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[Champion] Sejuani - Page 2

Forum Index > LoL Strategy
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entropius
Profile Joined June 2010
United States1046 Posts
August 25 2013 13:38 GMT
#21
On August 25 2013 13:07 Gahlo wrote:
Show nested quote +
On August 25 2013 13:05 FinestHour wrote:
never gets banned ever but so strong honestly anyone that mains jungle should def learn this guy

Seriously. Amumu banned? Guess I'll just have to play a better version...


That's sort of my attitude, too. People who ban Amumu because he offers ridiculous late-game cc are banning the wrong champ. Mumu offers better damage and a bit better tankiness, but as far as cc and initiation power, the pig is way better.
Gahlo
Profile Joined February 2010
United States35174 Posts
August 25 2013 16:08 GMT
#22
On August 25 2013 22:38 entropius wrote:
Show nested quote +
On August 25 2013 13:07 Gahlo wrote:
On August 25 2013 13:05 FinestHour wrote:
never gets banned ever but so strong honestly anyone that mains jungle should def learn this guy

Seriously. Amumu banned? Guess I'll just have to play a better version...


That's sort of my attitude, too. People who ban Amumu because he offers ridiculous late-game cc are banning the wrong champ. Mumu offers better damage and a bit better tankiness, but as far as cc and initiation power, the pig is way better.

Better damage is debatable. While I haven't ran the #s for rework, pre-rework sejuani brought similar damage.
entropius
Profile Joined June 2010
United States1046 Posts
Last Edited: 2013-08-27 04:04:10
August 27 2013 03:59 GMT
#23
I'll agree with you there. After the rework I definitely felt a falloff in damage; the % health scaling (mine, not theirs) really boosted her W damage before more than it seems to now.

If we consider a level 9 Sejuani with 1290 base health (new) or 1200 (old) and 1000 bonus health (she'll have spirit of ancient golem, belt or sunfire, plus more from masteries), she'll do:

Pulling the history from lolwiki, a full channel old W on a frosted target did 330 + 75% AP + 15% of Sejuani's total health. That's 330 more damage from her health, or 660 damage.

The new one does 360 + 90% AP + 10% of Sejuani's *bonus* health. That's 460 damage.


(But this is pedantry: none of this changes the conclusion that she's sufficiently scary to get far more picks/bans than she does)

scrubtastic
Profile Joined May 2009
1166 Posts
August 29 2013 07:30 GMT
#24
Noob questions:

-Downloaded League a couple of weeks ago and bought this hero due to crazy AoE CC ult
-Currently level 20ish and messing around in summoner's rift solo queue unranked
-She's relegated to jungle (where I am practicing and trying to get faster) and am having some trouble getting off ganks pre-6. I think my timing is decent; usually I'm equal level to top lane and 1 higher than bottom lane when I try to do my initial gank

How do you gank pre-6 with her?

I only seem to get kills when the enemy is terrible. Do I have to tell the laners to bait/engage and then I walk in? Sometimes I'm tempted to initiate with my Q but then that leaves me without a gap closer or an escape. Or should I just not bother most of the time?
Amui
Profile Blog Joined August 2010
Canada10567 Posts
August 29 2013 11:26 GMT
#25
On August 29 2013 16:30 scrubtastic wrote:
Noob questions:

-Downloaded League a couple of weeks ago and bought this hero due to crazy AoE CC ult
-Currently level 20ish and messing around in summoner's rift solo queue unranked
-She's relegated to jungle (where I am practicing and trying to get faster) and am having some trouble getting off ganks pre-6. I think my timing is decent; usually I'm equal level to top lane and 1 higher than bottom lane when I try to do my initial gank

How do you gank pre-6 with her?

I only seem to get kills when the enemy is terrible. Do I have to tell the laners to bait/engage and then I walk in? Sometimes I'm tempted to initiate with my Q but then that leaves me without a gap closer or an escape. Or should I just not bother most of the time?


You want to initiate with Q unless your laner has a hard CC. If you aim it right, then they flash and you walk away.

Why would you need a gap closer/escape if you're trying to gank unless there are 2 people there? You point your gap closer to hit the guy, go, and if it hits, mash buttons, if they flash/juke, then just walk away, maybe smiting the cannon creep.
Porouscloud - NA LoL
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
August 29 2013 13:23 GMT
#26
--- Nuked ---
Gahlo
Profile Joined February 2010
United States35174 Posts
August 29 2013 16:15 GMT
#27
On August 29 2013 20:26 Amui wrote:
Show nested quote +
On August 29 2013 16:30 scrubtastic wrote:
Noob questions:

-Downloaded League a couple of weeks ago and bought this hero due to crazy AoE CC ult
-Currently level 20ish and messing around in summoner's rift solo queue unranked
-She's relegated to jungle (where I am practicing and trying to get faster) and am having some trouble getting off ganks pre-6. I think my timing is decent; usually I'm equal level to top lane and 1 higher than bottom lane when I try to do my initial gank

How do you gank pre-6 with her?

I only seem to get kills when the enemy is terrible. Do I have to tell the laners to bait/engage and then I walk in? Sometimes I'm tempted to initiate with my Q but then that leaves me without a gap closer or an escape. Or should I just not bother most of the time?


You want to initiate with Q unless your laner has a hard CC. If you aim it right, then they flash and you walk away.

Why would you need a gap closer/escape if you're trying to gank unless there are 2 people there? You point your gap closer to hit the guy, go, and if it hits, mash buttons, if they flash/juke, then just walk away, maybe smiting the cannon creep.

No, when you're ganking, blowing your CC right away is the wrong way around unless it's a guaranteed kill. You want to run at them, forcing them to use their escape, and Q them after.
entropius
Profile Joined June 2010
United States1046 Posts
September 09 2013 04:33 GMT
#28
On August 30 2013 01:15 Gahlo wrote:
Show nested quote +
On August 29 2013 20:26 Amui wrote:
On August 29 2013 16:30 scrubtastic wrote:
Noob questions:

-Downloaded League a couple of weeks ago and bought this hero due to crazy AoE CC ult
-Currently level 20ish and messing around in summoner's rift solo queue unranked
-She's relegated to jungle (where I am practicing and trying to get faster) and am having some trouble getting off ganks pre-6. I think my timing is decent; usually I'm equal level to top lane and 1 higher than bottom lane when I try to do my initial gank

How do you gank pre-6 with her?

I only seem to get kills when the enemy is terrible. Do I have to tell the laners to bait/engage and then I walk in? Sometimes I'm tempted to initiate with my Q but then that leaves me without a gap closer or an escape. Or should I just not bother most of the time?


You want to initiate with Q unless your laner has a hard CC. If you aim it right, then they flash and you walk away.

Why would you need a gap closer/escape if you're trying to gank unless there are 2 people there? You point your gap closer to hit the guy, go, and if it hits, mash buttons, if they flash/juke, then just walk away, maybe smiting the cannon creep.

No, when you're ganking, blowing your CC right away is the wrong way around unless it's a guaranteed kill. You want to run at them, forcing them to use their escape, and Q them after.


Sometimes you're in a position where they can use flash to survive your gank no matter what you do. This usually happens in top lane, where you're coming in at more of a shallow angle. In this case it's better to Q at them before they get to tower, even though they can flash it. They might not flash, in which case you put damage on them (and, in the best case, have to flash in the end anyway). They might flash, in which case you just come back and murder them later -- you definitely want to get their flash if you can. Even if you can't kill them if the Q connects, even if they can juke it, give them the opportunity to blow flash. At lower leagues, people aren't quite sure how much damage Sejuani can do or how her kit works, so sometimes people will flash away from a Q that they don't need to.
GTPGlitch
Profile Blog Joined March 2011
5061 Posts
September 09 2013 04:44 GMT
#29
Just out of curiousity, why don't people run sejuani toplane ala malphite?
Jo Byung Se #1 fan | CJ_Rush(reborn) fan | Liquid'Jinro(ret) fan | Liquid'Taeja fan | oGsTheSuperNada fan | Iris[gm](ret) fan |
miicah
Profile Joined February 2011
Australia2470 Posts
September 09 2013 05:04 GMT
#30
Just looking purely at numbers Malphs E > Sej Q. Atk speed slows are really good.
@miicah88
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2013-09-09 05:14:39
September 09 2013 05:05 GMT
#31
On September 09 2013 13:44 GTPGlitch wrote:
Just out of curiousity, why don't people run sejuani toplane ala malphite?

Well I don't think Sejuani's a good duelist. Malphite at least has a niche that he's good against harass due to his shield maybe.

I think Sej's Q is just as good as Malph's E in terms of cc duration. I'm not sure about damage.
If you knock someone up for 1.5 seconds, it's the same thing or better than slowing their attack speed 50% for 3 seconds. I don't know how long Sej's knockup is but most are around 1.5 seconds I think. Malphite isn't played much top either and when he is, he often loses lanes imo to stronger duelists. Also Q harass is good in top lane.

I think you should try it out.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
NpG)Explosive
Profile Joined January 2003
France994 Posts
September 09 2013 05:24 GMT
#32
On September 09 2013 14:05 obesechicken13 wrote:
Show nested quote +
On September 09 2013 13:44 GTPGlitch wrote:
Just out of curiousity, why don't people run sejuani toplane ala malphite?

Well I don't think Sejuani's a good duelist. Malphite at least has a niche that he's good against harass due to his shield maybe.

I think Sej's Q is just as good as Malph's E in terms of cc duration. I'm not sure about damage.
If you knock someone up for 1.5 seconds, it's the same thing or better than slowing their attack speed 50% for 3 seconds. I don't know how long Sej's knockup is but most are around 1.5 seconds I think. Malphite isn't played much top either and when he is, he often loses lanes imo to stronger duelists. Also Q harass is good in top lane.

I think you should try it out.


I doubt Sej's Q knocks up for more than 0.5 sec, but the wiki doesn't say (it doesn't feel longer than zac's E which is 0.5 sec). Unless I missed a spell, no non ult spells knocks up for more than 1 sec and no spell knocks up for more than 1.5 sec.
entropius
Profile Joined June 2010
United States1046 Posts
September 12 2013 23:31 GMT
#33
The problem with Sej toplane is that her kit is centered around teamfighting, not lane dueling. She has no sustain and few ways to not get bullied out of lane. Malphite has his shield, poke from his Q, and his E lets him win slapfights.

Sej is an awesome jungler, but I think she'll just be bullied badly top.
Sigyn
Profile Joined September 2013
Spain2 Posts
September 13 2013 00:02 GMT
#34
Yep, i agree Sejuani top lane doesn't work, her skills are so aoe based for a lane, you'll push quite hard, specially at top lane this is really bad due to his lenght, makes you really vulnerable to ganks, her autoatack animation is also pretty bad imo.
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2013-10-22 06:15:19
October 22 2013 06:00 GMT
#35
I know a lot of people get AS marks. I'm not quite sure I agree but all the marks are pretty shitty on Sej.

Primary marks.
  • Armor pen
  • Attack damage
  • Attack speed
  • crit chance
    • good early clears.
    • poor to worthless in ganks
    • poor late game burst

  • crit damage
    • worthless

  • hybrid pen
  • magic pen
    • magic pen is worthless for clears.
    • Magic pen is good late game
    • hybrid pen is poor for early clears but it's something

  • Scaling Attack Damage
    • worthless to poor early game.
    • Still quite poor late game compared to mpen.



Feels like you get as much from one mastery (bladed armor) than you do from like 5 marks in terms of early clear speed and the only runes that are decent for giving you burst for ganks or snipes late game are mpen runes which are worthless early game. I'm seriously considering just getting 8 extra armor with my marks.
  • Better sustain than any offensive marks
  • Does nothing for ganks (unless theres a counter gank or you're diving a tower)
  • Makes you tankier late game teamfights
  • 2/3 efficiency



Compare this stuff to someone like Jungle Jarvan:
AD
good for early clears
good scaling into late game
helps with ganks

WW
AS
good for early clears
good scaling into late game
helps with ganks (once he gets a wits end)
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Fildun
Profile Joined December 2012
Netherlands4124 Posts
October 22 2013 09:56 GMT
#36
Do you run movespeed quints with that?
I personally still like going AP quints + magic pen marks on her, so you actually have damage in your early ganks. It's also great if you end up building a liandrys lategame.
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2013-10-22 17:32:18
October 22 2013 17:31 GMT
#37
On October 22 2013 18:56 Fildun wrote:
Do you run movespeed quints with that?
I personally still like going AP quints + magic pen marks on her, so you actually have damage in your early ganks. It's also great if you end up building a liandrys lategame.

I actually need to investigate Quints too. I think movement speed makes sense but Sej's sustain in the jungle is shit with magic pen so I get lifesteal quints.

At least with quints, if the offensive quints suck you can pick defensive ones or miscellaneous quints and you don't lose any efficiency.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Fildun
Profile Joined December 2012
Netherlands4124 Posts
October 22 2013 17:41 GMT
#38
On October 23 2013 02:31 obesechicken13 wrote:
Show nested quote +
On October 22 2013 18:56 Fildun wrote:
Do you run movespeed quints with that?
I personally still like going AP quints + magic pen marks on her, so you actually have damage in your early ganks. It's also great if you end up building a liandrys lategame.

I actually need to investigate Quints too. I think movement speed makes sense but Sej's sustain in the jungle is shit with magic pen so I get lifesteal quints.

At least with quints, if the offensive quints suck you can pick defensive ones or miscellaneous quints and you don't lose any efficiency.

Hmmm, I never find her sustain to be that bad after the first clear, and you have enough potions for that first clear. So that's why I usually run AP or movespeed quints on her.
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
October 22 2013 17:45 GMT
#39
On October 23 2013 02:41 Fildun wrote:
Show nested quote +
On October 23 2013 02:31 obesechicken13 wrote:
On October 22 2013 18:56 Fildun wrote:
Do you run movespeed quints with that?
I personally still like going AP quints + magic pen marks on her, so you actually have damage in your early ganks. It's also great if you end up building a liandrys lategame.

I actually need to investigate Quints too. I think movement speed makes sense but Sej's sustain in the jungle is shit with magic pen so I get lifesteal quints.

At least with quints, if the offensive quints suck you can pick defensive ones or miscellaneous quints and you don't lose any efficiency.

Hmmm, I never find her sustain to be that bad after the first clear, and you have enough potions for that first clear. So that's why I usually run AP or movespeed quints on her.

Yeah. I usually end up buying 5+ health pots after the first clear though. Like she'll still need 1 pot for every red/blue to stay within 100 health of topped off. Then if you gank someone and take some damage from that and want to gank again / react to counterganks without going back you need more pots. What a lot of the pros do when they jungle in solo queue though, it they gank very infrequently and back more. They'll clear their entire jungle as Sej or some champion similar to Sej(Amumu, Naut), then they'll gank once, and go back.

At my level I feel like there are many more opportunities to snowball games so I am more aggressive on Sej.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
NeoGeoOdin
Profile Joined October 2011
Colombia140 Posts
October 24 2013 15:14 GMT
#40
Sej its my main, i dont get it why ppl use attackS
and/or moveS on her

she has a Q, wich its a flash every 15sc, and his E just slow enmies enought to make that extra moveS useless

But again, i donot get it, why?

Also, really its good making her HP/AP?
her APratios are quite and her W scales on her maxHP so....

i just prefer making her HP/Ar/MR whit toons of HP, just like 5000 feel so indestructible yeah!
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