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On August 24 2010 07:43 Ace wrote: No it's not correct, good thing you mentioned that to me. With so many number changes I mistyped your name. New list coming soon.
No....... you can't expect me to get mason a third time in a row!
*cry*
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On August 24 2010 11:16 chaoser wrote: um, why isn't copy cat up on top? mafia will probably try to kill CV and if copy cat is in their hands then they'll get the power...
14-16
75% chance of copy cat(more so since it's recomeneded.) So sure mafia can try to kill the CV despite doctor protection, but it'll all be a waste > .
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On August 24 2010 11:49 SiNiquity wrote: I share your unease to some degree (this would be so much more awesome if the draft list had been anonymous like I thought it was originally), but powerful roles will tend to be towards the top anyway.
That being said, currently roles are definitely very "pigeon-holed" (i.g. Bullet Bill is 7, 10, 13, or 19). What if we changed it to:
#5 50% [Role Cop/Joat/BB 33% each], 50% Defensive role(Vet, Meth Man, or Bulletproof. 33% chance of each) #6 50% [Role Cop/Joat/BB 33% each] 50% Defensive role #7 50% [Role Cop/Joat/BB 33% each], 50% Defensive role #8 50% [Role Cop/Joat/BB 33% each], 50% Defensive role #9 50% [Role Cop/Joat/BB 33% each].........50% Defensive role #10 50% [Role Cop/Joat/BB 33% each], 50% Defensive role
(spreading out the possibilities while maintaining the expected result).
We could also spread out tracker (maybe to incorporate 11-13). Thoughts?
Isn't the time for changes already over? Unless we get additional time from the point each new draft list came out. Unsure....
@ Citizen...stop ruining my faith in humanity. However, that is a good point. They probably will have done that. However, at the same time that means we will have 3 investigative roles(bullet bill, tracker, and rolecop) checking from 8-13. I exclude lower numbers because by then copy cat will definitely have been taken and exclude 5-7 because if mafia do gets those numbers, they will most likely just take the rolecop/joat/bullet bill(since they will have a "legit" reason to do so. In fact, that in itself makes me a bit of a sad panda. Oh well. Its an overall solid plan.
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Wait so we're scrapping the plan? Wtf? Someone clarify on the situation right now. And if we are, why. If we're going to scrap the plan we should try to fix it before throwing it away.
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On August 25 2010 10:28 citi.zen wrote: The first 3 spots should stick to the designated picks, and be held accountable for it. Fourth spot could choose roleblocker.
After that the only thing you should be doing is randomizing between a defensive role and useful town role. Don't announce exactly what you do (ex: don't say you're 50% cop). Randomize honestly, we need defensive roles.
Nah I like the 50% thing, helps gurantee that we're going to be getting good roles.
Stick with the plan, it's too late to change anything. The only thing that will happen is that the plan is hurt, but not changed. So it'll only be bad(because not everyone will know.)
Stick with the plan.
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On August 25 2010 11:39 Divinek wrote: kill: bill murray
well now that's out of the way lets get this show on the road
Bill Murray, Mafia RoleBlocker, is now dead
No , I'm kidding. That was just stupid. Seriously, I'm such a sad panda.
Though I did laugh
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On August 25 2010 11:44 chaoser wrote: HAHAHAHA, nice one
On August 25 2010 11:48 chaoser wrote: AHAHAHAHA NICE ONE
O.o
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On August 25 2010 11:51 Ace wrote:Day 1
Some people take the time to formulate strategies and draw little diagrams.
Some people don't have time for that shit and just start cappin mofos.
Divinek runs into the bar where he sees Bill Murray drinking a glass of milk (for realz yo!)
Before Bill Murray can dip his delicious chocolate chip cookies into the glass and soak up the rich calcium filled goodness, Divinek put's a bullet in his chest.
BANG BANG!Bill Murray, Pro Town Mason has been killedWith 18 alive it is 10 to lynch. Good luck!
OMFG HES THE ONE WHO STOLE MY ROLE
I support that kill
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On August 25 2010 11:52 zeks wrote: well the copycat is now the mason i presme?
Ahahahaha.. thats right. This may actually be semi good.
Yo mason... mason with me bro. n.n
this actually helps solve the dillema of mafia killing CV to let them get copycat
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I mean seriously Bill Murray, how many times have I said I was going mason for secret friendship alliance. Idk... probably not alot. Let's see....
+ Show Spoiler +On August 21 2010 01:16 Pandain wrote:Show nested quote +On August 21 2010 01:14 chaoser wrote: how can we have a secret alliance if there's no PMs? =[ unless.... Mason...indeed. I was thinking that. Or we could incorporate everyone in my secret friendship alliances into THE Secret Friendship Alliance and have each person be Mason, Pardoner, Martyr and even a Bad Santa to ensure that no SFA member will backstab each other. On August 21 2010 01:21 Pandain wrote:Show nested quote +On August 21 2010 00:54 Pandain wrote:Okay so now that the game has (just) started, I feel like now is the time to start deciding what roles would be best for the town, eh? Couple things we want to keep in mind: 1. Do we want to take roles so therefore the mafia can't have them. 2.What roles do we want? With that, I am giving a list of several roles I feel would be very useful. 1.CopyCat: Backup Blue, in case something bad happens(even leak in circle perhaps.) 2.Day Vigi: For the daredevils 3.Doctor/AlignmentCop/rolecop: Self explanatory. Any thoughts on all this?+ Show Spoiler +Also... SECRET FRIENDSHIP ALLIANCE... ACTIVATED! Show nested quote +On August 21 2010 01:06 Pandain wrote: Pandain's random list of thoughts/ideas So, unsure as to what to do I'll spit out every possibility that I think might be possible. Which of these should we do/not do and why.
1.Claim what we're going to pick (therefore no townies losing their role and becoming vanilla.) 2.Organize it so that numbers don't overlap(would this be cheating?) 3. Make a super amazing plan involving roles that would make a specific person verified/not.(that would be hard...just an idea.) Thoughts? Bringing this back to topic. Ignore the previous stuff, I'm just going to call Shotgun mason right now. My first number is 6. If you want to have a better chance of getting a role don't pick 6. On August 21 2010 04:09 Pandain wrote:Also, does this mean I shouldn't take mason  On August 21 2010 09:12 Pandain wrote: Changing my vote to 12
Meesa be mason! On August 23 2010 09:57 Pandain wrote: If I do get the chance to get mason, any tips before I do rolepickk. On August 23 2010 11:25 Pandain wrote: Fadoodle me. 19th LOL. Oh well, at least this means I can be mason.
Secret Friendship Alliance...activated! Also, how do you RNG? Just flip a coin or is it like a computer thing? On August 23 2010 11:33 Pandain wrote: Before I clicked "more random numbers", I said to myself I would actually go with whatever it decided. So despite the fact I kept on saying "I'm gonna be mason" I will only do so if it lays within 6-10. Sending in my role.
Also, Citizen, are you saying that all the SK has to do is kill the bullet bill and then he can go safely? (besides role cop at first) Just want to know what your saying before I respond. On August 24 2010 01:42 Pandain wrote:Frick I had gotten mason too >  . Time to repick... 5-10 here we go! Also, Opz is very likely serial killer as he seems to be disregarding the plan without too much reasons as to why. Doubt he's mafia though(wouldn't be this outright defiant.) On August 24 2010 07:44 Pandain wrote:Show nested quote +On August 24 2010 07:43 Ace wrote: No it's not correct, good thing you mentioned that to me. With so many number changes I mistyped your name. New list coming soon. No....... you can't expect me to get mason a third time in a row! *cry*
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On August 25 2010 11:50 Subversion wrote: rofl omg, seriously?
isnt this like, a bad idea? lol
Subversion, how much have you caught up. did you follow the plan?
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Um guys seriously? SERIOUSLY? What the fadoodle. Isn't it obvious? SR is lying. He's either serial killer or scum(most likely serial killer, his actions seem to be more acting on his own). All he's doing is spreading doubt on the above.
#Vote SouthRawrer
main things to keep in mind for now: 1. Why didn't he follow the plan 2. Why the hell did he pick traitor. He says "To make the game more epic." Seriously? Why has no one been hounding on him. He knew of the plan, and knew we were going to run with it(he even was going to pick CV originally). Then what does he do? Disregards it. 3. Why would someone else pick traitor? I mean, seriously. That's the dumbest move imaginable.
I'll be compiling a list of his posts.
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sorrry, #VOTE SOUTHRAWERER
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A compilation of SouthBlahblah's posts.
On August 21 2010 00:40 SouthRawrea wrote: Got mine already. I've got Vanilla Serial Killer? O.o Edit: Okay now what?
I actually think that he just didn't read the rules that well. This could very well be a joke, and its possible. Just noting this.
On August 21 2010 02:35 SouthRawrea wrote: I sent numbers :O
blah
On August 21 2010 03:42 SouthRawrea wrote: I would have to disagree about Vengeful Player. As long as the VP keeps their cool, they can make the choice to kill or not to kill. If we somehow end up being split between the VP and another player, we can have both of them die. As well, if we're stuck in a 1 mafia 2 townie situation, VP claims and we lynch them. Thus we get two shots at killing the mafia as opposed to one. (We still win if only 1 villager and 0 maf are left standing) If a mafia decides to somehow counter claim VP in any situation where they claim, we have a good lynch target for once we get multiple suspects. VP is very useful and can act as a normal townie if they choose meaning it's a pro-town role.
Arguring for use of the Vengful player, when Radfield had already pointed out that extra kp is bad. Here his argument basically is" We just have to trust him. " this leads to some evidence of him being mafia(as serial killer wouldn't have that much use for this role. ) VP is definitely not a pro town role.
On August 21 2010 03:46 SouthRawrea wrote: Another small point but pardoner can be good if they're in town circle. If somehow mafioso starts a lynch against a townie that the circle knows is confirmed (if town circle has no huge town influence yet) then pardoner can pardon, thus being confirmed as a townie and then be the mouthpiece for town circle. Circumstantially dependent but has potential to be very good. The only problem is the pardoner has to keep their cool.
Seriously? Arguing for another anti-town role. Pardoner is only good for mafia as you can't tell if someone is innocent or not when you pardon them. The only way you could know for certain is if you were mafia. Therefore, pardoner is a strictly Mafia role.
On August 21 2010 04:21 SouthRawrea wrote:Show nested quote +On August 21 2010 04:04 Radfield wrote:On August 21 2010 03:46 SouthRawrea wrote: Another small point but pardoner can be good if they're in town circle. If somehow mafioso starts a lynch against a townie that the circle knows is confirmed (if town circle has no huge town influence yet) then pardoner can pardon, thus being confirmed as a townie and then be the mouthpiece for town circle. Circumstantially dependent but has potential to be very good. The only problem is the pardoner has to keep their cool. There are no PM's this game. No PM's means any town circle is out in the open anyways. Yes there is a Mason, but he can't make a circle. Oops okay fine. On August 21 2010 03:42 SouthRawrea wrote: I would have to disagree about Vengeful Player. As long as the VP keeps their cool, they can make the choice to kill or not to kill. If we somehow end up being split between the VP and another player, we can have both of them die. As well, if we're stuck in a 1 mafia 2 townie situation, VP claims and we lynch them. Thus we get two shots at killing the mafia as opposed to one. (We still win if only 1 villager and 0 maf are left standing) If a mafia decides to somehow counter claim VP in any situation where they claim, we have a good lynch target for once we get multiple suspects. VP is very useful and can act as a normal townie if they choose meaning it's a pro-town role. A pro-town Vengeful Player should never, ever use their kill. No town player should ever use additional KP, other than the CV. The repercussions for being wrong are far too large in this set-up. If you are wrong, you just killed a blue role. Not worth the guess. We decide on lynches and CV hits as a town, and that's that. Not to mention that VP is far less useful then the many other pro-town roles. Good feedback though, keep it coming. Err.. The 2 vil 1 maf scenario stands and the other scenario still stands if there is a 50/50 shot at getting the mafia, not if the town nonchalantly assumes if there is a 50/50 shot. I'm saying that they should otherwise just pretend to be a normal townie. Sure it's not a power role but it's 100% town favoured.
Another argument for Vengful player. Again, his arguments are 1.We should just trust him. 2. Its good when we have 3 players. Do you know how many days it is until that late in the game? Do you know how low a chance it will even get there?
On August 21 2010 04:58 SouthRawrea wrote: What if mafia deliberately takes pro-town roles away from us? We do NOT want mafia taking away roles such as Role Cop, Bullet Bill, Alignment Cop and Jack of All Trades. Anything that adds KP to the mafia is deadly like the Compulsive Vigilante. An especially dangerous role is Day Vigilante as a mafia might just suicide to get rid of an open town circle just before the day ends. Basically, as town we have to take all the good roles first.
CONTRADICTS HIMSELF! Note the bolded sentence. Very scummy.
On August 21 2010 05:15 SouthRawrea wrote: It'd be extremely beneficial for town and for any players thinking of taking traitor to avoid taking it. If you join the maf, you don't add a KP but just make it harder for us to kill the entire maf team off which actually is fairly easy if confirmed people are already established and we have our investigative roles alive. If you end up picking a power role however, you're taking a possibly significant role away from the opposing team, giving your team a bigger benefit than just adding a member.
(Basically if you join maf by choosing traitor, you're not really helping them. If you stick with town by picking another role, you add a potentially good role to town/take one away from the opposing team. Not to mention if mafia is shafted with having one of the last picks, they may end up getting traitor which would be completely useless to them. Another superbonus :D)
Stick with town. Fight team fight!
Huh. Says the person who was going to pick traitor. Another contradiction.
On August 21 2010 06:20 SouthRawrea wrote:Show nested quote +On August 21 2010 06:13 DarthThienAn wrote:On August 21 2010 06:09 chaoser wrote:On August 21 2010 05:58 DarthThienAn wrote: Doubt it, as mafia have 4 players. Unless they're just trying to seem pro-town, it's a pretty big commitment on their part to take something like alignment cop (just an example). Role cop/JOAT is pretty useful to anyone.
How do you know mafia's got only 4 people...it's not listed in OP how many there are... 20 player game, it's pretty standard to have 4 mafia. Not to mention last game there were 4 mafia, and the setup is the same +- a few roles. But I'm also mafia in PYP again ^^. Show nested quote +On August 05 2010 11:38 Ace wrote:
This game is Semi-Open. The amount of Mafia and possible SKs are hidden. Town count is hidden. Possible roles are open.
It's very possible he switched up the types of town power roles to better variants (ex: Sane cops) which would give slight advantages to town. We also have 1 more player than the last PYP. However, this is nothing to jump on as it is most likely that you just considered the chances of that happening negligible. Speculation. even bit confused about this. Is he saying darth is innocent? If so, when we lynch SR, keep an eye on darth.
On August 21 2010 11:22 SouthRawrea wrote: Changing numbers or at least I'm attempting to. Watching Full Metal Jacket again and reading Citi.zen's post got me paranoid.
No content.
On August 22 2010 01:52 SouthRawrea wrote: My numbas haz been changed my fellows. Regardless of anything Radfield says, any role except traitor would be beneficial to town as it either takes a role away from mafia or gets us a good role. Priorities are the only thing we can concentrate on rather than pro-town or pro-mafia roles. There really isn't a way in which we can secure the first picks for ourself either as some have already mentioned. SK and Mafia can just pick an earlier number without us knowing. We cannot let mafia know both the draft order and the order of our choosing. If they do, they become familiar with the roles of certain people which will allow them to more easily pin-point the good townie roles. (Essentially: Revealing part of our hand makes it easier for blue snipes. It's like Blackjack where you kinda get an idea of how well the other player is doing based on the card that he has flipped)
First off, no argument is good when it starts off "Regardless of what my opponet says". Second, again saying traitor is not beneficial to town. WHY ARE YOU PICKING IT? Are you that anti town? Againk this whole argument was later countered as well. He says "Oh, its easier to blue snipe." that's why we had percentage and weighted roles.
On August 22 2010 05:51 SouthRawrea wrote:Show nested quote +On August 22 2010 05:48 Bill Murray wrote: all in favor of lynching citi.zen say I I think we should wait till we get our actual roles first.
When SR flips red, look at citizen.
On August 22 2010 06:02 SouthRawrea wrote: 2/9. I was lieing just in case we were going to switch plans haha.
You know, you could've just changed numbers. Nothing worthwhile here however. Let's move on.
Then theres like 5 one liners of him changing his number.
On August 23 2010 20:50 SouthRawrea wrote: I picked 10 honest to god O.o. Guess I gotta pick CV and get lynched tho.
This post shows how SR was willing to follow the plan if he was going to be in such a contested role. Aka, he was willing to get lynched to follow the plan(since its not like he could fake it well due to safeguards and people checking CV.) Contradicting his later move.
On August 25 2010 23:58 SouthRawrea wrote: Well shit. I would like to announce that at least 2 people did not follow along with the plan made for role picking.
Starting to get closer to where we stand now. Here he states he did not follow the plan, despite knowing about it.
On August 26 2010 00:23 SouthRawrea wrote: One is me :D. I'm quite obviously not going to announce the role. Basically someone picked a role that they were not supposed to pick which I had picked as well. Not a huge deal but possible mafia candidate. So 5 possible people who stole my role D:.
Why are you happy about you not following the plan. Here you say you are not going to announce role(though you later do.) However, if you had really picked traitor(which I highly doubt) there would be no doubt in your mind you would announce your role right away. "Not a huge deal?" seriously? The plan could've been ruined!
On August 26 2010 00:35 SouthRawrea wrote:EBWOP I'd assume that it's Hesmyrr because he would probably believe that his 33% chance of getting a role that's probably already taken is useless. Show nested quote +On August 25 2010 09:25 Hesmyrr wrote: Right, I picked one of the anti-town roles using RNG generator. Since we are prioritizing copycat solely due to CV snipe possibility, and thus we need to know who the copycat is, how about giving it to completely arbitrary # that is between 5~9? This is my idea of how to make it completely fair.
Look at the first post of five users in this thread right after this post: add the individual numbers of the post time. So referring to citi.zen post above mine, since it is posted 08:29 it should be 8+2+9=19. So after adding the numbers, if the last digits of the number is 1-2, then copycat goes to #5, if 3-4 #6, if 5-6 #7, 7-8 #8, 9-0 #9.
ex) MY POST citi.zen (11:39) 1+1+3+9=14 citi.zen -IGNORED SINCE NOT FIRST POST- Bill Murray (12:57) 1+2+5+7=15 Hesmyrr (12:58) 1+2+5+8=16 Radfield (13:01) 1+3+0+1=5 Hesmyrr -IGNORED SINCE NOT FIRST POST- bumatlarge (15:43) 1+5+4+3=13
14+15+16+5+13 = 63, 3 is the last digit so #6 chooses a copycat.
or of course we can just give copycat to #5 like citi.zen suggests. Are we taking measures to check if #5 will really take copycat like what I am doing in #4 spot? He also said this. I'm going to go out on a limb here and because he said his role is anti-town. Do you mind us lynching you Hesmyrr? I have a very good reason to believe that lynching you is a good idea if you indeed were the one who stole my role as my role was anti-town as well. The first 3 would have no reason to change roles as it's beneficial for both town and mafia to take those roles first. #5 would also most likely want JOAT or a defensive role as well. Thus my suspicion falls on Hesmyrr. I would like to know of your role.
He accuses Hesymrr based on pure wifom, quotes taken out of context, and speculation on what he thought. Incrediablly stupid, and highly scummy.
On August 26 2010 01:06 SouthRawrea wrote: Okay you guys want the role? I haven't thought this over yet so it might be bad.
6 minutes later he does. 2 posts only in between. One of them zeks is saying let people publically think about it. Yet SR decides he knows everything and thought it all the way through by himself in 6 minutes. Neither post after said he should, they suggested he wait. Again, stupid and scummy.
On August 26 2010 01:12 SouthRawrea wrote: Okay, I've thought it over once and I'm pretty pro-town move on my part even if it endangers myself. I chose traitor and was unable to attain the role. I believe the person who took the role is Hesmyrr unless someone else chose the roles on a whim. Traitor= the one role that doesn't benefit town at all and mafioso would not take.
1. Why in the world did you choose traitor. Also, your not pro town. This post shows your incrediably anti town as a matter of fact. And you still are accusing Hesymrr based on wifom, and speculation, without any real evidence of any kind.
On August 26 2010 01:24 SouthRawrea wrote: That actually works quite well IMO. CV lives for today. No need to lynch him yet so he can shoot me. We lynch Hesmyrr today. Well I guess if my guess ends up being true there really is no reason to shoot me. It would be a safer bet than just random shooting someone. @Citi.zen You have no idea how mad I was D:. I thought I'd be sure to get Traitor and then this morning I woke up to find that Ace sent me another PM (as opposed to the one before the draft order) saying I was a vanilla townie. ><
He says "Yeah, maybe you should shoot me. " This is the most pro town post in everything, and even that isn't that much. In fact, I suspect Southrawrer was merely going to get one of his mafia scum to roleblock the CV and he would live.
That's wifom of course, but possible. It goes off the fact that mafia would get Roleblocker, and that as we have discusesed is very likely.
On August 26 2010 01:41 SouthRawrea wrote: Just know that if I end up being wrong about Hesmyrr and when I die you find I'm vanilla townie, there is still a traitor in the top 5. Also FML if Ace screwed up the draft order again.
States the obvious. However, he is not vanilla townie.
On August 26 2010 01:45 SouthRawrea wrote:Actually if you look closely at his post: Show nested quote +On August 25 2010 09:25 Hesmyrr wrote: Right, I picked one of the anti-town roles using RNG generator.
This could be a soft claim from him to the mafia as traitor. None of the actual townies would find this suspicious at all as we were trying to take roles away from the mafia anyways but the mafia would look at that and think, maybe he's softclaiming to us? They'd quite easily put any of their power roles on him to try and convert him if it's true. (They'd not bother using a KP on him obviously).
Speculation(aka worthless)
On August 26 2010 01:51 SouthRawrea wrote:Show nested quote +On August 26 2010 01:46 zeks wrote: Picking traitor was already an extremely anti town move on sr's part. But since he didn't get it we can assume he's town. However I think his intentions were not pro town from the start by attempting to pick traitor; its just the cirumstances right now that make him pro town.
As for hesmyrr being traitor ill wait for his posts before making a decision
I picked it on a whim. I wanted to make the game a bit more epic. I was actually gonna pick CV when I saw the draft order with me on top but the changes had me thinking a bit more. Also the bolded part is the reason why I'm screwed if Ace made a mistake that he wants to change to the roles given out or the draft order again. It's probably not going to happen though.
So you ruined the town plan, picked traitor(the worst role you could've picked imo) all to make the game more epic? Seriously, why haven't we been hounding him.
In conclusion, due to numerous contradictions, pleading for the usefulness of anti-town roles, accusing on speculation and wifom, and overall scummy behavior, I hereby urge all of you to vote SouthRawrer.
He's serial killer or mafia. Either one is bad, and lynching either means we get one less kp or one less mafia to deal with.
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On August 26 2010 03:39 SouthRawrea wrote: Pandain first off: Town plan was ruined regardless of me picking Traitor anyways as someone else did. Second, vengeful player is a pro-town role. It's not a large leap of trust at all to have them not kill someone if they did end up getting lynched. Would we also not want mafia to avoid having this role? Say there is a confirmed townie under constant protection, they're not safe from a MAFIA vengeful player killing them during his own lynch. I wasn't saying it was a high priority role but it certainly is helpful for town to have it. Serial Killer? Really? Why would I as an SK promote my own lynch if I'm wrong? SK isn't able to pick traitor either so how on earth would I know that a traitor exists within the top 5. Stop spouting nonsense.
It was ok(not good, but allowable) for the #15(Divinek) to change his thing.
You are #6. The plan was not ruined. Not only that, you picked traitor.
As for vengeful player, as you said in a previous post anything that adds kp to mafia is bad. Vengeful player in the hands of a mafia, adds kp. Unless you now disagree with yourself.
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On August 26 2010 03:48 SouthRawrea wrote:Show nested quote +On August 26 2010 03:42 Pandain wrote:On August 26 2010 03:39 SouthRawrea wrote: Pandain first off: Town plan was ruined regardless of me picking Traitor anyways as someone else did. Second, vengeful player is a pro-town role. It's not a large leap of trust at all to have them not kill someone if they did end up getting lynched. Would we also not want mafia to avoid having this role? Say there is a confirmed townie under constant protection, they're not safe from a MAFIA vengeful player killing them during his own lynch. I wasn't saying it was a high priority role but it certainly is helpful for town to have it. Serial Killer? Really? Why would I as an SK promote my own lynch if I'm wrong? SK isn't able to pick traitor either so how on earth would I know that a traitor exists within the top 5. Stop spouting nonsense. It was ok(not good, but allowable) for the #15(Divinek) to change his thing. You are #6. The plan was not ruined. Not only that, you picked traitor. As for vengeful player, as you said in a previous post anything that adds kp to mafia is bad. Vengeful player in the hands of a mafia, adds kp. Unless you now disagree with yourself. IF WE TAKE IT, IT'S TOWN KP NOT MAFIA KP.
And how would you know town would take it? Anyway, just so you know I am trying to figure out a plan in the case you are green. I still am going to have you lynched today barring some miracle.
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On August 26 2010 04:41 rastaban wrote:Show nested quote +On August 26 2010 04:38 citi.zen wrote: Here's another thought: the mafia can perhaps find it more advantageous to make some crazy claims if they use the vengeful player. That way there is a chance we mis lynch base on the wrong information, AND when we do catch on they get another kill.
I don't actually think SR did this, but I am saying it's a possibility in this set-up. I agree, unlikely but if we let me vig him tomorrow then he can't do this and the worst that could happen is he is a red meth man and town loses the comp vig but kills a red power role.
Fadoodle me :/
*sigh* We lynch Hesmyrr, he's a townie, so he'll be safe. Then we vigi SR. Rastaban will do this.
I just have this gut feeling that the mafia have a plan or something, but oh well. I have to accept the fact that I may be wrong. :/
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Only some problems and random speculation, just to make sure we're not doing the wrong thing. Lets go with 2 kills a day from SK and 1 from mafia. Going with 4 mafia and 2 SK's, lets see 13 already We lynch hesmyrr(12) Rasta vigis SR, but he is bulletproof (9) We try to lynch SR, mafia pardons him Night, mafia role blocks vigi (6) We lynch SR(finally) Night, mafia role blocks vigi (4)(to 3 mafia) we lynch someone, mafia wins no matter what(unless SK hits both mafia, which they'll have to guess. They'll try of course.)
That's the worst case scenario I could think of. And even that can be settled for example by behind the scenes things such as role cop and joat. add even more uncertainty due to the fact SK could kill mafia.
Remember, that's the worst case scenario. As of now, I...I think we should lynch Hesmyrr. The only other thing I'm worried about is that we may have to use bullet bill/rolecop to settle this. We NEED to be using those to figure out who is mafia/sk.
I'm just so unsure now... thoughts?
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On August 26 2010 05:00 rastaban wrote:Show nested quote +On August 26 2010 04:55 Pandain wrote: Only some problems and random speculation, just to make sure we're not doing the wrong thing. Lets go with 2 kills a day from SK and 1 from mafia. Going with 4 mafia and 2 SK's, lets see 13 already We lynch hesmyrr(12) Rasta vigis SR, but he is bulletproof (9) We try to lynch SR, mafia pardons him Night, mafia role blocks vigi (6) We lynch SR(finally) Night, mafia role blocks vigi (4)(to 3 mafia) we lynch someone, mafia wins no matter what(unless SK hits both mafia, which they'll have to guess. They'll try of course.)
That's the worst case scenario I could think of. And even that can be settled for example by behind the scenes things such as role cop and joat. add even more uncertainty due to the fact SK could kill mafia.
Remember, that's the worst case scenario. As of now, I...I think we should lynch Hesmyrr. The only other thing I'm worried about is that we may have to use bullet bill/rolecop to settle this. We NEED to be using those to figure out who is mafia/sk.
I'm just so unsure now... thoughts? WHOA WHOA WHOA, where are you getting 2 SKs?? There is no way this game has 2 SKs, that is way too much night KP on top of comp vig. Also I can't shoot tonight, so my first shot will be tomorrow night after that days lynch. so only 2 people die tonight (mafia SK) unless they are blocked. If mafia pardons him then I sk who ever pardons him and we lynch him the next day.
Oh yeah, I was thinking of ninja last game and combining it with serial killer. I was thinking like serial killers have to compete with each other, but they just have to survive till the end.
Ignore that then n.n
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Wait... you can't shoot tonight? If so, what does that mean about the next days lynch. We can't just kill SR tonight then. -.-
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