• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:41
CEST 12:41
KST 19:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play0Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)53ZeroSpace at Steam NextFest - Last free demo26Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611
StarCraft 2
General
5.0.16 patch for SC2 goes live (8 worker start) HackErIsTop take on Patch 5.0.16 Possible bug in the new patch? ByuL, and the Limitations of Standard Play Daily SC2 Player Grid - feedback wanted
Tourneys
INu's Battles#17 <BO.9> RSL Revival: Season 6 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament GSL CK #4 20-21th June Douyu Cup 2026: $20,000 Legends Event (June 26-28)
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 531 Experimental Artillery Mutation # 530 One For All Mutation # 529 Opportunities Unleashed
Brood War
General
BSL Season 22 ASL 22 Proposed Map Pool BW General Discussion STARCRAFT MOVIE - Last Night at the Command center Fact based Zerg Upgrade Tier List
Tourneys
[BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST [Megathread] Daily Proleagues CSLAN 4 is Coming! Small VOD Thread 2.0
Strategy
Why doesn't anyone use restoration? Simple Questions, Simple Answers Relatively freeroll strategies Creating a full chart of Zerg builds
Other Games
General Games
Stormgate/Frost Giant Megathread Games for Kids Nintendo Switch Thread ZeroSpace at Steam NextFest - Last free demo The Perfect Game
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread [H]Internet/Gaming Cafe Tips and Tricks The Games Industry And ATVI
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
How To Predict Tilt in Espor…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8253 users

Team Melee Mini Mafia II - Page 10

Forum Index > TL Mafia
Post a Reply
Prev 1 8 9 10 11 12 38 Next All
BrownBear
Profile Joined March 2010
United States6894 Posts
September 19 2010 04:29 GMT
#181
3 person team is stronger assuming all 3 people maintain activity and don't get modkilled. Last game, I was on a 3-person team, and both Jspazz and storm got modkilled, so I had no voting power whatsoever.
SUNSFANNED
YellowInk
Profile Joined April 2010
United States578 Posts
September 19 2010 05:22 GMT
#182
I think we should hang Ace and Bill Murray.
Divinek
Profile Blog Joined November 2006
Canada4045 Posts
September 19 2010 05:36 GMT
#183
On September 19 2010 13:29 BrownBear wrote:
3 person team is stronger assuming all 3 people maintain activity and don't get modkilled. Last game, I was on a 3-person team, and both Jspazz and storm got modkilled, so I had no voting power whatsoever.



a 3 person team would be just as strong as a 2 person team when it comes to votes assuming they all co-ordinate the same. In FACT a 2 person team is much stronger should they decide to split the votes

cuz all our votes count for 1/3, while half teams count for 1/2.

So i dont know what you're talking about.
Never attribute to malice that which can be adequately explained by stupidity.
Oh goodness me, FOX tv where do you get your sight? Can't you keep track, the puck is black. That's why the ice is white.
Divinek
Profile Blog Joined November 2006
Canada4045 Posts
September 19 2010 05:38 GMT
#184
But i guess it's better in the sense that we have all 3 of us able to communicate and coordinate and use our differences together and such, powers unite!

me and bum being a team is crazy enough as it is, let alone mr south who nearly manages to convince a whole town to lynch him based on a sentence lol.

i have no idea why he's on our team tbh, im assuming it has something to do with the power of greyskull.
Never attribute to malice that which can be adequately explained by stupidity.
Oh goodness me, FOX tv where do you get your sight? Can't you keep track, the puck is black. That's why the ice is white.
Korynne
Profile Blog Joined March 2010
Canada990 Posts
September 19 2010 06:07 GMT
#185
On September 19 2010 14:22 YellowInk wrote:
I think we should hang Ace and Bill Murray.


You look around the room, there is nothing in the room other than the timer, and the ominous metal object in the middle of the floor.
TL Mawfyah~ http://www.teamliquid.net/forum/index.php?show_part=31
rastaban
Profile Blog Joined May 2010
United States2294 Posts
September 19 2010 07:16 GMT
#186
Light Torch (in case of Grue)
Examine Metal Object.
Look under Metal Object
Examine Timer
Tyler: "...damn it, that's StarCraft. Opening doors is what we do. Being the first to find food is the greatest pleasure a player can have!"
Bill Murray
Profile Blog Joined October 2009
United States9292 Posts
September 19 2010 07:49 GMT
#187
On September 19 2010 14:22 YellowInk wrote:
I think we should hang Ace and Bill Murray.

on what justification?
University of Kentucky Basketball #1
Korynne
Profile Blog Joined March 2010
Canada990 Posts
September 19 2010 08:22 GMT
#188
On September 19 2010 16:16 rastaban wrote:
Light Torch (in case of Grue)
Examine Metal Object.
Look under Metal Object
Examine Timer


Due to your newly attached partner stumble over to the metal object. Due to your new lack of mobility you trip and fall into the garbage disposal.

(Just kidding, please don't do that.)
TL Mawfyah~ http://www.teamliquid.net/forum/index.php?show_part=31
Incognito
Profile Joined November 2008
United States2071 Posts
September 19 2010 09:44 GMT
#189
Ah just noticed that the game has started. I know its the weekend and people might be busy (I sure am), but I can't help but notice that something is already off in this game. A couple people are acting out of the ordinary. I'll keep a close eye on these players. However, I won't/can't afford to give them much time to straighten out their act though, so shape it up quickly so I can have time to organize my thoughts/put forward a lynch candidate.

We're not lynching based on inactivity this game folks. Its Team Melee Mafia, so inactivity lynch makes little sense. 8 "players" should make this game short and quick. There's no time to waste. I won't talk about activity right now given the game just started, but I will assume people are going to be active. Glancing at the player roster we have a game where every team should have someone who can be expected to carry some weight.

I didn't read the last TMMM game entirely, but I noticed the last game had a fairly large discussion on two player vs. three player teams in the context of inactivity and the pros/cons of having a two/three player team. This discussion is pointless, wastes our precious time, and derails the town from its focus of finding and eliminating the mafia. Mafia like such a discussion because they can be active while keeping the town distracted from finding the mafia. Learning to recognize and avoid pointless arguments will get us a long way.

With that said, time for some useful discussion. Unlike the TL Mafia game's I've played, this game doesn't have a Godfather. Therefore, DTs are that much more viable, especially in terms of checking QUIET scummy teams. Medics should be protecting VOCAL pro-town teams. This way, mafia is incentivized to take pot shots at the middle of the pool, as shooting the scummy players is obviously bad and helps narrow down the pool, and shooting active players risks running into medic protection. Mafia is also incentivized to be active because a) they can draw medic protection, b) they must avoid being targetted by DT checks. Mafia can't hide at the bottom because there is no GF or miller card to save them. There are also way to few players to be able to effectively hide from DT checks. The beauty is that even if DTs/medics don't exist, mafia must still play as if they do exist. So this strategy does not rely on the existence of blue roles.

My general theory is that we need a) to let the DT check whoever he thinks is most scummy, and b) vote/make a list of the 2 top active/helpful players for the medic to protect. The reason why the DT should decide on his own who to check is merely so that mafia doesn't manipulate the target. The reason why we vote for the teams to be put on the medic list is because it is that much harder to vote for someone useless while claiming they're useful. Its a lot easier to manipulate the DT check by voting since its easier to point out flaws than real genuine activity. Of course even townies will make mistakes. So we just bypass the DT check voting.

Spam. I've had to stop reading all of the last 5 or so games after getting a day or so into it because the thread just kept expanding at a phenomenal rate. Let's try to keep the thread clean and organized. I want to make sure important information is not shoved into a corner and ignored. In order to help the town organize, I suggest that at the end of every post, everyone should write a short sentence stating the point of the post. Its easy to wander aimlessly while writing a post. Writing what the main point at the end of every post should help you stay focused, help us focus on what you're trying to convey, and restrict the mafia's ability to derail the thread.

I'm going to count on Team 3 and 6 for some strong analysis within the next 24 hours. Please do not disappoint.

***

Main points:

1) Focus on behavior analysis!
2) Stay out of useless conversations. Be pro-town and kill them rather than fan them into flame.
3) Force mafia to play proactively by threat of efficient use of blue roles.
4) Vote on medic list to protect active townies.
5) Make it a point to work toward a specific goal when posting.
The bureaucracy is expanding to meet the needs of the expanding bureaucracy
Ace
Profile Blog Joined October 2002
United States16096 Posts
September 19 2010 10:38 GMT
#190
On September 19 2010 18:44 Incognito wrote:
Ah just noticed that the game has started. I know its the weekend and people might be busy (I sure am), but I can't help but notice that something is already off in this game. A couple people are acting out of the ordinary. I'll keep a close eye on these players. However, I won't/can't afford to give them much time to straighten out their act though, so shape it up quickly so I can have time to organize my thoughts/put forward a lynch candidate.

We're not lynching based on inactivity this game folks. Its Team Melee Mafia, so inactivity lynch makes little sense. 8 "players" should make this game short and quick. There's no time to waste. I won't talk about activity right now given the game just started, but I will assume people are going to be active. Glancing at the player roster we have a game where every team should have someone who can be expected to carry some weight.

I didn't read the last TMMM game entirely, but I noticed the last game had a fairly large discussion on two player vs. three player teams in the context of inactivity and the pros/cons of having a two/three player team. This discussion is pointless, wastes our precious time, and derails the town from its focus of finding and eliminating the mafia. Mafia like such a discussion because they can be active while keeping the town distracted from finding the mafia. Learning to recognize and avoid pointless arguments will get us a long way.

With that said, time for some useful discussion. Unlike the TL Mafia game's I've played, this game doesn't have a Godfather. Therefore, DTs are that much more viable, especially in terms of checking QUIET scummy teams. Medics should be protecting VOCAL pro-town teams. This way, mafia is incentivized to take pot shots at the middle of the pool, as shooting the scummy players is obviously bad and helps narrow down the pool, and shooting active players risks running into medic protection. Mafia is also incentivized to be active because a) they can draw medic protection, b) they must avoid being targetted by DT checks. Mafia can't hide at the bottom because there is no GF or miller card to save them. There are also way to few players to be able to effectively hide from DT checks. The beauty is that even if DTs/medics don't exist, mafia must still play as if they do exist. So this strategy does not rely on the existence of blue roles.

My general theory is that we need a) to let the DT check whoever he thinks is most scummy, and b) vote/make a list of the 2 top active/helpful players for the medic to protect. The reason why the DT should decide on his own who to check is merely so that mafia doesn't manipulate the target. The reason why we vote for the teams to be put on the medic list is because it is that much harder to vote for someone useless while claiming they're useful. Its a lot easier to manipulate the DT check by voting since its easier to point out flaws than real genuine activity. Of course even townies will make mistakes. So we just bypass the DT check voting.

Spam. I've had to stop reading all of the last 5 or so games after getting a day or so into it because the thread just kept expanding at a phenomenal rate. Let's try to keep the thread clean and organized. I want to make sure important information is not shoved into a corner and ignored. In order to help the town organize, I suggest that at the end of every post, everyone should write a short sentence stating the point of the post. Its easy to wander aimlessly while writing a post. Writing what the main point at the end of every post should help you stay focused, help us focus on what you're trying to convey, and restrict the mafia's ability to derail the thread.

I'm going to count on Team 3 and 6 for some strong analysis within the next 24 hours. Please do not disappoint.

***

Main points:

1) Focus on behavior analysis!
2) Stay out of useless conversations. Be pro-town and kill them rather than fan them into flame.
3) Force mafia to play proactively by threat of efficient use of blue roles.
4) Vote on medic list to protect active townies.
5) Make it a point to work toward a specific goal when posting.


what is this shit?
Math me up, scumboi. - Acrofales
YellowInk
Profile Joined April 2010
United States578 Posts
September 19 2010 14:18 GMT
#191
On September 19 2010 19:38 Ace wrote:
Show nested quote +
On September 19 2010 18:44 Incognito wrote:
Ah just noticed that the game has started. I know its the weekend and people might be busy (I sure am), but I can't help but notice that something is already off in this game. A couple people are acting out of the ordinary. I'll keep a close eye on these players. However, I won't/can't afford to give them much time to straighten out their act though, so shape it up quickly so I can have time to organize my thoughts/put forward a lynch candidate.

We're not lynching based on inactivity this game folks. Its Team Melee Mafia, so inactivity lynch makes little sense. 8 "players" should make this game short and quick. There's no time to waste. I won't talk about activity right now given the game just started, but I will assume people are going to be active. Glancing at the player roster we have a game where every team should have someone who can be expected to carry some weight.

I didn't read the last TMMM game entirely, but I noticed the last game had a fairly large discussion on two player vs. three player teams in the context of inactivity and the pros/cons of having a two/three player team. This discussion is pointless, wastes our precious time, and derails the town from its focus of finding and eliminating the mafia. Mafia like such a discussion because they can be active while keeping the town distracted from finding the mafia. Learning to recognize and avoid pointless arguments will get us a long way.

With that said, time for some useful discussion. Unlike the TL Mafia game's I've played, this game doesn't have a Godfather. Therefore, DTs are that much more viable, especially in terms of checking QUIET scummy teams. Medics should be protecting VOCAL pro-town teams. This way, mafia is incentivized to take pot shots at the middle of the pool, as shooting the scummy players is obviously bad and helps narrow down the pool, and shooting active players risks running into medic protection. Mafia is also incentivized to be active because a) they can draw medic protection, b) they must avoid being targetted by DT checks. Mafia can't hide at the bottom because there is no GF or miller card to save them. There are also way to few players to be able to effectively hide from DT checks. The beauty is that even if DTs/medics don't exist, mafia must still play as if they do exist. So this strategy does not rely on the existence of blue roles.

My general theory is that we need a) to let the DT check whoever he thinks is most scummy, and b) vote/make a list of the 2 top active/helpful players for the medic to protect. The reason why the DT should decide on his own who to check is merely so that mafia doesn't manipulate the target. The reason why we vote for the teams to be put on the medic list is because it is that much harder to vote for someone useless while claiming they're useful. Its a lot easier to manipulate the DT check by voting since its easier to point out flaws than real genuine activity. Of course even townies will make mistakes. So we just bypass the DT check voting.

Spam. I've had to stop reading all of the last 5 or so games after getting a day or so into it because the thread just kept expanding at a phenomenal rate. Let's try to keep the thread clean and organized. I want to make sure important information is not shoved into a corner and ignored. In order to help the town organize, I suggest that at the end of every post, everyone should write a short sentence stating the point of the post. Its easy to wander aimlessly while writing a post. Writing what the main point at the end of every post should help you stay focused, help us focus on what you're trying to convey, and restrict the mafia's ability to derail the thread.

I'm going to count on Team 3 and 6 for some strong analysis within the next 24 hours. Please do not disappoint.

***

Main points:

1) Focus on behavior analysis!
2) Stay out of useless conversations. Be pro-town and kill them rather than fan them into flame.
3) Force mafia to play proactively by threat of efficient use of blue roles.
4) Vote on medic list to protect active townies.
5) Make it a point to work toward a specific goal when posting.


what is this shit?
I agree.
LSB
Profile Blog Joined April 2010
United States5171 Posts
September 19 2010 16:03 GMT
#192
The main problem with Incognito's plan is that the existence of a DT and a Medic is not guaranteed.

I really like the DT/Medic Idea, I'm just wondering, do you have any other games where you tried out this plan?

Also, in reality, if we mess up, we might only have one night. Two days of mislynch would make us lose. If the medic is able to protect one person, that buys us another day. Shouldn't the list be hidden so the medic has a better chance of protecting someone?
Once is an accident. Twice is coincidence. Three times is an enemy action. Bus Driver can never target themselves I'm sorry
BrownBear
Profile Joined March 2010
United States6894 Posts
September 19 2010 16:54 GMT
#193
Minigames are intended to be short, quick, and brutal. We really have to rely on analysis in order to drop at least 1 mafia member early (preferably today), because like LSB said, we miss 2 in a row and we're done.

That said, if we drop a scum, that gives us a ton more breathing room (1v6 instead of 2v6 gives us an extra day or two). Of course, the danger here is, what do we have to analyze?

Besides Incog's post, that is. Which does make some assumptions that aren't necessarily true.
SUNSFANNED
Pandain
Profile Blog Joined May 2010
United States12989 Posts
September 19 2010 16:57 GMT
#194
Medic should protect whomever they want. That doesn't mean they should be dumb, (and they should use logic(such as incognitos) but saying "oh whoever is active and helpful should be protected" just makes it easier for the mafia to hit a non protected person.
Especially if we make a list of who they shall protect.


DTS should not only check scummy people, but try to check people with strong teams. For example, #6 and #8, with possible checks as #3 and #7 teams. In this setup it can be very good and very bad for town. If teams such as BC and Rebirth(hes good right?) are town, then confirming that will be very useful, as we have a confirmed veteran to help guide us. If they are mafia, then they can easily sidetrack us. Again, that leads to another question. If DTS do check them, they should only reveal as such if they ARE mafia. If not, then losing a DT(and possible only blue role) will do nothing.

In addition, who do we lynch today? Well, i'm starting to think we should lynch one of South, Divinek, or Bumatlarge. Lynching one will confirm the two others, helping us in future scum hunting and decision. If mafia try to take these confirmed out, its alright, because they aren't exactly "vets" and it'll take two turns for mafia to finish them off. However, I sort of doubt they'll go for them as they'll probably go for the vets themselves.

After I receive a PM from Korynne answering my questions I'll be more concrete in what I think we should do.

Main points:
1. Medic should use their own logic, not a confirmed person to protect. This will help with a successful protection.
2. DTS should check vets in addition to if you have a burning suspicion of someone.
3.After receiving a reply from Korynne I'll be more sure of who to lynch.
LSB
Profile Blog Joined April 2010
United States5171 Posts
September 19 2010 16:59 GMT
#195
Just FYI, we lynch a team, rather than just one person.
Once is an accident. Twice is coincidence. Three times is an enemy action. Bus Driver can never target themselves I'm sorry
Pandain
Profile Blog Joined May 2010
United States12989 Posts
September 19 2010 17:00 GMT
#196
On September 20 2010 01:59 LSB wrote:
Just FYI, we lynch a team, rather than just one person.

:O
LSB
Profile Blog Joined April 2010
United States5171 Posts
September 19 2010 17:02 GMT
#197
On September 19 2010 14:22 YellowInk wrote:
I think we should hang Ace and Bill Murray.

Why?

On September 20 2010 01:57 Pandain wrote:
In addition, who do we lynch today? Well, i'm starting to think we should lynch one of South, Divinek, or Bumatlarge. Lynching one will confirm the two others, helping us in future scum hunting and decision. If mafia try to take these confirmed out, its alright, because they aren't exactly "vets" and it'll take two turns for mafia to finish them off. However, I sort of doubt they'll go for them as they'll probably go for the vets themselves.

So I take it we're not going to follow this.
Once is an accident. Twice is coincidence. Three times is an enemy action. Bus Driver can never target themselves I'm sorry
Pandain
Profile Blog Joined May 2010
United States12989 Posts
September 19 2010 17:32 GMT
#198
LSB, does pyrr know hes in this game lol? He hasn't posted at all.
YellowInk
Profile Joined April 2010
United States578 Posts
September 19 2010 17:53 GMT
#199
On September 20 2010 02:02 LSB wrote:
Show nested quote +
On September 19 2010 14:22 YellowInk wrote:
I think we should hang Ace and Bill Murray.

Why?
Bill Murray frequently plays in a way that is destructive to town productivity when he is town. Among all the histories of those I know playing, he gives me the greatest reason to hang given a blind choice.

However, I do agree with Ace.

Ace's question needs to be answered and Bill Murray needs to show that he'll help the town. Then we'll see how things go.
Korynne
Profile Blog Joined March 2010
Canada990 Posts
September 19 2010 17:56 GMT
#200
A voice crackled up from under the metal apparatus in the middle of the floor.

Please tell me you guys are just scared, dazed, or confused rather than retarded. Do you really think you could throw just one person down here? That the other guys attached to him will just magically be detached and go on his merry life in here? You have one body, but you still have two brains, use them wisely to make your decisions.
TL Mawfyah~ http://www.teamliquid.net/forum/index.php?show_part=31
Prev 1 8 9 10 11 12 38 Next All
Please log in or register to reply.
Live Events Refresh
The PondCast
10:00
Episode 98
CranKy Ducklings31
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
StateSC2 299
LamboSC2 262
SHIN 59
Ryung 8
StarCraft: Brood War
Calm 10237
Horang2 968
Jaedong 729
Hyuk 451
Mini 388
Larva 208
Zeus 153
actioN 152
Soulkey 149
Light 138
[ Show more ]
Killer 105
Pusan 96
Backho 91
ggaemo 83
Rush 78
Last 65
Soma 63
Liquid`Ret 51
Hyun 51
Leta 50
ToSsGirL 38
Aegong 27
Free 24
Hm[arnc] 23
Sharp 22
JulyZerg 19
[sc1f]eonzerg 17
Sacsri 9
Snow 9
JYJ 7
scan(afreeca) 1
Dota 2
XcaliburYe55
Counter-Strike
shoxiejesuss824
byalli163
Other Games
ceh9718
singsing571
crisheroes231
Mew2King113
Happy37
RuFF_SC229
Organizations
Dota 2
PGL Dota 2 - Main Stream6036
Other Games
gamesdonequick462
StarCraft: Brood War
UltimateBattle 71
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH186
• StrangeGG 47
• CranKy Ducklings SOOP7
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1827
Upcoming Events
INu's Battles
49m
ByuN vs SHIN
OSC
6h 19m
MaxPax vs Percival
Solar vs ShoWTimE
Lambo vs Arrogfire
YoungYakov vs GgMaChine
Krystianer vs ArT
NightMare vs Iba
Douyu Cup 2020
18h 19m
Oliveira vs Trap
Jieshi vs XY
soO vs FanTaSy
TY vs Coffee
OSC
1d 5h
Douyu Cup 2020
1d 18h
Neeb vs Impact
MacSed vs Cyan
Scarlett vs Kelazhur
INnoVation vs Dear
Douyu Cup 2020
2 days
Maestros of the Game
3 days
herO vs Classic
Maru vs Serral
BSL22 NKC (BSL vs China)
3 days
Douyu Cup 2020
3 days
BSL22 NKC (BSL vs China)
4 days
[ Show More ]
Online Event
4 days
RSL Revival
4 days
RSL Revival
4 days
WardiTV Weekly
5 days
RSL Revival
6 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-06-19
WardiTV Spring 2026
Heroes Pulsing #2

Ongoing

IPSL Spring 2026
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
CSL Season 21: Qualifier 1
SCTL 2026 Spring
Maestros of the Game 2
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026

Upcoming

CSL Season 21: Qualifier 2
CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
BCC 2026
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E1
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.