• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:44
CEST 03:44
KST 10:44
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: In A Tizzy9[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9
Community News
Weekly Cups (Sep 13-20): herO scores triple2BSL Season 2312Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon101Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10
StarCraft 2
General
How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Balance hotfix patch 5.0.16b (July 16) Weekly Cups (Sep 13-20): herO scores triple The Death of Cheese: From a Professional Cheeser
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) Stellar Fest TWO the Moon (Dec 16-20) 2026 GSTL Announcement RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Frigid Storage
External Content
Mutation # 544 Double Trouble The PondCast: SC2 News & Results Mutation # 543 Enhanced Defenses Mutation # 542 The Ascended
Brood War
General
Bot on ladder BSL Season 23 PLAYzone Challenge - open offline tour in Prague SC4ALL II: Brood War Player Announcement 4/4 screpdb: new Starcraft reporting tool
Tourneys
[ASL22] Ro8 Day 2 [IPSL] IPSL is Back With Winter 26-27! PLAYzone Challenge - open offline tour in Prague [ASL22] Ro16 Group D
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Warcraft III: The Frozen Throne Diablo IV EVE Corporation
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread All you football fans (soccer)!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Violent-Cooperative Play and…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5280 users

[LCS] All-Star Tournament - Page 111

Forum Index > LoL Tournaments
Post a Reply
Prev 1 109 110 111 112 113 271 Next
Follow @NeoIllusions and @TLMoonBear to keep up with the live tweeting during the All-Star Event! Also, check out the All-Star Preview Article!

GLHF may the best team win!

All-Star Schedules (NA Times: PDT)
MoonBear
Profile Blog Joined November 2010
Straight outta Johto18973 Posts
May 24 2013 22:34 GMT
#2201
On May 25 2013 07:29 NeoIllusions wrote:
Zac/Malphite was not even used remotely to the potential that it has. Xpecial is a beast on Janna though.

I don't see how these strats were specific for CN though.

Counterplay against properly played Zac long-range initiation is very hard, especially without vision. I think it might even be on par with the threat of Annie Flash-TIbbers or Malphite Flash-Unstoppable Force. Except Zac doesn't need Flash to pull it off.

On May 25 2013 07:26 caelym wrote:
Show nested quote +
On May 25 2013 07:18 ketchup wrote:
On May 25 2013 07:13 Mondeezy wrote:
Do you guys think NA will be able to recoup and get their thoughts together to advance tonight? I'd really like to see them move forward because they actually looked solid for the first 15 min. in game 2, but I'm not sure if Saint's attitude will allow him to admit the bad calls and enable them to work toward fixing those problems.

I know in an interview I saw Dlift said they put a lot of time into practicing for China with specific strats and everything, so I'm curious to see how well they practiced for the other teams.


I believe StV also said the same thing in his interview yesterday. So, maybe some of you team orientated players in TL can help me with this. What does "practicing specific strats mean" in LoL? I hear it a lot, but it just doesn't make sense to me. The picks/bans I saw yesterday for NA weren't odd or any different from what they usually pick/ban. I also did not see any specific difference in their 1v1 roam that seemed to indicate anything was different. Would anyone be able to elaborate on what they mean when they say that?


You really don't think NA's strategy and ban/pick were different from normal NA LCS? When was the last time you saw Zac/Malphite? or Urgot/Janna? "Practicing specific strats" means what you think it means. We practiced champion synergies and team comps.

As for our match vs EU, NA needs to keep its head straight and make more rational calls. NA needs to keep composure and not make panic and knee-jerk plays. The stuff we practiced are very strong, and they work. Dumb ingame decisions lost us the match vs China.

I think perhaps some of the bias comes from SC, where strategies means more than just your unit composition. It also encompasses timings, build paths, positioning and thinking that influences the entirety of how you approach each and every game. While the picks were nice, I think the idea of "practising strategies" makes people think of more than just champion synergies and pick/ban.
ModeratorA dream. Do you have one that has cursed you like that? Or maybe... a wish?
caelym
Profile Blog Joined June 2008
United States6430 Posts
May 24 2013 22:39 GMT
#2202
We worked on timings, positioning, movement, objectives, etc as well. I'm not to reveal them though. I chose those 2 examples because they're the most obvious.
MoonBear
Profile Blog Joined November 2010
Straight outta Johto18973 Posts
May 24 2013 22:42 GMT
#2203
On May 25 2013 07:39 caelym wrote:
We worked on timings, positioning, movement, objectives, etc as well. I'm not to reveal them though. I chose those 2 examples because they're the most obvious.

Fair enough. None of us really knows what goes on behind closed doors, it's good to have this insight from you.
ModeratorA dream. Do you have one that has cursed you like that? Or maybe... a wish?
caelym
Profile Blog Joined June 2008
United States6430 Posts
Last Edited: 2013-05-24 22:44:42
May 24 2013 22:44 GMT
#2204
It's also hard for me to talk about because poor execution or decision making can make it look like nothing was prepared.
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
May 24 2013 22:46 GMT
#2205
Nah, I'll probably review the Game 2 VODs later this weekend. Thanks for pointing it out.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
canikizu
Profile Joined September 2010
4860 Posts
May 24 2013 22:47 GMT
#2206
Just got home and start to watch the vods. Did anyone release any number of viewers for the first day yet?
kainzero
Profile Blog Joined January 2009
United States5211 Posts
May 24 2013 22:48 GMT
#2207
the 2nd game of NA vs LPL relied on snowballing. all their heroes and even their item builds were optimized for the early/mid game, and they executed it well.

the late game was problematic. nearly everyone falls off. janna is great at peel and disengage but doesn't have the same engage potential as sona, urgot not as good as a real ad carry (which also weakens janna to some extent, as peeling is not that great), volibear loses late, etc. that's acceptable as long as they follow through. in the mean time, LPL has a great lategame team with ryze, vayne, and nasus.

the dive on ryze was not a terrible decision in itself.

on china's side
-fantastic crescendo by xiaoxiao
-equally fantastic re-engage by pdd
-weixiao with great positioning to condemn DL under tower

on NA's side
-dyrus malphite ult on one
-scarra moonfall on one
-lack of wards to cover the initiation by PDD
-questionable monsoon by xpecial (and perhaps if jungle was warded, he would be able to save the monsoon to sweep away zac instead of blowing it on the crescendo.)

that withstanding, the uncontested baron was an even bigger issue. great warding helped xiaoxiao get another great crescendo on all 4 of NA, and they rode that to victory. arguably, they could've even won that teamfight if dyrus teleported earlier, but that was a warding/vision issue that allowed them to take baron in the first place.

it doesn't really make much sense to me to point the finger at individual players (whether to elevate them or make fun of them) as they clearly had planned roles and as a team they just failed to execute properly.
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
May 24 2013 22:52 GMT
#2208
The irony of NA picking a late game team comp, couldn't make it past early game.
CN picks late game team comp, makes it to mid game, NA delivers on a silver platter.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
ketchup
Profile Joined August 2010
14521 Posts
Last Edited: 2013-05-24 23:04:38
May 24 2013 22:59 GMT
#2209
On May 25 2013 07:44 caelym wrote:
It's also hard for me to talk about because poor execution or decision making can make it look like nothing was prepared.


Thank you for answering! I'm not saying that the picks/bans were not different from what we see in the NA LCS. I just don't see what the difference was for this chinese team compared to if they were against any other international team. In my opinon that is partly due to the limited ban phase in LoL more than the team's preparation. I do not mean to make it sound as bad as it might sound. I apologize for that.

Overall, I was attempting to understand what a team works on as I have no real experience with such a thing. I play solo queue about 99% of the time, and even arranged games that I have the pleasure of playing in(once in a blue moon) are more about what my team wants to do rather than responding to the other team. I don't play ranked, so this harms my view as well.

I believe you answered my question though, and I understand that you can't go into more details due to obvious reasons(which is a shame). I was really just interested in seeing more information on how a team develops and plans their practices/strategies. I wouldn't mind responses from people who play ranked 5s/scrims though if anyone else wants to add in things!
caelym
Profile Blog Joined June 2008
United States6430 Posts
May 24 2013 23:09 GMT
#2210
No need to apologize, I read your post in haste and misinterpreted it. If a team can't answer how they specifically prepared for the opposition, then something's wrong with their training.
SnK-Arcbound
Profile Joined March 2005
United States4423 Posts
May 24 2013 23:13 GMT
#2211
All your work doesn't matter if they can't even apply it during a real game. And to be honest, I don't see how scarra and saint spending hours daily trolling in solo queue helps them at all.
nojitosunrise
Profile Joined August 2011
United States6188 Posts
May 24 2013 23:46 GMT
#2212
holy moly

[image loading]

from Riot's Facebook
https://www.facebook.com/media/set/?set=a.158906957615503.1073741830.108310886008444&type=3
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
May 25 2013 00:03 GMT
#2213
On May 25 2013 07:42 MoonBear wrote:
Show nested quote +
On May 25 2013 07:39 caelym wrote:
We worked on timings, positioning, movement, objectives, etc as well. I'm not to reveal them though. I chose those 2 examples because they're the most obvious.

Fair enough. None of us really knows what goes on behind closed doors, it's good to have this insight from you.


Hmmm I am pretty sure a lot of time were invested in preparations. I don't believe you can just put those 5 people in a team and be able to pull off those kinds of early-game tower dives.

At the end of the day, saint threw and scarra was playing like a robot.
https://twitter.com/SufficientStats
Inflexion
Profile Joined September 2009
Canada560 Posts
Last Edited: 2013-05-25 00:07:51
May 25 2013 00:05 GMT
#2214
On May 25 2013 07:48 kainzero wrote:
the 2nd game of NA vs LPL relied on snowballing. all their heroes and even their item builds were optimized for the early/mid game, and they executed it well.

the late game was problematic. nearly everyone falls off. janna is great at peel and disengage but doesn't have the same engage potential as sona, urgot not as good as a real ad carry (which also weakens janna to some extent, as peeling is not that great), volibear loses late, etc. that's acceptable as long as they follow through. in the mean time, LPL has a great lategame team with ryze, vayne, and nasus.

the dive on ryze was not a terrible decision in itself.

on china's side
-fantastic crescendo by xiaoxiao
-equally fantastic re-engage by pdd
-weixiao with great positioning to condemn DL under tower

on NA's side
-dyrus malphite ult on one
-scarra moonfall on one
-lack of wards to cover the initiation by PDD
-questionable monsoon by xpecial (and perhaps if jungle was warded, he would be able to save the monsoon to sweep away zac instead of blowing it on the crescendo.)

that withstanding, the uncontested baron was an even bigger issue. great warding helped xiaoxiao get another great crescendo on all 4 of NA, and they rode that to victory. arguably, they could've even won that teamfight if dyrus teleported earlier, but that was a warding/vision issue that allowed them to take baron in the first place.

it doesn't really make much sense to me to point the finger at individual players (whether to elevate them or make fun of them) as they clearly had planned roles and as a team they just failed to execute properly.


I have to agree with you that it doesn't make sense to point fingers at individual players but I cannot disagree more with you in saying that the dive on ryze was not a terrible decision.

Obviously, with hindsight you can bring up all those points on both sides, but you have to look at it at that point in time and analyze the risk reward while taking into account the factors/probabilities just before the call was made. NA was ahead by a significant amount of gold (perhaps NA felt after having baron stolen, they 'felt' that the Chinese have pulled within them really close in terms of gold; but as spectators we know this is false and NA was still up by a large margin). There was absolutely no reason to make that dive. They had little to gain, doing a turret dive (swap ryze who is tanky, sona and zac ultimates up, they are baroned up) and everything to lose.

But the call wasn't just made randomly. There is a reason for that terrible call and I feel this is the true weakness of the NA scene - callers lacking game sense. If I recall correctly, NA was up by about ~7-8k gold at the time of baron, then when it was stolen + lost a tower or 2, they were still ahead by ~4k gold. But I believe saintvicious thought that after the baron steal, they were actually behind or Chinese had taken the lead. And it forced him into making a desperate call into turret diving in that situation.

It is really easy for us to look at a team that is up by x amount of gold and be like 'wow, they can't close because they are just bad and suck at it.' But it is extremely difficult in game, while the game is playing out, to judge where you are in terms of your advantage. Every team/shot caller can probably look at a match at any given point in time (towers, cs scores, kill scores, etc) and tell you who is ahead. The difference is that the Chinese and Koreans are so well practiced and under stand the game so well that they can make a judgement call about how big their advantage/deficit is and not just if they have one or not.


Four wheels move the body; two wheels move the soul.
iKill[ShocK]
Profile Blog Joined July 2008
Vietnam3530 Posts
May 25 2013 00:27 GMT
#2215
It was fun to see china's home field advantage though.. super loud cheer for any china kills, while NA was ahead/make plays the stadium was dead silent.
<3 Kim Taeyeon
niukasu1990
Profile Joined July 2012
1007 Posts
May 25 2013 00:47 GMT
#2216
On May 25 2013 09:27 iKill[ShocK] wrote:
It was fun to see china's home field advantage though.. super loud cheer for any china kills, while NA was ahead/make plays the stadium was dead silent.


That was what happen in S2 final. WE vs CLG EU and iG vs CLG NA
kainzero
Profile Blog Joined January 2009
United States5211 Posts
May 25 2013 01:05 GMT
#2217
On May 25 2013 09:05 Inflexion wrote:
Show nested quote +
On May 25 2013 07:48 kainzero wrote:
the 2nd game of NA vs LPL relied on snowballing. all their heroes and even their item builds were optimized for the early/mid game, and they executed it well.

the late game was problematic. nearly everyone falls off. janna is great at peel and disengage but doesn't have the same engage potential as sona, urgot not as good as a real ad carry (which also weakens janna to some extent, as peeling is not that great), volibear loses late, etc. that's acceptable as long as they follow through. in the mean time, LPL has a great lategame team with ryze, vayne, and nasus.

the dive on ryze was not a terrible decision in itself.

on china's side
-fantastic crescendo by xiaoxiao
-equally fantastic re-engage by pdd
-weixiao with great positioning to condemn DL under tower

on NA's side
-dyrus malphite ult on one
-scarra moonfall on one
-lack of wards to cover the initiation by PDD
-questionable monsoon by xpecial (and perhaps if jungle was warded, he would be able to save the monsoon to sweep away zac instead of blowing it on the crescendo.)

that withstanding, the uncontested baron was an even bigger issue. great warding helped xiaoxiao get another great crescendo on all 4 of NA, and they rode that to victory. arguably, they could've even won that teamfight if dyrus teleported earlier, but that was a warding/vision issue that allowed them to take baron in the first place.

it doesn't really make much sense to me to point the finger at individual players (whether to elevate them or make fun of them) as they clearly had planned roles and as a team they just failed to execute properly.


I have to agree with you that it doesn't make sense to point fingers at individual players but I cannot disagree more with you in saying that the dive on ryze was not a terrible decision.

Obviously, with hindsight you can bring up all those points on both sides, but you have to look at it at that point in time and analyze the risk reward while taking into account the factors/probabilities just before the call was made. NA was ahead by a significant amount of gold (perhaps NA felt after having baron stolen, they 'felt' that the Chinese have pulled within them really close in terms of gold; but as spectators we know this is false and NA was still up by a large margin). There was absolutely no reason to make that dive. They had little to gain, doing a turret dive (swap ryze who is tanky, sona and zac ultimates up, they are baroned up) and everything to lose.

But the call wasn't just made randomly. There is a reason for that terrible call and I feel this is the true weakness of the NA scene - callers lacking game sense. If I recall correctly, NA was up by about ~7-8k gold at the time of baron, then when it was stolen + lost a tower or 2, they were still ahead by ~4k gold. But I believe saintvicious thought that after the baron steal, they were actually behind or Chinese had taken the lead. And it forced him into making a desperate call into turret diving in that situation.

they had little to gain?
if they won that teamfight (which i think is not really a bad decision but rather, terrible execution by everyone) then they probably would've won the game.

they needed to fight. they were up against a team that would dominate them in the late game, and they might've won that fight if they played it correctly. they should've been able to get more than just ryze and they didn't. not enough people were caught in the combo.
The difference is that the Chinese and Koreans are so well practiced and under stand the game so well that they can make a judgement call about how big their advantage/deficit is and not just if they have one or not.

lol no. i've seen plenty of comebacks in Chinese games, even among top teams. best example off the top of my head is WE vs iG in week 6 of LPL.
Letmelose
Profile Blog Joined September 2006
Korea (South)3227 Posts
May 25 2013 01:07 GMT
#2218
On May 25 2013 09:47 niukasu1990 wrote:
Show nested quote +
On May 25 2013 09:27 iKill[ShocK] wrote:
It was fun to see china's home field advantage though.. super loud cheer for any china kills, while NA was ahead/make plays the stadium was dead silent.


That was what happen in S2 final. WE vs CLG EU and iG vs CLG NA


I felt really sorry for World Elite back then. They had won the series, and were forced to play non-stop with the crowd cheering on for CLG EU. It doesn't matter if CLG EU would have won the next twenty games in a row, World Elite had crushed them in a BO3 series, then were robbed of their victory due to technical issues, and from that moment on the games meant nothing. The psychological pressure, having to expose more strategies than you should because of the constant re-games, the crowd cheering for the enemy team despite the obvious injustice handed to you, and Riot forcing you to play for hours on end in the worst circumstances possible despite all the issues changed everything. I was very impressed with the members of World Elite for not making a huge deal out of the injustice they had been dealt with, and respect for that to this day.
TL+ Member
truemafia
Profile Joined November 2008
Korea (South)168 Posts
May 25 2013 01:45 GMT
#2219
I knew asians were gonna win.
GTR
Profile Blog Joined September 2004
51693 Posts
May 25 2013 02:02 GMT
#2220
On May 25 2013 10:45 truemafia wrote:
I knew asians were gonna win.


koreans own white dudes - moon 2010
Commentator
Prev 1 109 110 111 112 113 271 Next
Please log in or register to reply.
Live Events Refresh
Next event in 7h 16m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 121
StarCraft: Brood War
Britney 13181
Artosis 830
Dota 2
NeuroSwarm167
febbydoto49
Counter-Strike
taco 287
C9.Mang0280
minikerr28
Super Smash Bros
AZ_Axe176
Other Games
summit1g8923
Maynarde165
ToD154
ViBE143
Organizations
StarCraft: Brood War
Afreeca ASL 285
StarCraft 2
BasetradeTV23
[ Show 10 non-featured ]
StarCraft 2
• Hupsaiya 69
• mYiSmile111
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
Replay Cast
7h 16m
WardiTV Invitational
9h 16m
Korean StarCraft League
1d 1h
CranKy Ducklings
1d 8h
AI Arena Tournament
1d 15h
GSL
2 days
Yamato Cup
2 days
Replay Cast
2 days
Afreeca Starleague
3 days
Soma vs Jaedong
WardiTV Weekly
3 days
[ Show More ]
Monday Night Weeklies
3 days
Sparkling Tuna Cup
4 days
Afreeca Starleague
4 days
Leta vs Soulkey
PiGosaur Cup
4 days
Kung Fu Cup
5 days
The PondCast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Super Anchor Qualifying S3
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

ASL Season 22
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSA
Calamity Invitational
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.