Three Kingdoms Mafia (三国演义) - Page 25
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Caller
Poland8075 Posts
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~OpZ~
United States3652 Posts
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Bill Murray
United States9292 Posts
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Last Romantic
United States20661 Posts
edit: also, I thought I took two hits to kill? I'm quite confused. | ||
BrownBear
United States6894 Posts
On May 20 2010 11:31 Bill Murray wrote: this game is pm-able? i have received pms from players. this is the 3rd reference i've made to this, and noone has said anything. i'm assuming i can pm. As far as I know PMs are allowed. Caller hasn't said one way or the other, but I was under the impression that PMs are allowed unless otherwise specified. | ||
DarthThienAn
United States2734 Posts
On May 20 2010 07:21 Radfield wrote: Over analyzing with little to no info is the only way to go ![]() As far as I'm concerned, it's between Last Romantic, Myheronoob and yourself, with DarthTheinAn running a slightly distant fourth. The more you post, the less likely to die you are. Darth, you talked all about how you weren't going to lurk in games anymore, yet here you are, lurking again . What can I say, the overmind told me to burrow. On another note, War3 custom campaigns > day 1 mafia ^^ On May 20 2010 11:56 Last Romantic wrote: Huh? There was no 'playing' to do, I just got offed Oo; I don't see what I was supposed to do differently edit: also, I thought I took two hits to kill? I'm quite confused. If you're talking about how the "lyncher" needs more armies than that faction has members, well... Radfield had lots of armies and decided to attack you. | ||
LunarDestiny
United States4177 Posts
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DarthThienAn
United States2734 Posts
On May 20 2010 11:56 Last Romantic wrote: Huh? There was no 'playing' to do, I just got offed Oo; I don't see what I was supposed to do differently edit: also, I thought I took two hits to kill? I'm quite confused. Also, if you've played TL mafia before (which I think you have, since you're not new right?), you'll notice a common trend of lynches leaning toward the inactive people... until a certain point ie. day 2/3, it's really about post count and length ^^. Then again, I've only played two games, so what do I know. I'm also contradicting myself since, assuming I had this above knowledge, I should have been posting. Anyway, basically, anyone who has posted | ||
DarthThienAn
United States2734 Posts
** Anyway, basically, anyone who has posted "too much" is either spammy, or someone who cares... my attitude in the first day was uhh, I have no goal in this game because Caller made a weird style mafia game, so I have nothing really to gain from posting, unless I'm baiting people to find out more about them, etc. etc... | ||
ohN
United States1075 Posts
On May 20 2010 09:14 Caller wrote: has collapsed… for now. On May 20 2010 11:56 Last Romantic wrote: Huh? There was no 'playing' to do, I just got offed Oo; I don't see what I was supposed to do differently edit: also, I thought I took two hits to kill? I'm quite confused. O.o Caller should tell us more about the roles imo. | ||
Caller
Poland8075 Posts
On May 20 2010 12:16 ohN wrote: O.o Caller should tell us more about the roles imo. noap also if you dont send your thing within 20 hours u dont get to use ur role k thx | ||
Terranlisk
Singapore1404 Posts
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johnnyspazz
Taiwan1470 Posts
Wei has collapsed… for now. so wtf does this mean blue can somehow be resurrected? lol Tomorrow, 3 of us will suddenly be no longer working with the group as a whole. Who will those 3 be? it seems obvious to me that veterans will most likely be drafted into the factions i would pay attention to BC,L,OPZ,Fishball,JeeJee i think those are the only veterans also i knew i could trust radfield to make the right hit for the "town." | ||
DarthThienAn
United States2734 Posts
On May 20 2010 13:38 johnnyspazz wrote: so wtf does this mean blue can somehow be resurrected? lol it seems obvious to me that veterans will most likely be drafted into the factions i would pay attention to BC,L,OPZ,Fishball,JeeJee i think those are the only veterans also i knew i could trust radfield to make the right hit for the "town." JeeJee ain't playing yo. also.. the notion of a "town" ..........zzzz. just saying, you're more likely to be converted than stay town throughout the course of this game. | ||
BrownBear
United States6894 Posts
Also, MyHeroNoob, really useful post there. Glad to see you're staying active and contributing so much to this game. >< | ||
BrownBear
United States6894 Posts
We do not let any person win the day vote more than once. My reasoning is this: If we start going back to the same person over and over to vote for us, then it would stand to reason that some faction leader would notice and decide to recruit that one person. Now, we're giving our armies to one person, but they aren't working for the neutrals anymore, they're working for a faction. If we keep picking different people to choose they daykill, then we have a much better chance of actually having the daykill be in neutral hands, and not in the hands of a faction. Also, can I get a rules clarification in the house? Say that 3 factions are killed off early, and there's only one faction (Green) left, but there are more neutrals than Greens. Does the game end at that point, as Green outnumbers the other (dead) factions, or do the neutrals count as a faction, so it turns into regular mafia, where the neutrals try to figure out the greens, and the greens recruit the neutrals? Also, if a non-YT faction leader is killed, what happens to his recruits? Do they die too, or do they revert to neutral? | ||
Caller
Poland8075 Posts
On May 20 2010 13:56 BrownBear wrote: I'm actually going to take this opportunity to suggest an idea. As long as we seem to be sticking with the "lets kill the faction leaders fast" theme here, in order to keep voting power in our hands, I humbly suggest this tactic: We do not let any person win the day vote more than once. My reasoning is this: If we start going back to the same person over and over to vote for us, then it would stand to reason that some faction leader would notice and decide to recruit that one person. Now, we're giving our armies to one person, but they aren't working for the neutrals anymore, they're working for a faction. If we keep picking different people to choose they daykill, then we have a much better chance of actually having the daykill be in neutral hands, and not in the hands of a faction. Also, can I get a rules clarification in the house? Say that 3 factions are killed off early, and there's only one faction (Green) left, but there are more neutrals than Greens. Does the game end at that point, as Green outnumbers the other (dead) factions, or do the neutrals count as a faction, so it turns into regular mafia, where the neutrals try to figure out the greens, and the greens recruit the neutrals? Also, if a non-YT faction leader is killed, what happens to his recruits? Do they die too, or do they revert to neutral? a) if a faction leader dies they all die b) if its down to one faction vs a lot of neutrals, well, that's up to you guys, lawl | ||
BrownBear
United States6894 Posts
What about my strategery idea? Does it sound good to everyone playing? | ||
johnnyspazz
Taiwan1470 Posts
We do not let any person win the day vote more than once. i like this idea a lot except how do we go about picking the next person to give armies to? we might as well use RNG to decide since i dont really a good way to decide who gets the next hit. | ||
BrownBear
United States6894 Posts
On May 20 2010 14:04 johnnyspazz wrote: i like this idea a lot except how do we go about picking the next person to give armies to? we might as well use RNG to decide since i dont really a good way to decide who gets the next hit. It's true, there's still a certain element of luck involved, but I still think it's better odds than saying "Ok, Radfield gets the dayvote from now on." Even if we don't state it explicitly, a smart faction leader will pick up on it and recruit him, meaning we now have a 0% chance of giving the vote to a neutral. We just have to use those Mafia people-reading skillz, except instead of figuring out who the most likely scum are, we have to figure out who the most likely innocent people are ![]() | ||
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