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Penalty Mafia

Forum Index > TL Mafia
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citi.zen
Profile Joined April 2009
2509 Posts
August 03 2010 15:53 GMT
#49
/in as a replacement or if you need me reach 17.
Aut viam inveniam, aut faciam.
citi.zen
Profile Joined April 2009
2509 Posts
August 08 2010 00:59 GMT
#82
The only consolation for us is the mafia has 1 KP. Other than that I am not sure what to say. The mafia can claim anything and it's going to be hard to trust anyone without role descriptions. I am getting flashbacks from Ace's world war game with the annoying PGO discussions. This could be even more aggravating.
Aut viam inveniam, aut faciam.
citi.zen
Profile Joined April 2009
2509 Posts
August 08 2010 01:13 GMT
#85
On July 24 2010 00:16 Hesmyrr wrote:
It's pretty simple. Let me just quickly cook something up.
Show nested quote +
[Gossiper Townie]

You are Townie, and you have no special night abilities. However you have extreme desire to gossip away everything you know, and the presence of PR visiting you is so very exciting that you know it is a tale you must tell. If any blue role visits you during the night, at the following day post mod will state that "[player] has visited Gossiper Townie.

(Actually this is terrible example since I can see various ways this ability could be used to get ridiculous amount of clears, but you get the gist.)


There may also be several well-established anti-town or weakened roles like: Beloved Princess, (Unaware) Insane/Paranoid/Naive Doctor, and Miller.

In case of where the strategic penalty death via modkill occurs, I will give Mafia one additional KP per one deliberate modkill following night. That can actually be huge blow to the town. I don't expect truly unintentional penalty modkill to occur since all the penalties are fairly hard to intentionally break.

Also the problem with taking vote away argument is, let's say there is Mafia who says inability to do A is his penalty and Townie saying inability to B is his penalty. So town says "hey guys, break you penalties! If mod do something bad to you we know you are being genuine" followed up by "B lost his vote but A did not! A is confirmed lying scum gogogo". Thus, punishment lesser than mod-kill can make penalty breaking a excellent way to get clears. But if B ends up being killed, and mafia get one additional KP because of it, though the town has sure lynch the next day, such tactic no longer becomes beneficial to the town.

OK, so there may be a beloved princess (2 night cycles in a row if she is killed), a doctor of some sort and a miller. Ace thinks a vigi as well. Presumably a DT role? Plus some odd roles.
Aut viam inveniam, aut faciam.
citi.zen
Profile Joined April 2009
2509 Posts
August 08 2010 01:17 GMT
#88
On August 08 2010 09:40 Ace wrote:
Don't worry, I'm sure your role will be useful. I think I've got a great idea:

Looking at what we know town has almost no information at all. Not even what roles are in the game or a count. All we have is that there are 3 scum in the game. I know for sure though that the town has to have a Vigilante. Based on this I need everyone to chime in because of something pretty awesome.

We don't have to roleclaim, but it's in our best interests to publicly announce what our penalty is if we have one. I'll share how we'll go about this when more players start posting.

I think everyone but the mafia has a penalty:

all Townies (not mafia) will have specific penalties that either diminish strength of one's ability or simply anti-town. No post restriction bs though.
Aut viam inveniam, aut faciam.
citi.zen
Profile Joined April 2009
2509 Posts
August 08 2010 01:22 GMT
#92
I'm all ears :-)
Aut viam inveniam, aut faciam.
citi.zen
Profile Joined April 2009
2509 Posts
August 08 2010 04:00 GMT
#105
LOL, that would be awesome.
Aut viam inveniam, aut faciam.
citi.zen
Profile Joined April 2009
2509 Posts
August 08 2010 15:11 GMT
#143
Bill, do just know Ace, or all the reds? Change vote to them sequentially if you know them, otherwise vote me then go back to w/e.
Aut viam inveniam, aut faciam.
citi.zen
Profile Joined April 2009
2509 Posts
August 08 2010 15:28 GMT
#147
On August 09 2010 00:13 LSB wrote:
Show nested quote +
On August 09 2010 00:11 citi.zen wrote:
Bill, do just know Ace, or all the reds? Change vote to them sequentially if you know them, otherwise vote me then go back to w/e.

Pyrr asked that question
Show nested quote +
On August 08 2010 15:37 Pyrrhuloxia wrote:
Hey Bill Murray. I think your role might be that you get a list of the mafia, or at least a partial list of the mafia, but you aren't allowed to talk. You are only allowed to make votes. If this is true, change your vote to scamp again and then to a mafia member that is not ace (if you have more than him) and then back to ace. Or just from scamp to ace if you only know Ace.
Just ignore this if it isn't true.


BM responded
Show nested quote +
On August 08 2010 16:03 Bill Murray wrote:
unvote
vote scamp

unvote
vote ace

Thanks. If this wasn't the case I was going to suggest lynching Bm after he gives us the list to confirm it. Of course, that would have been a badly overpowered thing to put in the game... so never-mind.
Aut viam inveniam, aut faciam.
citi.zen
Profile Joined April 2009
2509 Posts
August 08 2010 17:27 GMT
#150
I'd still like to hear Ace's plan before we proceed.
Aut viam inveniam, aut faciam.
citi.zen
Profile Joined April 2009
2509 Posts
August 08 2010 20:49 GMT
#156
On August 09 2010 05:00 Pyrrhuloxia wrote:
Yeah, like I said, my vote is not set in stone. I want to hear the rest of Ace's plan; he said he was waiting for town to become more active and it looks like things are finally warming up a bit.

I am more suspicious of Ace than BM at this point because Ace seems to be distracting town from BM rather than taking him head on. If BM is town-aligned and making these claims to troll or to get himself killed because he doesn't want to play anymore than I really don't know why he's playing and I don't really want him around the TL Mafia forum.

I have seen Bill be town and fake-claim in the team mafia game (his partner was Chez), but that was a medic claim. This is very different - I seriously doubt he's lying if he is town. I know he does respect Ace and would not want to kill him out of spite.

So... either Bill is red or Ace is red to my mind.

I would like to lynch BM to find out which is which, but there is a risk his role allows him to find more reds each day, vs. this being a one time thing (some sort of day detective with a speaking restriction?). Ace also claimed to have a potentially important role, and promised a plan. While we wait I'll put a placeholder vote on him:

##vote Ace
Aut viam inveniam, aut faciam.
citi.zen
Profile Joined April 2009
2509 Posts
August 08 2010 22:20 GMT
#168
On August 09 2010 07:12 Pyrrhuloxia wrote:
Lol "No post restriction bs though."
Why didn't you post that earlier, Ace?
##abstain

Right.

##vote BillMurray
Aut viam inveniam, aut faciam.
citi.zen
Profile Joined April 2009
2509 Posts
August 09 2010 01:00 GMT
#219
On August 09 2010 07:48 Ace wrote:
Show nested quote +
On August 09 2010 07:37 Pyrrhuloxia wrote:
"If any townies have penalties then you'll know based on your OWN role PM which penalties should make sense when we all claim them."

I don't agree - I have no idea what to expect in other penalties and I don't see how claiming them will make certain people stand out. It might help us plan some strategies but it might help the mafia, too. What if someone's penalty is that they can't do anything till night 4? Then the mafia knows to avoid that person until night 3 and kill them then. What if the penalties for townies look a lot different from the penalties for blues? That could bite us in the ass.


If someone's penalty is they can't do anything until night 4 thats great. Because then we can remove them from any actions that happen at night, and if they still live on Night 4 we ask them to prove their action. Obviously if you can't act until Night 4 which would be ridiculous in any mafia game you've gotta have something damn near game breaking. So if the scum want to let that person until night 3 that's cool with me because before that said person better be going all out doing some intelligent scum hunting. But even all of this is moot because I did say don't make it too obvious what your role could be. On death once your role is revealed we can piece everything together. It doesn't even matter if Vanilla penalties look different than blue penalties - we just need a list of penalties period to even move forward.

So what if it helps the mafia? Would you rather the town not have any direction on where to go and just stumble around mindlessly? It's like complaining that Terran's are making infantry knowing that Zerg has lurkers. Execution of the plan is just as important as the plan itself. If you don't agree come up with a better idea because I'm all ears.

@divinek: now you're starting to get it ^_^

We KNOW for a fact that townies have restrictions and scum don't. They only have fake claims the host gave them. So if we are aware of our own penalties and KNOW that we have to behave a certain way then we can't do things that go against our PM where as scum can because theirs are fake. They can't fake their actions because once we see what most people's penalties look like and people start dying the picture becomes very clear.

Why are we so sure penalties are not linked to roles?

From what I've seen, and knowing my penalty, people with a blue role have penalties pertaining to that role (ex: can't use power Y unless X happens). Greens can't have that type of penalty. Telling everyone "I can't use my power unless X" means you are blue = pleasant sniping reds.

So I'd advise you to reconsider, unless you think some sort of mass role-claim is a good play. In some set-ups that is the case, in this one I personally haven't come to that conclusion.

I'll admit that, as usual, I don't pay close attention on weekends, am I missing something?
Aut viam inveniam, aut faciam.
citi.zen
Profile Joined April 2009
2509 Posts
August 09 2010 01:04 GMT
#226
On August 09 2010 10:03 Ace wrote:
Show nested quote +
On August 09 2010 10:00 citi.zen wrote:
On August 09 2010 07:48 Ace wrote:
On August 09 2010 07:37 Pyrrhuloxia wrote:
"If any townies have penalties then you'll know based on your OWN role PM which penalties should make sense when we all claim them."

I don't agree - I have no idea what to expect in other penalties and I don't see how claiming them will make certain people stand out. It might help us plan some strategies but it might help the mafia, too. What if someone's penalty is that they can't do anything till night 4? Then the mafia knows to avoid that person until night 3 and kill them then. What if the penalties for townies look a lot different from the penalties for blues? That could bite us in the ass.


If someone's penalty is they can't do anything until night 4 thats great. Because then we can remove them from any actions that happen at night, and if they still live on Night 4 we ask them to prove their action. Obviously if you can't act until Night 4 which would be ridiculous in any mafia game you've gotta have something damn near game breaking. So if the scum want to let that person until night 3 that's cool with me because before that said person better be going all out doing some intelligent scum hunting. But even all of this is moot because I did say don't make it too obvious what your role could be. On death once your role is revealed we can piece everything together. It doesn't even matter if Vanilla penalties look different than blue penalties - we just need a list of penalties period to even move forward.

So what if it helps the mafia? Would you rather the town not have any direction on where to go and just stumble around mindlessly? It's like complaining that Terran's are making infantry knowing that Zerg has lurkers. Execution of the plan is just as important as the plan itself. If you don't agree come up with a better idea because I'm all ears.

@divinek: now you're starting to get it ^_^

We KNOW for a fact that townies have restrictions and scum don't. They only have fake claims the host gave them. So if we are aware of our own penalties and KNOW that we have to behave a certain way then we can't do things that go against our PM where as scum can because theirs are fake. They can't fake their actions because once we see what most people's penalties look like and people start dying the picture becomes very clear.

Why are we so sure penalties are not linked to roles?

From what I've seen, and knowing my penalty, people with a blue role have penalties pertaining to that role (ex: can't use power Y unless X happens). Greens can't have that type of penalty. Telling everyone "I can't use my power unless X" means you are blue = pleasant sniping reds.

So I'd advise you to reconsider, unless you think some sort of mass role-claim is a good play. In some set-ups that is the case, in this one I personally haven't come to that conclusion.

I'll admit that, as usual, I don't pay close attention on weekends, am I missing something?


no need for role claims yet, just penalties. Like I said I gave you all my penalty and if you all think it's that simple then tell me what my role is ^_^

Look at bumatlarge's penalty claim: no one would know he was a tree stump (role) based on the fact that acting increases mafia population by 1 (penalty). The idea that penalties implies roles is false based on bumatlarge's post and the fact that my penalty also does not imply my role.

That's just it: he has to use his "ability" = he has an "ability". So he's some sort of blue that just got outed.
Aut viam inveniam, aut faciam.
citi.zen
Profile Joined April 2009
2509 Posts
August 09 2010 01:06 GMT
#227
replace "ability" with "has to act" if you must... same thing.
Aut viam inveniam, aut faciam.
citi.zen
Profile Joined April 2009
2509 Posts
August 09 2010 01:12 GMT
#231
On August 09 2010 10:09 Ace wrote:
Show nested quote +
On August 09 2010 09:39 zeks wrote:
i'm up for the penalty posting

basically when i'm lynched, a random person is picked out of the people who voted for me, and that person gets permanent +1 vote to all future lynch votes no matter what

yeah i'm not very useful


oh dear :/. A random person or random townie?. Check the wording very carefully. If it's a random person that's pretty terrible. If it's a random townie that sucks also but we can have possibly have a confirmed townie.

Penalties:

Ace : Must telegraph moves to the town before acting
bumatlarge: If acting mafia population goes up by 1, town population goes down by 1
zeks: If lynched, random person(?) on the wagon gets permanent +1 voting power

@bumatlarge: Does the PM tell you how the population works? Like do mafia basically get a townie recruited into their ranks or is it some other way it works?
[/b][/b]
"Acting" and "action" are the key words here. Also, your penalty

Anything I do must be telegraphed to the rest of the player base if it is a valid action.

... makes no sense for a vanilla townie. I don't buy that you would out yourself as a blue on day 1 of any game.
Aut viam inveniam, aut faciam.
citi.zen
Profile Joined April 2009
2509 Posts
August 09 2010 01:12 GMT
#232
On August 09 2010 10:12 Ace wrote:
Show nested quote +
On August 09 2010 10:04 citi.zen wrote:
On August 09 2010 10:03 Ace wrote:
On August 09 2010 10:00 citi.zen wrote:
On August 09 2010 07:48 Ace wrote:
On August 09 2010 07:37 Pyrrhuloxia wrote:
"If any townies have penalties then you'll know based on your OWN role PM which penalties should make sense when we all claim them."

I don't agree - I have no idea what to expect in other penalties and I don't see how claiming them will make certain people stand out. It might help us plan some strategies but it might help the mafia, too. What if someone's penalty is that they can't do anything till night 4? Then the mafia knows to avoid that person until night 3 and kill them then. What if the penalties for townies look a lot different from the penalties for blues? That could bite us in the ass.


If someone's penalty is they can't do anything until night 4 thats great. Because then we can remove them from any actions that happen at night, and if they still live on Night 4 we ask them to prove their action. Obviously if you can't act until Night 4 which would be ridiculous in any mafia game you've gotta have something damn near game breaking. So if the scum want to let that person until night 3 that's cool with me because before that said person better be going all out doing some intelligent scum hunting. But even all of this is moot because I did say don't make it too obvious what your role could be. On death once your role is revealed we can piece everything together. It doesn't even matter if Vanilla penalties look different than blue penalties - we just need a list of penalties period to even move forward.

So what if it helps the mafia? Would you rather the town not have any direction on where to go and just stumble around mindlessly? It's like complaining that Terran's are making infantry knowing that Zerg has lurkers. Execution of the plan is just as important as the plan itself. If you don't agree come up with a better idea because I'm all ears.

@divinek: now you're starting to get it ^_^

We KNOW for a fact that townies have restrictions and scum don't. They only have fake claims the host gave them. So if we are aware of our own penalties and KNOW that we have to behave a certain way then we can't do things that go against our PM where as scum can because theirs are fake. They can't fake their actions because once we see what most people's penalties look like and people start dying the picture becomes very clear.

Why are we so sure penalties are not linked to roles?

From what I've seen, and knowing my penalty, people with a blue role have penalties pertaining to that role (ex: can't use power Y unless X happens). Greens can't have that type of penalty. Telling everyone "I can't use my power unless X" means you are blue = pleasant sniping reds.

So I'd advise you to reconsider, unless you think some sort of mass role-claim is a good play. In some set-ups that is the case, in this one I personally haven't come to that conclusion.

I'll admit that, as usual, I don't pay close attention on weekends, am I missing something?


no need for role claims yet, just penalties. Like I said I gave you all my penalty and if you all think it's that simple then tell me what my role is ^_^

Look at bumatlarge's penalty claim: no one would know he was a tree stump (role) based on the fact that acting increases mafia population by 1 (penalty). The idea that penalties implies roles is false based on bumatlarge's post and the fact that my penalty also does not imply my role.

That's just it: he has to use his "ability" = he has an "ability". So he's some sort of blue that just got outed.


Being BLUE doesn't matter. You are looking at it wrong. Everyone has a role. EVERYONE. Ignore anything about blue roles for now. We only care about PENALTIES. If bumatlarge didn't tell you he was a tree stump you would never know. zeks just told us his penalty, do you know his role? I told you my penalty, do you know my role? See where I'm going now.

also *yawn* at Pyrr. I didn't out any blues but nice job at trying to spread some panic. I hope the Vigilante or whatever killing role we have shoots you asap.

Are you claiming there are no vanilla townies?
Aut viam inveniam, aut faciam.
citi.zen
Profile Joined April 2009
2509 Posts
August 09 2010 01:25 GMT
#250
On August 09 2010 10:23 Pyrrhuloxia wrote:
Show nested quote +
On August 09 2010 10:20 Ace wrote:
Tree stump is potentially one of the most broken roles in Mafia. There's a reason that his penalty is so ridiculous. In this setup though Tree Stump isn't really that great (based on what we know so far).

I'm still of the idea one of the town players has an insanely broken killing role. Also Pyrr is scum, leave Bill Murray for a DT to investigate.

What would an insanely broken killing role be like?

Tree Stump is usually a voting role, not a killing role, usable once per game.
Aut viam inveniam, aut faciam.
citi.zen
Profile Joined April 2009
2509 Posts
August 09 2010 01:38 GMT
#259
Ace : Must telegraph moves to the town before acting
bumatlarge: If acting mafia population goes up by 1, town population goes down by 1
zeks: If lynched, random person(?) on the wagon gets permanent +1 voting power


I am stuck in "regular" mafia land, but to me this translates into:

Ace: weak blue
bumatlarge: strong blue
zeks: vanilla townie

Do we want this info out there?
Aut viam inveniam, aut faciam.
citi.zen
Profile Joined April 2009
2509 Posts
August 09 2010 01:43 GMT
#266
On August 09 2010 10:39 LSB wrote:
Show nested quote +
On August 09 2010 10:38 citi.zen wrote:
Ace : Must telegraph moves to the town before acting
bumatlarge: If acting mafia population goes up by 1, town population goes down by 1
zeks: If lynched, random person(?) on the wagon gets permanent +1 voting power


I am stuck in "regular" mafia land, but to me this translates into:

Ace: weak blue
bumatlarge: strong blue
zeks: vanilla townie

Do we want this info out there?

Na, bumatlarge is just the tree stump. http://mafiascum.net/wiki/index.php?title=Tree_Stump

The tree stump is not bad in other set-ups! Not sure how to use them here yet, but guessing the severe penalty means there is a way.
Aut viam inveniam, aut faciam.
citi.zen
Profile Joined April 2009
2509 Posts
August 09 2010 02:23 GMT
#294
On August 09 2010 11:11 Ace wrote:
Not at all chaoser. Action doesn't imply night action or day action. It can be anything. Voting is an action. Talking to a certain player is an action. Action does not imply blue! Look at page 3 of this thread. Hessmyrr points out 2 such instances:

Show nested quote +

[Shy Townie]
You are Townie! however you are shy and likes to avoid a crowd. You cannot vote for player with highest number of votes at that moment (it is fine if the player you have once voted becomes the one with the highest vote).


The role is Townie. The action is you can't vote for a certain player. If I only told you that you can't vote(the action) for a certain player (the penalty) you have no idea that the role is Townie.

Show nested quote +

You are Townie! You are also terrified of mafia lurking in the night, so must choose one person to visit every night (it will be randomly determined in case no decision was given). If mafia targets you on that night, you will be intercepted on the way to your target and will die alone.


The role is Townie once again. The action is visiting a player at night. The penalty is if you're caught visiting someone by mafia you die.

Looking at both penalties, how could you know whether the person is blue or green? You can't. The people coming up with this nonsense are bullshitting.

Perhaps I am reading this too closely, but I don't see the word "action" in either of those descriptions. In fact, they are quite different from what you and bumatlarge described, but close to what zeks posted.

At any rate what Bill did is against the rules unless he is red or knows something we don't. So I am still all for lynching him right now.
Aut viam inveniam, aut faciam.
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