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[NA LCS] Week 2 - Page 32

Forum Index > LoL Tournaments
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MattBarry
Profile Joined March 2011
United States4006 Posts
February 16 2013 01:54 GMT
#621
Curse outclassed them so hard. It didn't help that Vulcun literally had no AP carry
Platinum Support GOD
Amethyst21
Profile Blog Joined February 2011
Canada7032 Posts
February 16 2013 01:54 GMT
#622
I mean Vulcan is bad, but their losses have been to TSM, Dig, TSM again and then now Curse - hardly any losses to be to upset about.
/On the C9 Hype Train/@DatFirefly
wei2coolman
Profile Joined November 2010
United States60033 Posts
February 16 2013 01:54 GMT
#623
On February 16 2013 10:52 Slaughter wrote:
Curse just sat back the whole game lol. K we take dragons and towers you just barely get away in fights. Ok now we strong enough to roll you. GG

imo that's how the more experienced teams play, they put on no-risk clinical play.
liftlift > tsm
Slaughter
Profile Blog Joined November 2003
United States20254 Posts
February 16 2013 01:54 GMT
#624
Curse always plays like they are bored/too good to bother when they play these lower teir teams lol.
Never Knows Best.
Volband
Profile Joined March 2011
Hungary6034 Posts
February 16 2013 01:54 GMT
#625
I guess the might of the splitpushing Ignitalee is not that scary. Who would've guessed.
Slow Motion
Profile Blog Joined July 2009
United States6960 Posts
February 16 2013 01:54 GMT
#626
On February 16 2013 10:53 ExoFun wrote:
Can someone explain the purpose of Vulcun's teamcomp?

Make it into late game and dominate with giant Vayne.
triangle
Profile Blog Joined October 2007
United States3803 Posts
February 16 2013 01:54 GMT
#627
Vulcun seemed to be trying to lose as slowly as possible... I guess they wanted to wait until vayne went godmode or something?
Also known as waterfall / w4terfall
Bluebush
Profile Joined March 2011
United States218 Posts
February 16 2013 01:54 GMT
#628
I'm really hoping that the weaker teams will get better as the season progresses and they have more experience playing the stronger teams. Right now it's way too easy to guess who will win a game. Have there even been any upsets in the 13 games played?
sinii
Profile Joined August 2010
England989 Posts
February 16 2013 01:55 GMT
#629
I don't really understand the thought process of not running teleport on the Nidalee?

I mean what was ignite achieving. The fact Voy had teleport completely negated Vulcans entire strat...
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
February 16 2013 01:55 GMT
#630
On February 16 2013 10:54 Amethyst21 wrote:
I mean Vulcan is bad, but their losses have been to TSM, Dig, TSM again and then now Curse - hardly any losses to be to upset about.


Well both GGU and Col have at least put up a fight. Vulcan just falls over and dies before they even get into the game wtf
Sponkz
Profile Joined May 2011
Denmark4564 Posts
Last Edited: 2013-02-16 01:57:36
February 16 2013 01:55 GMT
#631
On February 16 2013 10:53 ExoFun wrote:
Can someone explain the purpose of Vulcun's teamcomp?



I think the purpose was making a front-line that could hold back Curse, leaving vayne open to shred them. Didn't work that well tho.

EDIT: What i mean is they would have hecarim and tanky nidalee in the front, and sona+lulu in the back supporting up a vayne who could potentially rape Curse's front-line. The main purpose would be hecarim and nidalee soaking up the damage enough for vayne to kill the front-line, before they would switch to the backline.
hi
nojitosunrise
Profile Joined August 2011
United States6188 Posts
February 16 2013 01:55 GMT
#632
On February 16 2013 10:53 Amui wrote:
I think the bottom feeder teams will just fight to not be last place. MRN & Vulcan, and GGU& CoL to a lesser extent.


But the bottom 4 have to win the relegation series.
DragoonTT
Profile Joined April 2012
3398 Posts
February 16 2013 01:56 GMT
#633
On February 16 2013 10:54 Slow Motion wrote:
Show nested quote +
On February 16 2013 10:53 ExoFun wrote:
Can someone explain the purpose of Vulcun's teamcomp?

Make it into late game and dominate with giant Vayne.

People need to realize giant Vayne doesn't really work at the moment. Even though she's supposed to counter health stacking, it takes her way too long to get to the point where she actually does, and meanwhile, she gets dunked by every bruiser/tank-mage in existence
Anakko
Profile Joined August 2012
France1934 Posts
Last Edited: 2013-02-16 01:56:33
February 16 2013 01:56 GMT
#634
There has been in EU to some extent

edit : upsets, that is.
TrAce/Cpt Jack for president (or both)
dogmatix
Profile Joined April 2011
Australia339 Posts
February 16 2013 01:56 GMT
#635
On February 16 2013 10:53 ExoFun wrote:
Can someone explain the purpose of Vulcun's teamcomp?


try to get to late game and have vayne and hecarim 2 man everything with supports to keep them alive while nidalee was off doing not much at all by herself .. or something
wei2coolman
Profile Joined November 2010
United States60033 Posts
February 16 2013 01:57 GMT
#636
On February 16 2013 10:54 Slow Motion wrote:
Show nested quote +
On February 16 2013 10:53 ExoFun wrote:
Can someone explain the purpose of Vulcun's teamcomp?

Make it into late game and dominate with giant Vayne.

Pretty much, what Curse's team comp is, is all about AOE Damage + diving. If you can get to the point of Vayne being godlike strong, with Lulu ulti, the idea is that jarvan's just going to ult into a lulu-ult'd vayne, and just get face melted, and aoe won't be enough to jump through Vayne.
It's a variation on Dig's 3 support + kog comp. Biggest issue imo is lack of 3rd support, and the huge hits ADC's items in s3 makes it really hard to play it out.
liftlift > tsm
Chrispy
Profile Blog Joined June 2009
Canada5878 Posts
February 16 2013 01:57 GMT
#637
GGU is going to take this game.
Retvrn to Forvms
RagequitBM
Profile Joined November 2011
Canada2270 Posts
February 16 2013 01:57 GMT
#638
On February 16 2013 10:43 Alaric wrote:
Show nested quote +
On February 16 2013 10:41 scarper65 wrote:
did vayne just tumble out of j4 ult?

She can, because it isn't "truly" terrain the way walls are.


Are you sure? I've faceplanted off a J4 wall everytime I've tried. Am I really that bad at tumbling haha
Twitch.tv/Ragequitbm for all the fans
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
February 16 2013 01:57 GMT
#639
A 4-1 strat doesn't really work if you don't have people that are threats in mid game to "carry" you over to late game. Lulu/Hec/Nid all did absolutely nothing mid game so they just rolled over and died
Slaughter
Profile Blog Joined November 2003
United States20254 Posts
February 16 2013 01:58 GMT
#640
On February 16 2013 10:57 Chrispy wrote:
GGU is going to take this game.


I think GGU has potential and it will be interesting to see their growth throughout the season. CoL to a lesser extent.
Never Knows Best.
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