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TL Mafia XXII - Page 4

Forum Index > TL Mafia
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meeple
Profile Blog Joined April 2009
Canada10211 Posts
April 24 2010 03:24 GMT
#1413
On April 24 2010 11:52 Korynne wrote:
Man, no vigis... So I guess basically what Ace said.

Ace is like 99% confirmed detective, and that's the best chance we have. So I agree that we should go for BC and Infundibulum.

I'm rather confused as to why Ace did not get roleblocked. Perhaps RoL got roleblocked instead? In that case I suppose giving us BC and diverting attention from Ace is pretty good for assassin to the town. xD

However I would propose we lynch Infundibulum before BC. If BC turns up innocent we can't really do anything, if Infundibulum turns up not mafia/miller than we need to lynch Ace instead of BC (since that would put Ace at a higher chance of being mafia than BC)? I don't know if we need to get every lynch right to win, but if not then lynching Infund is more useful than lynching BC first (we get the result of the lynch immediately before the next lynch).

I also propose double lynch for tomorrow, seeing as how much we need to speed things up since we're pretty on the verge of dying.

Also motbob goes on suspicion list for suggesting role-claim like immediately.

So vote for double lynch, and vote for Infundibulum before BC.


Yeah I think at this point we need the double lynch to survive...
meeple
Profile Blog Joined April 2009
Canada10211 Posts
April 24 2010 04:15 GMT
#1417
Huh... so BC hasn't posted in a while but yet he just voted. Oddly for himself and Ace. Is he mafia giving up?
meeple
Profile Blog Joined April 2009
Canada10211 Posts
April 24 2010 05:08 GMT
#1425
So I was all set to convince you we needed it... but after I started typing out the scenarios... its not looking too bad actually. So, I might retract my vote for that.
meeple
Profile Blog Joined April 2009
Canada10211 Posts
April 24 2010 06:08 GMT
#1437
On April 24 2010 15:01 Korynne wrote:
I can't seem to find anything online about this, but can someone explain to me the pros and cons of double lynching?

Seems like it's only beneficial for town, since we get to decide who to kill, so it's another chance of getting a mafia, whereas not using it just means another night passes and mafia gets to kill more townies. So other than the fact that using it 1st or 2nd day doesn't make much sense, it seems like we should just constantly vote double lynch until we use them up no?


Often when we're not completely sure of two reds, a double lynch only serves to speed up town death. Just because we're the ones using it doesn't mean that it necessarily will be a great chance of hitting red. The best times to use a double lynch is when we're almost sure of two reds... then we have a good chance of offing two in one night.
meeple
Profile Blog Joined April 2009
Canada10211 Posts
April 24 2010 06:23 GMT
#1440
Scamp

+ Show Spoiler +
On April 19 2010 12:32 Scamp wrote:
I'll warn you right now LardyGooser, if you continue to mention your own noobiness whenever you make a point then I'm going to get you lynched. Even if you really don't know what you're doing, you can't be allowed to shirk responsibility of your opinions or defend yourself by way of inexperience.


Anyway, I agree with you and Radfield, if people are still inactive with 6 hours to go or so then we don't really need to worry about them. Even if they just post/vote at the last minute we can just pressure or kill them the next day. No townie that actually wants to win would use this strategy to lurk, so that's that.

Also, it isn't really that hard to go after/find people that are both largely inactive and suspicious too.


Fun note: Tree.Hugger didn't read the rules!


His mention of theLardyGooser seemed genuine, and although it isn't true in all cases especially not with experienced players, mafia tend to avoid each other a bit.

+ Show Spoiler +
On April 21 2010 20:58 Scamp wrote:
Alrighty, I've been asked to take a look at Abenson since he's directly below me on the list. This is a horrible person to try and analyze because not only has a lot of people already done it for me, but he hasn't posted anything since those people spoke on him.

It is interesting to note that he did propose to keep Caller around noting: "If he's not mafia he'll benefit us." He also thinks BM's assassin plan is dumb but in his final post he's willing to discuss it.

So, there really isn't much to go on with him this game IMO. He's either confused town or confused scum. Honestly, I'd actually consider him being an assassin based on what he's said so far.


Not liking the last five pages or so at all. Just a lot of people bickering at each other and the same names popping up over and over. It's all a major distraction, and I have no idea what it's supposed to be distracting from. Shame on every townie that's willingly a part of it, what the hell do you think you're doing?

I also wonder why Bill Murray seems to have dropped his plan so suddenly and willingly. I have to confess that it didn't make sense to me, so maybe I missed something, but I don't think that anything that has happened so far should have derailed the plan as he proposed it.


And now for the centerpiece: Ace and Caller. I actually really like Caller's defense but as he noted there really isn't any defending him now. If Ace is mafia trying to BS us then I'll happily take one mislynch now for a dead mafia the next day, whether by lynch or by vig shot. And if Ace is a townie or assassin or whatever trying to BS us, then I'll seriously have to think about playing with him ever again.


This also seemed genuine... he could've taken the opportunity to put some suspicion on Abenson but he didn't, although his analysis wasn't helpful it also wasn't incriminating.

+ Show Spoiler +
On April 22 2010 05:52 Scamp wrote:
I agree with Korynne. Tree.Hugger's logic is suspect and looks like a distraction. Why would any mafia call Ace a liar when he didn't target one of their own?

Even WIFOM doesn't really work here.


Tree.hugger turned out assasin... so he wasn't exactly with town interests... and that's what Scamp picks up here.

So... I can't see anything pointing to Scamp as scum. If he was red, he could have been trying to support a tree.hugger FoS in that last quote but tree.hugger wasn't really a popular candidate and there seems little reason for him to do that.

I'm thinking he's green for now...
meeple
Profile Blog Joined April 2009
Canada10211 Posts
April 24 2010 06:30 GMT
#1443
So perhaps I shouldn't have posted so hastily... He did make this post around the time of the jpak lynch

On April 20 2010 09:26 Scamp wrote:
Right now it's either Jpak or nothing. I don't agree with nothing so let's get a lynch.


And his voting seems to be somewhat bandwagony... He votes Rage then changes to jpak and the next cycle he votes Caller. On the other hand... that's what a lot of people did... so it's not entirely odd. I still say green
meeple
Profile Blog Joined April 2009
Canada10211 Posts
April 24 2010 06:31 GMT
#1444
On April 24 2010 15:27 Ace wrote:
were those posts you quoted by scamp around the time of the jpak votes? :/


I added the only real post pertaining to the jpak lynch... So no the ones before weren't specifically for the jpak lynch
meeple
Profile Blog Joined April 2009
Canada10211 Posts
April 24 2010 06:40 GMT
#1448
On April 24 2010 15:33 Ace wrote:
That last post was good though. jpak or nothing aka "as long as anyone dies why the fuck not? "



Hrm... yeah that was a pretty common mindset at the time though...

Who was the dead guy who voted?
meeple
Profile Blog Joined April 2009
Canada10211 Posts
April 24 2010 06:48 GMT
#1450
Something to look closer at then...

BrownBear not voting is strange... a hesitancy to vote off one of your own is something that we might see showing through here
meeple
Profile Blog Joined April 2009
Canada10211 Posts
April 24 2010 06:55 GMT
#1451
So Brownbear replaced Zona... We might be able to glean information about him from BC's lynch... since Zona ripped apart one of his arguments early on. Of course there's always the possibility that it was staged... but something to consider.

+ Show Spoiler +
On April 18 2010 05:16 Zona wrote:
Show nested quote +
On April 18 2010 04:36 BloodyC0bbler wrote:
Why? because we are the "three big names" and as such should take more of a backseat in this game.

Wait, what? You claim to be one of the "big names" and you are already giving yourself an excuse for low activity? Seems like a convenient excuse so you produce fewer chances of slipping up and revealing yourself if you were mafia.

Show nested quote +
On April 18 2010 04:36 BloodyC0bbler wrote:
Detectives. Read flamewheels last game. That is how you should be operating this game. Take a list of players from the get go, all down. As one person dies, mark down their role, if they were town/mafia, and a tally of how many from each side are left. This is a numbers game.
If you find a red player, (hopefully not day 1) mark it down. Hopefully you have been given the right to PM this game.

Are you kidding? You really think that in a game where most players cannot PM, someone would both be able to PM and DT check? As well - all the roles have been revealed in the game, none of the abilities are hidden. Why would you even consider that DTs would be able to PM as well?

Detectives need to target players with the aim of finding mafia in a game with no out of thread communications with fellow players. Why? With no out of thread communications with fellow players the usefulness of finding a fellow town player is greatly diminished.

It probably isn't a good idea to claim detective early in the game unless you're close to being lynched. If the town already has some suspicion on someone you have checked to be mafia, you should keep up the pressure. However, early in the game it'll be difficult to go after someone you found red if the rest of the town isn't suspicious of them, so keep your result under your hat and pay attention to what this person does, and later on see if you can identify this person's teammates, or go after them once they create more suspicion upon themselves. If the town is getting killed off and is approaching a loss, AT THAT POINT you probably want to claim if you've found some red. You may also want to be more aggressive in going after someone if lynching that person would take mafia numbers from odd to even, which will reduce their KP by one (a big deal in a game such as this).

Show nested quote +
On April 18 2010 04:36 BloodyC0bbler wrote:
Medics
Protect the obvious townies. WITH ONE MAJOR EXCEPTION. No medic in this game period protect these three people:
Ace
Caller
BloodyC0bbler.

Curious. If medics do what you instruct them to do, then if any of these players are town, it makes them easy to kill at night and easy for the mafia to deprive the town of their ability. But actually from my point of view the only player on this list that I would really try to keep around if town would be Ace. I haven't seen Caller being particularly useful as a town player, nor you, especially in this type of setup. You seem to be strongest in games where PMs are allowed, even your plans contain hopes that DTs are able to PM. The "build a town PM circle and then DT-check/confirm everyone" strategy doesn't work here, and at least from my view that seems to be your strength, rather than people analysis. In fact in past games as a prominent pro-town player you've heavily advocated lynching players who ended up being town when you couldn't rely on DT-checks and other ways to confirm.

Show nested quote +
On April 18 2010 04:36 BloodyC0bbler wrote:
Hatters
Bomb efficiently please. For the love of god, please. Your job is very similar to the DT's except you can't confirm your choices. I recommend going on instincts if that works for you. Analysis is very key for you.

I can't believe I'm calling you out on so much of your post...but Mad Hatters are similar to vigilantes, except delayed. You say they're like DTs??? What the heck?

Anyways - vigilantes, hold your shot until you're really sure a player is mafia, because if you screw up, you contribute to REMOVING AVAILABLE MISLYNCHES from the town!!! That's right. If you screw up your shot, the town could possibly lose an opportunity to screw up a lynch because you killed an extra town-aligned player. And mislynches are more valuable to the town than screwed up vigilante hits because mislynches come with vote counts that include mafia votes, which can be analyzed later on.

Also - if early in the game you think you're SURE a player is mafia - YOU ARE WRONG! Look at past games where vigilantes fired early. Especially World at War, considering nukes as daytime vigilante hits. Notice how many town-aligned players with nukes were "SURE" that their nuke targets were mafia - and almost all of them would have hit town! That's why being "sure" early in the game is just a delusion.

Mad hatter - since your bombs don't activate until you die, go ahead and place some bombs early - but try not to get killed early either! If you're going to die early you might as well hold back on your bombs, as they will then act as early-game vigilante hits.



On April 18 2010 05:25 Zona wrote:
A message to assassins:
Although your goal in this game is to eliminate your fellow assassins, for all other aspects of the game, you should start off playing pro-town (at least until the town has an overwhelming advantage). It is in your own self-interest to do so. Why? It's in YOUR OWN SELF INTEREST to prolong the game as long as possible. And at least initially, it looks to me that mafia has the numbers advantage, if you as assassins are ignored.

Why? First of all, notice the odds. Likely 5-7 mislynches allowed for 8 successful lynches. It's not easy for the town to go >50% success in lynching, so if we don't do well here, it's likely mafia will win early, reducing the amount of time you have to reach your own personal goal. So helping the town with your votes helps you prolong the game and increase your OWN PERSONAL CHANCES OF WINNING.

Also - HOLD YOUR KILL unless you are sure your target is another assassin. Why? First, you only have 2 chances to screw up - so if you use your kill casually you could waste your killing abilities and be left impotent and relying on the chance that others will somehow kill your opponents for you. FURTHERMORE - EACH OF YOUR SCREWED UP KILLS HELPS EITHER THE TOWN OR MAFIA TOWARDS WINNING, and reduces the amount of time you have to win yourself. So don't deprive yourself of time by killing casually. Only in desperate times (when one of mafia or town are visibly dominating) will you have to employ your kill to try to balance the numbers so that the winning side won't immediately win and end the game for you as well.


On April 18 2010 05:32 Zona wrote:
Hrm. I've confirmed with flamewheel that nobody has the ability to PM others or talk out of thread except for mafia. I find it highly fishy that so much of BC's proposed plan hinges on an aspect of the game that doesn't exist, and that he didn't himself ask to confirm.


On April 18 2010 05:36 Zona wrote:
Hah, as I post you I see that you are still making arguments based on the idea DTs can PM. Confirmed townies are somewhat useful in a game without out of thread communications, but are a LOT LESS USEFUL THAN FINDING MAFIA. When a town member has to be publicly confirmed, the value is a lot less.

I would like you to elaborate on your "town circle" idea in this game where no town members have the ability to PM. If you truly believe you are right and I am wrong, you should have no problem explaining how it would work to benefit the town.
meeple
Profile Blog Joined April 2009
Canada10211 Posts
April 24 2010 07:36 GMT
#1456
On April 24 2010 16:30 Incognito wrote:
Hi I'm back, just need to check up on the last few pages in the thread, but I'm just posting this right now to announce that I have taken a hit.


Do you mean you were saved by a medic or you're a veteran?
meeple
Profile Blog Joined April 2009
Canada10211 Posts
April 24 2010 08:14 GMT
#1463
Woooot!! Nice... we're starting to see the change here. Nice job Ace
meeple
Profile Blog Joined April 2009
Canada10211 Posts
April 27 2010 06:59 GMT
#1588
Augh... that was a cripping blow... although perhaps we can take some consolation in that they didn't hit anyone else tonight. I just finished a big exam so expect some analysis on Korynne soon according to his list.
meeple
Profile Blog Joined April 2009
Canada10211 Posts
April 27 2010 08:26 GMT
#1591
On April 27 2010 16:27 Korynne wrote:
HER list. Dx *growls*

Scara's last post smells like scum. Why? I think stacking Ace is a big waste of mafia KP. If they stack Ace, that's -1 T, and without the 100% confirmed lynch we might have a 33% chance? So that's like -1.33T (-1 T - .33M - .66T = -1.33T). Whereas if they killed 3 random townies that's -2.5T at least (given that medics might randomly protect them), with Ace having say 100% chance of catching someone (since he talks about it in here, maybe mafia thought he would for sure catch someone). So that's -1.5T (-2.5T - 1 M) at least.

I am inclined to believe that this was a dumb idea by Mafia, and Scara seems to think it was a good idea and would have executed it.


lol... sorry chica... my bad

I don't agree about Scara's last post though... Stacking was a waste of Mafia KP imo... but he was pretty integral to the town's success so far. That's not saying we can't win without him...
meeple
Profile Blog Joined April 2009
Canada10211 Posts
April 27 2010 09:13 GMT
#1592
Korynne

So normally I'd start with who she replaced, which in this case is Fulgrim, but the guy didn't post anything really... so that's useless..

She tends to play the newb card a bit in the beginning but that's excusable since it doesn't seem to prevent her from contributing

On April 22 2010 04:27 Korynne wrote:
Ouch, this makes things more complicated. So Ace was WRONG in that he incorrectly deduced that Caller was mafia. But I guess there isn't much to do about the fact that he "role-checked" Caller and Caller turned up mafia...

So either Ace just failed at deducing if Caller was mafia, and he's innocent.
Or Ace is mafia, in that case, it would be extremely risky to claim Caller as mafia. As mafia, Ace would know that Caller was not mafia, so claiming he's mafia is pretty much death if he turned out townie. There would be a very low probability of him turning up Miller.

So for now, I think Ace is telling the truth, but a bit sketchy with analysis (possibly just because Caller's acting funny, which seems counterproductive from his role as a townie?).


[Hmmm... I suppose this is the newbness coming through here... since really the fact that Caller was miller and not mafia means that Ace is like 99% detective...

On April 22 2010 09:11 Korynne wrote:
Actually, now that I think about it, Caller being a miller seems the best for Ace being detective (like better than if Caller ended up being mafia). What happy coincidence. If you guys say Ace is the best player, then I think we have a good chance to win! =)


Lol... frick... as soon as I typed this out I saw this... Alright so your logic is up to snuff. I'm still including the other thing in there since I like this sort of stream of thought thing that tells my impressions of her as I read through her posts...

She thinks alot(or at least several times) from the "mafia" perspective... which means she's either town or a very confident red. To explain more about this since I looked back and realized it didn't make too much sense as it was... I think that although of course thinking from the mafia perspective is necessary, people tend to shy away from it (especially reds) since it links their name with mafia... In past games, when I was town, people have accused me of being red on the basis that I was very willing to put myself in red shoes.

On April 23 2010 15:29 Korynne wrote:
nai.protoss. D=

If you are town-aligned, GIVEN HOW BAD WE ARE DOING RIGHT NOW PLEASE PLEASE PLEASE DON'T GO KILL YOURSELF. >.>

I don't care what Incognito says, a townie voting with someone "reliable" is better than a dead townie.

My proposal is to SPREAD OUT "newbs" to vote with people the town generally consider to be innocent (Ace for example right now). I see no reason at all why this could be worse than having them die or follow stupid bandwagons.

I propose that nai.protoss votes with Ace tomorrow.


Yearg... you really love to put all the emphasis out there with caps and bolds on all your important parts... god forbid you learn how to use colours ...

Regardless, This was a weird idea to me... we can't really force someone to vote with a innocent, but besides that it definitely takes away some information about that person (their voting record). I think Incog pointed out that pretty soon after too... iirc

On April 23 2010 15:52 Korynne wrote:
Well sure that's the ideal situation. But if nai.protoss feels like quitting surely we'd prefer a brainless townie to a resigned dead townie.

If we run out of better suspects we can lynch him, but for the meantime I can't see how it would hurt the town to keep him around as votes. I think this is safer than having him vote someone "randomly" because he's "new" and "doesn't know who to vote for" etc.

I mean same goes for people like Scaramanga, who says he's bad at analyzing so he'll just hear what other people have to say.

If they're not going to contribute, we should at least make sure their actions are controlled by townies, rather than randomness. Given that they are "bad" players, I don't think having people like that being the last 2 mafia would hurt us terribly as lynching them instead of bigger threats.

Of course, if someone's giving intelligent analysis one game and playing dumb the next, then this will not apply.

I am in no way discouraging analysis and input, but if you /have/ to play that card then I suggest you follow someone significantly townie and probably a good player, aka Ace right now.

Also, this means that if we're at critical mass, we assume them to be mafia and not assume them to vote with someone else(LYLO).


Again with this weird plan... hrmph... but now you also mention that we could lynch him?

On April 23 2010 16:10 Korynne wrote:
Considering how low we are on townies, I really don't think having a dead townie is good for our causes, especially since mafia KP is so high.

I guess we'll just wait until tomorrow morning to decide what to do, but one dead townie is one step closer to losing. One inactive townie lynch right now is 1.5 steps closer to losing (.5 being a 50% chance we could've lynched a mafia instead).

Anyway, no point arguing about this now when we have other things to do. nai.protoss, do what you see fit and JUSTIFY YOURSELF AS BEST AS YOU CAN WHEN DOING SO.


Now you say we shouldn't lynch? There's some non-sensical-ish things that I could focus on here... but I won't since I think the general idea about a persons post is more important...

On April 23 2010 17:12 Korynne wrote:
I posted the probabilities for 3 people. xD
I mean it still requires 3 hits to guarantee death, but for 2 people I'd say 89% is close enough to certainty.

Now the Ace with 2/3 and RoL with 1/3:
AA = 44% chance of double protecting Ace.
AR + RA = 44% chance of protecting each once.
RR = 11% chance of double protecting RoL.

So from the other side:
1 hit on Ace: 11% chance of killing him
2 hits on Ace: 44% chance of killing him
3 hits on Ace: guaranteed to kill.

1 hit on RoL: 44% chance of killing him
2 hits on RoL: 89% chance of killing him
3 hits on RoL: guaranteed to kill.

Do these numbers look better than 50/50? xD (1 hit: 25%, 2 hits: 75%)


These types of things were a nice contribution... Before now, it's mainly thoughts about stuff that's already happened and now she's being proactive and forming plans and putting forward ideas. (Do I smell a math major?)

On April 24 2010 11:52 Korynne wrote:
Man, no vigis... So I guess basically what Ace said.

Ace is like 99% confirmed detective, and that's the best chance we have. So I agree that we should go for BC and Infundibulum.

I'm rather confused as to why Ace did not get roleblocked. Perhaps RoL got roleblocked instead? In that case I suppose giving us BC and diverting attention from Ace is pretty good for assassin to the town. xD

However I would propose we lynch Infundibulum before BC. If BC turns up innocent we can't really do anything, if Infundibulum turns up not mafia/miller than we need to lynch Ace instead of BC (since that would put Ace at a higher chance of being mafia than BC)? I don't know if we need to get every lynch right to win, but if not then lynching Infund is more useful than lynching BC first (we get the result of the lynch immediately before the next lynch).

I also propose double lynch for tomorrow, seeing as how much we need to speed things up since we're pretty on the verge of dying.

Also motbob goes on suspicion list for suggesting role-claim like immediately.

So vote for double lynch, and vote for Infundibulum before BC.


Despite no-one following this... it was actually a good idea. This way we could've paused and decided whether to lynch Ace or BC. I think it ended up working anyways... since her non-vote on BC staved off his execution for a bit.

At this point she went hardcore into analysis... posting it about several players and coming to the conclusion that :

- Scamp - scummish
- d3 - dunno
- brownbear - scummish

A reoccuring theme in Korynne's posts is that she somewhat suspects Scaramanga... but yet she never comes out and analyzes him or does anything but prod a bit.

Conclusions: Her contributions and willingness to do analysis and generate discussion outweigh some of the odd choices/strategies at the beginning. I don't completely trust her scumdar... and she seems unsure of herself but I'm peggin' her green

Sidenote: I definitely misread your post about who to check for some reason or another the "16" was ignored by my brain... I am supposed to check up on Rage... but I've already written this so we'll see if I get to Rage tonight.
meeple
Profile Blog Joined April 2009
Canada10211 Posts
April 27 2010 15:23 GMT
#1601
On April 27 2010 23:07 RaGe wrote:
I changed my mind

Scaramanga is mafia.


What changed your mind? What information do we get from his lynch?
meeple
Profile Blog Joined April 2009
Canada10211 Posts
April 28 2010 01:00 GMT
#1619
Brownbear is indeed pretty suspicious... but I think at this point it's his further connections that make him a more interesting target to lynch, especially with a double lynch coming up.

Scaramanga is playing the awful player card a lot... and regardless of how true it is... perhaps its not the most useful defense. However, it's interesting to note that when the votes started stacking up against him motbob rushed to his defense.
meeple
Profile Blog Joined April 2009
Canada10211 Posts
April 28 2010 04:53 GMT
#1627
Alright... well in light of this roleclaim I'm going to switch my vote. Unfortunately, BrownBear picked a role that can't be easily verified. He's incorrect that the mafia will now be after him, since they'll spend 2 hits to kill him when really they could be going after more easily killable townies.
He's still under suspicion, perhaps now more than before... but if he's mafia it will be really difficult for him to get away with.
meeple
Profile Blog Joined April 2009
Canada10211 Posts
April 28 2010 05:03 GMT
#1630
On April 28 2010 13:58 BrownBear wrote:
Really? Fuck. How come Ace did it earlier and got away with it?

I guess I get modkilled, sorry about that. I assumed that since Ace had done it before, it was ok.


Ace roleclaimed... but didn't post the PM iirc
meeple
Profile Blog Joined April 2009
Canada10211 Posts
April 28 2010 05:18 GMT
#1632
lol... well if that really is sincere then it's consistent with some sub-par play that people are associating with being red...
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