[NA LCS] Summer Week 3 at MLG - Page 118
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caelym
United States6421 Posts
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wei2coolman
United States60033 Posts
On July 02 2013 02:39 NeoIllusions wrote: Jiji should really consider building some sort of damage item, esp on a champion like Nocturne (DARKNESSSSSS). I mean yes, I realize that he would have died at Dragon if he didn't go full tank but there have been plenty of times where his paltry auto attacks just make any CLG fan cringe. He's gotten pretty lucky so far and manage to get that last hit into whenever he needs it but still... BC is probably his best choice? Gives him what he needs on the offensive end and CDR+HP. BC plz jiji. Jesus, fucking, christ, Doublelift. I guess for every 9 games he carries CLG, the team has to carry him at least once. Real dora the explorer mode (it honestly look like he a-moved into 4 TSM at one point in the game) and Omen build against Karthus, Kennen, Varus? wei2coolman suggest Warmog's but I think Banshee's would have been better. But ffs, Omen?! /sigh To be honest; considering how Dora the Explorer DL went that game; no amount of defensive items would've saved him. | ||
NeoIllusions
United States37500 Posts
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Sponkz
Denmark4564 Posts
EDIT: And i just realized i was watching the games from yesterday... gg | ||
onlywonderboy
United States23745 Posts
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wei2coolman
United States60033 Posts
On July 02 2013 08:34 onlywonderboy wrote: MLG might have been a little slow on their VoDs, but man this 1080p is nice. Sometimes we're lucky if Riot's day after VoDs are in 480 zzz. Uploading takes forever; all that transcoding and stuff. I can't believe I missed Curse vs Coast, and Vulcan vs C9; gotta watch those 2. | ||
Dgiese
United States2687 Posts
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Deftscythe
United States228 Posts
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1godless
United States247 Posts
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ExoFun
Netherlands2041 Posts
On July 02 2013 05:29 Sandster wrote: Dyrus basically had to land a Q through spiders before even thinking about engaging. He was trying to but couldn't get it. Rappel would completely screw over Kennen's ult; there was no way Kennen wins a 1v1 without landing a Q before going in. just watched the match again vs Nien and dyrus. The first inhib was gone after dyrus backed to pick up void staff, but when he engaged he never landed a Q on Nien and just went in with auto attack (W passive on it) and ulti and he took Nien. After that he did a nice flash on him and landed the Q and he killed him to get the GA passive. But then he didnt hide in the bush but went to attack the spiders and by that he lost 20%HP after the zhonya's thats why he even lost it vs Nien. But there is just a problem in communication that always have been in TSM and maybe not enough experience to close out these kind of games and some unluck. And still a confidence problem maybe with himself in those close games or champions. | ||
Ota Solgryn
Denmark2011 Posts
It sounded amazing and crazy (guess the US lvie crowd factor also made a difference, but still it sounded massive on the stream), gives such good atmosphere to the games. | ||
Don_Julio
2220 Posts
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Gorsameth
Netherlands21226 Posts
On July 02 2013 05:05 beefhamburger wrote: I reeeeally don't think Dyrus could take down Nien 1v1. Nien was essentially at full life by the time the 2nd inhib died, which was when Dyrus finally landed his stun combo to take him down to half. Had Dyrus engaged before then, he would die so quickly if Nien just focused him. And not to mention Nien still had GA up and as you saw before he died, Nien in Zhonyas took down Dyrus from full to half HP JUST from his autoattacking spiders. I think if Dyrus fought Nien before the nexus went down, he'd have died trying to kill Nien (may or may not lose GA) and Nien would continue pushing down the main or recall and save his base. The thing is if Nien took those inhibs TSM would not win. 1 Nexus Tower and 3 dead inhibs means you have to stay in your base the entire time unless you go 5 kills for 1. By not engaging he already throw the game. Dying to Nien would have only made them lose 30 seconds faster while there was a greater then 0% chance he would come out ahead. Waiting meant he took no chance to win over a small chance to win. | ||
wei2coolman
United States60033 Posts
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Numy
South Africa35471 Posts
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sylverfyre
United States8298 Posts
Urgot's ability to harass you under your tower is really strong. At least by 2v2ing it, they get sona heals to potentially offset the damage urgot is harassing with. It's very possible, especially before-tear, to outsustain Urgot's full mana bar. | ||
caelym
United States6421 Posts
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wei2coolman
United States60033 Posts
On July 03 2013 04:49 Numy wrote: I think they wanted to 2v1 by trying to mindgame CLG into thinking they would swap so they didn't swap? Doesn't make sense to me that they would go into a 2v2 lane vs an Urgot. Doesn't make sense; I don't think CLG would want the 2v1 as an Urgot lane; If that was the case they would've picked up Cait; Varus or Graves; for faster tower pushing capabilities. On July 03 2013 04:52 sylverfyre wrote: I don't think kennen's 1v2 against urgot is strong enough to compensate for elise's slightly weaker 1v2 against "not urgot" Urgot's ability to harass you under your tower is really strong. At least by 2v2ing it, they get sona heals to potentially offset the damage urgot is harassing with. It's very possible, especially before-tear, to outsustain Urgot's full mana bar. This is a possibility; but I felt that the 2v2 pressure from Urgot is more 'effective' than in a 2v1. Cuz even in 1v2; urgot's ability to damage the tower is limited; in comparison to usual ADC picks. So by nature of CLG's urgot pick; jungle has more time to react to Urgot push. | ||
gtrsrs
United States9109 Posts
On July 02 2013 20:47 Ota Solgryn wrote: Anyone knows how big the live crowd was at the TSM CLG game? It sounded amazing and crazy (guess the US lvie crowd factor also made a difference, but still it sounded massive on the stream), gives such good atmosphere to the games. i don't have any numbers but i can do an estimate the seats were broken up into 6 sections essentially, 6 rectangles of seats VIP was basically 10 rows deep, probably 20 chairs across, 2 sections of that = 400 then the rest of the seating was groups of probably 40 deep, 20 across, 4 sections of that = 3200 sitting room was approximately 3600 then at the peak of the CLG/TSM game, both side aisles were completely full around 2 sections and 1 of the VIP sections, standing room only. i would say there were nearly 500 people in the side aisles. behind the last section of seats, there were another 500 people standing and watching so i would say nearly 4600 people watching at the end of TSM/CLG | ||
Numy
South Africa35471 Posts
On July 03 2013 05:54 wei2coolman wrote: Doesn't make sense; I don't think CLG would want the 2v1 as an Urgot lane; If that was the case they would've picked up Cait; Varus or Graves; for faster tower pushing capabilities. I'm talking about TSM. Think they tried to predict where CLG would lane but failed to do so. Felt like they got absolutely crushed in the 2v2 and the 1v1 up top they didn't win either. | ||
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