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Team Melee Mini Mafia II - Page 10

Forum Index > TL Mafia
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BrownBear
Profile Joined March 2010
United States6894 Posts
September 19 2010 04:29 GMT
#181
3 person team is stronger assuming all 3 people maintain activity and don't get modkilled. Last game, I was on a 3-person team, and both Jspazz and storm got modkilled, so I had no voting power whatsoever.
SUNSFANNED
YellowInk
Profile Joined April 2010
United States578 Posts
September 19 2010 05:22 GMT
#182
I think we should hang Ace and Bill Murray.
Divinek
Profile Blog Joined November 2006
Canada4045 Posts
September 19 2010 05:36 GMT
#183
On September 19 2010 13:29 BrownBear wrote:
3 person team is stronger assuming all 3 people maintain activity and don't get modkilled. Last game, I was on a 3-person team, and both Jspazz and storm got modkilled, so I had no voting power whatsoever.



a 3 person team would be just as strong as a 2 person team when it comes to votes assuming they all co-ordinate the same. In FACT a 2 person team is much stronger should they decide to split the votes

cuz all our votes count for 1/3, while half teams count for 1/2.

So i dont know what you're talking about.
Never attribute to malice that which can be adequately explained by stupidity.
Oh goodness me, FOX tv where do you get your sight? Can't you keep track, the puck is black. That's why the ice is white.
Divinek
Profile Blog Joined November 2006
Canada4045 Posts
September 19 2010 05:38 GMT
#184
But i guess it's better in the sense that we have all 3 of us able to communicate and coordinate and use our differences together and such, powers unite!

me and bum being a team is crazy enough as it is, let alone mr south who nearly manages to convince a whole town to lynch him based on a sentence lol.

i have no idea why he's on our team tbh, im assuming it has something to do with the power of greyskull.
Never attribute to malice that which can be adequately explained by stupidity.
Oh goodness me, FOX tv where do you get your sight? Can't you keep track, the puck is black. That's why the ice is white.
Korynne
Profile Blog Joined March 2010
Canada990 Posts
September 19 2010 06:07 GMT
#185
On September 19 2010 14:22 YellowInk wrote:
I think we should hang Ace and Bill Murray.


You look around the room, there is nothing in the room other than the timer, and the ominous metal object in the middle of the floor.
TL Mawfyah~ http://www.teamliquid.net/forum/index.php?show_part=31
rastaban
Profile Blog Joined May 2010
United States2294 Posts
September 19 2010 07:16 GMT
#186
Light Torch (in case of Grue)
Examine Metal Object.
Look under Metal Object
Examine Timer
Tyler: "...damn it, that's StarCraft. Opening doors is what we do. Being the first to find food is the greatest pleasure a player can have!"
Bill Murray
Profile Blog Joined October 2009
United States9292 Posts
September 19 2010 07:49 GMT
#187
On September 19 2010 14:22 YellowInk wrote:
I think we should hang Ace and Bill Murray.

on what justification?
University of Kentucky Basketball #1
Korynne
Profile Blog Joined March 2010
Canada990 Posts
September 19 2010 08:22 GMT
#188
On September 19 2010 16:16 rastaban wrote:
Light Torch (in case of Grue)
Examine Metal Object.
Look under Metal Object
Examine Timer


Due to your newly attached partner stumble over to the metal object. Due to your new lack of mobility you trip and fall into the garbage disposal.

(Just kidding, please don't do that.)
TL Mawfyah~ http://www.teamliquid.net/forum/index.php?show_part=31
Incognito
Profile Joined November 2008
United States2071 Posts
September 19 2010 09:44 GMT
#189
Ah just noticed that the game has started. I know its the weekend and people might be busy (I sure am), but I can't help but notice that something is already off in this game. A couple people are acting out of the ordinary. I'll keep a close eye on these players. However, I won't/can't afford to give them much time to straighten out their act though, so shape it up quickly so I can have time to organize my thoughts/put forward a lynch candidate.

We're not lynching based on inactivity this game folks. Its Team Melee Mafia, so inactivity lynch makes little sense. 8 "players" should make this game short and quick. There's no time to waste. I won't talk about activity right now given the game just started, but I will assume people are going to be active. Glancing at the player roster we have a game where every team should have someone who can be expected to carry some weight.

I didn't read the last TMMM game entirely, but I noticed the last game had a fairly large discussion on two player vs. three player teams in the context of inactivity and the pros/cons of having a two/three player team. This discussion is pointless, wastes our precious time, and derails the town from its focus of finding and eliminating the mafia. Mafia like such a discussion because they can be active while keeping the town distracted from finding the mafia. Learning to recognize and avoid pointless arguments will get us a long way.

With that said, time for some useful discussion. Unlike the TL Mafia game's I've played, this game doesn't have a Godfather. Therefore, DTs are that much more viable, especially in terms of checking QUIET scummy teams. Medics should be protecting VOCAL pro-town teams. This way, mafia is incentivized to take pot shots at the middle of the pool, as shooting the scummy players is obviously bad and helps narrow down the pool, and shooting active players risks running into medic protection. Mafia is also incentivized to be active because a) they can draw medic protection, b) they must avoid being targetted by DT checks. Mafia can't hide at the bottom because there is no GF or miller card to save them. There are also way to few players to be able to effectively hide from DT checks. The beauty is that even if DTs/medics don't exist, mafia must still play as if they do exist. So this strategy does not rely on the existence of blue roles.

My general theory is that we need a) to let the DT check whoever he thinks is most scummy, and b) vote/make a list of the 2 top active/helpful players for the medic to protect. The reason why the DT should decide on his own who to check is merely so that mafia doesn't manipulate the target. The reason why we vote for the teams to be put on the medic list is because it is that much harder to vote for someone useless while claiming they're useful. Its a lot easier to manipulate the DT check by voting since its easier to point out flaws than real genuine activity. Of course even townies will make mistakes. So we just bypass the DT check voting.

Spam. I've had to stop reading all of the last 5 or so games after getting a day or so into it because the thread just kept expanding at a phenomenal rate. Let's try to keep the thread clean and organized. I want to make sure important information is not shoved into a corner and ignored. In order to help the town organize, I suggest that at the end of every post, everyone should write a short sentence stating the point of the post. Its easy to wander aimlessly while writing a post. Writing what the main point at the end of every post should help you stay focused, help us focus on what you're trying to convey, and restrict the mafia's ability to derail the thread.

I'm going to count on Team 3 and 6 for some strong analysis within the next 24 hours. Please do not disappoint.

***

Main points:

1) Focus on behavior analysis!
2) Stay out of useless conversations. Be pro-town and kill them rather than fan them into flame.
3) Force mafia to play proactively by threat of efficient use of blue roles.
4) Vote on medic list to protect active townies.
5) Make it a point to work toward a specific goal when posting.
The bureaucracy is expanding to meet the needs of the expanding bureaucracy
Ace
Profile Blog Joined October 2002
United States16096 Posts
September 19 2010 10:38 GMT
#190
On September 19 2010 18:44 Incognito wrote:
Ah just noticed that the game has started. I know its the weekend and people might be busy (I sure am), but I can't help but notice that something is already off in this game. A couple people are acting out of the ordinary. I'll keep a close eye on these players. However, I won't/can't afford to give them much time to straighten out their act though, so shape it up quickly so I can have time to organize my thoughts/put forward a lynch candidate.

We're not lynching based on inactivity this game folks. Its Team Melee Mafia, so inactivity lynch makes little sense. 8 "players" should make this game short and quick. There's no time to waste. I won't talk about activity right now given the game just started, but I will assume people are going to be active. Glancing at the player roster we have a game where every team should have someone who can be expected to carry some weight.

I didn't read the last TMMM game entirely, but I noticed the last game had a fairly large discussion on two player vs. three player teams in the context of inactivity and the pros/cons of having a two/three player team. This discussion is pointless, wastes our precious time, and derails the town from its focus of finding and eliminating the mafia. Mafia like such a discussion because they can be active while keeping the town distracted from finding the mafia. Learning to recognize and avoid pointless arguments will get us a long way.

With that said, time for some useful discussion. Unlike the TL Mafia game's I've played, this game doesn't have a Godfather. Therefore, DTs are that much more viable, especially in terms of checking QUIET scummy teams. Medics should be protecting VOCAL pro-town teams. This way, mafia is incentivized to take pot shots at the middle of the pool, as shooting the scummy players is obviously bad and helps narrow down the pool, and shooting active players risks running into medic protection. Mafia is also incentivized to be active because a) they can draw medic protection, b) they must avoid being targetted by DT checks. Mafia can't hide at the bottom because there is no GF or miller card to save them. There are also way to few players to be able to effectively hide from DT checks. The beauty is that even if DTs/medics don't exist, mafia must still play as if they do exist. So this strategy does not rely on the existence of blue roles.

My general theory is that we need a) to let the DT check whoever he thinks is most scummy, and b) vote/make a list of the 2 top active/helpful players for the medic to protect. The reason why the DT should decide on his own who to check is merely so that mafia doesn't manipulate the target. The reason why we vote for the teams to be put on the medic list is because it is that much harder to vote for someone useless while claiming they're useful. Its a lot easier to manipulate the DT check by voting since its easier to point out flaws than real genuine activity. Of course even townies will make mistakes. So we just bypass the DT check voting.

Spam. I've had to stop reading all of the last 5 or so games after getting a day or so into it because the thread just kept expanding at a phenomenal rate. Let's try to keep the thread clean and organized. I want to make sure important information is not shoved into a corner and ignored. In order to help the town organize, I suggest that at the end of every post, everyone should write a short sentence stating the point of the post. Its easy to wander aimlessly while writing a post. Writing what the main point at the end of every post should help you stay focused, help us focus on what you're trying to convey, and restrict the mafia's ability to derail the thread.

I'm going to count on Team 3 and 6 for some strong analysis within the next 24 hours. Please do not disappoint.

***

Main points:

1) Focus on behavior analysis!
2) Stay out of useless conversations. Be pro-town and kill them rather than fan them into flame.
3) Force mafia to play proactively by threat of efficient use of blue roles.
4) Vote on medic list to protect active townies.
5) Make it a point to work toward a specific goal when posting.


what is this shit?
Math me up, scumboi. - Acrofales
YellowInk
Profile Joined April 2010
United States578 Posts
September 19 2010 14:18 GMT
#191
On September 19 2010 19:38 Ace wrote:
Show nested quote +
On September 19 2010 18:44 Incognito wrote:
Ah just noticed that the game has started. I know its the weekend and people might be busy (I sure am), but I can't help but notice that something is already off in this game. A couple people are acting out of the ordinary. I'll keep a close eye on these players. However, I won't/can't afford to give them much time to straighten out their act though, so shape it up quickly so I can have time to organize my thoughts/put forward a lynch candidate.

We're not lynching based on inactivity this game folks. Its Team Melee Mafia, so inactivity lynch makes little sense. 8 "players" should make this game short and quick. There's no time to waste. I won't talk about activity right now given the game just started, but I will assume people are going to be active. Glancing at the player roster we have a game where every team should have someone who can be expected to carry some weight.

I didn't read the last TMMM game entirely, but I noticed the last game had a fairly large discussion on two player vs. three player teams in the context of inactivity and the pros/cons of having a two/three player team. This discussion is pointless, wastes our precious time, and derails the town from its focus of finding and eliminating the mafia. Mafia like such a discussion because they can be active while keeping the town distracted from finding the mafia. Learning to recognize and avoid pointless arguments will get us a long way.

With that said, time for some useful discussion. Unlike the TL Mafia game's I've played, this game doesn't have a Godfather. Therefore, DTs are that much more viable, especially in terms of checking QUIET scummy teams. Medics should be protecting VOCAL pro-town teams. This way, mafia is incentivized to take pot shots at the middle of the pool, as shooting the scummy players is obviously bad and helps narrow down the pool, and shooting active players risks running into medic protection. Mafia is also incentivized to be active because a) they can draw medic protection, b) they must avoid being targetted by DT checks. Mafia can't hide at the bottom because there is no GF or miller card to save them. There are also way to few players to be able to effectively hide from DT checks. The beauty is that even if DTs/medics don't exist, mafia must still play as if they do exist. So this strategy does not rely on the existence of blue roles.

My general theory is that we need a) to let the DT check whoever he thinks is most scummy, and b) vote/make a list of the 2 top active/helpful players for the medic to protect. The reason why the DT should decide on his own who to check is merely so that mafia doesn't manipulate the target. The reason why we vote for the teams to be put on the medic list is because it is that much harder to vote for someone useless while claiming they're useful. Its a lot easier to manipulate the DT check by voting since its easier to point out flaws than real genuine activity. Of course even townies will make mistakes. So we just bypass the DT check voting.

Spam. I've had to stop reading all of the last 5 or so games after getting a day or so into it because the thread just kept expanding at a phenomenal rate. Let's try to keep the thread clean and organized. I want to make sure important information is not shoved into a corner and ignored. In order to help the town organize, I suggest that at the end of every post, everyone should write a short sentence stating the point of the post. Its easy to wander aimlessly while writing a post. Writing what the main point at the end of every post should help you stay focused, help us focus on what you're trying to convey, and restrict the mafia's ability to derail the thread.

I'm going to count on Team 3 and 6 for some strong analysis within the next 24 hours. Please do not disappoint.

***

Main points:

1) Focus on behavior analysis!
2) Stay out of useless conversations. Be pro-town and kill them rather than fan them into flame.
3) Force mafia to play proactively by threat of efficient use of blue roles.
4) Vote on medic list to protect active townies.
5) Make it a point to work toward a specific goal when posting.


what is this shit?
I agree.
LSB
Profile Blog Joined April 2010
United States5171 Posts
September 19 2010 16:03 GMT
#192
The main problem with Incognito's plan is that the existence of a DT and a Medic is not guaranteed.

I really like the DT/Medic Idea, I'm just wondering, do you have any other games where you tried out this plan?

Also, in reality, if we mess up, we might only have one night. Two days of mislynch would make us lose. If the medic is able to protect one person, that buys us another day. Shouldn't the list be hidden so the medic has a better chance of protecting someone?
Once is an accident. Twice is coincidence. Three times is an enemy action. Bus Driver can never target themselves I'm sorry
BrownBear
Profile Joined March 2010
United States6894 Posts
September 19 2010 16:54 GMT
#193
Minigames are intended to be short, quick, and brutal. We really have to rely on analysis in order to drop at least 1 mafia member early (preferably today), because like LSB said, we miss 2 in a row and we're done.

That said, if we drop a scum, that gives us a ton more breathing room (1v6 instead of 2v6 gives us an extra day or two). Of course, the danger here is, what do we have to analyze?

Besides Incog's post, that is. Which does make some assumptions that aren't necessarily true.
SUNSFANNED
Pandain
Profile Blog Joined May 2010
United States12989 Posts
September 19 2010 16:57 GMT
#194
Medic should protect whomever they want. That doesn't mean they should be dumb, (and they should use logic(such as incognitos) but saying "oh whoever is active and helpful should be protected" just makes it easier for the mafia to hit a non protected person.
Especially if we make a list of who they shall protect.


DTS should not only check scummy people, but try to check people with strong teams. For example, #6 and #8, with possible checks as #3 and #7 teams. In this setup it can be very good and very bad for town. If teams such as BC and Rebirth(hes good right?) are town, then confirming that will be very useful, as we have a confirmed veteran to help guide us. If they are mafia, then they can easily sidetrack us. Again, that leads to another question. If DTS do check them, they should only reveal as such if they ARE mafia. If not, then losing a DT(and possible only blue role) will do nothing.

In addition, who do we lynch today? Well, i'm starting to think we should lynch one of South, Divinek, or Bumatlarge. Lynching one will confirm the two others, helping us in future scum hunting and decision. If mafia try to take these confirmed out, its alright, because they aren't exactly "vets" and it'll take two turns for mafia to finish them off. However, I sort of doubt they'll go for them as they'll probably go for the vets themselves.

After I receive a PM from Korynne answering my questions I'll be more concrete in what I think we should do.

Main points:
1. Medic should use their own logic, not a confirmed person to protect. This will help with a successful protection.
2. DTS should check vets in addition to if you have a burning suspicion of someone.
3.After receiving a reply from Korynne I'll be more sure of who to lynch.
LSB
Profile Blog Joined April 2010
United States5171 Posts
September 19 2010 16:59 GMT
#195
Just FYI, we lynch a team, rather than just one person.
Once is an accident. Twice is coincidence. Three times is an enemy action. Bus Driver can never target themselves I'm sorry
Pandain
Profile Blog Joined May 2010
United States12989 Posts
September 19 2010 17:00 GMT
#196
On September 20 2010 01:59 LSB wrote:
Just FYI, we lynch a team, rather than just one person.

:O
LSB
Profile Blog Joined April 2010
United States5171 Posts
September 19 2010 17:02 GMT
#197
On September 19 2010 14:22 YellowInk wrote:
I think we should hang Ace and Bill Murray.

Why?

On September 20 2010 01:57 Pandain wrote:
In addition, who do we lynch today? Well, i'm starting to think we should lynch one of South, Divinek, or Bumatlarge. Lynching one will confirm the two others, helping us in future scum hunting and decision. If mafia try to take these confirmed out, its alright, because they aren't exactly "vets" and it'll take two turns for mafia to finish them off. However, I sort of doubt they'll go for them as they'll probably go for the vets themselves.

So I take it we're not going to follow this.
Once is an accident. Twice is coincidence. Three times is an enemy action. Bus Driver can never target themselves I'm sorry
Pandain
Profile Blog Joined May 2010
United States12989 Posts
September 19 2010 17:32 GMT
#198
LSB, does pyrr know hes in this game lol? He hasn't posted at all.
YellowInk
Profile Joined April 2010
United States578 Posts
September 19 2010 17:53 GMT
#199
On September 20 2010 02:02 LSB wrote:
Show nested quote +
On September 19 2010 14:22 YellowInk wrote:
I think we should hang Ace and Bill Murray.

Why?
Bill Murray frequently plays in a way that is destructive to town productivity when he is town. Among all the histories of those I know playing, he gives me the greatest reason to hang given a blind choice.

However, I do agree with Ace.

Ace's question needs to be answered and Bill Murray needs to show that he'll help the town. Then we'll see how things go.
Korynne
Profile Blog Joined March 2010
Canada990 Posts
September 19 2010 17:56 GMT
#200
A voice crackled up from under the metal apparatus in the middle of the floor.

Please tell me you guys are just scared, dazed, or confused rather than retarded. Do you really think you could throw just one person down here? That the other guys attached to him will just magically be detached and go on his merry life in here? You have one body, but you still have two brains, use them wisely to make your decisions.
TL Mawfyah~ http://www.teamliquid.net/forum/index.php?show_part=31
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