imma go read some old mafia games to gain some experience XD
Incognito's TL Mafia XVI - Page 41
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Abenson
Canada4122 Posts
imma go read some old mafia games to gain some experience XD | ||
789
United States959 Posts
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789
United States959 Posts
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Zona
40426 Posts
Actually I question the judgement of the detective that revealed him/herself to DrH, as there's no guarantee DrH is town. I agree with this, however: On January 22 2010 13:11 DoctorHelvetica wrote: As far as meeple's voting power, I think he really needs to justify his votes. Alternatively, we can demand that meeple reveals who he plans to vote for, then other townies adjust their votes so that his vote is effectively strength one. For example, if players A and B are lynch candidates, and meeple wants to vote for A, have him vote for A, but also switch one NORMAL voter from A to B, then meeple has effectively added one vote to A (as A gets +3 -1 vote, and B gets +1 vote, so the difference between them is greater by one). Of course if there's 3 people up for lynch it gets more complicated. Quickstriker, I would prefer if you didn't post in this thread - there's already so much to read and re-read when we want to re-examine things. Finally, if there were NO medics - then if I were mafia, I would want to eliminate the people who are generating the most discussion, regardless of who they are suspicious of, just to stop the town from generating more information. However, since there are medics, the mafia need to guess who will be medic-protected and adjust accordingly. And they also can't eliminate all town members who discuss a lot, because then any remaining active players will be exposed as mafia. Still, I hope the medics keep this in mind. There are some methods for coordination that don't require revealing. For example, one idea is that detectives rolecheck the player below them on the player list. If town, that would give them someone to talk to. However, I'm not convinced that using the rolecheck early is the way to go (it might be). | ||
Abenson
Canada4122 Posts
zzzzzzzzzzzz.... | ||
Zona
40426 Posts
There is also a second use for incarceration, that is to incarcerate potential mafia when there's an odd number of mafia left, where if you are correct, kill power will go down by one. But with medics around, we won't be sure whether or not who you targetted was mafia. So using it for protection is probably a better idea, but do NOT announce beforehand. | ||
789
United States959 Posts
My suggestion to the medics : pick those who are active. Losing an active person who ends up being a townie would be damaging. We need all the people analyzing clues we can get. | ||
789
United States959 Posts
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Zona
40426 Posts
Right now, if they get a successful clue check, it's hard for them to convince the town of it without outing themselves, since we've already discussed the first set of clues ad nauseam without any conclusions. However, if they check someone and aren't too unlucky, they'll hit a town member and then can share with them safely (although the town member they contact will not necessarily be able to trust the detective). And if we establish a method of choosing which player to check (i.e. check the player below them in the player list) then they won't waste/overlap checks. But the risk of that method is that if a mafia member is not contacted, then they will know the person above them is not a detective. Hmm. More to think about. | ||
DoctorHelvetica
United States15034 Posts
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Zona
40426 Posts
Downside - risk revealing to mafia which players are NOT detectives. Or, detectives can choose on their own who to check. In this case they reveal nothing to the mafia, but multiple people checking the same target will "waste" some checks. Although this might not entirely be a waste depending on how the game plays out. | ||
510Sushi
Azerbaijan331 Posts
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Zona
40426 Posts
At this point without coordination, a medic protection overlap is possible, but remember that even if medic protection was evenly spread out they won't necessarily choose who the mafia will target. I don't think that we can create a plan that will really guarantee that a medic will stop a hit at this point in the game. Actually, the more I think about it the more I come to the conclusion that detectives should use some of their role checks early in the game to build a base of people they can talk to privately. | ||
Zona
40426 Posts
(Of course, the person being revealed to needs to be skeptical, as the "detective" who contacted them might be a mafia member.) | ||
789
United States959 Posts
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789
United States959 Posts
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DoctorHelvetica
United States15034 Posts
On January 22 2010 14:17 Zona wrote: Yes - but if the detective has checked someone to be town, the detective can reveal him/herself safely to the person he/she has checked. (Of course, the person being revealed to needs to be skeptical, as the "detective" who contacted them might be a mafia member.) That's too risky. A mafia pretending to be detective would have to pray that they guessed the role right. Let's say Ng5 PMs me and says "I rolechecked you and you were green, can you help me communicate with the town" and I'm actually a medic, I can be pretty sure he is mafia at that point. I think if a mafia is going to fake being detective, they'll do it in public or roleclaim to avoid a lynch. | ||
Zona
40426 Posts
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789
United States959 Posts
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flamewheel
FREEAGLELAND26780 Posts
Aight, g'night guys. Hmmm, I'll try to be more active tomorrow. | ||
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