|
On August 24 2013 00:18 ArcticFox wrote: I'm trying to think...when was the last time we saw an LCS game where two teams played extremely well, and one team just ouplayed the other, and the game *wasn't* decided by people derping and getting caught out one at a time and forcing 3v5 and 4v5 defenses?
Grah. I'll be back for game 3.
EG vs Gambit Tiebreaker!
|
On August 24 2013 00:05 Ota Solgryn wrote:Show nested quote +On August 23 2013 23:54 BackSideAttack wrote: its gonna be pretty messed up if GG.EU qualifies through the wildcard and GMB doesn't make it cuz they had to play eu lcs Well, a wildcard is almost always given/won to a team/player that is considered worse than the team/players that are qualifying through regular means. It is the same in tennis and other sports where turnaments formats a regularly held.
well my point is that gg.eu tried to qualify through the eu qualifiers and they got eliminated. If m5 chose to participate in the wildcard, which they could because they are from Russia (idk wtf riot was thinking), they would have easily won.
|
On August 24 2013 00:08 Dan HH wrote:Show nested quote +On August 23 2013 23:56 Promises wrote: I've got a question on how Arpen etc works I think... In pro-games I always see assasins stack %pen and flat pen to the high heavens, even when very little armor is being built on the enemy team, is this really the best choice? I'd think that after some flat arpen more flat dmg would be more benificial then say the Last Whisper (or Void Staff for AP's), but apparantly I'm wrong... hows does this work? (I'm talking situations where the main enemy tank has some armor, the AP has zhonyas but that's all) Actually the more armor you have the less the efficienty per point of armor is. 10 armor = you take 91% phys damage 25 armor = you take 80% phys damage 50 armor = you take 66% phys damage 100 armor = you take 50% phys damage 200 armor = you take 33% phys damage So lowering someone's armor from 50 to 10 has a higher impact on your damage output than lowering someone's armor from 200 to 100. Now the story is a bit different for ADCs because of crits but assassin abilities can't crit.
No, every 1 armor is worth 1% of your health against 0 armor pen physical damage. At 1k hp, 50 to 10 is going from 1.5k to 1.1k. 200 to 100 is 3k to 2k. The former is a 27% reduction in damage to kill, the latter is a 33% reduction in damage to kill. The reason you get health and armor instead of just one is because the armor increases the efficiency of health and health increases the efficiency of armor.
|
those "bouncing on my dick" signs are the first signs I've ever had to cringe for.
|
On August 24 2013 00:18 ArcticFox wrote: I'm trying to think...when was the last time we saw an LCS game where two teams played extremely well, and one team just ouplayed the other, and the game *wasn't* decided by people derping and getting caught out one at a time and forcing 3v5 and 4v5 defenses?
Grah. I'll be back for game 3.
If you think about it, EVERY game are won by mistakes
If you outplay someone, that means they made a mistake somewhere (not enough ward, failing a prediction, etc etc). When both team plays well, the game gets dragged on
In this G1 : GG vs NIP NIP played super well early on GG responded perfectly with the turtle
At some points, the game was even again. So who can win such a game? Obviously, the team that would do the first capital mistake is going to lose
The thing is, late game, doing a mistake is very costly since the respawn timers are super huge. You can do mistakes early on and try to turtle to come. Then its up to the leading team to find a way to close the game
|
On August 24 2013 00:08 Dan HH wrote:Show nested quote +On August 23 2013 23:56 Promises wrote: I've got a question on how Arpen etc works I think... In pro-games I always see assasins stack %pen and flat pen to the high heavens, even when very little armor is being built on the enemy team, is this really the best choice? I'd think that after some flat arpen more flat dmg would be more benificial then say the Last Whisper (or Void Staff for AP's), but apparantly I'm wrong... hows does this work? (I'm talking situations where the main enemy tank has some armor, the AP has zhonyas but that's all) Actually the more armor you have the less the efficienty per point of armor is. 10 armor = you take 91% phys damage 25 armor = you take 80% phys damage 50 armor = you take 66% phys damage 100 armor = you take 50% phys damage 200 armor = you take 33% phys damage So lowering someone's armor from 50 to 10 has a higher impact on your damage output than lowering someone's armor from 200 to 100.Now the story is a bit different for ADCs because of crits but assassin abilities can't crit.
I think the bold part is wrong. In the first case you're left with 74% of your EHP, in the second case you're left with 66% of your EHP.
The "you take xx% phys damage" is a bit misleading because not every percent is worth the same. Going from you take 100% phys damage to you take 99% phys damage doesn't make a big difference, you basically take the full damage. Going from you take 2% phys damage to you take 1% phys damage means you only half the damage you used to take.
|
|
first blood for Gambit, good start for them
|
|
I may be wrong but is there any reason shen/renek not going for wolves at start?
|
Thresh prevented shen from doing so. No idea why Renek didn't do it
|
That was a pretty bad ult by Genja, hit noone and Aatrox had already shown himself. T_T
|
United States23745 Posts
|
Wtf Darien, you saw Aatrox, you killed the tower, why the hell would you not gtfo?
|
On August 24 2013 00:55 Alaric wrote: Wtf Darien, you saw Aatrox, you killed the tower, why the hell would you not gtfo? Because Darien.
|
This is all a grand scheme, Darien pulls attention to him while Alex Ich free farm and Diamond threaten Freeze to let Genja have farm advantage. All going according to the plans of the overlords.
|
On August 24 2013 00:23 XenOmega wrote:Show nested quote +On August 24 2013 00:18 ArcticFox wrote: I'm trying to think...when was the last time we saw an LCS game where two teams played extremely well, and one team just ouplayed the other, and the game *wasn't* decided by people derping and getting caught out one at a time and forcing 3v5 and 4v5 defenses?
Grah. I'll be back for game 3. If you think about it, EVERY game are won by mistakes If you outplay someone, that means they made a mistake somewhere (not enough ward, failing a prediction, etc etc). When both team plays well, the game gets dragged on In this G1 : GG vs NIP NIP played super well early on GG responded perfectly with the turtle At some points, the game was even again. So who can win such a game? Obviously, the team that would do the first capital mistake is going to lose The thing is, late game, doing a mistake is very costly since the respawn timers are super huge. You can do mistakes early on and try to turtle to come. Then its up to the leading team to find a way to close the game There's a HUGE difference between getting outplayed, and making an unforced error.
Teamfight goes straight up 5v5, one team comes out ahead 5 for 3 because of some amazing pullback timing and landing their CC's better -- outplayed. Teamfight starts, one of your members dives a full screen ahead of everyone else, then dies immediately and forces a 4v5 fight at dragon -- unforced error
Team moves back and forth between turrets and forces the enemy team to split up to defend the splitpush, then stacks up on one turret and knocks it down -- outplayed Team moves through their own unwarded jungle trying to defend the turret, runs face first into the whole enemy team, dies, forces a 4v5 defense -- unforced error
The difference between getting outplayed and making a derp is whether the enemy's good play forced it, or you did something dumb and got punished for it. So far this weekend, there's been FAR more derping than there has been outplaying.
|
Despite the 3 kill advantage to NiP gold is quite even.
|
Really don't see Nip winning this game, late game kayle > all.
|
10+ cs/minute Kayle is pretty stronk.
|
|
|
|