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TL Mafia XV - Page 16

Forum Index > TL Mafia
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Scamp
Profile Joined October 2008
United States1086 Posts
October 22 2009 06:50 GMT
#301
Why do people assume that mafia members are telling each other what to do? When I was a mafia the other mafia never told me what to do. 'Course I never really do anything, but still...

They never told each other what to do either. If anything there was mostly polite asking. It was really quite civil.
Cheese is good for you!
rredtooth
Profile Blog Joined December 2008
5460 Posts
October 22 2009 06:57 GMT
#302
On October 22 2009 15:23 Vivi57 wrote:
I still hate L's plan

if tricode really was mafia, he'd definitely have someone behind the scene telling him to stfu and quit drawing attention to himself. I also think his behavior would change considerably if he was mafia.

This makes L's plan bad. I don't care how bad a townie is playing, we have no reason to lynch a townie and guarentee that the town will be behind a day.
so who should we lynch? should we go with the killing-the-vet plan and risk cutting off our own heads? what about just killing a random person off the list? we don't have any other good lynch candidates at the moment except motbob who i assume will be dead before long.

anyways, assuming tricode is townie, killing him leaves DT with a lot of options and a good deal of information. i was thinking about this earlier and the way incognito's plan will work out will allow DT to establish the color of ONE type of player (green, red, blue). there are three possible scenarios:
DT checks PLAYER
PLAYER flips a certain color for DT
town lynches PLAYER who flips red
DT knows that all future checks that turn up a certain color are mafia
that also means that all future checks that don't turn up red are the special town roles or townie
DT checks PLAYER
PLAYER flips a certain color for DT
town lynches PLAYER who flips blue
DT knows that all future checks that turn up a certain color are special town roles
that also means that all future checks that don't turn up blue are either mafia or townies
DT checks PLAYER
PLAYER flips a certain color for DT
town lynches PLAYER who flips green
DT knows that all future checks that turn up a certain color are townies
that also means that all future checks that don't turn up green are either mafia or special town roles

i believe the last bit is the most important aspect we have to focus on. obviously we want to lynch a mafia and that would give us the best scenario (DT knowing the color of mafia in his checks, knowing the color of town-aligned players in checks) and lynching a blue is bad (no explanation needed). but let's look at the scenario where a townie is lynched. using tricode as an example:
DT checks tricode
tricode flips blue for DT
town lynches tricode who flips green
DT knows that all future checks that turn up blue are townies
that also means that all future checks that don't turn up blue are the special town roles or mafia
the scenario the DT is left with is not bad. whenever a check flips townie, DT can and should ignore that individual (he should not roleclaim because there is a chance that townie is a godfather). however, in the case that a check flips one of the other two colors, the individual has a special role and should be scrutinized and pressed by the DT. that person is either mafia (who the DT should try to get lynched) or a special town role (who the DT should try to form a circle with).

so in the end, i still stand by the idea that we should kill tricode on Day 2. he is a detriment to the town regardless of his role. there are some signs pointing to him being a mafia and lynching him in that case would be very good. also, the lynch is not totally useless if tricode turns out to be a townie. the information DTs gain about their sanity is priceless as they are absolutely useless without knowing their own sanity. killing tricode is a win-win scenario.
[formerly sponsored by the artist formerly known as Gene]
BloodyC0bbler
Profile Blog Joined September 2004
Canada7876 Posts
October 22 2009 07:07 GMT
#303
Mr redtooth, you are very much aloof.
while you analysis of how the detective works is spot on, killing an active member shows ones sanity long gone. A gust of wind is more powerful than a silent breeze, so say you with me that we aim to off someone who wont mind the squeeze.
Or shall we rejoice in a volunteer to play a part in the great play, or shall we have to find our own way, but i say it shall have to be down by election day or woe us all the world may fade to gray
#3 Member of the Chill Fanclub / Rhaegar fought nobly. Rhaegar fought valiantly. Rhaegar fought honorably. And Rhaeger died. --Ser Jorah Mormont TL MAFIA FORUM http://www.teamliquid.net/forum/index.php?show_part=31 go go !
RebirthOfLeGenD
Profile Blog Joined November 2008
USA5860 Posts
October 22 2009 07:12 GMT
#304
I hate everyone. I forgot to read all day and am too shot now to try and catch up.
Be a man, Become a Legend. TL Mafia Forum Ask for access!!
Vivi57
Profile Blog Joined September 2007
United States6599 Posts
October 22 2009 07:18 GMT
#305
On October 22 2009 15:57 redtooth wrote:
Show nested quote +
On October 22 2009 15:23 Vivi57 wrote:
I still hate L's plan

if tricode really was mafia, he'd definitely have someone behind the scene telling him to stfu and quit drawing attention to himself. I also think his behavior would change considerably if he was mafia.

This makes L's plan bad. I don't care how bad a townie is playing, we have no reason to lynch a townie and guarentee that the town will be behind a day.
so who should we lynch? should we go with the killing-the-vet plan and risk cutting off our own heads? what about just killing a random person off the list? we don't have any other good lynch candidates at the moment except motbob who i assume will be dead before long.

anyways, assuming tricode is townie, killing him leaves DT with a lot of options and a good deal of information. i was thinking about this earlier and the way incognito's plan will work out will allow DT to establish the color of ONE type of player (green, red, blue). there are three possible scenarios:
Show nested quote +
DT checks PLAYER
PLAYER flips a certain color for DT
town lynches PLAYER who flips red
DT knows that all future checks that turn up a certain color are mafia
that also means that all future checks that don't turn up red are the special town roles or townie
Show nested quote +
DT checks PLAYER
PLAYER flips a certain color for DT
town lynches PLAYER who flips blue
DT knows that all future checks that turn up a certain color are special town roles
that also means that all future checks that don't turn up blue are either mafia or townies
Show nested quote +
DT checks PLAYER
PLAYER flips a certain color for DT
town lynches PLAYER who flips green
DT knows that all future checks that turn up a certain color are townies
that also means that all future checks that don't turn up green are either mafia or special town roles

i believe the last bit is the most important aspect we have to focus on. obviously we want to lynch a mafia and that would give us the best scenario (DT knowing the color of mafia in his checks, knowing the color of town-aligned players in checks) and lynching a blue is bad (no explanation needed). but let's look at the scenario where a townie is lynched. using tricode as an example:
Show nested quote +
DT checks tricode
tricode flips blue for DT
town lynches tricode who flips green
DT knows that all future checks that turn up blue are townies
that also means that all future checks that don't turn up blue are the special town roles or mafia
the scenario the DT is left with is not bad. whenever a check flips townie, DT can and should ignore that individual (he should not roleclaim because there is a chance that townie is a godfather). however, in the case that a check flips one of the other two colors, the individual has a special role and should be scrutinized and pressed by the DT. that person is either mafia (who the DT should try to get lynched) or a special town role (who the DT should try to form a circle with).

so in the end, i still stand by the idea that we should kill tricode on Day 2. he is a detriment to the town regardless of his role. there are some signs pointing to him being a mafia and lynching him in that case would be very good. also, the lynch is not totally useless if tricode turns out to be a townie. the information DTs gain about their sanity is priceless as they are absolutely useless without knowing their own sanity. killing tricode is a win-win scenario.

The only problem is that this would take two days atleast and would kill the role checking abilities for two days. In addition, we'd set the town behind by a day or two.

This dt plan is awful, we need to go with icognito's. The dt list should be used like a less effective medic list and any actual information we gain should be a bonus. We shouldn't obsess over dts finding their sanity, especially when they can die so easily.

Quit distracting us from the aim of the game and trying to make us kill a townie.
Flash hwaiting! Nal_rA forever!
Tricode
Profile Joined January 2009
United States538 Posts
October 22 2009 07:27 GMT
#306
On October 22 2009 15:57 redtooth wrote:
Show nested quote +
On October 22 2009 15:23 Vivi57 wrote:
I still hate L's plan

if tricode really was mafia, he'd definitely have someone behind the scene telling him to stfu and quit drawing attention to himself. I also think his behavior would change considerably if he was mafia.

This makes L's plan bad. I don't care how bad a townie is playing, we have no reason to lynch a townie and guarentee that the town will be behind a day.
so who should we lynch? should we go with the killing-the-vet plan and risk cutting off our own heads? what about just killing a random person off the list? we don't have any other good lynch candidates at the moment except motbob who i assume will be dead before long.

anyways, assuming tricode is townie, killing him leaves DT with a lot of options and a good deal of information. i was thinking about this earlier and the way incognito's plan will work out will allow DT to establish the color of ONE type of player (green, red, blue). there are three possible scenarios:
Show nested quote +
DT checks PLAYER
PLAYER flips a certain color for DT
town lynches PLAYER who flips red
DT knows that all future checks that turn up a certain color are mafia
that also means that all future checks that don't turn up red are the special town roles or townie
Show nested quote +
DT checks PLAYER
PLAYER flips a certain color for DT
town lynches PLAYER who flips blue
DT knows that all future checks that turn up a certain color are special town roles
that also means that all future checks that don't turn up blue are either mafia or townies
Show nested quote +
DT checks PLAYER
PLAYER flips a certain color for DT
town lynches PLAYER who flips green
DT knows that all future checks that turn up a certain color are townies
that also means that all future checks that don't turn up green are either mafia or special town roles

i believe the last bit is the most important aspect we have to focus on. obviously we want to lynch a mafia and that would give us the best scenario (DT knowing the color of mafia in his checks, knowing the color of town-aligned players in checks) and lynching a blue is bad (no explanation needed). but let's look at the scenario where a townie is lynched. using tricode as an example:
Show nested quote +
DT checks tricode
tricode flips blue for DT
town lynches tricode who flips green
DT knows that all future checks that turn up blue are townies
that also means that all future checks that don't turn up blue are the special town roles or mafia
the scenario the DT is left with is not bad. whenever a check flips townie, DT can and should ignore that individual (he should not roleclaim because there is a chance that townie is a godfather). however, in the case that a check flips one of the other two colors, the individual has a special role and should be scrutinized and pressed by the DT. that person is either mafia (who the DT should try to get lynched) or a special town role (who the DT should try to form a circle with).

so in the end, i still stand by the idea that we should kill tricode on Day 2. he is a detriment to the town regardless of his role. there are some signs pointing to him being a mafia and lynching him in that case would be very good. also, the lynch is not totally useless if tricode turns out to be a townie. the information DTs gain about their sanity is priceless as they are absolutely useless without knowing their own sanity. killing tricode is a win-win scenario.



You're really trying to hard to get me lynched...don't get too desperate. There are absolutely no signs of me being mafia, don't know what you are talking about. Only one to say anything about that is you.

L states that he just 'personally' doesn't find me an efficient player. which is his opinion.

You earlier stated,
redtooth October 22 2009 07:23. Posts 1249
" i don't remember tricode's standard behavior but it seems to be the general consensus that he's a very bad player"

Which you only got this from 'L' 's own opinion and what you think someone's model behavior should be cause we are all raised exactly the same way and clones of each other.

So other then needing a stamp of FAIL!. You should turn off the sign above your head indicating that you are most likely mafia.

Not to mention your stupid excuse of a PM asking about if i was mafia.

What kinda retarded cover up is that? (Ask others if they are mafia so i don't look suspicious?)

Come on! Did anyone else get this kinda PM?



1, 2, he is coming for you. Kill the C0bbler!
HeavOnEarth
Profile Blog Joined March 2008
United States7087 Posts
October 22 2009 07:34 GMT
#307
hey Amber[Light], what are your reasons for voting caller other than to move the game along?
"come korea next time... FXO house... 10 korean, 10 korean"
HeavOnEarth
Profile Blog Joined March 2008
United States7087 Posts
October 22 2009 08:03 GMT
#308
hey vivi57 stop trying to pull for strands of logic to validate voting for tricode and listen for a second


quoted from tricode's platform


I will not be much of a leader,



first of all
this is a mayor position- we need someone competant, a smart person who knows the game. if it goes to a mafia then we will just have to figure that out, they're risking themselves by running

second your post;
On October 22 2009 06:31 Vivi57 wrote:
Show nested quote +
On October 22 2009 06:12 HeavOnEarth wrote:
because townie veterans won't help the town at all right?

but a mafia vet does so much more damage. Without them, the mafia organization falls apart so much more than the town

If we can pick off a mafia vet right away, the town will have a ridiculous advantage



Foolishness is right, one vet atleast is mafia for sure. That gives us atleast a 20-25% chance on the first lynch, which is good, unless something amazing happens between then and now.

is false, town needs their veterans just as much as mafia needs theirs.

You should stop this argument about percentages and chance, yes of course killing a mafia vet is a good thing, but this 20% selection amoung vets is no more than randomly selecting from the list of 21 people, which will be 20 after the election -> 4/20 exactly 20%

Therefore, tricode's platform( which you're voting for):

My plan is to kill all the smart players. That means the mafia will eventually lose their smart people too! Trust me!

is useless at best and potentially harmful

so , don't vote tricode for mayor, even himself , he voted for pyrr, which seems like the best choice at this moment.
you dont need to be mayor to help the town with logic, and quoted from tricode again

but I will try to focus on what the town wants and actually look for logical reasoning that isn't flawed.

Don't vote for tricode
"come korea next time... FXO house... 10 korean, 10 korean"
Vivi57
Profile Blog Joined September 2007
United States6599 Posts
October 22 2009 08:22 GMT
#309
No, I'm voting for tricode for the first lynch.

All the mayor gets is (potentially) bodyguard protection because historically, the extra vote has barely made any difference. I'm voting for tricode, expecting him *not* to lead the town.

If a mafia gets mayor, it'd be awful because the town almost always follows the mayor into chaos before lynching them. With tricode, that risk is much lower and we're almost assured a green as mayor.

My % argument sucked, that's why I stopped using it right after someone pointed out that I was a dumbass there.

Again, tricode's platform is irrelevent because I don't expect him to lead (more than he would without mayor). I'm just voting to give tricode the first lynch.
Flash hwaiting! Nal_rA forever!
HeavOnEarth
Profile Blog Joined March 2008
United States7087 Posts
October 22 2009 08:26 GMT
#310
well at this rate he isnt gonna get mayor and you might accidently vote him into the pardoner role <.<
"come korea next time... FXO house... 10 korean, 10 korean"
Vivi57
Profile Blog Joined September 2007
United States6599 Posts
October 22 2009 08:26 GMT
#311
And also, I only support lynching a vet for the first day

Assuming 4 vets, 3 townie 1 mafia (for balance):

chance to kill 33% of the town's vets
chance to kill 100% of the mafia's vets


Yes, the town loses alot if we miss, but the mafia is permanently crippled if we hit. If some *amazing* behavioral stuff comes out, I'd rather go with that than the vet, but the vet plan is definitely solid.
Flash hwaiting! Nal_rA forever!
HeavOnEarth
Profile Blog Joined March 2008
United States7087 Posts
October 22 2009 08:30 GMT
#312
On October 22 2009 12:48 Pyrrhuloxia wrote:
If there is a vet there may be no medic to prot him. What would that do to the plan?

nothing, mafia wouldnt want to hit a vet anyways or risk double hitting a possibly fake vet
"come korea next time... FXO house... 10 korean, 10 korean"
HeavOnEarth
Profile Blog Joined March 2008
United States7087 Posts
October 22 2009 08:31 GMT
#313
viv57:
My % argument sucked, that's why I stopped using it right after someone pointed out that I was a dumbass there.

viv57:
*another % argument*
"come korea next time... FXO house... 10 korean, 10 korean"
HeavOnEarth
Profile Blog Joined March 2008
United States7087 Posts
October 22 2009 08:38 GMT
#314
;o
"come korea next time... FXO house... 10 korean, 10 korean"
Vivi57
Profile Blog Joined September 2007
United States6599 Posts
October 22 2009 08:40 GMT
#315
On October 22 2009 17:31 HeavOnEarth wrote:
your last % argument was flawed so by default, all future arguments involving numbers you say are automatically false

fail
Flash hwaiting! Nal_rA forever!
HeavOnEarth
Profile Blog Joined March 2008
United States7087 Posts
October 22 2009 08:46 GMT
#316
ok screw % then.
why not hold off on killing veterans? if they are as good as they claim, they will do things to benefit the town-> IE catch mafia members(as they usually do), possibly help DT and town in general.
the ones who do not help/ are not killed by mafia, we'll lynch.
doesn't that sound logically better?
"come korea next time... FXO house... 10 korean, 10 korean"
HeavOnEarth
Profile Blog Joined March 2008
United States7087 Posts
October 22 2009 08:48 GMT
#317
also voting tricode for mayor, just to lynch him afterwards?
why would you lynch an active player? he isn't the best of players, neither am i, but why would you lynch someone who's actively trying to contribute?
it's just messed up.
"come korea next time... FXO house... 10 korean, 10 korean"
Vivi57
Profile Blog Joined September 2007
United States6599 Posts
October 22 2009 08:51 GMT
#318
Where did I say I wanted to lynch tricode? I want to keep him alive, lynching someone likely to be a green is stupid
Flash hwaiting! Nal_rA forever!
HeavOnEarth
Profile Blog Joined March 2008
United States7087 Posts
October 22 2009 08:53 GMT
#319
then why would you want to keep someone potentially useless and possibly harmful as a mayor, and this is ASSUMING he's green.
why is tricode so likely to be green?
"come korea next time... FXO house... 10 korean, 10 korean"
Vivi57
Profile Blog Joined September 2007
United States6599 Posts
October 22 2009 09:06 GMT
#320
like I said before, I think tricode would act differently, namely, he'd have a vet telling him to not draw so much attention to himself if he were mafia. He's playing exactly the same way he was when he was a townie last game

If the mayor has no leadership, then it'd force leadership to come based on what people say as the game progresses, rather than the masses following the elected mayor.

It's nice that we could get a vet bodyguard protection and buy him a day or two of life, but I think the first lynch is much more important than that.
Flash hwaiting! Nal_rA forever!
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