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Pick Your Power Mafia 2! - Page 3

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Radfield
Profile Joined September 2009
Canada2720 Posts
August 23 2010 10:52 GMT
#375
On August 23 2010 15:43 Bill Murray wrote:
I'm also going to be voting you this entire game until you die.


Sounds good, that seems very anti-town though. Instead of searching for scummy players, and trying to win the game, you're knee-jerk trying to vote for me and going to do it the entire game. Not to mention you're giving yourself an excuse for voting, so no one can analyze you vote history Good luck trying to get enough votes to get me lynched.

As you well know, chances are very good I'll be dead after night 2 at the latest, so you might as well put your vote somewhere useful.

Also let me be clear BM. It's nothing personal, and I like having you around in the games when I play. I'm not trying to be an ass here. I just think it's too easy for people to policy lynch you, and as you've admitted before, you are a 'gut player' and not necessarily a 'logical player'. For these reasons you could be a liability higher up in the draft list. Honestly, if you were planning on following the plan, it shouldn't really matter to you where you draft. If you weren't planning on following the plan, then surely you see that I was justified in doubling up numbers with you.
Radfield
Profile Joined September 2009
Canada2720 Posts
August 23 2010 16:22 GMT
#392
On August 23 2010 23:16 ~OpZ~ wrote:
I picked Day Vig before Ace redesigned the Draft list...Now that I'm higher on the list...I think I'll be getting something more...useful.


Why are you ignoring the plan? It's like you're determined to be hard-headed about this "game hasn't started" business. Let me quote Ace for you "The game has now officially started!"

Either post why you think the plan has flaws so we can iron them out, like citizen is doing, or help out by coming up with something else. Don't make excuses for why you're not helping.

Citizen, I have more to say to address and expand on your concerns, I just don't have the time right now.

Also, People may need to send in new roles to Ace since the drafting order has changed.
Radfield
Profile Joined September 2009
Canada2720 Posts
August 23 2010 23:16 GMT
#416
Citi.zen's Post+ Show Spoiler +
On August 23 2010 23:55 citi.zen wrote:
I like the probabilistic nature of the list, but still fret about how the mafia/Sk can take advantage of it.

Some concerns:

1. "Reserved" roles.

Lower drafting mafia (and the SK, for that matter) can take whatever role they want and claim they didn't get any role. For example, grab any of Pardoner / Floridian(great for SK) / Role Blocker / God Father then say "uhhh... I went for a defensive role but it was taken". I know Radfield said he's not too concerned with these roles, but to me they are a HUGE deal late game - think of all the missed lynches we can have. They are, after all, in the game to help the mafia. It's true that in principle we could verify "plain vanilla" claims, but in reality sorting it out will take too long & the mafia can always justify their claim based on how dead people flipped. So all these roles are too safe for the mafia to grab for my liking.

2. Blue sniping.

The list still makes finding investigative roles quite easy once the lynchings start. Once the meth man is dead th SK can get a very clear hit list with likely bullet bill and the tracker candidates.

I cannot emphasize this enough: once the drafting phase is over, don't start claiming your roles in the thread unless yo are 100% sure it leads to catching a liar. You might think claiming what you got or didn't get does you no harm, but remember it will also reveal information about other players.

3. The list.

For me there are two key town investigative roles: bullet bill and tracker. These are great roles to find mafia and the only ones to detect the SK. The alignment cop is also important, but given their uncertain sanity + inability to detect SK/GF it's a lot weaker in my book. I'd suggest prioritizing bullet bill over all other investigative roles, placing tracker next on our list and leaving the alignment cop for last.

Finally, please don't just feel like you are doing your job at this stage by using an RNG and calling it a day. Help us improve this plan by thinking critically, or we'll be screwed later on.



First off, something we need to be very careful of: If we follow this plan, no one can reveal if they got, or did not get the role they went for. DO NOT STATE IF YOU GET YOUR ROLE OR NOT. Posting that you are vanilla gives the mafia the information they need to hunt down our powerful investigative roles. It's very important that everyone's role, or lack of a role, is kept hidden, at least for the first part of the game.

Citizen, remember that by leaving those roles(Pardoner, Floridian, RB, GF) for the mafia, we also gain another powerful investigative role in the rolecop. Which takes us from BB and tracker, to BB, tracker and rolecop. So I think it turns out fairly neutral both ways; If they choose to go after the more powerful roles, then we also get a more powerful rolecop.

Again, no one should be claiming what they did or did not get in the thread. The exception to this would be if you were pick 5 and went for rolecop (or pick6 and joat, or pick7 and Bullet Bill) and the role was already taken. Since you are the first person available to take that role(according to the plan), it means a mafia must be in front of you, and swiped the role.



On August 24 2010 05:42 ~OpZ~ wrote:

And also, Radfield, you seem to be in the same mindset as PYP 1. Weren't you SK that game?

My recommendation would be for Radfield to be tracked night one. BM to be Bullet Billed. If there is a watcher, I'd say watch Radfield, and I would be more than happy to request medic protection on him.

I would look into Fishball also, but knowing what I know about Fishball, I wouldn't expect too much from him til later in the game.
<3 Fishball



I was SK that game, and my plan was to play extremely pro-town, which I did with stunning success. So much success, that the mafia Day-Vigged me. So if you're trying to say I seem extremely pro-town, then thanks But you raise a good point, at no time can anyone be confirmed to be non-SK solely through their actions. The SK should look like a townie, because it's in the SK's best interest to kill off the mafia.

Also, If you truly think I'm the Serial Killer, you would try to keep me around, not try to kill me off. I made cases against and lynched a mafia on both Day 1 and Day 2 in PYP1, as well as soaking up a hit from the mafia.

At pick #16 I don't need medic protection. Honestly, chances are I'll end up vanilla, which means it's my job to take hits. If I last past night 2, then we can start burning up investigative night actions on me.


It's far too early to be trying to place night actions anyways. We still have 48hours before day 1 ends, and 72 hours before those night actions need to be in place. Plenty of time to scum hunt.
Radfield
Profile Joined September 2009
Canada2720 Posts
August 23 2010 23:20 GMT
#417
The draft order flipping around seriously hurts my plan Chances of people not working off the right number becomes a concern.

Doesn't really matter though, there should be enough redundancy that we get the roles we need anyways.
Radfield
Profile Joined September 2009
Canada2720 Posts
August 24 2010 00:43 GMT
#426
On August 24 2010 09:22 Divinek wrote:
Show nested quote +
On August 24 2010 08:51 citi.zen wrote:
Bm is only ok as Mafia, otherwise he's disruptive or worse. Would be ok lynching him... why not :-)


cite penalty mafia last game, jeeeeeeesus i thought we were doomed with him on mafia

i would be okay with it too, especially for a day1


Lets not start a BM bandwagon just yet, it's too easy for mafia to hop on board that particular train.

We still have 48hrs before the lynch happens.

@ACE: As far as lynching goes, if one player reaches a majority at any point during the day, is that player lynched at the end of the day, even if he no longer has a majority? Also, I'm assuming for continuities sake, that the lynch will always take place at 9EST?
Radfield
Profile Joined September 2009
Canada2720 Posts
August 24 2010 01:00 GMT
#433
^Also Vengeful Player and Day Vig, as both of those can get used after the lynch.

Bonus for town, since all three of those are pro-mafia roles.
Radfield
Profile Joined September 2009
Canada2720 Posts
August 24 2010 23:22 GMT
#458
On August 25 2010 03:59 citi.zen wrote:
Jspazz is likely mod-killed. The list is making me uncomfortable since the mafia and SK will know pretty well where to look for what roles. Are we scraping it after #4? Maybe add copy-cat at 5?



Yeah, while I was out today, I noticed a few gaping holes in the plan. I'm not even sure if I should post them or not given that we might not have enough time to change.
Radfield
Profile Joined September 2009
Canada2720 Posts
August 25 2010 00:52 GMT
#464
Main problem right now as I see it. Serial Killer or Mafia take Roleblocker. They roleblock whoever they shoot. Our defensive roles then become useless and they pick off the important investigative roles. Now, given that each role is in one of 4 spots, that still gives them alot of players to sort through, and they will only get about 4 chances to kill at night anyways, so this isn't as game breaking as I was worried about.

Anyways, I think we should be sticking with the plan, and hoping that our role cop can help us out if the mafia decide to go for the 'mafia' powers. The plan at least assures that we should have a glut of very pro-town roles, so we'll be able to combat the red roles fairly effectively.
Radfield
Profile Joined September 2009
Canada2720 Posts
August 25 2010 00:55 GMT
#465
Copy Cat is the other problem of course, but with two medics we should be able to cover the important anti-town roles so mafia can't kill them off easily during night 1.
Radfield
Profile Joined September 2009
Canada2720 Posts
August 25 2010 01:10 GMT
#467
On August 25 2010 09:59 chaoser wrote:
so i should be getting bad santa? sigh..wanted joat...



Honestly if you took roleblocker instead of bad santa, I wouldn't be upset. But yes, you should take Bad Santa.
Radfield
Profile Joined September 2009
Canada2720 Posts
August 25 2010 01:24 GMT
#469
I don't think we should scrap the plan. Stick with the plan, as it should give us a ton of good roles.

The only addendum I think really may need to happen is picking up the roleblocker fairly high up.
Radfield
Profile Joined September 2009
Canada2720 Posts
August 25 2010 01:25 GMT
#470
But the draft phase ends in a half hour, so we may be somewhat stuck with what's been sent in. Either way, we should have a fairly good spread of power roles, and be in good shape.
Radfield
Profile Joined September 2009
Canada2720 Posts
August 25 2010 02:58 GMT
#494
On August 25 2010 11:52 zeks wrote:
well the copycat is now the mason i presme?

Only good thing to come out of this. What happened to the plan Divinek?? Arg. Thank god he wasn't a good role.
Radfield
Profile Joined September 2009
Canada2720 Posts
August 25 2010 03:03 GMT
#496
Again, Do NOT post whether you got your role or not. This gives mafia too much info. Keep it to yourself. it's very important that they don't know who is, or is not, vanilla.
Radfield
Profile Joined September 2009
Canada2720 Posts
August 25 2010 17:23 GMT
#546
Here's how I see this. First 4 roles can all die and no townie should care. They are all mafia roles, that the sooner they get killed the better(excluding CV, that's more of a neutral role). However, having a traitor in those top 4 picks is actually really great, because if the mafia want to try and pick up the traitor, they have to start shooting at the roles we already want dead: CV, Bad Santa, PoD, maybe Roleblocker. Great, let them do our work for us. We really don't need to worry about the traitor at all for now.

However, if a night goes by where not enough people die, and no one claims they took a hit, then we need to start lynching and CVing those top 4.

Zeks at pick 5 is a different problem. He is likely a pro-town role, so the mafia will shoot there first if they want to find the traitor. We want to keep him alive though. So night one we check him with the rolecop, and protect him with one of our doctors, and then he's in the clear.

So, I think we should just leave the traitor alone for now, and let the mafia start shooting at those roles at the top. Shooting the mason day 1 actually really helps us, as we can completely cut the top 4 people off(no Copy Cat).

I have some suggestions on how we should be using various powers, and on who to lynch, but I'll post that later on tonight. Just wanted to weigh in now on the traitor.
Radfield
Profile Joined September 2009
Canada2720 Posts
August 25 2010 19:14 GMT
#577
It really doesn't make sense for SouthRawrea to be red or SK. Given that ANY action can flip the traitor, I say we lynch #2 and CompVig #3 and rolecheck #5. I guess I'm inclined to trust Hesmyrr, given his play in RotK mafia. But we lose nothing but time from those lynches anyways and we can at least be assured then that they aren't mafia.
Radfield
Profile Joined September 2009
Canada2720 Posts
August 25 2010 19:19 GMT
#580
On August 26 2010 04:16 LSB wrote:
After another readthrough. Personally, I think it would be more likely for SR to take vengeful player than traitor.

If that is so, it is not a good idea to lynch SR, because he could just add kp, but rather we should have the CV kill off SR

I want a bit more time before i make a decision
Im 60% sure that SR is the vengeful mafia (a great way to pull off an extra KP, trying to get lynched)
But im going to need more proof



Are you kidding?? I'm 60% sure of nothing right now...
Radfield
Profile Joined September 2009
Canada2720 Posts
August 25 2010 19:20 GMT
#581
On August 26 2010 04:17 rastaban wrote:
Show nested quote +
On August 26 2010 04:04 LSB wrote:
(I’ll make a long post on incentives!)

So here are the people and their claims so far

Chaoser,
Subverion
Me
Hesmyrr: Claims to have RNGed CV and failed
Zeks
SouthRawrea: Claims to have Picked Traitor and failed

Let’s take a look at specific people
SouthRawrea
Assuming SouthRawrea is town:
As town, SouthRawrea would have incentive to immediately tell what
happened. It would be perfectly natural. So if he’s town, he’s telling
the truth.

Assuming SouthRawrea is mafia:
This could be a mafia disruption tactic. (see Penalty Mafia, how Bill
Murray goes in and acts completely scummy). By sending SouthRawrea,
immediately a witchhunt goes on, trying to lynch random people, buying
the Mafia valuable time.
For example SouthRawrea drafts Prince of Darkness. He’d end up
vanilla. He then claims that he drafted traitor but failed. The town
would proceed to kill Subverion, Me, Hesmyrr, Chaoser (maybe even Zeks
too). And SouthRawrea wouldn’t have trouble persuading the town to
kill these “useless anti-town roles”.
Boom. That’s a lot of people dead. It would take us 4-5 innocent
lynches to take down SouthRawrea, a very good trade off. Like citi.zen
said
Citi.zen:
What worries me here is that if we screw up 3-4 lynches it’s quite
possible we lost.


Hesmyrr
Out of the top 5, Hesmyrr is the most likely to want to pick Traitor.
Because, his role is boring. He is supposed to check to see if
Me/Sub/Chao picked the correct role. Probably getting a vanilla role.
There is a very small chance that he might make a discovery.
On the other hand, he could take traitor, probably won’t be caught,
because really, no one will check him. Perfect position.
The fact that Hesmyrr could be an undetectable traitor is very troubling.

Chaoser, confirmed by Hesmyrr. The chances that Subverion/zeks took
his role and Chaoser took traitor is very slim.
Subverion: Bad Santa is defiantly an interesting role
Zeks: idk
Me: PoD ftw! I haz cool role that the mafia wants badly. Muhhahahahaha!

What happens if we lynch…
SouthRawrea:
He flips Mafia, we know that there isn’t a traitor. (Or,
there is a traitor, but the mafia doesn’t know about it, and the
traitor could be anywhere)
Flips town, we know that there is a traitor.

Hesmyrr
He flips traitor: :D!
Flips town: We know that Chaoser is town.

Confirming Chaoser: It’s quiet easy to confirm Chaoser, we simply tell the CV
“IF you are Chaoser, kill SouthRawrea. IF you are not Chaoser, kill
someone else”

Confirming Me/Zeks/Subverion. It’s a bad idea to tell us to use our
roles. Well, Sub can’t. I’m not dumb, and Zeks should remain hidden.
We could have the role cop check on people’s roles.
That seems good at a glance, but I don’t know if we want to trade our
role cop, for someone that isn’t yet a mafia member and might not
count as a mafia member.



Good post, but I think you have Chaoser and I mixed up in your list or something. I am comp vig not him. He should have taken bad santa.



Also how did Subversion get in there? He drafted 7th I think.
Radfield
Profile Joined September 2009
Canada2720 Posts
August 25 2010 19:21 GMT
#585
On August 26 2010 04:20 Fishball wrote:
Funny Traitor wannabe's, lol.

First off, Hesmyrr, we already know that rastaban would choose the CV and should be the CV now. Why would you pick CV in the first place? I don't really get it.

As for SouthRawrea, there is always a possibility that he is lying. The only logical motive I could think of if he is either Mafia/SK, is that he is wants to plant a seed of doubt in our top 5 draft picks. However, these roles, if done according to plan, are mainly Mafia aligned roles. Offing these roles doesn't exactly impact town much at all. However if the town pushes hard and goes through that list, then it could work as a decoy and waste our lynches/CV kills. Long shot? Yes. Likeliness? 33% I'd say.

Excluding SR himself, and rastaban who should be the CV. These are the people remaining on the list.

2. chaoser
3. LSB
4. Hesmyrr
5. zeks

If we are indeed looking to cast a vote among these people, before we make a decision, I suggest everyone should ask themselves a few questions.
- Is SR's claim likely to be true?
- If yes, is Hesymrr likely to be the Traitor?
- If no, who else could likely be the Traitor?

Right now, I'm inclined to believe SR's claim, but I'm not entirely sure who could be the Traitor. Although I'm still wanting to hear the reasoning from Hesymrr, why he would pick CV when it was a general consensus that our #1 draft pick should pick it.



Did you read the plan?
Radfield
Profile Joined September 2009
Canada2720 Posts
August 25 2010 21:00 GMT
#622
I feel like some people are assuming SR has an equal chance of being mafia or town. In my eyes, SR is far more likely town then mafia, which means there is likely a traitor in the top 5 players. Also, given that we likely have 5 anti-town players in the game, odds are there is also probably either a mafia or SK in those top 5 players as well. Not to mention that there is little risk of players 1-4 being good pro-town roles.

Therefore, it seems a no-brainer to lynch one of the first 4 players. Seems highly likely that Rastaban is the CV, unless both him and Hesmyrr are lying(Hesmyrr went for CV). Since CV is not a threat if we know where it is, he's off the list.

That leaves picks 2-4. The most dangerous player there right now is pick #3. If LSB is mafia, and took PoD according to the plan(which he likely would if mafia), then chances are he will use it tonight. With all the focus being on picks 2-4, there is a very good chance he will get found out in the next day or so. Hence, if mafia, he will use the power tonight.

What I'm saying here, is that if we accept that picks 2-4 are equally likely to be the traitor, then we should lynch pick 3, solely for the additional reason that if mafia, he is extremely dangerous, and will likely use his power tonight(so time is of the essence on the lynch).

Thoughts?

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