 22 2013 22:22 wherebugsgo wrote:
hey foolishness, mind putting me up for

[M][T] Smurfville Mafia?

:D


you mean LX ii
TL Mafia. Love it. Play it. http://www.teamliquid.net/forum/index.php?show_part=31 I find Kennigit really attractive. If anyone has a picture of him please feel free to PM it to me.
marvellosity
Profile Joined January 2011
United Kingdom36160 Posts
February 22 2013 13:27 GMT
#2851
On February 22 2013 22:22 wherebugsgo wrote:
hey foolishness, mind putting me up for

[M][T] Smurfville Mafia?

:D

requirement will be that everyone is a smurf. identities will be revealed postgame. No claiming identities allowed in-game.


like a vanilla version of Your Clothes Mafia, I guess.
[15:15] <Palmar> and yes marv, you're a total hottie
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
February 22 2013 13:28 GMT
#2852
On February 22 2013 22:27 marvellosity wrote:
Show nested quote +
On February 22 2013 22:22 wherebugsgo wrote:
hey foolishness, mind putting me up for

[M][T] Smurfville Mafia?

:D

requirement will be that everyone is a smurf. identities will be revealed postgame. No claiming identities allowed in-game.


like a vanilla version of Your Clothes Mafia, I guess.


wtf is that
marvellosity
Profile Joined January 2011
United Kingdom36160 Posts
February 22 2013 13:29 GMT
#2853
On February 22 2013 22:28 wherebugsgo wrote:
Show nested quote +
On February 22 2013 22:27 marvellosity wrote:
On February 22 2013 22:22 wherebugsgo wrote:
hey foolishness, mind putting me up for

[M][T] Smurfville Mafia?

:D

requirement will be that everyone is a smurf. identities will be revealed postgame. No claiming identities allowed in-game.


like a vanilla version of Your Clothes Mafia, I guess.


wtf is that


Your Clothes, Give them to me Mafia
[15:15] <Palmar> and yes marv, you're a total hottie
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
February 22 2013 13:31 GMT
#2854
ah yes, I just searched it.

WTF how did I miss that game? That looks like a really cool setup.
marvellosity
Profile Joined January 2011
United Kingdom36160 Posts
February 22 2013 13:32 GMT
#2855
Yeah, it was pretty damn fun actually. The NK mechanic was super interesting.
[15:15] <Palmar> and yes marv, you're a total hottie
BioSC
Profile Blog Joined July 2010
United States636 Posts
February 23 2013 02:04 GMT
#2856
Nomination Mafia has ended in a Town victory.
Bio - Breaking it down
Blazinghand *
Profile Blog Joined December 2010
United States25550 Posts
Last Edited: 2013-02-26 01:40:30
February 26 2013 01:40 GMT
#2857
[M][N] British Empire Mini Mafia II is open for signups!
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Oatsmaster
Profile Joined October 2012
United States16628 Posts
February 26 2013 01:44 GMT
#2858
[N]TL Mafia LX has started
No gg, No skill.
DoctorHelvetica
Profile Blog Joined July 2008
United States15034 Posts
March 02 2013 04:07 GMT
#2859
I'm itching to host again but it'll inevitably be an unbalance setup and I'll get my wittle feelings hurt

I've always wanted to play with a conversion mechanic
RIP Aaliyah
Oatsmaster
Profile Joined October 2012
United States16628 Posts
March 02 2013 04:22 GMT
#2860
Cult?

Host a mini, probably easier to balance that. :D
No gg, No skill.
Prev 1 141 142 143 144 145 293 Next
Please log in or register to reply.
Live Events Refresh
BSL 2v2 ProLeague S3
19:00
Day 1
ZZZero.O99
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 531
ZombieGrub428
IndyStarCraft 257
UpATreeSC 107
LaughNgamez 2
StarCraft: Brood War
Dewaltoss 143
ZZZero.O 99
Sexy 20
Dota 2
Pyrionflax168
Counter-Strike
Foxcn739
flusha444
Super Smash Bros
Mew2King474
Heroes of the Storm
Liquid`Hasu527
Khaldor236
Other Games
tarik_tv25042
Grubby4272
B2W.Neo1172
FrodaN1052
Beastyqt937
Hui .126
BRAT_OK 83
QueenE72
Trikslyr60
Organizations
StarCraft 2
ESL.tv106
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• StrangeGG 51
• Adnapsc2 27
• Kozan
• Migwel
• AfreecaTV YouTube
• intothetv
• sooper7s
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• blackmanpl 34
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV980
• Ler160
League of Legends
• TFBlade1112
Other Games
• imaqtpie1346
Upcoming Events
OSC
3h 48m
Korean StarCraft League
6h 48m
RSL Revival
13h 48m
SOOP Global
18h 48m
Spirit vs SKillous
YoungYakov vs ShowTime
SOOP
21h 18m
HeRoMaRinE vs Astrea
BSL Season 20
21h 48m
UltrA vs Radley
spx vs RaNgeD
Online Event
1d 7h
Clem vs ShoWTimE
herO vs MaxPax
Sparkling Tuna Cup
1d 13h
WardiTV Invitational
1d 14h
Percival vs TriGGeR
ByuN vs Solar
Clem vs Spirit
MaxPax vs Jumy
BSL Season 20
1d 18h
TerrOr vs HBO
Tarson vs Spine
[ Show More ]
RSL Revival
1d 20h
BSL Season 20
1d 21h
MadiNho vs dxtr13
Gypsy vs Dark
Wardi Open
2 days
Monday Night Weeklies
2 days
Replay Cast
4 days
The PondCast
4 days
Replay Cast
5 days
Replay Cast
5 days
Road to EWC
6 days
Liquipedia Results

Completed

Proleague 2025-05-14
PiG Sty Festival 6.0
Calamity Stars S2

Ongoing

JPL Season 2
ASL Season 19
YSL S1
BSL 2v2 Season 3
BSL Season 20
China & Korea Top Challenge
KCM Race Survival 2025 Season 2
Heroes 10 EU
PGL Astana 2025
Asian Champions League '25
ECL Season 49: Europe
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025
ESL Pro League S21

Upcoming

NPSL S3
CSLPRO Last Chance 2025
CSLAN 2025
K-Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Bellum Gens Elite Stara Zagora 2025
2025 GSL S2
DreamHack Dallas 2025
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.