+ Show Spoiler +
On April 14 2010 06:53 madnessman wrote:
Watch Foolishness be mafia for the 4th time in a row. I would lol. (:
Watch Foolishness be mafia for the 4th time in a row. I would lol. (:
On April 17 2010 04:36 madnessman wrote:
bleh. fuck finals, i wants to play v_v
do u still have room? if no, it's fine, no worries.
bleh. fuck finals, i wants to play v_v
do u still have room? if no, it's fine, no worries.
On April 18 2010 06:12 madnessman wrote:
I would have to agree with Zona and say that it seemed pretty clear cut to me that nobody besides mafia are granted the ability to PM. It'd be really complicated and confusing. If you're a special blue role (say DT), and you PM a green role, he/she would be unable to respond. If you PM a red role, is the mafia member allowed to PM you back? Mafia are given the ability to PM, but that's assuming it's for use within their own mafia circle to choose their hits. And then mafia would know you have a special blue role.. If you PM a fellow blue role, you may only start your town circle if he/she has also been granted special PMing abilities. So basically, you'd be PMing people based on a hunch that they are blue, and I suppose there's a decent chance that you end up PMing a fellow blue if you're good at behavioral analysis. But then he/she might not also have the special PM ability. And just by PMing somebody, you're giving away information that you have a special role. So yeah... flamewheel creating special PM abilities just seemed very unlikely and too complicated to moderate.
Either way, I think Zona has cleared it up that forming town circles are impossible since town-aligned players don't have PM abilities. So I'm not exactly sure what you're arguing in the quote above o_O.
I would have to agree with Zona and say that it seemed pretty clear cut to me that nobody besides mafia are granted the ability to PM. It'd be really complicated and confusing. If you're a special blue role (say DT), and you PM a green role, he/she would be unable to respond. If you PM a red role, is the mafia member allowed to PM you back? Mafia are given the ability to PM, but that's assuming it's for use within their own mafia circle to choose their hits. And then mafia would know you have a special blue role.. If you PM a fellow blue role, you may only start your town circle if he/she has also been granted special PMing abilities. So basically, you'd be PMing people based on a hunch that they are blue, and I suppose there's a decent chance that you end up PMing a fellow blue if you're good at behavioral analysis. But then he/she might not also have the special PM ability. And just by PMing somebody, you're giving away information that you have a special role. So yeah... flamewheel creating special PM abilities just seemed very unlikely and too complicated to moderate.
Either way, I think Zona has cleared it up that forming town circles are impossible since town-aligned players don't have PM abilities. So I'm not exactly sure what you're arguing in the quote above o_O.
On April 18 2010 07:58 madnessman wrote:
I've already brought this up, and BC has replied.
I interpret this to mean that BC thinks a good plan of action would be for DT's to garner a list of confirmed townies/blue roles, and then post them publicly so as to create a 'town circle'. I've personally always thought that 'town circle' implied private communication, but I guess I'm mistaken... The thing about this plan is that it would require the DT to roleclaim later on in the game. Sure, by putting him/herself in the public sphere, medics will know who to protect. But with mafia role blocker and assassins, I don't know whether the town and DT will necessarily be in a better off position because the DT can't have guaranteed protection. I agree with BC in that there are definitely pros to knowing who the DT has checked, so mad hatters/vigils don't hit the wrong people, and DT's don't waste hits checking people who have already been checked, etc etc. But I don't want to sacrifice a DT for the sake of knowing 2-3 confirmed townies. I guess the DT should see first what roles he is able to collect from role checks, and determine whether he thinks his information is worth the risk of RCing (eg. if he has found mafia, he might think it more important to publicly share his list with the town)...
I've already brought this up, and BC has replied.
I interpret this to mean that BC thinks a good plan of action would be for DT's to garner a list of confirmed townies/blue roles, and then post them publicly so as to create a 'town circle'. I've personally always thought that 'town circle' implied private communication, but I guess I'm mistaken... The thing about this plan is that it would require the DT to roleclaim later on in the game. Sure, by putting him/herself in the public sphere, medics will know who to protect. But with mafia role blocker and assassins, I don't know whether the town and DT will necessarily be in a better off position because the DT can't have guaranteed protection. I agree with BC in that there are definitely pros to knowing who the DT has checked, so mad hatters/vigils don't hit the wrong people, and DT's don't waste hits checking people who have already been checked, etc etc. But I don't want to sacrifice a DT for the sake of knowing 2-3 confirmed townies. I guess the DT should see first what roles he is able to collect from role checks, and determine whether he thinks his information is worth the risk of RCing (eg. if he has found mafia, he might think it more important to publicly share his list with the town)...
On April 18 2010 15:25 madnessman wrote:
...
I have returned to the thread, and I'm not quite sure why the last 2-3 pages have been spent analyzing BM's plan.
...
I have returned to the thread, and I'm not quite sure why the last 2-3 pages have been spent analyzing BM's plan.
On April 18 2010 15:52 madnessman wrote:
LOL obvious mafia.
I don't think a DT is useless if he doesn't post his list. We shouldn't have to DEPEND on the DT to know who is town-aligned; everyone who is town-aligned should make it their top priority to try and do what is in the best interest of the town and not be inactive or generally useless and cause the town to waste a lynch on them. If you're a DT, and you find out person X is mafia, there are ways to convince the town without rcing and being like "hay I'm DT so trust me!" I'd have to disagree with your statement that "one person's non-RC'd opinion probably won't be able to sway the town to lynch mafia".. it's not like we're without reason. If you know that somebody is CONFIRMED mafia, with that insight you should be able to look at all of person X's previous posts and make a strong case against him. When I was mafia with Foolishness last game, KNOWING that he was mafia, a lot of what he said seemed obviously scummy to me (no offense to his skill level or anything, I'm very sure he felt the same way about me as well).
LOL obvious mafia.
I don't think a DT is useless if he doesn't post his list. We shouldn't have to DEPEND on the DT to know who is town-aligned; everyone who is town-aligned should make it their top priority to try and do what is in the best interest of the town and not be inactive or generally useless and cause the town to waste a lynch on them. If you're a DT, and you find out person X is mafia, there are ways to convince the town without rcing and being like "hay I'm DT so trust me!" I'd have to disagree with your statement that "one person's non-RC'd opinion probably won't be able to sway the town to lynch mafia".. it's not like we're without reason. If you know that somebody is CONFIRMED mafia, with that insight you should be able to look at all of person X's previous posts and make a strong case against him. When I was mafia with Foolishness last game, KNOWING that he was mafia, a lot of what he said seemed obviously scummy to me (no offense to his skill level or anything, I'm very sure he felt the same way about me as well).
On April 19 2010 07:01 madnessman wrote:
How do we know you're not pulling an L? "Guys listen to me, if I'm wrong I volunteer myself." Next day: "Guys, anybody could have made that mistake. THIS time I know I'm right though, listen to me, let's lynch person X." -_-
How do we know you're not pulling an L? "Guys listen to me, if I'm wrong I volunteer myself." Next day: "Guys, anybody could have made that mistake. THIS time I know I'm right though, listen to me, let's lynch person X." -_-
On April 19 2010 13:49 madnessman wrote:
Hahaha Jugan, I'm going to have to butt in and say you are playing pretty damn aggressively. Clarify how your "let's lynch kf91 because he is annoying" constitutes as an insightful, cohesive plan?
Hahaha Jugan, I'm going to have to butt in and say you are playing pretty damn aggressively. Clarify how your "let's lynch kf91 because he is annoying" constitutes as an insightful, cohesive plan?
On April 20 2010 09:54 madnessman wrote:
RoL, I'm pretty sure you're mistaken:
I've decided to vote for Jpak. I think as it stands it'll take 5 more votes for Jpak to get a lynch, or there'll be none at all. As to whether having NO lynch at all is beneficial or detrimental to the town, it's debatable, but these are my thoughts... This is the day one lynch, and if we look at the mafia games played just within this forum alone, the chance that we nab somebody who is actually mafia is quite low. However, the daytime lynch is the only opportunity to rid the town of mafia (apart from vigs/mad hatters). Currently as it stands, this game is roughly 27 vs. 8 vs. 3 (with the 3 for assassins being a gestimation, because obviously there can't be one, and two seems unlikely). If we lynch incorrectly, it bumps the town one down in terms of the whole numbers game. But if we don't lynch, we leave a very inactive member in the game who has posted in a way that indicates he could be mafia, or if not, is a player who is leaving plenty of room for scum to blend in and hide. I don't mean to say that I'm advocating a "weed all the useless players out" strategy, but if we don't put pressure on lynching people who don't participate, the town poses absolutely no threat to the mafia, because they can just shit around and do nothing without being in danger.
RoL, I'm pretty sure you're mistaken:
I've decided to vote for Jpak. I think as it stands it'll take 5 more votes for Jpak to get a lynch, or there'll be none at all. As to whether having NO lynch at all is beneficial or detrimental to the town, it's debatable, but these are my thoughts... This is the day one lynch, and if we look at the mafia games played just within this forum alone, the chance that we nab somebody who is actually mafia is quite low. However, the daytime lynch is the only opportunity to rid the town of mafia (apart from vigs/mad hatters). Currently as it stands, this game is roughly 27 vs. 8 vs. 3 (with the 3 for assassins being a gestimation, because obviously there can't be one, and two seems unlikely). If we lynch incorrectly, it bumps the town one down in terms of the whole numbers game. But if we don't lynch, we leave a very inactive member in the game who has posted in a way that indicates he could be mafia, or if not, is a player who is leaving plenty of room for scum to blend in and hide. I don't mean to say that I'm advocating a "weed all the useless players out" strategy, but if we don't put pressure on lynching people who don't participate, the town poses absolutely no threat to the mafia, because they can just shit around and do nothing without being in danger.
On April 20 2010 11:01 madnessman wrote:
Meh, I think this is worrying in that I doubt there are many assassins in this game. So if town+mafia end up accidentally killing all the assassins save one, I'm guessing that one assassin wins and game ends lol.
Meh, I think this is worrying in that I doubt there are many assassins in this game. So if town+mafia end up accidentally killing all the assassins save one, I'm guessing that one assassin wins and game ends lol.
On April 22 2010 01:17 madnessman wrote:
wow. look at them being on a first-name basis. such intimacy.. they must come from the same (mafia) family =o
wow. look at them being on a first-name basis. such intimacy.. they must come from the same (mafia) family =o
On April 22 2010 04:35 madnessman wrote:
Idk about you guys, but this sounds like terrible wifom to me. It seems pretty clear to me from Ace's tone that he:
A) Can't give a shit about this game anymore and wants to get killed off, and thus is faking DT hoping to get hit
B) Is a vet and thus claims DT so he'll soak a hit "for the sake of the greater good"
C) Is a legit DT
D) Is mafia playing a risky strategy
Of course there may be other scenarios where Ace is playing major mental mind trix on everyone, but these 4 seem most likely to me. Therefore, asking for your own role check does not seem so risky if you're mafia, considering the sense of impatience and disdain in Ace's posts, the chances that he is bluffing may be pretty high.
The problem though is that if caller flips town-aligned, it doesn't give us a lot of info about Ace.
Caller = red: yay we'll know Ace is legit
Caller = green/blue: could be scenario A where Ace is goofing around and hoping to take Caller down with him, or could be scenario D...
Idk about you guys, but this sounds like terrible wifom to me. It seems pretty clear to me from Ace's tone that he:
A) Can't give a shit about this game anymore and wants to get killed off, and thus is faking DT hoping to get hit
B) Is a vet and thus claims DT so he'll soak a hit "for the sake of the greater good"
C) Is a legit DT
D) Is mafia playing a risky strategy
Of course there may be other scenarios where Ace is playing major mental mind trix on everyone, but these 4 seem most likely to me. Therefore, asking for your own role check does not seem so risky if you're mafia, considering the sense of impatience and disdain in Ace's posts, the chances that he is bluffing may be pretty high.
The problem though is that if caller flips town-aligned, it doesn't give us a lot of info about Ace.
Caller = red: yay we'll know Ace is legit
Caller = green/blue: could be scenario A where Ace is goofing around and hoping to take Caller down with him, or could be scenario D...
On April 22 2010 04:40 madnessman wrote:
LOL oops ignore my post. I was sneakily catching up on the mafia thread / typing up that post while in class, and did not see that the day post went up...
but yay now we know that scenario C is whats up.
LOL oops ignore my post. I was sneakily catching up on the mafia thread / typing up that post while in class, and did not see that the day post went up...
but yay now we know that scenario C is whats up.
On April 22 2010 11:23 madnessman wrote:
What do you mean really retarded logic? We have a claimed DT who rolechecked Caller and found him to be red...
What do you mean really retarded logic? We have a claimed DT who rolechecked Caller and found him to be red...
On April 22 2010 13:31 madnessman wrote:
Enemies? Plural?? There's only one... Goose. OBVIOUS SCUM TELL. ;]
Enemies? Plural?? There's only one... Goose. OBVIOUS SCUM TELL. ;]
On April 24 2010 16:45 madnessman wrote:
+ Show Spoiler +In answer to Ace's inquiry about the voting train on jpak, my rational at the time was such...coming out of a mafia game where there were only 9 players, having so many players this game seems like there is an overwhelming number of opportunities for mafia to hide. In the previous larger games that I've participated in, many times I didn't suspect people who were mafia at all, for the mere reason that they scarcely posted and completely slipped my mind. Thus my reasoning was that if we're going to allow a player to be completely inactive in this game, if he's mafia, he'll be able to continue to hide, and if he isn't mafia, he isn't helping the town at all, allows the true mafia to hide unnoticed, and will throughout the rest of the game attract suspicion and deter us from focusing on the true mafia... Also, with the lynch system working on a 'majority vote,' if the town doesn't lynch anybody at all/a player who hasn't posted, there is no incentive for mafia whatsoever to even post/be active because there is no THREAT or cohesiveness from the town..
I did take into account that in all the mafia games I've participated in, day one lynches have been unsuccessful at pinpointing mafia. But at the time I thought there seemed to be more to gain than to lose by not lynching him. Of course with all the modkills that are putting strain on the whole "numbers game," it's meh now.
I'll be accessing le zbot archives and posting more in a bit.
+ Show Spoiler +
On April 24 2010 14:41 Ace wrote:
Remaining players list
With 7 Mafia currently after these 2 are scraped off that leaves 5 scum in a 19 player game. That's pretty decent odds if we had enough useful players. Alas, we must do things the hard way.
Jpak's voting list:
The first 12 (remember jpak needed 20 to die)
BloodyC0bbler
Fishball
Radfield
KF91
CynanMachae
d3_crescentia
Osmoses
[NyC]HoBbes
Abenson
RebirthOfLeGend
meeple
Zona
The bandwagon was started by a scummy player with ridiculous logic all game.
Next set of votes:
Incognito
Scamp
madnessman
Foolishness
iNfuNdiBuLuM
DarthThienAn
TheLardyGooser
Jugan
So let's just step back and think for a second. We've got scum starting the wagon assuming RoL was right about his RC (and I think he is because BCs reaction was so scummy) and 2 confirmed Mafia at the end. Ok now lets combine both lists in order taking out dead players and replacing in subs. Keep in mind that the real meat of this is the votes coming after after RoL because the 3 votes before him were all non-scum. Don't worry about the guys in the beginning just yet. I'll take of that because I know most people are lazy so I'll collectively give everyone else one simple task.
New list:
BloodyC0bbler
Fishball
KF91
CynanMachae
d3_crescentia
Osmoses
meeple
BrownBear
Incognito
Scamp
madnessman
iNfuNdiBuLuM
Looks so much simpler now huh? 10 players! With 2 about to be gone!
So now we're down to these 8:
Fishball
KF91
CynanMachae
d3_crescentia
Osmoses
meeple
BrownBear
Incognito
Scamp
madnessman
^_^. Sooo how does this all work? Simple. I want the town to go back and check out the posts->votes of Incognito, Scamp and madnessman right before the train on jpak was started by BC. Check all their posts around that time and then slightly right after the lynch. If you find anything scummy point it out. This is not meant to accuse them of being scum right off the bat. This is meant for tomorrow when the role claims come out
.
As for the people in the beginning of that list I'll take care of it for now. If I don't die tonight I'll illustrate how we break that list apart even easier.
Remaining players list
- BrownBear
- d3_crescentia
- KF91
- iNfuNdiBuLuM
- BloodyC0bbler
- Scaramanga
- Bill Murray
- Fishball
- RaGe
- Scamp
- Ace
- meeple
- Korynne
- Falcynn
- nbtnbt5
- IntoTheWow
- Incognito
- nAi.PrOtOsS
- Osmoses
- motbob
- madnessman
With 7 Mafia currently after these 2 are scraped off that leaves 5 scum in a 19 player game. That's pretty decent odds if we had enough useful players. Alas, we must do things the hard way.
Jpak's voting list:
The first 12 (remember jpak needed 20 to die)
BloodyC0bbler
Fishball
Radfield
KF91
CynanMachae
d3_crescentia
Osmoses
[NyC]HoBbes
Abenson
RebirthOfLeGend
meeple
Zona
The bandwagon was started by a scummy player with ridiculous logic all game.
Next set of votes:
Incognito
Scamp
madnessman
Foolishness
iNfuNdiBuLuM
DarthThienAn
TheLardyGooser
Jugan
So let's just step back and think for a second. We've got scum starting the wagon assuming RoL was right about his RC (and I think he is because BCs reaction was so scummy) and 2 confirmed Mafia at the end. Ok now lets combine both lists in order taking out dead players and replacing in subs. Keep in mind that the real meat of this is the votes coming after after RoL because the 3 votes before him were all non-scum. Don't worry about the guys in the beginning just yet. I'll take of that because I know most people are lazy so I'll collectively give everyone else one simple task.
New list:
BloodyC0bbler
Fishball
KF91
CynanMachae
d3_crescentia
Osmoses
meeple
BrownBear
Incognito
Scamp
madnessman
iNfuNdiBuLuM
Looks so much simpler now huh? 10 players! With 2 about to be gone!
So now we're down to these 8:
Fishball
KF91
CynanMachae
d3_crescentia
Osmoses
meeple
BrownBear
Incognito
Scamp
madnessman
^_^. Sooo how does this all work? Simple. I want the town to go back and check out the posts->votes of Incognito, Scamp and madnessman right before the train on jpak was started by BC. Check all their posts around that time and then slightly right after the lynch. If you find anything scummy point it out. This is not meant to accuse them of being scum right off the bat. This is meant for tomorrow when the role claims come out

As for the people in the beginning of that list I'll take care of it for now. If I don't die tonight I'll illustrate how we break that list apart even easier.
I did take into account that in all the mafia games I've participated in, day one lynches have been unsuccessful at pinpointing mafia. But at the time I thought there seemed to be more to gain than to lose by not lynching him. Of course with all the modkills that are putting strain on the whole "numbers game," it's meh now.
I'll be accessing le zbot archives and posting more in a bit.
On April 24 2010 17:00 madnessman wrote:
I didn't even think of making a joke until you went along and suggested it. Now..must..resist...
In response to your observation, I don't know whether being active on other areas in TL and not posting in mafia thread is indicative of being scum... I would think that if you were mafia, you would be paranoid of people noticing you lurking in the mafia thread when you're obviously around, and would therefore be careful not to post in other areas if you're not posting in the mafia thread. Just my opinion though.. I could be wrong; they could be mafia and just not be as paranoid a player as I was when I was mafia, or then again just town-aligned players feeling lazy and having nothing to contribute... Basically I'm saying that while it shouldn't clear them from suspicion, I don't think such actions should be the CAUSE of suspicion/basis of FoS.
I didn't even think of making a joke until you went along and suggested it. Now..must..resist...
In response to your observation, I don't know whether being active on other areas in TL and not posting in mafia thread is indicative of being scum... I would think that if you were mafia, you would be paranoid of people noticing you lurking in the mafia thread when you're obviously around, and would therefore be careful not to post in other areas if you're not posting in the mafia thread. Just my opinion though.. I could be wrong; they could be mafia and just not be as paranoid a player as I was when I was mafia, or then again just town-aligned players feeling lazy and having nothing to contribute... Basically I'm saying that while it shouldn't clear them from suspicion, I don't think such actions should be the CAUSE of suspicion/basis of FoS.
On April 27 2010 23:28 madnessman wrote:
16. nAi.PrOtOsS
He started off the game attracting quite a bit of suspicion, but now has almost entirely been forgotten. If I'm not mistaken, this is the reason why he was initially thought to be scum, by Caller in particular: This post is in response to Caller's about how mafia will try to be active but basically post "filler" comments. Foolishness lols at how ironic nai's own post is (as it is the epitome of a filler post), to which nai replies: This is nai's first game, so it is easily possible that he posted that way because he's new and thus isn't unaware of the severity of this game.. how vet's in this game have eyes like hawks and such a simple remark can heavily implicate him. But being new should NOT be an excuse for being ridiculous.. even if you're new you should exercise a modicum of reason/thoughtfulness before you post? Anyhow, I am willing to let these remarks slide. But these, on the other hand... Look at the sequence of the following posts (these happen one right after the other): If that isn't blatant bandwagoning by Goose and nai, I don't know what is. We already know Goose to be red. People grow suspicious of Rage, and nai replies: As soon as suspicion is placed on Rage following the above sequence of events, nai defends Rage's strategy. But then he begins to question whether we should even vote anybody off, when he was previously advocating a lynch the inactives strategy. Could this be in response to Rage attracting suspicion, and him getting worried that Rage may be lynched? Meh, I could just be reading into this. But such actions would definitely be consistent with what we know about nai as a player (new, somewhat thoughtless..)
After this, nai makes a terrible argument that since caller was rolechecked red, he (nai) must obviously NOT be mafia. He proceeds to voice that he didn't realize mafia would be so much work and thinking, and that he isn't going to post except to defend himself because no matter what he says, it is overanalyzed and suspicion is put upon him. He also makes this dramatic post: He has since then rarely posted, and more or less disappeared.
My conclusion? nai is either a thoughtless town player with terribly bad play, who doesn't realize that sitting back and only posting to defend himself won't help the town or prove to anybody that he's town-aligned, or otherwise he is a mafia member who made some scummy actions, received a lot of suspicion, and as a result, has blended into the background in an attempt to be forgotten, perhaps at the prompting of his team mates (to which end, he has largely been successful). Until nai posts more, it is difficult to tell (as he doesn't have previous game experience I could compare his current posting with).. Hopefully this post will nudge him into action. But as it stands I would like to caution the town NOT to forget about nai and let him sit back and do nothing, because if he's mafia, he'll be able to slip through the whole game unnoticed without having to do anything.
16. nAi.PrOtOsS
He started off the game attracting quite a bit of suspicion, but now has almost entirely been forgotten. If I'm not mistaken, this is the reason why he was initially thought to be scum, by Caller in particular: This post is in response to Caller's about how mafia will try to be active but basically post "filler" comments. Foolishness lols at how ironic nai's own post is (as it is the epitome of a filler post), to which nai replies: This is nai's first game, so it is easily possible that he posted that way because he's new and thus isn't unaware of the severity of this game.. how vet's in this game have eyes like hawks and such a simple remark can heavily implicate him. But being new should NOT be an excuse for being ridiculous.. even if you're new you should exercise a modicum of reason/thoughtfulness before you post? Anyhow, I am willing to let these remarks slide. But these, on the other hand... Look at the sequence of the following posts (these happen one right after the other): If that isn't blatant bandwagoning by Goose and nai, I don't know what is. We already know Goose to be red. People grow suspicious of Rage, and nai replies: As soon as suspicion is placed on Rage following the above sequence of events, nai defends Rage's strategy. But then he begins to question whether we should even vote anybody off, when he was previously advocating a lynch the inactives strategy. Could this be in response to Rage attracting suspicion, and him getting worried that Rage may be lynched? Meh, I could just be reading into this. But such actions would definitely be consistent with what we know about nai as a player (new, somewhat thoughtless..)
After this, nai makes a terrible argument that since caller was rolechecked red, he (nai) must obviously NOT be mafia. He proceeds to voice that he didn't realize mafia would be so much work and thinking, and that he isn't going to post except to defend himself because no matter what he says, it is overanalyzed and suspicion is put upon him. He also makes this dramatic post: He has since then rarely posted, and more or less disappeared.
My conclusion? nai is either a thoughtless town player with terribly bad play, who doesn't realize that sitting back and only posting to defend himself won't help the town or prove to anybody that he's town-aligned, or otherwise he is a mafia member who made some scummy actions, received a lot of suspicion, and as a result, has blended into the background in an attempt to be forgotten, perhaps at the prompting of his team mates (to which end, he has largely been successful). Until nai posts more, it is difficult to tell (as he doesn't have previous game experience I could compare his current posting with).. Hopefully this post will nudge him into action. But as it stands I would like to caution the town NOT to forget about nai and let him sit back and do nothing, because if he's mafia, he'll be able to slip through the whole game unnoticed without having to do anything.
On April 27 2010 23:36 madnessman wrote:
An appendment: imo, nai is a decent lynch candidate, but not a particularly strong one. He hasn't helped the town thus far, so I would like to see how he analyzes the person 16 down from him. As he has yet to do analysis of any kind this game, I hope his analysis will be telling on whether he's mafia or town-aligned.
An appendment: imo, nai is a decent lynch candidate, but not a particularly strong one. He hasn't helped the town thus far, so I would like to see how he analyzes the person 16 down from him. As he has yet to do analysis of any kind this game, I hope his analysis will be telling on whether he's mafia or town-aligned.
On April 29 2010 01:48 madnessman wrote:
Wow... People should learn to read the rules.
Wow... People should learn to read the rules.
On April 29 2010 07:11 madnessman wrote:
What the heck is this? I'm starting to think nbtnbt5 is getting WAY too complacent in this game. Such posting is unacceptable... While understandable as terrible play as mafia, I can't fathom why any town-aligned player would EVER post like this. Irregardless of new or not new. Unlike nai who actually came out and analyzed somebody, nbt's post history is a series of one liners, and he hasn't even responded to or acknowledged korynn's request. I am thus changing my vote to him, in the hope that he feels pressured to properly explain himself.
What the heck is this? I'm starting to think nbtnbt5 is getting WAY too complacent in this game. Such posting is unacceptable... While understandable as terrible play as mafia, I can't fathom why any town-aligned player would EVER post like this. Irregardless of new or not new. Unlike nai who actually came out and analyzed somebody, nbt's post history is a series of one liners, and he hasn't even responded to or acknowledged korynn's request. I am thus changing my vote to him, in the hope that he feels pressured to properly explain himself.
On April 29 2010 07:13 madnessman wrote:
Lol screw you scamp. Ninja posting before me. I am NOT following your bandwagon.
Lol screw you scamp. Ninja posting before me. I am NOT following your bandwagon.