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The Life Aquatic Mini Mafia - Page 3

Forum Index > TL Mafia
Post a Reply
Prev 1 2 3 4 5 17 18 19 Next All
Bill Murray
Profile Blog Joined October 2009
United States9292 Posts
April 23 2010 00:43 GMT
#41
we actually only need 1 more, but it would be nice to have 4 more and replacements on deck
University of Kentucky Basketball #1
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26781 Posts
April 24 2010 07:04 GMT
#42
Thank god the GF is gone...
Writerdamn, i was two days from retirement
Bill Murray
Profile Blog Joined October 2009
United States9292 Posts
Last Edited: 2010-04-24 15:19:18
April 24 2010 15:00 GMT
#43
Day 1 will begin at 9PM EST tonight

Role PMs have been sent out.

I used a 4 sided die to role between the 4 setups of F11

Game is now starting! HF and hopefully GG guys
University of Kentucky Basketball #1
Abenson
Profile Blog Joined December 2009
Canada4122 Posts
April 24 2010 15:14 GMT
#44
Hai guys
Korynne
Profile Blog Joined March 2010
Canada990 Posts
April 24 2010 15:51 GMT
#45
Wee 2 games at the same time. (Does that make me a "dual leaguer"? :o)
TL Mawfyah~ http://www.teamliquid.net/forum/index.php?show_part=31
Radfield
Profile Joined September 2009
Canada2720 Posts
April 24 2010 15:55 GMT
#46
A quick recap given all the changes that this game has gone through:

9 Players:

d3_crescentia
abenson
korynne
XeliN
[NyC]Hobbes
JohnnySpazz
BrownBear
Radfield
RebirthofLegend

We have 4 possible setup options:

Setup 1
1 roleblocker
1 goon
5 townies
1 detective
1 medic
-
Setup 2
1 mafia goon
1 mafia roleblocker
7 townies
-
Setup 3
2 mafia goons
1 cop
6 townies
-
Setup 4
2 mafia goons
1 medic
6 townies

Presumably no one, not even the mafia, can know the setup just yet, but blues and reds can narrow it down. We may have a medic, we may have a cop, we may have both or none. In the event of setup 2 or 4 we need to be very active posters, as it's the only way we can catch mafia(no detective). But regardless of setup we need to be active anyways, the more active we are the more likely we can hit a mafia with our lynches. If you're a townie, which most of us are, you need to be super active.

Lynching: My thoughts on lynching are that until we get 9 active posters, our target is inactive people: we won't be able to win if the mafia can hide out as inactives. Of course we don't even need to lynch at all, particularly considering that mis-lynching effectively doubles the mafia kp. However, I still think we should target all inactives, in an effort to create more active players. Agree? Disagree? Lets hear it.

Detective(if there is one): Keep in mind that you only have 12 hrs to put in your rolecheck, given that the day will end after a successful lynch, you need to be active and checking the thread. A good idea is to send in your next nights RC during the day, to ensure that you don't miss it, you can always update it later on if you change your mind.

Bill Murray
Profile Blog Joined October 2009
United States9292 Posts
April 24 2010 15:59 GMT
#47
i changed it back to 48/24
University of Kentucky Basketball #1
Korynne
Profile Blog Joined March 2010
Canada990 Posts
April 24 2010 16:23 GMT
#48
I guess first day will always kind of be an inactive kill.

Is that a good thing though? I mean inactives are usually townies who are disappointed because they didn't get a role. Even if the inactive was a mafia, it doesn't help us at all find the other mafia because the first guy left no clues.
TL Mawfyah~ http://www.teamliquid.net/forum/index.php?show_part=31
Radfield
Profile Joined September 2009
Canada2720 Posts
April 24 2010 16:49 GMT
#49
On April 25 2010 00:59 Bill Murray wrote:
i changed it back to 48/24


Ah, didn't catch that, thanks for the correction.


On April 25 2010 01:23 Korynne wrote:
I guess first day will always kind of be an inactive kill.

Is that a good thing though? I mean inactives are usually townies who are disappointed because they didn't get a role. Even if the inactive was a mafia, it doesn't help us at all find the other mafia because the first guy left no clues.


There's nothing sadder than someone who goes inactive because they're green. I mean, 7 of the 9 people in this game might be green.

Radfield
Profile Joined September 2009
Canada2720 Posts
April 24 2010 16:54 GMT
#50
Is that a good thing though? I mean inactives are usually townies who are disappointed because they didn't get a role. Even if the inactive was a mafia, it doesn't help us at all find the other mafia because the first guy left no clues.


I'm not sure if it is necessarily a good thing either. But at the very least the threat should be there, and we should call those people out, so that lurking mafia(or townies) are forced to post, and not just float by on the bare minimum.
Korynne
Profile Blog Joined March 2010
Canada990 Posts
April 24 2010 17:02 GMT
#51
Well yes I agree that inactive greens is a sad sight. Lynching an inactive seems rather useless though.

Hypothetically speaking everyone should want to live, so everyone will post. Lynching an inactive forces mafia to speak, but if everyone is pretty active around the end of the day I don't think it's fair to just pick the last person who spoke up. We just happen to be on TL first when Bill Murray posted.
TL Mawfyah~ http://www.teamliquid.net/forum/index.php?show_part=31
Radfield
Profile Joined September 2009
Canada2720 Posts
April 24 2010 17:17 GMT
#52
Absolutely, if we have 9 active players, there's no need to lynch anyone based on activity. We'll hopefully have more than enough scummyness going around to make a decision.
BrownBear
Profile Joined March 2010
United States6894 Posts
April 24 2010 17:46 GMT
#53
Hopefully, with such a small game, inactivity won't be a problem. Especially considering how even one inactive can tip the balance of the game in favor of the mafia really really quickly.
SUNSFANNED
Abenson
Profile Blog Joined December 2009
Canada4122 Posts
April 24 2010 18:06 GMT
#54
well...
interestingly a cop or medic can instantly rule out some setups...
Korynne
Profile Blog Joined March 2010
Canada990 Posts
April 24 2010 18:52 GMT
#55
The point is that any one character cannot determine the setup of the game.

As in if you are a DT, you know it's one of two setups. If you are a medic, it's one of two setups.

If you are mafia and you have a roleblocker, you also can only narrow it down to two setups.
TL Mawfyah~ http://www.teamliquid.net/forum/index.php?show_part=31
d3_crescentia
Profile Blog Joined May 2009
United States4054 Posts
April 24 2010 19:42 GMT
#56
Quick comment: Where did that setup list come from? Just find it kind of odd that Setup 2 would have 1RB and no blues, but I'm guessing that's the point?
once, not long ago, there was a moon here
Korynne
Profile Blog Joined March 2010
Canada990 Posts
April 24 2010 20:53 GMT
#57
Like I said, the point is so mafia doesn't know for sure which setup it is.
TL Mawfyah~ http://www.teamliquid.net/forum/index.php?show_part=31
Bill Murray
Profile Blog Joined October 2009
United States9292 Posts
April 24 2010 21:15 GMT
#58
On April 25 2010 04:42 d3_crescentia wrote:
Quick comment: Where did that setup list come from? Just find it kind of odd that Setup 2 would have 1RB and no blues, but I'm guessing that's the point?


this is f11 on mafiascum, or at least that's where it is from.
University of Kentucky Basketball #1
Abenson
Profile Blog Joined December 2009
Canada4122 Posts
April 25 2010 01:17 GMT
#59
Alright, I would like to propose a policy: LAL
What does it mean?
Lynch All Liars
This policy is proposed with the mindset that townies have nothing to hide, and that the mafia are the one that needs to conceal something.

Your thoughts?
Chezinu
Profile Blog Joined February 2008
United States7447 Posts
April 25 2010 01:22 GMT
#60
I guess I missed sign-ups?
lol, clueless in The Prism!
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