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FREEAGLELAND26781 Posts
There has been another recent influx of players recently, but I realize there has not been a normal game in a while. Normal, as in defined by no gimmicks, 25-35 people, behavioral analysis type games.
Theme games are all fun and dandy, and I admit a lot of them are really interesting. But (and is somebody going to disagree with me?) I know there are a lot of you that want to improve. And you are improving by playing, yes. But you can improve more, and you can learn more.
Normal games, i.e. the Boot Camp games. Call it a spur-of-the-moment idea, but I've always liked big, sweeping changes.
Referencing MafiaScum's rookie training system, I propose a similar thing.
This would be probably a 20-30 (closer to 30 okay Ver) person game. Normal. There are a variety of setups that can be considered such so games don't become stale. For those who want to improve. There would be a few of the more experienced players, but generally we are targeting newer to not-as-old players who want to learn how to play better.
Now, you're thinking--I've played these games, but sometimes it seems like I'm still missing out on a lot? How can I get better from these more than theme games.
Simple. There are a lot of older hosts that don't really do [as] much as they used to now. I haven't hosted a game in a while, and BC is trolling when not smurfing, and where has Incognito been? Also, Quatol. And then Ver, who has never lost a game.
For those of you who haven't seen it, go look at TL Mafia XXX, and then Ver's analysis of it. That is a very good way to improve after a game, by reading an outsider viewer's opinion on it. For these boot camp games, a similar system would be implemented. After the game, a separate thread will be created for post-game analysis, with overall game thoughts and comments on players being discussed there.
Now, Ver wrote up on a lot of stuff and a lot of people for the XXX writeup, and that takes a lot of time. Luckily, with more "hosts" (I say hosts as people who set up, balance, and watch the games) they can each take a few people to write about and that will split up the time. You're happy. You get to play games, and you get positive and/or useful feedback on the end. You improve.
There's more.
Anybody who wants to work on their analysis and such can watch the game and chime in afterward. If they contact us hosts, we can let them in on some information if they want to use that. This way, there are many points of views, many opinions to go by. Everybody improves.
Everybody's happy.
More details on this are going to be added in the weekend.
Who's interested?
List of overseers flamewheel Ver BloodyC0bbler Foolishness Incognito Ace
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FREEAGLELAND26781 Posts
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I'm definatly intrested. I'm trying to impliment stuff in ver's guide in Ace's mini game right now. But I'd like one of these games too.
PMs?
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flamewheel i am but you aren't getting the responses
do you have AIM instead?
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On November 12 2010 14:13 youngminii wrote: I understand that kingjames is a good player, what I don't understand is why he's being such a jackass about it. Do you think Qatol or flamewheel don't /facepalm epically virtually every game? They see every flaw that we make but they don't throw a temper tantrum about it. If they have the discipline to not rage in every post-mafia game session, what makes you think you have the right to do so? THE IRONY!!!!
On a more serious note, this is a great idea and I hope people actually take part in this.
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FREEAGLELAND26781 Posts
On November 12 2010 15:04 LSB wrote: I'm definatly intrested. I'm trying to impliment stuff in ver's guide in Ace's mini game right now. But I'd like one of these games too.
PMs? It will vary. PMs have merits and cons and it will be dependent on setup.
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Foolishness
United States3044 Posts
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Great timing hahaha
Oh look flamewheel's email
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I would love to enrol! =)
All the different Mafia simultaneous games are really hard to keep up with though. What are you anticipating for the schedule? When do you think the first Boot Camp will run?
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FREEAGLELAND26781 Posts
On November 12 2010 15:09 youngminii wrote: Great timing hahaha
Oh look flamewheel's email Thank god I don't actually use that one anymore.
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On November 12 2010 15:09 youngminii wrote: Great timing hahaha
Oh look flamewheel's email If you look closely, artanis gave away a lot of personal emails.
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FREEAGLELAND26781 Posts
On November 12 2010 15:10 kingjames01 wrote: I would love to enrol! =)
All the different Mafia simultaneous games are really hard to keep up with though. What are you anticipating for the schedule? When do you think the first Boot Camp will run?
Too many games going right now, and honestly most of the games being made are not balanced. Big fan of balanced games.
It will run when we can get it cleared up, though as a normal game it can run concurrently to theme games.
We just have too many theme games going on right now.
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What about BC and RoL's game? At a glance it seems pretty normal.
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This is good. I've been wanting to do this but have been too lazy/inexperienced to feel like doing it.
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i seem to be a perfect example of a new tl mafia player that needs to learn from more experienced players. count me in.
also why dont you instead of fighting the recent surge of mafia games being hosted embrace it.. if there are so many people hosting games and they are getting filled up then i dont think it should be a problem. also instead of decreasing the number of games being played at one time i think the most logical thing to do would be to increase the amount of players. find some new ones. advertise the games outside of the mafia forum a little try to get new players involved to help compensate for the surge of people wanting to host. that would be the best way to resolve any issues without hurting the ambitions of the current community.
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FREEAGLELAND26781 Posts
On November 12 2010 15:24 Coagulation wrote: i seem to be a perfect example of a new tl mafia player that needs to learn from more experienced players. count me in.
also why dont you instead of fighting the recent surge of mafia games being hosted embrace it.. if there are so many people hosting games and they are getting filled up then i dont think it should be a problem. also instead of decreasing the number of games being played at one time i think the most logical thing to do would be to increase the amount of players. find some new ones. advertise the games outside of the mafia forum a little try to get new players involved to help compensate for the surge of people wanting to host. that would be the best way to resolve any issues without hurting the ambitions of the current community.
We've generally recruited in waves to the outside forum, and currently that's the stage that we're in. It's not so much that a lot of people want to host games but the problem is more so that a lot of people want to host games... at once. If they want to host games, they can advertise it in blogs like some people have done or post it straight in the TL Mafia signup forum. If there are enough players to do the games wanted that's perfectly fine with me, but everybody going at once leads to traffic jams!
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Foolishness
United States3044 Posts
Not to mention it's hard to learn from an unbalanced mafia game
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The instant you run this I will sign up. Insane mafia was fun but I was in way over my head
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United States2186 Posts
One of the key elements of mafiascum's great system is that they have 2 reasonably experienced players per game (9 total) who are there to help teach, lead the way, and prevent basic newbie mistakes (less emphasis on winning at all costs). This isn't really a big deal if it's just a normal game, as it'd just be...a regular non-theme game, but when we do a new blood game I think it's important to have some people clearly known as experienced guides, 2-5ish?
Also a possibility: having in game coaches one on one. Basically you talk to someone experienced (who's not playing) during the game for advice on how to think, what to look for, etc. Thoughts on this? It'd clearly be limited to a small amount of people per game. I've done it before with a couple people and it helped them immensely.
And Coag, the problem with the mass of hosts is that everyone wants to host their own cute idea (read: theme) and so we end up with over a dozen theme games, many of which kooky or imbalanced, and no normal ones. I'm sure there are plenty of people that prefer normal games but if there's 2-4 games being hosted that are all theme, what choice do they have?
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FREEAGLELAND26781 Posts
On November 12 2010 15:38 Ver wrote: Also a possibility: having in game coaches one on one. Basically you talk to someone experienced (who's not playing) during the game for advice on how to think, what to look for, etc. Thoughts on this? It'd clearly be limited to a small amount of people per game. I've done it before with a couple people and it helped them immensely. I can agree with this, but it does increase the coach's work immensely. As long as one of the coach's can be like "yo I have enough people"
Low supply high demand!
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United States2186 Posts
Well they don't have to do that much and they can just make it clear how much they are willing to do beforehand so nobody is disappointed. Even just reminding someone every so often to 'stop, think, don't respond to every little point, focus on the important things' would help a large number of people immensely.
Also just to clarify, one coach has only one player per game to work with. I don't think it'd be good if they had insider knowledge or had to consider things from multiple perspectives.
In terms of practical results I've seen it helps immensely if someone is there with you to talk about things going down, rather than simply going over things afterwards (also important but different).
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FREEAGLELAND26781 Posts
Er wait you're talking about coaching players in the game?
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United States2186 Posts
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I'd definately be up for this as a way to get started on mafia (I played Pyrrs game like 2 years ago but died early and got busy afterwards).
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To further this idea what we could do is have this as a standard F11 set up where we do another team mafia style where we team up newer guys with some of the forum veteran's so they get the idea of how to act and someone to consult. I know when I first started I learned a lot playing AS mafia because I had other (Sometimes) more experienced players who I could bounce ideas back off of, one of probably the biggest improvements I got was from actually becoming friends with other mafia players like BC and being able to throw around ideas. I think a team melee mafia idea fundamentally supports that very well while encouraging growth and feedback.
I do enjoy cooky games like insane mafia as I have said before, but it really gets fun when you have a bunch of guys who have been around the block a few times. I think some of the mod kills or lack of activity was due in part to people being confused or overwhelmed by the set up overall which having a good mafia background helps you to grasp fundamental concepts that will guide you throw even a wacky set up.
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Dude if you give me 50 minerals and 100 gas, I can be an overseer too?
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FREEAGLELAND26781 Posts
On November 12 2010 17:10 RebirthOfLeGenD wrote: To further this idea what we could do is have this as a standard F11 set up where we do another team mafia style where we team up newer guys with some of the forum veteran's so they get the idea of how to act and someone to consult. I know when I first started I learned a lot playing AS mafia because I had other (Sometimes) more experienced players who I could bounce ideas back off of, one of probably the biggest improvements I got was from actually becoming friends with other mafia players like BC and being able to throw around ideas. I think a team melee mafia idea fundamentally supports that very well while encouraging growth and feedback.
I do enjoy cooky games like insane mafia as I have said before, but it really gets fun when you have a bunch of guys who have been around the block a few times. I think some of the mod kills or lack of activity was due in part to people being confused or overwhelmed by the set up overall which having a good mafia background helps you to grasp fundamental concepts that will guide you throw even a wacky set up. We've actually been doing team Mafia sets. I like those.
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On November 12 2010 17:10 RebirthOfLeGenD wrote: To further this idea what we could do is have this as a standard F11 set up where we do another team mafia style where we team up newer guys with some of the forum veteran's so they get the idea of how to act and someone to consult. I know when I first started I learned a lot playing AS mafia because I had other (Sometimes) more experienced players who I could bounce ideas back off of, one of probably the biggest improvements I got was from actually becoming friends with other mafia players like BC and being able to throw around ideas. I think a team melee mafia idea fundamentally supports that very well while encouraging growth and feedback.
I do enjoy cooky games like insane mafia as I have said before, but it really gets fun when you have a bunch of guys who have been around the block a few times. I think some of the mod kills or lack of activity was due in part to people being confused or overwhelmed by the set up overall which having a good mafia background helps you to grasp fundamental concepts that will guide you throw even a wacky set up.
too bad you suck lol
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FREEAGLELAND26781 Posts
On November 12 2010 17:37 Ace wrote:Show nested quote +On November 12 2010 17:10 RebirthOfLeGenD wrote: To further this idea what we could do is have this as a standard F11 set up where we do another team mafia style where we team up newer guys with some of the forum veteran's so they get the idea of how to act and someone to consult. I know when I first started I learned a lot playing AS mafia because I had other (Sometimes) more experienced players who I could bounce ideas back off of, one of probably the biggest improvements I got was from actually becoming friends with other mafia players like BC and being able to throw around ideas. I think a team melee mafia idea fundamentally supports that very well while encouraging growth and feedback.
I do enjoy cooky games like insane mafia as I have said before, but it really gets fun when you have a bunch of guys who have been around the block a few times. I think some of the mod kills or lack of activity was due in part to people being confused or overwhelmed by the set up overall which having a good mafia background helps you to grasp fundamental concepts that will guide you throw even a wacky set up. too bad you suck lol Can I write your name down Ace?
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On November 12 2010 17:24 flamewheel wrote:Show nested quote +On November 12 2010 17:10 RebirthOfLeGenD wrote: To further this idea what we could do is have this as a standard F11 set up where we do another team mafia style where we team up newer guys with some of the forum veteran's so they get the idea of how to act and someone to consult. I know when I first started I learned a lot playing AS mafia because I had other (Sometimes) more experienced players who I could bounce ideas back off of, one of probably the biggest improvements I got was from actually becoming friends with other mafia players like BC and being able to throw around ideas. I think a team melee mafia idea fundamentally supports that very well while encouraging growth and feedback.
I do enjoy cooky games like insane mafia as I have said before, but it really gets fun when you have a bunch of guys who have been around the block a few times. I think some of the mod kills or lack of activity was due in part to people being confused or overwhelmed by the set up overall which having a good mafia background helps you to grasp fundamental concepts that will guide you throw even a wacky set up. We've actually been doing team Mafia sets. I like those. I know, I meant we continue doing them but applying your bootcamp mentality to them. The idea is learning from veteran players, like the last team melee mafia I played in it was me and BC, we just picked our friends and played it out basically. I was suggesting we do the same concept get a list of noobs and pair them with a bunch of prepicked veterans.
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On November 12 2010 17:37 Ace wrote:Show nested quote +On November 12 2010 17:10 RebirthOfLeGenD wrote: To further this idea what we could do is have this as a standard F11 set up where we do another team mafia style where we team up newer guys with some of the forum veteran's so they get the idea of how to act and someone to consult. I know when I first started I learned a lot playing AS mafia because I had other (Sometimes) more experienced players who I could bounce ideas back off of, one of probably the biggest improvements I got was from actually becoming friends with other mafia players like BC and being able to throw around ideas. I think a team melee mafia idea fundamentally supports that very well while encouraging growth and feedback.
I do enjoy cooky games like insane mafia as I have said before, but it really gets fun when you have a bunch of guys who have been around the block a few times. I think some of the mod kills or lack of activity was due in part to people being confused or overwhelmed by the set up overall which having a good mafia background helps you to grasp fundamental concepts that will guide you throw even a wacky set up. too bad you suck lol haterrrrrrrrr and to think, I thought we bonded.
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After Haunted and Insane Mafia, as well as the current ongoing Assassin in the Palace, I'd love a standard game + coaching to get more in the groove. I've had fun in the games I've been in, but with the ridiculously large number of players and posts along with wacky rules it's all a bit overwhelming.
In other words, sign me up!
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I'm definitely in for this when it starts.
The only games I've played were Haunted, Insane, and an IRC on #wolf. I would definitely like a little bit of teaching in a standard game if I can get it.
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I'd be interested in this, but hopefully this starts after a lot of the games going on right now finish.
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I would also love training too. I feel I suck so hard in Mafia, lol. Standard game with a lot of training should be really good.
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On November 12 2010 19:01 Node wrote: After Haunted and Insane Mafia, as well as the current ongoing Assassin in the Palace, I'd love a standard game + coaching to get more in the groove. I've had fun in the games I've been in, but with the ridiculously large number of players and posts along with wacky rules it's all a bit overwhelming.
In other words, sign me up! IMO you are one of the best newbies
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United States2186 Posts
Reception is good enough. We should be able to do one pretty soon.
All we need to get this going then are hosts and formats. Anyone willing to host/co host? For formats we'll figure something out shortly but we can do it one of two ways:
1) One standard formula with previous acceptable deviations used. Host can deviate a bit as well, just needs to contact someone from balance crew to make sure it works okay.
2) A number of standard formulas per player count that host randomly picks. (what mafiascum does)
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Who exactly can join? I'm not exactly new but I'm certainly not a great player .
What's like the cut off.
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This is exactly the sort of thing that I'm looking for. =O I'd love to be able to play some of these games, provided I have the time.
EDIT: Hell yeah, got mah Dragoon! Thought it was 3 months from Zealot to Dragoon... I'm not complaining, though!
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FREEAGLELAND26781 Posts
On November 13 2010 07:36 Pandain wrote:Who exactly can join? I'm not exactly new but I'm certainly not a great player  . What's like the cut off. Anybody who actually wants to improve.
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FREEAGLELAND26781 Posts
On November 13 2010 07:00 Ver wrote: Reception is good enough. We should be able to do one pretty soon.
All we need to get this going then are hosts and formats. Anyone willing to host/co host? For formats we'll figure something out shortly but we can do it one of two ways:
1) One standard formula with previous acceptable deviations used. Host can deviate a bit as well, just needs to contact someone from balance crew to make sure it works okay.
2) A number of standard formulas per player count that host randomly picks. (what mafiascum does) Incognito and I have the first one~
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On November 13 2010 08:12 flamewheel wrote:Show nested quote +On November 13 2010 07:36 Pandain wrote:Who exactly can join? I'm not exactly new but I'm certainly not a great player  . What's like the cut off. Anybody who actually wants to improve.
I want to improve
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Tentatively in ~ depends on when this thing actually starts (Thanksgiving & Christmas I won't be near any internet devices).
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kitaman27
United States9245 Posts
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Sign me up. Its about time that I learn some strategies of how to own noobies.
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On November 13 2010 13:24 Folca wrote: Sign me up. Its about time that I learn some strategies of how to own noobies. Pointer #1, don't role claim Day 1 detective unless for some reason you think you are going to die. Pointer #2, one of the most key elements to remember as mafia to remain hidden is to not give up your entire team list to the town.
<3 i am just messing with you, this should be a good experience for everyone and should help cure your boredom.
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On November 13 2010 14:54 RebirthOfLeGenD wrote:Show nested quote +On November 13 2010 13:24 Folca wrote: Sign me up. Its about time that I learn some strategies of how to own noobies. Pointer #1, don't role claim Day 1 detective unless for some reason you think you are going to die. Pointer #2, one of the most key elements to remember as mafia to remain hidden is to not give up your entire team list to the town. <3 i am just messing with you, this should be a good experience for everyone and should help cure your boredom. Actually I don't think his first move was that bad. He kept an important mafia player from influencing the town too much early on. Now he probably should have done it through a mouth, but calling out mafia Ace on day 1 is not bad, especially considering Ace had more influence back then than he does now.
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lol yeah I actually agree Qatol, it wasn't overall a bad move since there are medics in the game. I was mostly joking with him because I actually have known Folca for around 5 years from a clan we were in together. I think its funny that that game kind of set precedent for us changing detective roles to check at night, then receive information during the day if you are still alive.
Edit: Although, iirc a few games lead to us changing that a bit.
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United States2186 Posts
I believe it happened after that series of games where:
Mafia 3: Folca checked Ace Day 1. BC's 1st Game: Qatol and Camlito checked me Day 1 Caller's Aborted Game: You "checked" Ace Day 1 Caller's 1st Game: BC "checked" Mikeymoo Day 1
All 4 in a row, not including Ace's Mafia world which didn't have day checks and had GFs.
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On November 13 2010 15:50 Ver wrote: I believe it happened after that series of games where:
Mafia 3: Folca checked Ace Day 1. BC's 1st Game: Qatol and Camlito checked me Day 1 Caller's Aborted Game: You "checked" Ace Day 1 Caller's 1st Game: BC "checked" Mikeymoo Day 1
All 4 in a row, not including Ace's Mafia world which didn't have day checks and had GFs.
We still had day 1 rolechecks in TL Mafia 4 as well. The rolechecking at night didn't start until TL Mafia V, but it was influenced by the day 1 rolechecks (or "rolechecks") you mentioned, mostly because a lot of the people you mentioned were involved in the early balance talks and thought they were a little too strong that early in the game.
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On November 13 2010 03:30 DoctorHelvetica wrote:Show nested quote +On November 12 2010 19:01 Node wrote: After Haunted and Insane Mafia, as well as the current ongoing Assassin in the Palace, I'd love a standard game + coaching to get more in the groove. I've had fun in the games I've been in, but with the ridiculously large number of players and posts along with wacky rules it's all a bit overwhelming.
In other words, sign me up! IMO you are one of the best newbies
Baww, I'm honored.
I feel like I can play decently, but I have trouble actually contributing. Maybe part of it is that I've only played town so far, maybe a different perspective would give me more direction.
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Really everyone who wants to improve can join. Unless you're one of the top few players I think you could definitely benefit from this. Don't see any sense in denying anyone even if they're reasonably experienced here.
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I'd be interested in this. As a newb I've stayed away from the theme games, but would like a normal, and some how to play is just a bonus. Of course timing may limit my availability due to holidays.
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Well the good thing is some of the newer players are way smarter than us when we first started ^_^
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Something I don't think is being addressed is how newer players will treat veterans differently to other newer players. It's a lot, lot easier for Ace or L to sway the general opinion then someone like me. I'm definitely a victim of this and it sucks.
oh yeah i'm totally /in when this starts
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Well honestly part of the reason I sway people is because after a ton of games where the Town didn't listen to me, and then I die people "get it" and realize I'm pretty good at finding Scum.
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I'd love to be /in on this. I think I've already learned a lot from hosting Insane mafia, but getting better is always good.
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United States2186 Posts
On November 13 2010 22:33 Ace wrote: Well honestly part of the reason I sway people is because after a ton of games where the Town didn't listen to me, and then I die people "get it" and realize I'm pretty good at finding Scum.
I think people listen to you a lot more when you're mafia than when you're town haha.
But yes there is a very long list of games where town failed to listen. I don't even want to count.
On November 13 2010 22:18 youngminii wrote: Something I don't think is being addressed is how newer players will treat veterans differently to other newer players. It's a lot, lot easier for Ace or L to sway the general opinion then someone like me. I'm definitely a victim of this and it sucks.
oh yeah i'm totally /in when this starts
Reputation is a double edged sword though. People listen to you more but you are also under much closer scrutiny and people are more apt to get suspicious of you for no reason other than you're alive.
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FREEAGLELAND26781 Posts
Let's get a first game going after BC's then.
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On November 14 2010 04:27 flamewheel wrote: Let's get a first game going after BC's then.
when this actually starts, new thread please.
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On November 14 2010 04:26 Ver wrote:Show nested quote +On November 13 2010 22:18 youngminii wrote: Something I don't think is being addressed is how newer players will treat veterans differently to other newer players. It's a lot, lot easier for Ace or L to sway the general opinion then someone like me. I'm definitely a victim of this and it sucks.
oh yeah i'm totally /in when this starts Reputation is a double edged sword though. People listen to you more but you are also under much closer scrutiny and people are more apt to get suspicious of you for no reason other than you're alive. It's more than that. You are under pressure to be very active, and people expect you to just be able to nab mafia every game without them doing anything. This can be great if you're mafia because it is pretty easy to build up sheep bandwagons, but it can be pretty stressful as town because you have to be on your game all the time.
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Can I at least get in on a role list to just watch the game? I haven't done this before and would like to sit back and watch the game unfold from the other side of the looking glass
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On November 14 2010 08:38 Amber[LighT] wrote:Can I at least get in on a role list to just watch the game? I haven't done this before and would like to sit back and watch the game unfold from the other side of the looking glass  It's actually better for learning if you talk to the host and get roles in bits and pieces. As in you ask the host to check your reads as you make them, rather than just watching how everyone plays their role.
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Well I would certainly be up for this. I'm another one of those newish mediocre players that half lurks his way though every game and I would like to change that. But I definitely need to wait until sengoku is over, I found out a few games ago that I cannot handle two games at once.
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On November 14 2010 15:11 DCLXVI wrote: Well I would certainly be up for this. I'm another one of those newish mediocre players that half lurks his way though every game and I would like to change that. But I definitely need to wait until sengoku is over, I found out a few games ago that I cannot handle two games at once.
Its ok if you can't do two games at once. I frown upon people playing in multiple games at one. Diverts attention and makes people less invested in each game. Just playing in one game should suck up enough time already. Ask Ver or Qatol. Multiple games also allows for slipups.
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FREEAGLELAND26781 Posts
On November 14 2010 15:51 Incognito wrote:Show nested quote +On November 14 2010 15:11 DCLXVI wrote: Well I would certainly be up for this. I'm another one of those newish mediocre players that half lurks his way though every game and I would like to change that. But I definitely need to wait until sengoku is over, I found out a few games ago that I cannot handle two games at once. Its ok if you can't do two games at once. I frown upon people playing in multiple games at one. Diverts attention and makes people less invested in each game. Just playing in one game should suck up enough time already. Ask Ver or Qatol. Multiple games also allows for slipups. God spending up to 10 hours a day on XXVIII was ridiculous. So much lurking so much planning so much PM crafting. Definitely couldn't have handled two games at once.
Of course a new thread will be started. It's just like any other game. Amber if you want the role list up to you but listen to le Qatol (too lazy to check now) youngminii not looking to change how veterans are viewed too much. Just trying to even out the playing ground more.
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On November 14 2010 04:27 flamewheel wrote: Let's get a first game going after BC's then. Me and BC were actually talking and I think we are going to try to turn this into some sort of bootcamp game, but we haven't really talked specifically on how that is going to work out. I figured boot camp games would be small not 30ish players but I will talk with him and we will post something soon hopefully.
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There are like 20 people who have asked for permision to view the mafia thread and are currently waiting acceptance. Someone should PM Plexa and have him let those people in before this starts so they have a chance to observe/participate in a normal game like this right off the bat.
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lol you should of just PMed Plexa instead of posting here o_O
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FREEAGLELAND26781 Posts
On November 14 2010 16:14 RebirthOfLeGenD wrote:Show nested quote +On November 14 2010 04:27 flamewheel wrote: Let's get a first game going after BC's then. Me and BC were actually talking and I think we are going to try to turn this into some sort of bootcamp game, but we haven't really talked specifically on how that is going to work out. I figured boot camp games would be small not 30ish players but I will talk with him and we will post something soon hopefully. That can work even if it's smaller than 30.
Going to come up with a list of pre-determined setups that hosts can be used (tweaked for 25, 30, 35, etc.) since that makes it more clearly defined than letting a host "tweak a setup within reason".
On November 14 2010 16:48 Meapak_Ziphh wrote: There are like 20 people who have asked for permision to view the mafia thread and are currently waiting acceptance. Someone should PM Plexa and have him let those people in before this starts so they have a chance to observe/participate in a normal game like this right off the bat. I don't think Plexa likes being disturbed much with regards to this. He does it periodically enough though, so they won't have too long to wait.
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United States4053 Posts
Since I'm a nub who hasn't won a game here at TL yet, I'll be /in when this starts, any unexpected time commitments notwithstanding.
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This might be the first large roster normal game I'm actually considering of joining in.
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United States2186 Posts
On November 14 2010 16:14 RebirthOfLeGenD wrote:Show nested quote +On November 14 2010 04:27 flamewheel wrote: Let's get a first game going after BC's then. Me and BC were actually talking and I think we are going to try to turn this into some sort of bootcamp game, but we haven't really talked specifically on how that is going to work out. I figured boot camp games would be small not 30ish players but I will talk with him and we will post something soon hopefully.
20-30 is best imo, preferably closer to 30. The 30 person games have been the standard and gotten consistently solid results.
If bootcamp games are too small then they'll just get stale over time due to less variety.
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On November 14 2010 15:55 flamewheel wrote:Show nested quote +On November 14 2010 15:51 Incognito wrote:On November 14 2010 15:11 DCLXVI wrote: Well I would certainly be up for this. I'm another one of those newish mediocre players that half lurks his way though every game and I would like to change that. But I definitely need to wait until sengoku is over, I found out a few games ago that I cannot handle two games at once. Its ok if you can't do two games at once. I frown upon people playing in multiple games at one. Diverts attention and makes people less invested in each game. Just playing in one game should suck up enough time already. Ask Ver or Qatol. Multiple games also allows for slipups. God spending up to 10 hours a day on XXVIII was ridiculous. So much lurking so much planning so much PM crafting. Definitely couldn't have handled two games at once. Of course a new thread will be started. It's just like any other game. Amber if you want the role list up to you but listen to le Qatol (too lazy to check now) youngminii not looking to change how veterans are viewed too much. Just trying to even out the playing ground more.
I will probably do Qatols suggestion. I'll keep checking and get in touch with the mods. Good luck to the newbies
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I'd like to sign up for one of these games as well, when they start. I know I have a lot to learn about playing Mafia, and this seems like a nice idea for helping everyone improve, especially if you're using more classic setups and roles.
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FREEAGLELAND26781 Posts
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On November 15 2010 04:07 Ver wrote:Show nested quote +On November 14 2010 16:14 RebirthOfLeGenD wrote:On November 14 2010 04:27 flamewheel wrote: Let's get a first game going after BC's then. Me and BC were actually talking and I think we are going to try to turn this into some sort of bootcamp game, but we haven't really talked specifically on how that is going to work out. I figured boot camp games would be small not 30ish players but I will talk with him and we will post something soon hopefully. 20-30 is best imo, preferably closer to 30. The 30 person games have been the standard and gotten consistently solid results. If bootcamp games are too small then they'll just get stale over time due to less variety.
Endorsed!
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United States22154 Posts
I'd be interested in joining one of these too, it sounds awesome especially since I've never played mafia before
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On November 17 2010 14:17 RebirthOfLeGenD wrote: Alright so here is how the current situation for bootcamp is going to run. I want everyone interested in being an analyzer of the game PM me and I will comprise a list of the analyzers. Here is what I will do, based on how many analyzers we get I will divide the number of players by the number of analyzers and each analyzer will get a group of players who they will critique. So say we get 5 analyzers who volunteer they will watch the entire game play out with a focus on 6 players each and after it is over they will release their individual analysis's. If the analyzers wishes, we will release a role list if they feel it will help them analyze the game better, if they prefer to do it without knowing roles then we will not give the role list. If anyone asks the analyzer I request that tell them you chose not to have the role list to avoid potential leaks.
Volunteers, PM me.
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United States2186 Posts
Yeah Salem mafia is the first bootcamp and has 5 slots still so hurry up! I guarantee you'll learn a lot from participating actively.
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Very nice idea, if there is any way I can help let me know. I typically don't have time during the day anymore but can put in 5-10h per week in the evenings.
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NEED MORE ANALYZERS!!!! Citizen you seem to be busy, I will have you for a back up analyzer if necessary.
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On November 19 2010 06:23 RebirthOfLeGenD wrote: NEED MORE ANALYZERS!!!! Citizen you seem to be busy, I will have you for a back up analyzer if necessary.
So far is it just Ver/me? Where is Qatol/Foolishness/Ace etc.?
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On November 19 2010 07:27 Incognito wrote:Show nested quote +On November 19 2010 06:23 RebirthOfLeGenD wrote: NEED MORE ANALYZERS!!!! Citizen you seem to be busy, I will have you for a back up analyzer if necessary. So far is it just Ver/me? Where is Qatol/Foolishness/Ace etc.? Qatol is studying way too hard to play much less analyze.
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On November 19 2010 10:15 Ace wrote: I'm available Well, if I have to start taking lessor analyzers because of the lack of volunteers, I guess you will do.
+ Show Spoiler +
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This is an excellent idea.
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Whoever is going to analyze for Salem Mafia: we should probably come up with some method so we can make a coherent post-game analysis. For that we first need to know who is analyzing...
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Yeah, as soon as I get 1-2 more analyzers I want all of us to meet in IRC and talk over how we are going to do this.
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What kind of credentials do you need to become an analyzer?
I haven't respond before now since I have a personal rule that I won't participate in more than 1 game at a time... However, Caller's game is soooooooo slow that I'm willing to become involved in another game.
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FREEAGLELAND26781 Posts
Hmm well we don't really want to restrict who can and can't no? That'd be elitist!
But for this first one probably let hosts (all people currently signed up to analyze currently are hosts) do this one just so you can have a basis in future games. Then I'd say it should be [reasonably] open to anybody.
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Alright, that's a fair and nice way to tell me that you don't think I'm good enough yet... =)
Also, I plan to be hosting a game just after the new year... I won't reveal any details or who has been helping me just yet, but I'll eventually need to pass it through the Mafia council to have a judgement about balance.
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On November 23 2010 10:56 flamewheel wrote: Hmm well we don't really want to restrict who can and can't no? That'd be elitist!
But for this first one probably let hosts (all people currently signed up to analyze currently are hosts) do this one just so you can have a basis in future games. Then I'd say it should be [reasonably] open to anybody. Every player on the list has pretty much singlehandedly won at least one game as well. I realize I'm being a little elitist here, but I think it is worth it not to compromise. I would feel better with coaches who have consistently provided results.
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QATOL DO I QUALIFY?!?!?
I WIN GAMES + Show Spoiler +Generally for the other team, but still!
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On November 23 2010 12:50 Qatol wrote:Show nested quote +On November 23 2010 10:56 flamewheel wrote: Hmm well we don't really want to restrict who can and can't no? That'd be elitist!
But for this first one probably let hosts (all people currently signed up to analyze currently are hosts) do this one just so you can have a basis in future games. Then I'd say it should be [reasonably] open to anybody. Every player on the list has pretty much singlehandedly won at least one game as well. I realize I'm being a little elitist here, but I think it is worth it not to compromise. I would feel better with coaches who have consistently provided results.
Well, I don't quite qualify then. =)
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FREEAGLELAND26781 Posts
On November 23 2010 11:54 kingjames01 wrote: Alright, that's a fair and nice way to tell me that you don't think I'm good enough yet... =)
Also, I plan to be hosting a game just after the new year... I won't reveal any details or who has been helping me just yet, but I'll eventually need to pass it through the Mafia council to have a judgement about balance. Yah yah just send it to us for balance.
On November 23 2010 12:50 Qatol wrote:Show nested quote +On November 23 2010 10:56 flamewheel wrote: Hmm well we don't really want to restrict who can and can't no? That'd be elitist!
But for this first one probably let hosts (all people currently signed up to analyze currently are hosts) do this one just so you can have a basis in future games. Then I'd say it should be [reasonably] open to anybody. Every player on the list has pretty much singlehandedly won at least one game as well. I realize I'm being a little elitist here, but I think it is worth it not to compromise. I would feel better with coaches who have consistently provided results. I don't think I've singlehandedly won a game though?
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Well, weren't you the Village Idiot in XXXI? =)
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FREEAGLELAND26781 Posts
Oh wait true forgot about that haha.
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These are the topics/focuses of each analyst as far as I know.
Flamewheel - Looking through a townie's eyes: How townies should use thread information Ver - Attention worthy points: What good players focus on and what they ignore Incognito - Important points and players: A look at who, how, and why people did or did not impact the game.
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On November 23 2010 13:07 RebirthOfLeGenD wrote:QATOL DO I QUALIFY?!?!? I WIN GAMES + Show Spoiler +Generally for the other team, but still! Your performance in Mafia 5 will live on forever.
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On November 23 2010 14:26 flamewheel wrote:Show nested quote +On November 23 2010 11:54 kingjames01 wrote: Alright, that's a fair and nice way to tell me that you don't think I'm good enough yet... =)
Also, I plan to be hosting a game just after the new year... I won't reveal any details or who has been helping me just yet, but I'll eventually need to pass it through the Mafia council to have a judgement about balance. Yah yah just send it to us for balance. Show nested quote +On November 23 2010 12:50 Qatol wrote:On November 23 2010 10:56 flamewheel wrote: Hmm well we don't really want to restrict who can and can't no? That'd be elitist!
But for this first one probably let hosts (all people currently signed up to analyze currently are hosts) do this one just so you can have a basis in future games. Then I'd say it should be [reasonably] open to anybody. Every player on the list has pretty much singlehandedly won at least one game as well. I realize I'm being a little elitist here, but I think it is worth it not to compromise. I would feel better with coaches who have consistently provided results. I don't think I've singlehandedly won a game though? The VI game and from what I understand, you had a pretty major impact on a scum win from a pretty heavily town-favored setup in XXVIII.
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That game was awesome. Caller as ROFLing so hard.
Anyway I suppose its time that I write the day post
SIGHH!!!!
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United States2186 Posts
On November 23 2010 13:48 kingjames01 wrote:Show nested quote +On November 23 2010 12:50 Qatol wrote:On November 23 2010 10:56 flamewheel wrote: Hmm well we don't really want to restrict who can and can't no? That'd be elitist!
But for this first one probably let hosts (all people currently signed up to analyze currently are hosts) do this one just so you can have a basis in future games. Then I'd say it should be [reasonably] open to anybody. Every player on the list has pretty much singlehandedly won at least one game as well. I realize I'm being a little elitist here, but I think it is worth it not to compromise. I would feel better with coaches who have consistently provided results. Well, I don't quite qualify then. =)
The only special thing about the "analysts" is that they'll be in the OP of the bootcamp thread. You (and anyone else) can chime in their thoughts in the actual thread. Hopefully we can have some nice discussions and see various POV's.
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On November 24 2010 14:22 Ver wrote:Show nested quote +On November 23 2010 13:48 kingjames01 wrote:On November 23 2010 12:50 Qatol wrote:On November 23 2010 10:56 flamewheel wrote: Hmm well we don't really want to restrict who can and can't no? That'd be elitist!
But for this first one probably let hosts (all people currently signed up to analyze currently are hosts) do this one just so you can have a basis in future games. Then I'd say it should be [reasonably] open to anybody. Every player on the list has pretty much singlehandedly won at least one game as well. I realize I'm being a little elitist here, but I think it is worth it not to compromise. I would feel better with coaches who have consistently provided results. Well, I don't quite qualify then. =) The only special thing about the "analysts" is that they'll be in the OP of the bootcamp thread. You (and anyone else) can chime in their thoughts in the actual thread. Hopefully we can have some nice discussions and see various POV's.
Do you really want non-players/non-analysts to post during the game?
What format would you allow that will minimize the impact on the flow and not detract from the game itself?
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United States2186 Posts
On November 24 2010 16:12 kingjames01 wrote:Show nested quote +On November 24 2010 14:22 Ver wrote:On November 23 2010 13:48 kingjames01 wrote:On November 23 2010 12:50 Qatol wrote:On November 23 2010 10:56 flamewheel wrote: Hmm well we don't really want to restrict who can and can't no? That'd be elitist!
But for this first one probably let hosts (all people currently signed up to analyze currently are hosts) do this one just so you can have a basis in future games. Then I'd say it should be [reasonably] open to anybody. Every player on the list has pretty much singlehandedly won at least one game as well. I realize I'm being a little elitist here, but I think it is worth it not to compromise. I would feel better with coaches who have consistently provided results. Well, I don't quite qualify then. =) The only special thing about the "analysts" is that they'll be in the OP of the bootcamp thread. You (and anyone else) can chime in their thoughts in the actual thread. Hopefully we can have some nice discussions and see various POV's. Do you really want non-players/non-analysts to post during the game? What format would you allow that will minimize the impact on the flow and not detract from the game itself?
There is the normal game thread, and then there will be the bootcamp analysis thread posted after the game. It's a separate thread with a specific purpose because the normal end of game talk is usually just whining and ego boosting; useful posts get lost fast in that.
So in the bootcamp thread the OP will have the "analysis" and then everyone, players and observers, can discuss the analysis/events of the game.
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FREEAGLELAND26781 Posts
But yeah, no posting game-relevant information while it's still going!
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On November 24 2010 17:15 Ver wrote:Show nested quote +On November 24 2010 16:12 kingjames01 wrote:On November 24 2010 14:22 Ver wrote:On November 23 2010 13:48 kingjames01 wrote:On November 23 2010 12:50 Qatol wrote:On November 23 2010 10:56 flamewheel wrote: Hmm well we don't really want to restrict who can and can't no? That'd be elitist!
But for this first one probably let hosts (all people currently signed up to analyze currently are hosts) do this one just so you can have a basis in future games. Then I'd say it should be [reasonably] open to anybody. Every player on the list has pretty much singlehandedly won at least one game as well. I realize I'm being a little elitist here, but I think it is worth it not to compromise. I would feel better with coaches who have consistently provided results. Well, I don't quite qualify then. =) The only special thing about the "analysts" is that they'll be in the OP of the bootcamp thread. You (and anyone else) can chime in their thoughts in the actual thread. Hopefully we can have some nice discussions and see various POV's. Do you really want non-players/non-analysts to post during the game? What format would you allow that will minimize the impact on the flow and not detract from the game itself? There is the normal game thread, and then there will be the bootcamp analysis thread posted after the game. It's a separate thread with a specific purpose because the normal end of game talk is usually just whining and ego boosting; useful posts get lost fast in that. So in the bootcamp thread the OP will have the "analysis" and then everyone, players and observers, can discuss the analysis/events of the game.
If we still want to sit on the sidelines and analyze the game without being noted as an analyst can we do that? I don't think my analysis would really benefit the players or you all anyway, but like I said previously I want to almost play the game without actually playing, if that makes sense.
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On November 24 2010 22:40 Amber[LighT] wrote:Show nested quote +On November 24 2010 17:15 Ver wrote:On November 24 2010 16:12 kingjames01 wrote:On November 24 2010 14:22 Ver wrote:On November 23 2010 13:48 kingjames01 wrote:On November 23 2010 12:50 Qatol wrote:On November 23 2010 10:56 flamewheel wrote: Hmm well we don't really want to restrict who can and can't no? That'd be elitist!
But for this first one probably let hosts (all people currently signed up to analyze currently are hosts) do this one just so you can have a basis in future games. Then I'd say it should be [reasonably] open to anybody. Every player on the list has pretty much singlehandedly won at least one game as well. I realize I'm being a little elitist here, but I think it is worth it not to compromise. I would feel better with coaches who have consistently provided results. Well, I don't quite qualify then. =) The only special thing about the "analysts" is that they'll be in the OP of the bootcamp thread. You (and anyone else) can chime in their thoughts in the actual thread. Hopefully we can have some nice discussions and see various POV's. Do you really want non-players/non-analysts to post during the game? What format would you allow that will minimize the impact on the flow and not detract from the game itself? There is the normal game thread, and then there will be the bootcamp analysis thread posted after the game. It's a separate thread with a specific purpose because the normal end of game talk is usually just whining and ego boosting; useful posts get lost fast in that. So in the bootcamp thread the OP will have the "analysis" and then everyone, players and observers, can discuss the analysis/events of the game. If we still want to sit on the sidelines and analyze the game without being noted as an analyst can we do that? I don't think my analysis would really benefit the players or you all anyway, but like I said previously I want to almost play the game without actually playing, if that makes sense. Nobody's stopping you from doing that ^^. If you want to share your analysis after the game ends, no one's going to say "you're not allowed" to share your thoughts or anything. lol.
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United States2186 Posts
On November 24 2010 22:40 Amber[LighT] wrote:Show nested quote +On November 24 2010 17:15 Ver wrote:On November 24 2010 16:12 kingjames01 wrote:On November 24 2010 14:22 Ver wrote:On November 23 2010 13:48 kingjames01 wrote:On November 23 2010 12:50 Qatol wrote:On November 23 2010 10:56 flamewheel wrote: Hmm well we don't really want to restrict who can and can't no? That'd be elitist!
But for this first one probably let hosts (all people currently signed up to analyze currently are hosts) do this one just so you can have a basis in future games. Then I'd say it should be [reasonably] open to anybody. Every player on the list has pretty much singlehandedly won at least one game as well. I realize I'm being a little elitist here, but I think it is worth it not to compromise. I would feel better with coaches who have consistently provided results. Well, I don't quite qualify then. =) The only special thing about the "analysts" is that they'll be in the OP of the bootcamp thread. You (and anyone else) can chime in their thoughts in the actual thread. Hopefully we can have some nice discussions and see various POV's. Do you really want non-players/non-analysts to post during the game? What format would you allow that will minimize the impact on the flow and not detract from the game itself? There is the normal game thread, and then there will be the bootcamp analysis thread posted after the game. It's a separate thread with a specific purpose because the normal end of game talk is usually just whining and ego boosting; useful posts get lost fast in that. So in the bootcamp thread the OP will have the "analysis" and then everyone, players and observers, can discuss the analysis/events of the game. If we still want to sit on the sidelines and analyze the game without being noted as an analyst can we do that? I don't think my analysis would really benefit the players or you all anyway, but like I said previously I want to almost play the game without actually playing, if that makes sense.
Yeah that's half the point. There isn't good postgame discussion normally so the goal is that everyone will join in and there can be group emphasis on learning from games. Just post your thoughts anyways once its over even if you don't think it'll help anyone. It might stimulate some discussion or give people ideas.
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Ah that makes sense. =) Okay, I look forward to the end of the game and learning what I can.
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Yeah, what ver said. Anyone can post analysis or constructive criticism. Just send it to us and we will add it into the OP in the next thread. I am probably going to do an analysis as well just because I am going to be reading the game anyway o_O. Depends how much time I have.
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On November 13 2010 09:03 SiNiquity wrote: Tentatively in ~ depends on when this thing actually starts (Thanksgiving & Christmas I won't be near any internet devices). QQ
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I'd be interested in analysing any games I'm not participating in. I'd prefer to host the next boot camp game rather than participate and while I'm not as good of a player as most of the vets, I think I have something to contribute.
I don't think I quite have the clout to be listed as an official analyst or anything, but I'll chime in with my thoughts. I need to work on my scumhunting for sure and my tendency to go for high risk/high reward plays runs pretty flagrantly against what a lot of people consider "good".
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FREEAGLELAND26781 Posts
Ahh I was actually wanting to do the next boot camp game. Ver and Incognito and I have come up with some sorts of "guidelines" for games to go--role counts and whatnot in variation--for Boot Camp games, to standardize them. We'll see how timing works out though.
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That's fine. Are all normal games from now on going to be boot camp games? I think there are too many "experienced" players in the salem game currently but I wonder if having 2 standard size games at a time is too much. 1 boot camp game of 30 and 1 other game of 30.
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All normal games have the potential to become boot camp games. I think the number of "experienced" players in Salem Mafia is fine. What is your particular concern in reducing the number of "experienced" players?
2 games is too much. We did this with TL Mafia XVI. The thing is, you get one game with all the early signups which means that game is very active, while the second game is filled with a bunch of stragglers who don't care too much about the game and that game goes at a very slow pace. 2 games stretches our resources thin and dilutes the number of active contributing players, which isn't good for anyone.
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On December 02 2010 03:26 Incognito wrote: \2 games is too much. We did this with TL Mafia XVI. The thing is, you get one game with all the early signups which means that game is very active, while the second game is filled with a bunch of stragglers who don't care too much about the game and that game goes at a very slow pace. 2 games stretches our resources thin and dilutes the number of active contributing players, which isn't good for anyone. It's a little more random than that. The early signups also has the people who see the thread, think playing would be fun, sign up, and then forget about the game or lose interest in the idea as the game starts. They're also more likely to have unexpected real life problems interfere.
I don't see a real problem with 2 games, but I have a major problem with people playing in multiple games at the same time. Recently, Coagulation was signed up for FIVE games at the same time: Sengoku, Assassin in the Palace, Kingmaker, Insane, and Don't Lose Yo' Village! (I'm aware that not all of these games were going on at the same time, that doesn't really affect my point). With the activity levels we expect out of TL games, there is simply no way anyone can play well in that many games at the same time. And when we have whole games where most of the player base is playing in multiple games, the activity levels and overall quality of both games suffers. I don't have a problem with 2 games, but the hosts need to coordinate to prevent this problem.
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On December 02 2010 03:59 Qatol wrote:Show nested quote +On December 02 2010 03:26 Incognito wrote: \2 games is too much. We did this with TL Mafia XVI. The thing is, you get one game with all the early signups which means that game is very active, while the second game is filled with a bunch of stragglers who don't care too much about the game and that game goes at a very slow pace. 2 games stretches our resources thin and dilutes the number of active contributing players, which isn't good for anyone. It's a little more random than that. The early signups also has the people who see the thread, think playing would be fun, sign up, and then forget about the game or lose interest in the idea as the game starts. They're also more likely to have unexpected real life problems interfere. I don't see a real problem with 2 games, but I have a major problem with people playing in multiple games at the same time. Recently, Coagulation was signed up for FIVE games at the same time: Sengoku, Assassin in the Palace, Kingmaker, Insane, and Don't Lose Yo' Village! (I'm aware that not all of these games were going on at the same time, that doesn't really affect my point). With the activity levels we expect out of TL games, there is simply no way anyone can play well in that many games at the same time. And when we have whole games where most of the player base is playing in multiple games, the activity levels and overall quality of both games suffers. I don't have a problem with 2 games, but the hosts need to coordinate to prevent this problem.
Its true that inactivity happens in all games, but I think if you have two similar games, the regular strong active players are going to be front-loaded on the player list. Leaving the second game with more inexperience. I don't think our player base is large enough to have two quality games.
But yes playing in multiple games at once is a problem. Part of that problem is that there are too many games hosted at once...
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Well TL has a lot of new members since SC2.
Why not host newbie games in general and expand the playerbase? If the mods were ok with it?
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On December 02 2010 03:59 Qatol wrote:Show nested quote +On December 02 2010 03:26 Incognito wrote: \2 games is too much. We did this with TL Mafia XVI. The thing is, you get one game with all the early signups which means that game is very active, while the second game is filled with a bunch of stragglers who don't care too much about the game and that game goes at a very slow pace. 2 games stretches our resources thin and dilutes the number of active contributing players, which isn't good for anyone. It's a little more random than that. The early signups also has the people who see the thread, think playing would be fun, sign up, and then forget about the game or lose interest in the idea as the game starts. They're also more likely to have unexpected real life problems interfere. I don't see a real problem with 2 games, but I have a major problem with people playing in multiple games at the same time. Recently, Coagulation was signed up for FIVE games at the same time: Sengoku, Assassin in the Palace, Kingmaker, Insane, and Don't Lose Yo' Village! (I'm aware that not all of these games were going on at the same time, that doesn't really affect my point). With the activity levels we expect out of TL games, there is simply no way anyone can play well in that many games at the same time. And when we have whole games where most of the player base is playing in multiple games, the activity levels and overall quality of both games suffers. I don't have a problem with 2 games, but the hosts need to coordinate to prevent this problem.
ARE U STALKING ME?
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On December 02 2010 13:13 Coagulation wrote:Show nested quote +On December 02 2010 03:59 Qatol wrote:On December 02 2010 03:26 Incognito wrote: \2 games is too much. We did this with TL Mafia XVI. The thing is, you get one game with all the early signups which means that game is very active, while the second game is filled with a bunch of stragglers who don't care too much about the game and that game goes at a very slow pace. 2 games stretches our resources thin and dilutes the number of active contributing players, which isn't good for anyone. It's a little more random than that. The early signups also has the people who see the thread, think playing would be fun, sign up, and then forget about the game or lose interest in the idea as the game starts. They're also more likely to have unexpected real life problems interfere. I don't see a real problem with 2 games, but I have a major problem with people playing in multiple games at the same time. Recently, Coagulation was signed up for FIVE games at the same time: Sengoku, Assassin in the Palace, Kingmaker, Insane, and Don't Lose Yo' Village! (I'm aware that not all of these games were going on at the same time, that doesn't really affect my point). With the activity levels we expect out of TL games, there is simply no way anyone can play well in that many games at the same time. And when we have whole games where most of the player base is playing in multiple games, the activity levels and overall quality of both games suffers. I don't have a problem with 2 games, but the hosts need to coordinate to prevent this problem. ARE U STALKING ME? No, you were just the most extreme example. You were the only one who was in all 5 games, though there were several more who were in 4.
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I guess im just an extreme kinda mafia player.
3000th post fuck ya im a ghost now bitches.
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On December 02 2010 23:18 Coagulation wrote: I guess im just an extreme kinda mafia player.
3000th post fuck ya im a ghost now bitches.
lol looks like birthday to me
+ Show Spoiler +Happy Birthday! [tomorrow]
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28th year fuck ya im a birthday hat now bitches.
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Yo, Happy Birthday! And Grtz on 3000!
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We should have a general discussion forum in the mafia forum, so we can all bond and spam together in our own little TL microcosm.
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No, because if we spam too much it's going to actually be moderated.
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Can I suggest that the next bootcamp mafia game perhaps not be a PM game?
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It probably won't be. I don't think the game I next game I run I will consider a boot camp game because its still going to involve PMing.
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On December 05 2010 02:08 DoctorHelvetica wrote: Can I suggest that the next bootcamp mafia game perhaps not be a PM game? I'm arguing with Incognito.
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On December 05 2010 07:36 fIamewheel wrote:Show nested quote +On December 05 2010 02:08 DoctorHelvetica wrote: Can I suggest that the next bootcamp mafia game perhaps not be a PM game? I'm arguing with Incognito.
What? This is a lie. But then again, I don't think I can argue with 3 flamewheels...
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Anyone else notice that the fIamewheel account was nuked by Chill?
Too many smurf accounts, I guess... =)
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That's one less flamewheel to argue with... It might level the playing field. hehe
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