• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:40
CEST 12:40
KST 19:40
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage1Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3
StarCraft 2
General
Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win Rongyi Cup S3 - Preview & Info Team Liquid Map Contest #22 - Presented by Monster Energy Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool What mix of new & old maps do you want in the next ladder pool? (SC2)
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
ASL21 General Discussion so ive been playing broodwar for a week straight. [BSL22] RO32 Group Stage Gypsy to Korea Pros React To: JaeDong vs Queen
Tourneys
[Megathread] Daily Proleagues [ASL21] Ro24 Group F Escore Tournament StarCraft Season 2 [ASL21] Ro24 Group E
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game Nintendo Switch Thread General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread The Chess Thread Russo-Ukrainian War Thread NASA and the Private Sector Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Loot Boxes—Emotions, And Why…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
ASL S21 English Commentary…
namkraft
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2324 users

Are Pure Tanks Obsolete? - Page 2

Forum Index > LoL Strategy
Post a Reply
Prev 1 2 3 4 Next All
Ketara
Profile Blog Joined August 2010
United States15065 Posts
February 03 2015 22:43 GMT
#21
Well, Galio and Rammus the taunt makes sense because their kit also has a way for those taunted autos to do damage / heal them.

And Shen is just an old / outdated champion who needs to be reworked.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
sob3k
Profile Blog Joined August 2009
United States7572 Posts
February 03 2015 23:00 GMT
#22
On February 04 2015 06:52 Slayer91 wrote:
You can do some simple calculations I did these way back in starcraft
a balance of dps hp always beats skewing towards one of the other

the scaling they have together beats the self scaling unless maybe you have something retarded like crit and even then i dont think its enoguh
its not about burst at all id put my money on the LW maw garen any day


Well thats a a bit of an overgeneralization, its a very complex interaction dependent on range and speed and specific damage breakpoints.

In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
goiflin
Profile Blog Joined November 2010
Canada1218 Posts
February 04 2015 00:05 GMT
#23
With Sion, at least, at a professional level, you see built with only tank items. He has (relatively) low damage outside of the laning phase, high disruption and capacity to endure damage by an insane margin. But I don't think I'd classify him as a pure tank, insofar as the purpose of the discussion is concerned (he has the capacity to kill you, through his insane HP scaling that lets him murder you before you murder him).

Maokai was pretty popular, and still is picked from time to time, and I'd classify him as a pure tank, since there's a lot of bruisers that out-damage him by quite a large margin. But what does Maokai offer that someone like Malphite/Rammus/Shen doesn't? The ability to be durable when far behind, in my opinion, due to his ultimate. Which is a hallmark of a good competitive level champion (being able to stay relevant while behind).

I think a lot of things have led to a decrease in the amount of champions picked who have high disruption, durability but nil damage. Mostly that bruisers are generally more balanced in what they can perform (gnar has a longer CC duration that most "pure" tanks iirc, rumble does an insane amount of damage while being durable enough to soak, as with lissandra and her invulnerability chain). On top of items such as Blade of the Ruined King and %health damage being included in newer champion kits. You are no longer a threat for simply existing and disrupting a backline: you actually need to be able to KILL the backline to be relevant, when compared to other champions. Otherwise they will simply kill you first, or plain ignore you while positioning in such a way that makes your CC impossible to follow up on.

Therefore, I think the question is not actually "are pure tanks obsolete", since you have a champion like Maokai that does well, or Sion who don't have an insane amount of damage built into his kit, but rather, "are xyz champions who have outdated kits (in light of recent champion design), obsolete". Which is a lot less catchy, and kind of bad for a youtube thumbnail designed to get people to click on your video when they're done watching an LCS highlight reel or whatever.
Alaric
Profile Joined November 2009
France45622 Posts
February 04 2015 00:52 GMT
#24
I'll provide a few sample definitions:
A bruiser is a form of tank who relies mainly on short range abilities and auto attacks to deal damage.
A "pure" tank is a tank who favours (usually long ranged) abilities over auto attacks and favours CC more than damage.
I thought of this on the spot but should cover most peoples definitions nicely.

A tank's job in a teamfight is to give his team an advantage by either directly setting up kills via CC or by preventing the enemy carries from being able to participate in the fight long enough that your team wins based on damage. (either by killing or zoning them)


I lean toward that distinction too: the tank and the bruiser have some kind of sturdiness (and often at least one hard cc) in common, but most of the difference comes from their killing power.
- a bruiser has enough damage to threaten a kill on the squishies, and to actually make that his goal. So he doesn't want to draw attention as much as get in, get his target and survive for the clean-up.
- a tank has low kill threat, but he makes up for it by setting up kills or neutralising you if you try to ignore him anyway.

Riot doesn't define many pure fighters iirc, most of them are fighters/tanks, tanks/fighters, or fighters/assassins anyway. They just lump together "assassins that can get tanky" (hi Riven's E, pre-nerf Kha'Zix R, or just Zed's W's effect on lifesteal), bruisers and "tanks with decent dps" in there.


As far as I'm concerned, "pure tanks" don't do well because their role can more accurately be described as disruptors/enablers. They're dudes who have short-ranged tools to set-up their damage dealers or neutralise yours, hence the need for tankiness to get close enough to use said tools, and not have to run 2 screens away to wait till the next rotation.
The key in disruptor/enabler is that they imply interaction. You rely on your team to follow-up on your plays, while with a damage-dealer you just kill or shove away someone and tada, instant impact. It's harder to coordinate and when you play with strangers you don't know how much you can trust them, and that's the reason they don't fare as well in soloQ.
Why initiate with Malphite and be an ult bot in the lategame, when you can play Gnar, initiate in a similar way and on top of that kill a squishy all by yourself? You don't rely on your team as much, you're autonomous.

And in competitive play, these "pure tanks", apart from specific meta (like when Maokai/Alistar/Gragas were popular, and even then Gragas ended up building some AP usually) simply don't provide as much overall. You can sacrifice a tiny bit of cc to double your killing power: as Teut said with his multiplicative talk, it's better for you.
Power creep gave much better base damage, more "reliable" stuff like %HP damage, and stronger cc through their knock-up spam, to more recent champions. So the champs traditionally seen as "tanks" aren't seen as much not because they're "pure tanks" but because they're generally outclassed.

Rammus doesn't suffer from being a "tank" in the competitive scene, he suffers from not bringing that much once teams group (a slow/knock-up/back wrecks his Q and then he only has Flash to get to you, QSS/Mikaels takes his only, single-target, cc away, and he doesn't have Sion's/Gnar's/new Maokai's damage once said cc is on cd).
Doesn't necessarily mean he's bad, but competitive will usually take the best, not the good, so it doesn't matter how good the 3rd one is (3rd 'cause the 1st is permabanned obv.).


TL;DR: the fuck do you even pay attention to what Stonewall says? I mean, at least he's not Hashinshin, but still.
Cant take LMS hipsters serious.
wei2coolman
Profile Joined November 2010
United States60033 Posts
February 04 2015 01:31 GMT
#25
Does it matter what the classification of bruiser vs tank is? Both their jobs are to be menacing enough that teams feel the needs to target them first before targeting their higher damage output peers.
liftlift > tsm
Ezreal Edgeworth
Profile Joined January 2015
United States21 Posts
February 04 2015 02:08 GMT
#26
The problem with going full tank is you won't be a threat. In the current League of Legends we play, you need to be a damage threat. If you don't have any damage, that means everyone will ignore you. Now, you might question that with some supports that are played a lot and are good such as Braum, Thresh, and other tanky supports that go full tank. The thing with these are they have great utility. While some other pure tanks, like say Malphite don't have that utility, peel. All they really can is ult and slap champs, sometimes could be ignored. Depending on how they build.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
February 04 2015 05:32 GMT
#27
Well there's a pretty simple issue behind it. As example we have our "pure tank".

He's got a fat load of CC, and defensive steroids.

The issue is that with league this tank has two functions:

1. Lock down the enemy backline so that your divers and AP can kill them.

2. Lock down the enemy divers so your backline can survive.

Both of these functions are entirely based on the amount of CC that the tank can throw out.

If you are an enemy backliner you will try to avoid getting CCed on, but you will also try to avoid attacking the tank because its pretty worthless. With the length of CC in league, these pure tanks blow their entire load in about 2 seconds. There is no reason for anyone to attack them whatsoever, because you wont stop them from using their CC. So their fat defensive steroids are basically worthless.

If you are an enemy diver diving past a pure tank, you especially won't attack them under any circumstances, because you need to save your damage for the enemy carries. So again the "tanky" part of the tank is completely worthless, and their only value is CC.

So why would you pick a tank with CC over just a support or distribute the CC over more of your bruisers or carries? Their innate tankyness is almost worthless, a fact riot has made into a further weakness by making most of them required to enter melee range to use their CC. Whereas many supports can do nearly the same from a nice safe distance and focus on non-worthless damage and team utility itemization.

In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Hyperbola
Profile Blog Joined November 2008
United States2551 Posts
February 04 2015 16:21 GMT
#28
So you're calling Mundo, Trundle, Shyvanna and Renekton obsolete? Because that's basically top lane in a nutshell. You could argue "they're not real tanks" because they do damage and can't taunt but with the exception of a brutalizer these guys build nothing but armor. You'll find a welcome spot for them on any team.
####
Requizen
Profile Blog Joined March 2011
United States33802 Posts
February 04 2015 17:01 GMT
#29
On February 04 2015 04:35 Carnivorous Sheep wrote:
The the discussion will naturally border on bruiser/tank definitions, and I'm fine with that. Within reason, feel free to discuss the topic here.

I just had to laugh. The classic OTGD disclaimer.

I don't know enough about the current metagame to say much, what are the pros picking and building?
It's your boy Guzma!
Gahlo
Profile Joined February 2010
United States35172 Posts
February 04 2015 17:09 GMT
#30
On February 05 2015 02:01 Requizen wrote:
Show nested quote +
On February 04 2015 04:35 Carnivorous Sheep wrote:
The the discussion will naturally border on bruiser/tank definitions, and I'm fine with that. Within reason, feel free to discuss the topic here.

I just had to laugh. The classic OTGD disclaimer.

I don't know enough about the current metagame to say much, what are the pros picking and building?

In actual professional play the tanks are currently Sion, Gnar (exception of Hexdrinker/Maw is most games) and Maokai(to split hairs, building RoA most of the time.)
Anakko
Profile Joined August 2012
France1934 Posts
February 04 2015 20:39 GMT
#31
So how would you guys qualify Mundo in that conversation? He doesn't have that much cc, but he's possibly the tankiest lategame champion. He sees quite a bit of pro play. Definitely not obsolete. Although he also deals a huge amount of damage without any dmg items, which makes "pure" tank kind of a blurry concept.
TrAce/Cpt Jack for president (or both)
Gahlo
Profile Joined February 2010
United States35172 Posts
February 04 2015 21:08 GMT
#32
On February 05 2015 05:39 Anakko wrote:
So how would you guys qualify Mundo in that conversation? He doesn't have that much cc, but he's possibly the tankiest lategame champion. He sees quite a bit of pro play. Definitely not obsolete. Although he also deals a huge amount of damage without any dmg items, which makes "pure" tank kind of a blurry concept.

I didn't list him because I consider him a fringe pack as opposed to the staple the other 3 are.
Slayer91
Profile Joined February 2006
Ireland23335 Posts
February 04 2015 21:35 GMT
#33
On February 04 2015 08:00 sob3k wrote:
Show nested quote +
On February 04 2015 06:52 Slayer91 wrote:
You can do some simple calculations I did these way back in starcraft
a balance of dps hp always beats skewing towards one of the other

the scaling they have together beats the self scaling unless maybe you have something retarded like crit and even then i dont think its enoguh
its not about burst at all id put my money on the LW maw garen any day


Well thats a a bit of an overgeneralization, its a very complex interaction dependent on range and speed and specific damage breakpoints.



It is. Those factors matter in a real game but in a pure face to face 1v1 where neither side gets insta bursted, dps/hp balance is better than one skewed either way.
ADCs kite because they have a worse dps/hp balance and need to abuse their range as much as possible for example
if they cant kite they usually get rekt pretty hard by any bruiser even if you're kill items.

On February 04 2015 11:08 Ezreal Edgeworth wrote:
The problem with going full tank is you won't be a threat. In the current League of Legends we play, you need to be a damage threat. If you don't have any damage, that means everyone will ignore you. Now, you might question that with some supports that are played a lot and are good such as Braum, Thresh, and other tanky supports that go full tank. The thing with these are they have great utility. While some other pure tanks, like say Malphite don't have that utility, peel. All they really can is ult and slap champs, sometimes could be ignored. Depending on how they build.


this just isn't true. If you have a 5 second aoe stun as big as amumu ult you are a massive threat and you can auto win the game and rely on your team for damage.
also most people don't say tanks are weak in teamfights, its just they have truoble early game so your argument is pretty invalid

On February 05 2015 05:39 Anakko wrote:
So how would you guys qualify Mundo in that conversation? He doesn't have that much cc, but he's possibly the tankiest lategame champion. He sees quite a bit of pro play. Definitely not obsolete. Although he also deals a huge amount of damage without any dmg items, which makes "pure" tank kind of a blurry concept.


by my definition he's pretty much a bruiser, since eh relies a lot on short range and auto attacks to do his damage though his cleaver is long ranged he doesn't provide much cc or burst
Alaric
Profile Joined November 2009
France45622 Posts
February 04 2015 23:18 GMT
#34
Tbh Mundo's autos are more a finisher than anything, physical damage usually accounts for less than 25% of his total damage when I play him, whether from the jungle or lane. They hurt if you hit squishies because comparatively it's an higher amount of damage, but otherwise W+sunfire deals more consistent damage, and the cleaver poke is most of it, the first 1-2 that you land when they're still high HP.

But yeah he's got enough kill power to count as a bruiser then, it's just that he happens to be one of the tankiest bruisers in the game (in terms of ability to soak up damage, since he facetanks it instead of relying on mobility or stuff to avoid it altogether).
Cant take LMS hipsters serious.
Slayer91
Profile Joined February 2006
Ireland23335 Posts
February 04 2015 23:27 GMT
#35
mundo has a lot of mobility from ult
he doesn't have that much EHP he just relies on his ult giving him a lot of regen and movement speed and his lack of need of damage items

mundo deals true damage to himself with his abilities its only fair he has high damage and a strong ult
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2015-02-05 08:57:22
February 05 2015 08:55 GMT
#36
Well over the course of a fight I'd count stuff like Mundo's ult and Nautilus' 2-3 W casts as EHP, so yeah, they're hella tanky. I see what you mean though and that'd make you ask if Aatrox/WW are the same because they technically regen too.

Hence the whole enabler/disruptor and killing power distinction I used myself for tanks and bruisers, these lack the utility so you know they'll want to deal damage anyway.

What I meant about Mundo's mobility is that he can't go in and out as easily as champions like Kha'Zix, Jayce, even Leona, for examples (also Leona's mobility doesn't really let her avoid damage either, save indirectly by being able to move out and still be back in to lockdown when E comes back).
Cant take LMS hipsters serious.
Redox
Profile Joined October 2010
Germany24794 Posts
Last Edited: 2015-02-05 11:51:25
February 05 2015 11:43 GMT
#37
Mundo, Sion, Maokai all do well in competetive when building full tank.

Just watch how tanks carried this game of MSpirit vs Origen:



Sion was super big, Rek'say also went tanky apart from warrior enchant and then a Braum on top of it. Origen simply could not kill anything and consequently lost.
Off-season = best season
BrownBear
Profile Joined March 2010
United States6894 Posts
February 05 2015 17:23 GMT
#38
The idea of a "tank" falls apart the instant you take a stupid AI opponent and replace it with a human. I'm of the opinion that tanks as we think of them don't really exist in LoL. You have champions who become tough to kill and derive power from that, but you don't have traditional tanks.
SUNSFANNED
Slayer91
Profile Joined February 2006
Ireland23335 Posts
Last Edited: 2015-02-05 17:27:58
February 05 2015 17:27 GMT
#39
On February 05 2015 17:55 Alaric wrote:
Well over the course of a fight I'd count stuff like Mundo's ult and Nautilus' 2-3 W casts as EHP, so yeah, they're hella tanky. I see what you mean though and that'd make you ask if Aatrox/WW are the same because they technically regen too.

Hence the whole enabler/disruptor and killing power distinction I used myself for tanks and bruisers, these lack the utility so you know they'll want to deal damage anyway.

What I meant about Mundo's mobility is that he can't go in and out as easily as champions like Kha'Zix, Jayce, even Leona, for examples (also Leona's mobility doesn't really let her avoid damage either, save indirectly by being able to move out and still be back in to lockdown when E comes back).


mundos heal is over duration counts as high EHP but especially pre 16 its not as guaranteed but yeah
ignite is quite dangerous pre 16
Solaris.playgu
Profile Blog Joined March 2010
Sweden480 Posts
February 05 2015 23:33 GMT
#40
On February 06 2015 02:23 BrownBear wrote:
The idea of a "tank" falls apart the instant you take a stupid AI opponent and replace it with a human. I'm of the opinion that tanks as we think of them don't really exist in LoL. You have champions who become tough to kill and derive power from that, but you don't have traditional tanks.


I don't quite see the distinction you're trying to make here, and I certainly don't see the usefulness of it. What is the point you want to make?
Prev 1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
Sparkling Tuna Cup
10:00
Weekly #126
IndyStarCraft 108
TKL 97
CranKy Ducklings96
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech118
SortOf 113
IndyStarCraft 108
TKL 97
Codebar 39
StarCraft: Brood War
Sea 7752
Horang2 5279
Calm 3411
Bisu 1345
Jaedong 1182
Aegong 520
Hyuk 427
Larva 360
Mini 270
Stork 194
[ Show more ]
Killer 193
actioN 189
EffOrt 160
Light 97
sorry 89
ZerO 87
Soulkey 81
Rush 60
HiyA 47
Backho 41
Shuttle 37
sSak 34
Hm[arnc] 33
Sharp 32
Shinee 25
soO 23
hero 23
Free 23
Mind 20
zelot 18
ajuk12(nOOB) 16
Terrorterran 12
Noble 11
[sc1f]eonzerg 6
Dota 2
XcaliburYe1013
XaKoH 480
Counter-Strike
olofmeister3125
fl0m559
zeus439
edward64
Other Games
Liquid`RaSZi801
Happy342
Pyrionflax160
crisheroes159
Mew2King46
ZerO(Twitch)12
Organizations
Counter-Strike
PGL12679
Other Games
gamesdonequick838
BasetradeTV396
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• HappyZerGling 81
• StrangeGG 50
• CranKy Ducklings SOOP3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt961
Upcoming Events
PiGosaur Cup
13h 20m
Replay Cast
22h 20m
Kung Fu Cup
1d 1h
Replay Cast
1d 13h
The PondCast
1d 23h
CranKy Ducklings
2 days
WardiTV Team League
3 days
Replay Cast
3 days
CranKy Ducklings
3 days
WardiTV Team League
4 days
[ Show More ]
uThermal 2v2 Circuit
4 days
BSL
4 days
Sparkling Tuna Cup
4 days
WardiTV Team League
5 days
BSL
5 days
Replay Cast
5 days
Replay Cast
5 days
Wardi Open
5 days
Liquipedia Results

Completed

CSL Elite League 2026
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

Escore Tournament S2: W2
IPSL Spring 2026
Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
uThermal 2v2 Last Chance Qualifiers 2026
RSL Revival: Season 5
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.