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[NA LCS] Spring Playoffs - Page 74

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nafta
Profile Joined August 2010
Bulgaria18893 Posts
Last Edited: 2013-04-28 00:30:43
April 28 2013 00:30 GMT
#1461
Honestly ggu has really bad picks.They don't have teleport vs shen AND they don't have hard engage.Unless crs throws ggu simply can't win this.
ArcticFox
Profile Joined February 2011
United States1092 Posts
April 28 2013 00:31 GMT
#1462
On April 28 2013 09:27 KissBlade wrote:
Show nested quote +
On April 28 2013 09:22 Shikyo wrote:
Here one has to keep in mind that Curse lineup is totally ganking oriented and has relatively poor teamfighting. The fact that it's this close is actually a significant advantage for GGU in my opinion.



Uhh... what? Curse lineup has a great team fight. Nocturne ult itself in the bush is a monstrous advantage in a team fight. This is on top of Sona + Varus + Eve combo.

Vlad + Karthus + Nasus Alt = AoE paradise. 2 people will have to dive into the middle of a defile + hemoplague.

It will come down to Crescendo + Varus Ult + Shen taunt landing so they'll stand still long enough for the assassins to kill them. Based on how many Crescendos and Chains I've seen land, I'm not exactly inspired.

On the other hand, as far ahead as Curse is getting now, it might not even matter.
DragoonTT
Profile Joined April 2012
3398 Posts
Last Edited: 2013-04-28 00:33:56
April 28 2013 00:31 GMT
#1463
Crs also have a huge level advantage by now. Jacky, Saint 3 levels above their counterparts, for example.

Also, they have no champ that has any shot at dueling Shen (and wouldn't have one even if they were ahead. Bad picking there)
KissBlade
Profile Blog Joined October 2004
United States5718 Posts
Last Edited: 2013-04-28 00:34:21
April 28 2013 00:32 GMT
#1464
On April 28 2013 09:31 ArcticFox wrote:
Show nested quote +
On April 28 2013 09:27 KissBlade wrote:
On April 28 2013 09:22 Shikyo wrote:
Here one has to keep in mind that Curse lineup is totally ganking oriented and has relatively poor teamfighting. The fact that it's this close is actually a significant advantage for GGU in my opinion.



Uhh... what? Curse lineup has a great team fight. Nocturne ult itself in the bush is a monstrous advantage in a team fight. This is on top of Sona + Varus + Eve combo.

Vlad + Karthus + Nasus Alt = AoE paradise. 2 people will have to dive into the middle of a defile + hemoplague.

It will come down to Crescendo + Varus Ult + Shen taunt landing so they'll stand still long enough for the assassins to kill them. Based on how many Crescendos and Chains I've seen land, I'm not exactly inspired.

On the other hand, as far ahead as Curse is getting now, it might not even matter.



Good luck having that AoE combo off when you have zero engage potential outside of running facefirst into Crescendo/Chain. On paper it looks great, in practice, Curse's comp is flat out stronger.

GGU needed Rumble or Malphite, not Vlad.

PS. Jacky's Eve, OH CUPCAKES NOM NOM NOM
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
April 28 2013 00:33 GMT
#1465
Well GGU lineup has a lot more AoE damage.

They do have like no hard CC at all, though.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Nos-
Profile Blog Joined February 2011
Canada12016 Posts
April 28 2013 00:34 GMT
#1466
caitlyn needs last whisper so bloody bad
Bronze player stuck in platinum
Zess
Profile Joined July 2012
Adun Toridas!9144 Posts
April 28 2013 00:34 GMT
#1467
They have no disengage against Nocturne+Shen and have no TP to respond in kind
Administrator@TL_Zess
| (• ◡•)|八 (❍ᴥ❍ʋ)
Fusilero
Profile Blog Joined July 2011
United Kingdom50293 Posts
April 28 2013 00:34 GMT
#1468
Was J4 banned because imo I think J4 would have synergised with the comp much better than nasus or rumble top since it's nice to have this ultra aoe but how did GGU plan on starting fights with it.
Glorious SEA doto
bittman
Profile Joined February 2011
Australia8759 Posts
April 28 2013 00:34 GMT
#1469
Curse haven't really had a bad engagement yet.
Mvp - Leenock - Dongraegu - MC - Gumiho - Keen - Polt - Squirtle - Jjakji - Genius - Seed - Life - sC - Dream || LG-IM - MVP - FXO
Swords
Profile Blog Joined May 2012
6038 Posts
April 28 2013 00:34 GMT
#1470
Not taking teleport was a terrible idea by GGU
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
April 28 2013 00:34 GMT
#1471
Actually I would say that Kennen would have been ideal instead of Vlad here .-.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Caphe
Profile Blog Joined May 2007
Vietnam10817 Posts
April 28 2013 00:34 GMT
#1472
Vlad should have take Teleport as summoner. GGU is gonna die from this 4-1 split push.
Terran
daemir
Profile Joined September 2010
Finland8662 Posts
April 28 2013 00:35 GMT
#1473
4 man lulu ult not enough to save the fight
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
April 28 2013 00:35 GMT
#1474
I don't get this vlad pick and play. They have absolutely nothing to stop shen pushing so they just concede 4v5 fights perma since vlad can't even stop shen tp and doesn't have tp himself.
DragoonTT
Profile Joined April 2012
3398 Posts
Last Edited: 2013-04-28 00:37:44
April 28 2013 00:35 GMT
#1475
On April 28 2013 09:33 Shikyo wrote:
Well GGU lineup has a lot more AoE damage.

They do have like no hard CC at all, though.

AoE damage is not very useful against the likes of Shen, Nocturne and Eve, who have ~7k or more effective HP each against magic damage and kill the carries in seconds

Pretty funny how frequently Sona is picked even by players who are known to fail ult all the time. Shows how powerful she is even without an ultimate (if you manage to avoid feeding early), with all the free stats she provides for the team without having to actually do anything
ArcticFox
Profile Joined February 2011
United States1092 Posts
April 28 2013 00:35 GMT
#1476
On April 28 2013 09:32 KissBlade wrote:
Show nested quote +
On April 28 2013 09:31 ArcticFox wrote:
On April 28 2013 09:27 KissBlade wrote:
On April 28 2013 09:22 Shikyo wrote:
Here one has to keep in mind that Curse lineup is totally ganking oriented and has relatively poor teamfighting. The fact that it's this close is actually a significant advantage for GGU in my opinion.



Uhh... what? Curse lineup has a great team fight. Nocturne ult itself in the bush is a monstrous advantage in a team fight. This is on top of Sona + Varus + Eve combo.

Vlad + Karthus + Nasus Alt = AoE paradise. 2 people will have to dive into the middle of a defile + hemoplague.

It will come down to Crescendo + Varus Ult + Shen taunt landing so they'll stand still long enough for the assassins to kill them. Based on how many Crescendos and Chains I've seen land, I'm not exactly inspired.

On the other hand, as far ahead as Curse is getting now, it might not even matter.



Good luck having that AoE combo off when you have zero engage potential outside of running facefirst into Crescendo/Chain. On paper it looks great, in practice, Curse's comp is flat out stronger.

GGU needed Rumble or Malphite, not Vlad.

PS. Jacky's Eve, OH CUPCAKES NOM NOM NOM

They'll have to engage at a Baron or something. I agree, a malphite would have been a much better choice here.

Can we at least agree with how each of these teams are playing and picking, both of them would get wrecked by TSM?
Caphe
Profile Blog Joined May 2007
Vietnam10817 Posts
April 28 2013 00:36 GMT
#1477
Wtf was that Sona ult? Just hold on to it if there is nothing to ult.
Terran
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
April 28 2013 00:36 GMT
#1478
WHY were ZionSpartan and NintendudeX initiating when Jintae was near, they need to fight inside Jintae's AoE or they have no chance -.-
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Zess
Profile Joined July 2012
Adun Toridas!9144 Posts
April 28 2013 00:37 GMT
#1479
GGU always late to the teamfights this game, forgot how to group after Tryn2Win last game
Administrator@TL_Zess
| (• ◡•)|八 (❍ᴥ❍ʋ)
Swords
Profile Blog Joined May 2012
6038 Posts
April 28 2013 00:37 GMT
#1480
On April 28 2013 09:35 ArcticFox wrote:
Show nested quote +
On April 28 2013 09:32 KissBlade wrote:
On April 28 2013 09:31 ArcticFox wrote:
On April 28 2013 09:27 KissBlade wrote:
On April 28 2013 09:22 Shikyo wrote:
Here one has to keep in mind that Curse lineup is totally ganking oriented and has relatively poor teamfighting. The fact that it's this close is actually a significant advantage for GGU in my opinion.



Uhh... what? Curse lineup has a great team fight. Nocturne ult itself in the bush is a monstrous advantage in a team fight. This is on top of Sona + Varus + Eve combo.

Vlad + Karthus + Nasus Alt = AoE paradise. 2 people will have to dive into the middle of a defile + hemoplague.

It will come down to Crescendo + Varus Ult + Shen taunt landing so they'll stand still long enough for the assassins to kill them. Based on how many Crescendos and Chains I've seen land, I'm not exactly inspired.

On the other hand, as far ahead as Curse is getting now, it might not even matter.



Good luck having that AoE combo off when you have zero engage potential outside of running facefirst into Crescendo/Chain. On paper it looks great, in practice, Curse's comp is flat out stronger.

GGU needed Rumble or Malphite, not Vlad.

PS. Jacky's Eve, OH CUPCAKES NOM NOM NOM

They'll have to engage at a Baron or something. I agree, a malphite would have been a much better choice here.

Can we at least agree with how each of these teams are playing and picking, both of them would get wrecked by TSM?


Yes. In game 1 GGU actually looked like they could give TSM a game, but not taking a teleport and basically setting themselves up to fight 4v5 all game is just too dumb.
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