Oh, and SC2 is still awesome. My 'number' is 988, feel free to friend me for gaming.
Team Melee Mini Mafia II
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YellowInk
United States578 Posts
Oh, and SC2 is still awesome. My 'number' is 988, feel free to friend me for gaming. | ||
YellowInk
United States578 Posts
On August 26 2010 08:58 YellowInk wrote: I've been really busy lately, but am thinking of joining in this. Someone should convince me why it'd be a good idea for me to be on their team and maybe I'll sign up with them. (: Oh, and SC2 is still awesome. My 'number' is 988, feel free to friend me for gaming. On September 15 2010 06:19 meeple wrote: Jeez that was quick BC... Yeah its been a while since I played a game I guess I could team up with YellowInk if he's still around? C'mon meeple, can't you be any more convincing than this? Korynne did PM me and I'll say now that I can play, but fair warning that I'll probably post little more than once per (real life) day. You likely won't see me hanging around sniping people like you've seen previously. That being said, once I get into a game sometimes I just can't help myself no matter what other obligations I have... I'm flexible to whatever time settings the rest of you would like - if I were a host I'd want to pick out whatever time setting made my own life easiest. | ||
YellowInk
United States578 Posts
On September 17 2010 04:32 Bill Murray wrote: tbh I wouldn't be surprised if I won the Radfield Jr. Bearie by this game.he's sort of like radfield, except he doesn't die every night | ||
YellowInk
United States578 Posts
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YellowInk
United States578 Posts
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YellowInk
United States578 Posts
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YellowInk
United States578 Posts
However, I do agree with Ace. Ace's question needs to be answered and Bill Murray needs to show that he'll help the town. Then we'll see how things go. | ||
YellowInk
United States578 Posts
I am satisfied with Incognito's further discussions. I would like to hear more from BloodyC0bbler and RebirthOfLeGenD. BC has not had much to say, and I don't feel RoL has contributed very effectively. | ||
YellowInk
United States578 Posts
##Vote: Team 6, BloodyC0bbler and RebirthOfLeGenD Current thoughts on blues: If I were a medic, I'd probably cover either myself, team 4, or team 8. Not sure who I'd poke at if I were a DT yet. | ||
YellowInk
United States578 Posts
I still find it more likely that Team 6 is mafia than Team 1, though I agree with what most people have had to say about Team 1. After my last post, it was my intention to go into greater detail about why I believe what I do about Team 6 after a few hours and got some reactions. However, it is far more important that a lynch occurs that I would be 'ok' with than a no lynch than to potentially divide the town among targets and allow a no lynch to occur. Therefore: ##Unvote Team 6 ##Vote Team 1, LSB and Pyrrhuloxia With respect to RebirthOfLeGenD's amazing rebuttal, here is why no lynch is bad. + Show Spoiler + As has been previously stated, it is critical to scum hunt, not protect innocents. On this premise alone, the default correct action is to hang. We cannot expect to make any significant informational gains from day 1 to day 2. The only hard and useful information we could gain is if a blue takes a successful action and conveys this information to the town in a convincing fashion. This assumes both that the blue exists and that the blue takes the successful action. Otherwise, the only knowledge we even get is who it is that the mafia choose to kill. This information is rarely useful in actually tracking down mafia since they will often simply choose a target because it is most ripe - one which they think is relatively unlikely to hang and relatively unlikely to be protected by a medic. Consider as an alternative how useful it might be if we could extend day 1. Post analysis is the only way to track down scum in the beginning. The truth is that this carries on to day 2 in almost every game. As in almost any game of mafia, the town does not have the luxury of waiting until they feel super secure that team X is mafia. Unfortunately we do not have the option of extending day 1 to draw out more information, but we cannot choose to give up a lynch. The purpose of a no lynch is for specific endgame situations. These have been outlined previously, but I will include them here for completeness. Suppose you have 3 town, 1 mafia, and no blues. Choosing no lynch here does not really hurt the town since if the town mislynches, the town loses, but on the no lynch you will be left with 2 town and 1 mafia. Now add in to the mix that the town has a blue among their 3. In this case the no lynch is very town positive. There's a chance the medic could successfully protect or the DT could find the scum. This argument can be extended out to similar endgame situations a day earlier as well. Consider also that medic saves sometimes buy us an extra day. If we use a no lynch early (giving up a kill to the mafia 'for free'), this is like the reverse of a medic save. If we end up with an even number in the endgame because we used a no lynch in the early game, we have gained nothing from our use of no lynch. Day 1 no lynch is very bad. | ||
YellowInk
United States578 Posts
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YellowInk
United States578 Posts
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YellowInk
United States578 Posts
The recent argument made against no lynch was under the assumption of no medic saves. Consider what occurs if you have 1 medic save: we gain an entire day! In a typical game, a single medic save does not gain us a day. Using the no lynch here would lose us the day that a medic save could gain us. No lynch is for endgame situations only. Hang team 1. | ||
YellowInk
United States578 Posts
Review their posts to see their contributions. It won't take you long. | ||
YellowInk
United States578 Posts
On September 24 2010 04:59 SouthRawrea wrote: Just because some people seem to have some odd ideas, I'll respond to this. I'm not redirecting suspicion. The accusations made against me are laughable.What on earth? That is the worst attempt I've seen at redirecting suspicion. I want people to look at T6 and give it some thought. I believe the difference to be sufficiently stark that the evidence speaks for itself. Currently, I see a few different likely combinations of potential mafia teams. Most of the sensible combinations I've figured include T6. Hence, my vote. | ||
YellowInk
United States578 Posts
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YellowInk
United States578 Posts
Should we hang, we will come up vanilla town. There will be little information gained since the arguments are backwards. It really makes me wonder what is going on in Incog's head. He struck me with a town vibe mid to late day 1, but then presented the backwards argument to hang T7 before T1 on day 2. This just doesn't make sense to me. It makes sense to me if T1 and T8 are mafia. Then Pyrr can freely back me up on hanging T6 and defend me since either hang is good for them. Also in this case it means T6 just sucks. Maybe BC didn't really have time to play, idk. I would also advise people to go back through every post that has attempted to accuse me (personally). Note how deeply my words and intent has been twisted in particular cases. This, in the end, is what puts me on the T1/8 track more than the T6/?? track. Also note that this final switch back to T1 is putting my neck on the line since driving for a T6 kill would have been more likely to save me. I just hope that if we do hang that in future days the town will look and analyze for themselves rather than continue playing this super passive game. Better yet, hang T1 and we'll go from there. ##unvote ##Vote: Team 1, LSB and Pyrrhuloxia | ||
YellowInk
United States578 Posts
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