[NA LCS] Week 2 - Page 32
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MattBarry
United States4006 Posts
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Amethyst21
Canada7032 Posts
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wei2coolman
United States60033 Posts
On February 16 2013 10:52 Slaughter wrote: Curse just sat back the whole game lol. K we take dragons and towers you just barely get away in fights. Ok now we strong enough to roll you. GG imo that's how the more experienced teams play, they put on no-risk clinical play. | ||
Slaughter
United States20254 Posts
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Volband
Hungary6034 Posts
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Slow Motion
United States6960 Posts
On February 16 2013 10:53 ExoFun wrote: Can someone explain the purpose of Vulcun's teamcomp? Make it into late game and dominate with giant Vayne. | ||
triangle
United States3803 Posts
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Bluebush
United States218 Posts
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sinii
England989 Posts
I mean what was ignite achieving. The fact Voy had teleport completely negated Vulcans entire strat... | ||
Numy
South Africa35471 Posts
On February 16 2013 10:54 Amethyst21 wrote: I mean Vulcan is bad, but their losses have been to TSM, Dig, TSM again and then now Curse - hardly any losses to be to upset about. Well both GGU and Col have at least put up a fight. Vulcan just falls over and dies before they even get into the game wtf | ||
Sponkz
Denmark4564 Posts
On February 16 2013 10:53 ExoFun wrote: Can someone explain the purpose of Vulcun's teamcomp? I think the purpose was making a front-line that could hold back Curse, leaving vayne open to shred them. Didn't work that well tho. EDIT: What i mean is they would have hecarim and tanky nidalee in the front, and sona+lulu in the back supporting up a vayne who could potentially rape Curse's front-line. The main purpose would be hecarim and nidalee soaking up the damage enough for vayne to kill the front-line, before they would switch to the backline. | ||
nojitosunrise
United States6188 Posts
On February 16 2013 10:53 Amui wrote: I think the bottom feeder teams will just fight to not be last place. MRN & Vulcan, and GGU& CoL to a lesser extent. But the bottom 4 have to win the relegation series. | ||
DragoonTT
3398 Posts
On February 16 2013 10:54 Slow Motion wrote: Make it into late game and dominate with giant Vayne. People need to realize giant Vayne doesn't really work at the moment. Even though she's supposed to counter health stacking, it takes her way too long to get to the point where she actually does, and meanwhile, she gets dunked by every bruiser/tank-mage in existence | ||
Anakko
France1934 Posts
edit : upsets, that is. | ||
dogmatix
Australia339 Posts
On February 16 2013 10:53 ExoFun wrote: Can someone explain the purpose of Vulcun's teamcomp? try to get to late game and have vayne and hecarim 2 man everything with supports to keep them alive while nidalee was off doing not much at all by herself .. or something | ||
wei2coolman
United States60033 Posts
On February 16 2013 10:54 Slow Motion wrote: Make it into late game and dominate with giant Vayne. Pretty much, what Curse's team comp is, is all about AOE Damage + diving. If you can get to the point of Vayne being godlike strong, with Lulu ulti, the idea is that jarvan's just going to ult into a lulu-ult'd vayne, and just get face melted, and aoe won't be enough to jump through Vayne. It's a variation on Dig's 3 support + kog comp. Biggest issue imo is lack of 3rd support, and the huge hits ADC's items in s3 makes it really hard to play it out. | ||
Chrispy
Canada5878 Posts
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RagequitBM
Canada2270 Posts
On February 16 2013 10:43 Alaric wrote: She can, because it isn't "truly" terrain the way walls are. Are you sure? I've faceplanted off a J4 wall everytime I've tried. Am I really that bad at tumbling haha | ||
Numy
South Africa35471 Posts
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Slaughter
United States20254 Posts
On February 16 2013 10:57 Chrispy wrote: GGU is going to take this game. I think GGU has potential and it will be interesting to see their growth throughout the season. CoL to a lesser extent. | ||
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