• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 10:52
CET 16:52
KST 00:52
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !10Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
ComeBackTV's documentary on Byun's Career ! Micro Lags When Playing SC2? When will we find out if there are more tournament Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win RSL Revival - 2025 Season Finals Preview
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament $100 Prize Pool - Winter Warp Gate Masters Showdow $5,000+ WardiTV 2025 Championship Winter Warp Gate Amateur Showdown #1 RSL Offline Finals Info - Dec 13 and 14!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
Klaucher discontinued / in-game color settings Anyone remember me from 2000s Bnet EAST server? BGH Auto Balance -> http://bghmmr.eu/ How Rain Became ProGamer in Just 3 Months FlaSh on: Biggest Problem With SnOw's Playstyle
Tourneys
[BSL21] LB QuarterFinals - Sunday 21:00 CET Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread Mechabellum PC Games Sales Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1669 users

Three Kingdoms Mafia (三国演义) - Page 15

Forum Index > TL Mafia
Post a Reply
Prev 1 13 14 15 16 17 86 Next
Caller
Profile Blog Joined September 2007
Poland8075 Posts
May 18 2010 18:49 GMT
#281
On May 19 2010 03:17 Fishball wrote:
So do the players ever know which leader recruited them?
Do the leaders know what powers the players have when he/she recruited them?
Since enemy players can be recruited, that means a player can be "recruited" back and forth? If this is the case, is this game mainly a war among the 4 leaders and the rest are just chess pieces?

no
no
yes and ^_^
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
Fishball
Profile Joined December 2005
Canada4788 Posts
May 18 2010 19:05 GMT
#282
On May 19 2010 03:49 Caller wrote:
Show nested quote +
On May 19 2010 03:17 Fishball wrote:
So do the players ever know which leader recruited them?
Do the leaders know what powers the players have when he/she recruited them?
Since enemy players can be recruited, that means a player can be "recruited" back and forth? If this is the case, is this game mainly a war among the 4 leaders and the rest are just chess pieces?

no
no
yes and ^_^


Do the players ever know which Faction recruited them? (Yes, according to previous page?)
Do the leaders know what character the player he recruited has?
What is the incentive for the players to help a certain faction leader? I mean player A can be playing for Wu the first day, then playing for Shu the second day. Also, if player A carries crucial information of his faction, and was then recruited to another faction... well, you know what I'm going at.
靈魂交響曲
Incognito
Profile Joined November 2008
United States2071 Posts
May 18 2010 19:07 GMT
#283
On May 19 2010 02:31 Korynne wrote:
By the way, I think it is Trez first time playing mafia here. And in general I think it would be lame to choose a newcomer to lynch on the first day unless you really think they are mafia.

This is just from the community perspective, I think it would suck for someone to go oh sweet this mafia game sounds cool let's try it out, bam, dead the first night due to him being chosen as the arbitrary random first lynch.

I just don't think it would be nice. xD

Disclaimer: I am not playing this game, and I have no information outside of what is on this thread (i.e. I did not ask Caller for any additional clarifications on rules, or roles, etc.).


Well I did ask and he didn't give it to me
The bureaucracy is expanding to meet the needs of the expanding bureaucracy
Qatol
Profile Blog Joined November 2006
United States3165 Posts
Last Edited: 2010-05-18 20:03:00
May 18 2010 19:14 GMT
#284
On May 19 2010 02:31 Korynne wrote:
By the way, I think it is Trez first time playing mafia here. And in general I think it would be lame to choose a newcomer to lynch on the first day unless you really think they are mafia.

This is just from the community perspective, I think it would suck for someone to go oh sweet this mafia game sounds cool let's try it out, bam, dead the first night due to him being chosen as the arbitrary random first lynch.

I just don't think it would be nice. xD

Disclaimer: I am not playing this game, and I have no information outside of what is on this thread (i.e. I did not ask Caller for any additional clarifications on rules, or roles, etc.).

Incorrect! Trez has played in at least 1 game on TL before (Mafia 4). The game was just really short and I don't remember if he did that much. Caller just made a typo with his name in the OP.
Oh yeah, same disclaimer as Korynne + I haven't read the thread beyond the last 2 pages so I REALLY have no idea what is going on.
Uff Da
BrownBear
Profile Joined March 2010
United States6894 Posts
May 18 2010 19:21 GMT
#285
I'm agreeing with the idea of Yellow Turban lynch. Only problem I see with the current logic: It's highly likely that Caller, being Caller (<3) has played favorites and given out roles to people who he thinks are better players/will be more active. Since it's more likely that the veterans will be faction leaders, wouldn't it also be more likely that the Yellow Turban leader is, in fact, someone who WOULD be more active? Even more so considering everyone's saying "YTL must be a lurker, KILL THE LURKERS"...

Just a thought.
SUNSFANNED
XeliN
Profile Joined June 2009
United Kingdom1755 Posts
May 18 2010 19:23 GMT
#286
BrownBear catchup, same challenge to you, provide one coherent argument for why a unaligned (as most of us are) townie ought to try to vote for a suspected yellow at this stage.

Otherwise there is no reason to do so and I would go back to the inactive//Abenson idea purely for reasons of game quality.
Adonai bless
BloodyC0bbler
Profile Blog Joined September 2004
Canada7876 Posts
May 18 2010 19:24 GMT
#287
On May 19 2010 04:21 BrownBear wrote:
I'm agreeing with the idea of Yellow Turban lynch. Only problem I see with the current logic: It's highly likely that Caller, being Caller (<3) has played favorites and given out roles to people who he thinks are better players/will be more active. Since it's more likely that the veterans will be faction leaders, wouldn't it also be more likely that the Yellow Turban leader is, in fact, someone who WOULD be more active? Even more so considering everyone's saying "YTL must be a lurker, KILL THE LURKERS"...

Just a thought.


Leaders early on are actually better in the hands of quiet players. Otherwise they got offed potentially way to early. Playing favourites to vets would be giving them decent power roles that aren't leaders. Reason for this is a vet is more likely able to play "sides" better when recruited a bunch of times to diff factions, whereas a newbier player wouldn't so making them faction leaders would be better for their ability (just need to hide who they are).
#3 Member of the Chill Fanclub / Rhaegar fought nobly. Rhaegar fought valiantly. Rhaegar fought honorably. And Rhaeger died. --Ser Jorah Mormont TL MAFIA FORUM http://www.teamliquid.net/forum/index.php?show_part=31 go go !
BrownBear
Profile Joined March 2010
United States6894 Posts
May 18 2010 19:47 GMT
#288
On May 19 2010 04:23 XeliN wrote:
BrownBear catchup, same challenge to you, provide one coherent argument for why a unaligned (as most of us are) townie ought to try to vote for a suspected yellow at this stage.

Otherwise there is no reason to do so and I would go back to the inactive//Abenson idea purely for reasons of game quality.


The way I see it, every night, 3 people are recruited to the 3 main factions, and one is recruited to the Yellow Turbans. Naturally, there will be some overlap, occasionally two factions will try to recruit the same person and bounce, that kind of thing, but for the most part this will hold true.

There are 24 people in the game, meaning that the pool of recruitable people is 20. The YT leader has a 3 in 20 chance of screwing up and getting his entire faction killed if he picks completely randomly, which he will not do, so it's fairly safe to say that he is not going to recruit a faction leader unless he gets very unlucky or reads someone completely wrong. Thus, the pool of potential recruits for each of the 3 main factions is going to decrease by 1 person a night.

Now, humor me for a second, and lets run through a sample situation. For this, let's assume (even though this won't be true) that each faction leader picks a different person each night, and no two people pick the same person in one night, so 4 people are getting recruited per night. Let's also assume that each faction leader is smart and can figure out who their rivals are, so no faction leaders are picked to recruit.

The first night, everyone is able to pick, no trouble, so there's one person dead from the "lynch" during the day, there are 15 unaligned, and 2 people in every faction (counting the faction leaders).

The second day, let's say another unaligned person is lynched, as this is the most likely occurence. Then, another round of recruitment happens as normal, so there are 2 dead players, 11 unaligned, and 3 per faction.

The third day, lets say a green guy gets lynched, as it's now more likely that someone in a faction is going to be lynched than an unaligned player. Then, at night, let's say Red tries to recruit a Yellow, so fails (I assume he gets a message saying "You cant recruit that player" or something similar), Blue recruits an unaligned, Green recruits a Blue, and Yellow recruits an unaligned. So now we have 9 unaligned players, 3 Red players, 3 Blue players, 3 Green players, and 4 yellow players.

The fourth day, just for kicks, an unaligned player gets killed. At night, Yellow recruits a Blue, Red recruits a Blue, Blue recruits an Unaligned, and Green recruits a Red. So now we have 7 unaligned, 3 Reds, 2 Blues, 4 Greens, and 5 Yellows.

See where I'm going with this? Obviously, I ignored some things such as nightkills and assumed some things that probably won't happen with this game, but my point is: The Yellow Turbans are the most likely to get very strong very quickly, unless we harass them early. In the example above, the Yellow Turbans now have the largest voting bloc in the game, so assuming the YT leader has been reading the thread, he can now get people to start bandwagons, and begin targeting people who he thinks are faction leaders, as he will have enough armies to overcome their natural defense. Because unaligned players will probably just be bandwagoning with the biggest voting bloc, this can become a major issue very quickly.

Of course, the YT leader could, at any point, accidentally try to recruit a faction leader and screw himself over, but I really don't think this is likely to happen. The way I see it, I have a very small chance of becoming a Yellow Turban for a while, as they only get 1 person per night, and I have a much larger chance of becoming part of one of the other factions, since they get up to 3 per night. Since I'll obviously want whatever faction I'm part of to win, I want the Yellow Turbans dead, even though I'm currently not part of any faction. Thus, I'm going to say, I will switch my vote off of Radfield if anyone explicitly says they will be gunning for Yellow Turbans with the daykill if they get it.

There's my argument.
SUNSFANNED
Caller
Profile Blog Joined September 2007
Poland8075 Posts
May 18 2010 19:50 GMT
#289
On May 19 2010 04:05 Fishball wrote:
Show nested quote +
On May 19 2010 03:49 Caller wrote:
On May 19 2010 03:17 Fishball wrote:
So do the players ever know which leader recruited them?
Do the leaders know what powers the players have when he/she recruited them?
Since enemy players can be recruited, that means a player can be "recruited" back and forth? If this is the case, is this game mainly a war among the 4 leaders and the rest are just chess pieces?

no
no
yes and ^_^


Do the players ever know which Faction recruited them? (Yes, according to previous page?)
Do the leaders know what character the player he recruited has?
What is the incentive for the players to help a certain faction leader? I mean player A can be playing for Wu the first day, then playing for Shu the second day. Also, if player A carries crucial information of his faction, and was then recruited to another faction... well, you know what I'm going at.

a) no, they don't even know that they are recruited. The only one that gets any confirmation is the leader.
b) no, he doesn't
c) That's all up to the discretion of the player. Just like in RTK, some people planned for defections ahead of time
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
Hesmyrr
Profile Blog Joined May 2010
Canada5776 Posts
May 18 2010 19:54 GMT
#290
On May 19 2010 04:47 BrownBear wrote:
Show nested quote +
On May 19 2010 04:23 XeliN wrote:
BrownBear catchup, same challenge to you, provide one coherent argument for why a unaligned (as most of us are) townie ought to try to vote for a suspected yellow at this stage.

Otherwise there is no reason to do so and I would go back to the inactive//Abenson idea purely for reasons of game quality.


The way I see it, every night, 3 people are recruited to the 3 main factions, and one is recruited to the Yellow Turbans. Naturally, there will be some overlap, occasionally two factions will try to recruit the same person and bounce, that kind of thing, but for the most part this will hold true.

There are 24 people in the game, meaning that the pool of recruitable people is 20. The YT leader has a 3 in 20 chance of screwing up and getting his entire faction killed if he picks completely randomly, which he will not do, so it's fairly safe to say that he is not going to recruit a faction leader unless he gets very unlucky or reads someone completely wrong. Thus, the pool of potential recruits for each of the 3 main factions is going to decrease by 1 person a night.

Now, humor me for a second, and lets run through a sample situation. For this, let's assume (even though this won't be true) that each faction leader picks a different person each night, and no two people pick the same person in one night, so 4 people are getting recruited per night. Let's also assume that each faction leader is smart and can figure out who their rivals are, so no faction leaders are picked to recruit.

The first night, everyone is able to pick, no trouble, so there's one person dead from the "lynch" during the day, there are 15 unaligned, and 2 people in every faction (counting the faction leaders).

The second day, let's say another unaligned person is lynched, as this is the most likely occurence. Then, another round of recruitment happens as normal, so there are 2 dead players, 11 unaligned, and 3 per faction.

The third day, lets say a green guy gets lynched, as it's now more likely that someone in a faction is going to be lynched than an unaligned player. Then, at night, let's say Red tries to recruit a Yellow, so fails (I assume he gets a message saying "You cant recruit that player" or something similar), Blue recruits an unaligned, Green recruits a Blue, and Yellow recruits an unaligned. So now we have 9 unaligned players, 3 Red players, 3 Blue players, 3 Green players, and 4 yellow players.

The fourth day, just for kicks, an unaligned player gets killed. At night, Yellow recruits a Blue, Red recruits a Blue, Blue recruits an Unaligned, and Green recruits a Red. So now we have 7 unaligned, 3 Reds, 2 Blues, 4 Greens, and 5 Yellows.

See where I'm going with this? Obviously, I ignored some things such as nightkills and assumed some things that probably won't happen with this game, but my point is: The Yellow Turbans are the most likely to get very strong very quickly, unless we harass them early. In the example above, the Yellow Turbans now have the largest voting bloc in the game, so assuming the YT leader has been reading the thread, he can now get people to start bandwagons, and begin targeting people who he thinks are faction leaders, as he will have enough armies to overcome their natural defense. Because unaligned players will probably just be bandwagoning with the biggest voting bloc, this can become a major issue very quickly.

Of course, the YT leader could, at any point, accidentally try to recruit a faction leader and screw himself over, but I really don't think this is likely to happen. The way I see it, I have a very small chance of becoming a Yellow Turban for a while, as they only get 1 person per night, and I have a much larger chance of becoming part of one of the other factions, since they get up to 3 per night. Since I'll obviously want whatever faction I'm part of to win, I want the Yellow Turbans dead, even though I'm currently not part of any faction. Thus, I'm going to say, I will switch my vote off of Radfield if anyone explicitly says they will be gunning for Yellow Turbans with the daykill if they get it.

There's my argument.

This. I'm impressed that someone actually went through the calculations. It is in benefit of everyone to get YT except the YT themselves.
"If watching the MSL finals makes you a progamer, then anyone in Korea can do it." - Ha Tae Ki
Abenson
Profile Blog Joined December 2009
Canada4122 Posts
May 18 2010 20:16 GMT
#291
Announcement: I don't care about anything right now.
and so should you (not care)

Why? We are not really part of any clan/army right now, and therefore there is no point to us trying to do anything at all. Eliminating the Yellows sounds like a good plan, but it doesn't really benefit us.
We, as regular townies, don't care about the politics right now
Therefore I will simply un-vote and watch what happens (and occasionally spam)
Tricode
Profile Joined January 2009
United States538 Posts
May 18 2010 20:21 GMT
#292
On May 11 2010 06:08 Caller wrote:

Voting rules:
6. Voting is mandatory. You may NOT abstain.
7. Majority voting is not in effect.
Inactivity
If you sign up for this game you better be posting and voting at least once every day and night cycle. If you don’t I will annihilate your prefecture with some kind of natural disaster. And then ban you permanently from any of my games.


1, 2, he is coming for you. Kill the C0bbler!
BrownBear
Profile Joined March 2010
United States6894 Posts
May 18 2010 20:23 GMT
#293
On May 19 2010 04:47 BrownBear wrote:
Show nested quote +
On May 19 2010 04:23 XeliN wrote:
BrownBear catchup, same challenge to you, provide one coherent argument for why a unaligned (as most of us are) townie ought to try to vote for a suspected yellow at this stage.

Otherwise there is no reason to do so and I would go back to the inactive//Abenson idea purely for reasons of game quality.


The way I see it, every night, 3 people are recruited to the 3 main factions, and one is recruited to the Yellow Turbans. Naturally, there will be some overlap, occasionally two factions will try to recruit the same person and bounce, that kind of thing, but for the most part this will hold true.

There are 24 people in the game, meaning that the pool of recruitable people is 20. The YT leader has a 3 in 20 chance of screwing up and getting his entire faction killed if he picks completely randomly, which he will not do, so it's fairly safe to say that he is not going to recruit a faction leader unless he gets very unlucky or reads someone completely wrong. Thus, the pool of potential recruits for each of the 3 main factions is going to decrease by 1 person a night.

Now, humor me for a second, and lets run through a sample situation. For this, let's assume (even though this won't be true) that each faction leader picks a different person each night, and no two people pick the same person in one night, so 4 people are getting recruited per night. Let's also assume that each faction leader is smart and can figure out who their rivals are, so no faction leaders are picked to recruit.

The first night, everyone is able to pick, no trouble, so there's one person dead from the "lynch" during the day, there are 15 unaligned, and 2 people in every faction (counting the faction leaders).

The second day, let's say another unaligned person is lynched, as this is the most likely occurence. Then, another round of recruitment happens as normal, so there are 2 dead players, 11 unaligned, and 3 per faction.

The third day, lets say a green guy gets lynched, as it's now more likely that someone in a faction is going to be lynched than an unaligned player. Then, at night, let's say Red tries to recruit a Yellow, so fails (I assume he gets a message saying "You cant recruit that player" or something similar), Blue recruits an unaligned, Green recruits a Blue, and Yellow recruits an unaligned. So now we have 9 unaligned players, 3 Red players, 3 Blue players, 3 Green players, and 4 yellow players.

The fourth day, just for kicks, an unaligned player gets killed. At night, Yellow recruits a Blue, Red recruits a Blue, Blue recruits an Unaligned, and Green recruits a Red. So now we have 7 unaligned, 3 Reds, 2 Blues, 4 Greens, and 5 Yellows.

See where I'm going with this? Obviously, I ignored some things such as nightkills and assumed some things that probably won't happen with this game, but my point is: The Yellow Turbans are the most likely to get very strong very quickly, unless we harass them early. In the example above, the Yellow Turbans now have the largest voting bloc in the game, so assuming the YT leader has been reading the thread, he can now get people to start bandwagons, and begin targeting people who he thinks are faction leaders, as he will have enough armies to overcome their natural defense. Because unaligned players will probably just be bandwagoning with the biggest voting bloc, this can become a major issue very quickly.

Of course, the YT leader could, at any point, accidentally try to recruit a faction leader and screw himself over, but I really don't think this is likely to happen. The way I see it, I have a very small chance of becoming a Yellow Turban for a while, as they only get 1 person per night, and I have a much larger chance of becoming part of one of the other factions, since they get up to 3 per night. Since I'll obviously want whatever faction I'm part of to win, I want the Yellow Turbans dead, even though I'm currently not part of any faction. Thus, I'm going to say, I will switch my vote off of Radfield if anyone explicitly says they will be gunning for Yellow Turbans with the daykill if they get it.

There's my argument.


Also, as an addendum, since PMs are allowed, the YT leader can just tell everyone he recruits who he is and what they are, as YTs are YTs for life once they get recruited, thus there is no danger that they get recruited away from him and tell on him to another faction leader.

If he recruits someone that was part of a faction, and that person knows who the faction leader was, then they have every incentive to tell the YT leader, as they die if he dies. Thus, the bigger the YTs get, the more likely it is that the YTs will win, as they will likely have the knowledge of who at least some of the faction leaders are, and once they get 5-6 people they can just win the game easily by bandwagoning votes to a random YT, who will then target that faction leader.
SUNSFANNED
BrownBear
Profile Joined March 2010
United States6894 Posts
May 18 2010 20:25 GMT
#294
On May 19 2010 05:16 Abenson wrote:
Announcement: I don't care about anything right now.
and so should you (not care)

Why? We are not really part of any clan/army right now, and therefore there is no point to us trying to do anything at all. Eliminating the Yellows sounds like a good plan, but it doesn't really benefit us.
We, as regular townies, don't care about the politics right now
Therefore I will simply un-vote and watch what happens (and occasionally spam)


Did you not read my post? Eliminating the Yellows does everything for us. Not only are they the most powerful faction, they're the faction you most likely won't be a part of, and they can win with only 6-7 players, meaning a lot of you will be out of luck.

Also, you didn't read the OP, which specifically states that YOU MUST VOTE OR CALLER WILL KILL YOU.

God, you are an idiot...
SUNSFANNED
Abenson
Profile Blog Joined December 2009
Canada4122 Posts
May 18 2010 20:35 GMT
#295
On May 19 2010 05:25 BrownBear wrote:
God, you are an idiot...


Isn't that already established?
BrownBear
Profile Joined March 2010
United States6894 Posts
May 18 2010 20:37 GMT
#296
Well, ok, yeah. Fair enough
SUNSFANNED
Fishball
Profile Joined December 2005
Canada4788 Posts
May 18 2010 20:40 GMT
#297
On May 19 2010 04:50 Caller wrote:
Show nested quote +
On May 19 2010 04:05 Fishball wrote:
On May 19 2010 03:49 Caller wrote:
On May 19 2010 03:17 Fishball wrote:
So do the players ever know which leader recruited them?
Do the leaders know what powers the players have when he/she recruited them?
Since enemy players can be recruited, that means a player can be "recruited" back and forth? If this is the case, is this game mainly a war among the 4 leaders and the rest are just chess pieces?

no
no
yes and ^_^


Do the players ever know which Faction recruited them? (Yes, according to previous page?)
Do the leaders know what character the player he recruited has?
What is the incentive for the players to help a certain faction leader? I mean player A can be playing for Wu the first day, then playing for Shu the second day. Also, if player A carries crucial information of his faction, and was then recruited to another faction... well, you know what I'm going at.

a) no, they don't even know that they are recruited. The only one that gets any confirmation is the leader.
b) no, he doesn't
c) That's all up to the discretion of the player. Just like in RTK, some people planned for defections ahead of time


Wait, what, the player doesn't even know he is recruited?...Ok
- Will there be a count of how many members per faction in the front page? Like Wu: X members, Shu: Y members, Wei: Z members. At least some indicator?
- So the leader doesn't even know whom or what he recruited, quite interesting.
- Well in RTK, you know who you are actually recruiting, his Fighting/Int/Diplomatic/Charismatic etc. skills and the such. . I mean, for the majority of the players, we aren't even fighting for a common goal, accusing each other "scum" or the sorts; As if we are mindless zombies.
靈魂交響曲
Korynne
Profile Blog Joined March 2010
Canada990 Posts
May 18 2010 20:55 GMT
#298
I don't know why you guys all fighting, seems like everyone should just join the yellow turban and win and screw the faction leaders. xP

Then it's just faction leaders vs. yellow turban. =P I.e. Faction leaders pretending to be normal so the YT tries to recruit them and dies, yellow turban trying to "lynch" faction leaders during the day.

Oh man, that would be amusing. This game is a lot cooler than I thought (though also a lot more complicated so I'm some what glad I'm not playing, seems pretty chaotic right now xD).
TL Mawfyah~ http://www.teamliquid.net/forum/index.php?show_part=31
Radfield
Profile Joined September 2009
Canada2720 Posts
May 18 2010 20:56 GMT
#299
On May 19 2010 04:50 Caller wrote:
Show nested quote +
On May 19 2010 04:05 Fishball wrote:
On May 19 2010 03:49 Caller wrote:
On May 19 2010 03:17 Fishball wrote:
So do the players ever know which leader recruited them?
Do the leaders know what powers the players have when he/she recruited them?
Since enemy players can be recruited, that means a player can be "recruited" back and forth? If this is the case, is this game mainly a war among the 4 leaders and the rest are just chess pieces?

no
no
yes and ^_^


Do the players ever know which Faction recruited them? (Yes, according to previous page?)
Do the leaders know what character the player he recruited has?
What is the incentive for the players to help a certain faction leader? I mean player A can be playing for Wu the first day, then playing for Shu the second day. Also, if player A carries crucial information of his faction, and was then recruited to another faction... well, you know what I'm going at.

a) no, they don't even know that they are recruited. The only one that gets any confirmation is the leader.
b) no, he doesn't
c) That's all up to the discretion of the player. Just like in RTK, some people planned for defections ahead of time



So if I'm reading this right, townies will never know for sure that they've ever been recruited? Sure a leader might tell us we're on team A or team B, but we'll have no idea if they're lying or not. So essentially, we never become part of a team?

If that's the case, how can the 19 townies ever make any real decisions? How will we even know if we're winning or losing?
Hesmyrr
Profile Blog Joined May 2010
Canada5776 Posts
May 18 2010 20:58 GMT
#300
...:O I didn't even realize the PM advantage YT had. Also, Caller, seriously? I won't even know what I am?
"If watching the MSL finals makes you a progamer, then anyone in Korea can do it." - Ha Tae Ki
Prev 1 13 14 15 16 17 86 Next
Please log in or register to reply.
Live Events Refresh
WardiTV 2025
11:00
Championship Sunday
Classic vs SHINLIVE!
TBD vs Clem
WardiTV2601
ComeBackTV 1904
TaKeTV 635
Rex160
CosmosSc2 92
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Rex 174
CosmosSc2 92
StarCraft: Brood War
Calm 4715
Rain 1974
Shuttle 1544
EffOrt 1163
Horang2 1079
GuemChi 740
Soma 634
Stork 575
Light 429
firebathero 209
[ Show more ]
ggaemo 178
Last 160
Hyun 144
Sharp 132
hero 125
Rush 124
Mini 110
Bonyth 93
Barracks 61
Sea.KH 47
Movie 40
soO 36
ToSsGirL 31
Terrorterran 28
Killer 27
910 18
HiyA 15
zelot 12
SilentControl 8
Dota 2
Gorgc7534
singsing4262
qojqva2405
syndereN148
Counter-Strike
allub264
Heroes of the Storm
Khaldor518
Liquid`Hasu325
Other Games
B2W.Neo1930
Hui .322
Fuzer 293
Liquid`VortiX126
KnowMe113
Mew2King96
ArmadaUGS55
FrodaN47
ToD36
Organizations
Other Games
PGL833
StarCraft: Brood War
Kim Chul Min (afreeca) 14
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• HeavenSC 18
• poizon28 11
• Reevou 1
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• HappyZerGling81
League of Legends
• Jankos2657
Upcoming Events
Ladder Legends
1h 8m
BSL 21
4h 8m
StRyKeR vs TBD
Bonyth vs TBD
Replay Cast
17h 8m
Wardi Open
20h 8m
Monday Night Weeklies
1d 1h
WardiTV Invitational
2 days
Replay Cast
3 days
WardiTV Invitational
3 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Replay Cast
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 1
WardiTV 2025
META Madness #9
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL Season 19: Qualifier 2
CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.