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Cho'gath: Enemy champions that your ult will kill in one hit are marked by a circle of radial white lines under their model. Darius iirc also has something similar with his ult.
Karthus / bunch of other APs: Baron has a debuffing attack that causes their target to take 25% increased magic damage and stacks up to 10 times. If you see the enemy team doing baron and they have a lot of stacks of this debuff, flashing in with your E on can do unholy amounts of damage.
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On March 07 2013 03:41 thenexusp wrote: Cho'gath: Enemy champions that your ult will kill in one hit are marked by a circle of radial white lines under their model. Darius iirc also has something similar with his ult.
Karthus / bunch of other APs: Baron has a debuffing attack that causes their target to take 25% increased magic damage and stacks up to 10 times. If you see the enemy team doing baron and they have a lot of stacks of this debuff, flashing in with your E on can do unholy amounts of damage. :O I feel dumb.
Also, I see what you did there
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Fiora: activate your E right before you engage with Q, this causes you to get your MS buff right away for better sticking power after the gap is closed. You can also move pretty far distances quickly by chaining Q onto far apart targets (i.e. back line minion then champion hiding behind minions).
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Irelia: If you manage enemy minion health correctly, once you have points in Q&E+W(optional), you can Q to a low creep, stun, auto once or twice, and then Q to a distant low health minion to get some free harass off without setting Q onto CD(important as many tops earlygame outtrade irelia in prolonged engagements). For assisting ganks, it's better to flash stun or use a nearby low health minion rather than opening with Q->slow. This way you can use Q to gap close if they flash, and the stun allows for the jungler to chain CC more easily.
Post-6 it is better to fight the opponent near a creep wave so that you can gain back more health with ultimate.
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Leona's Q is a double AA reset - it first resets your auto, then the shield animation has a much faster attack speed independent of your normal auto attack speed. If an enemy drops a ward close to melee range, you can get 3 hits on it before it goes invisible if you time your Q right. This is also really important to know if you're ever messing around playing leona jungle or top >_>
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Quinn and Valor: If you wait for your passive to target someone auto them then e. This allows for you to proc your passive twice in two auto attacks.
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Quinn:
-Harrier (your passive) gives vision while it's on the target. If you auto an enemy running towards the brush, Valor will favor targeting them, and you can keep vision on them without using W.
-Vault is most useful after a melee has already closed the gap. Using it at max range should be offensive based.
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Pootie too good!4331 Posts
Tristana: When being pressured under your own tower, you can W behind the enemy, hit your E and Auto in mid air, and then R them into tower range. Many people won't expect such a maneuver and will have to burn flash or just straight up die.
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Amumu: when you're jungling red or blue, don't kill the small lizards before the big one; the hits on you decrease your tantrum cd, so you overall you kill the camp faster.
Alistar/Janna: your knock-ups interrupt dash gap-closers. You have to be god to do this, but you can, for example stop pantheon from stunning someone on your team (or even yourself) or stop xin from applying his slow.
Garen: if you need to ult, but can't cause you're spinning, you can stop spinning by pressing e a second time. Also, your ult does magic damage, so while you have zero AP scaling, the magic pen mastery and/or sorc shoes are not useless.
Lee sin: when low on health in the jungle, remember to maximize your bonus spell vamp/life steal off of your second w press. Your q will heal you more if you get both presses during the time iron will is up than if you wait to try to maximize your passive procs. Also, your q has execute damage, so in some situations it is better to q someone, ult them, and then q them again as your finisher rather than holding onto your ult as your last blow.
Udyr: if you're going to all-in as tiger udyr, turn on tiger stance before going into bear--when you apply your stun you'll apply the tiger dot damage at the same time.
Zil: if you've used your ult, and you're backing, remember to spam w in spawn/on your way to lane to reduce its cd
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lee: http://www.twitch.tv/maxodos/c/1762401 shen: stand united always makes you appear behind your target, so a teammate in the know can turn his character model just before the channel finishes, letting you appear in a prime position to chase or catch someone with taunt
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Draven: Draven's E cancels dashes, most notably from Leona's Zenith Blade, making it very difficult for a Leona lane to all-in you.
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Fizz: Playful and Tricker can both jump through walls, which makes for some nice jukes.
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Does Sejuani's q still destroy Anivia's wall and J4's ult?
Also, InvertedComposer has a lot more stuff up on his sleeve regarding Singed http://www.solomid.net/guides.php?g=19669-invertedcomposer-singed-build-guide - section "Singed's Hidden Abilities"
A small collection of Shaco's abilities and tricks by myself, a clown main: + Show Spoiler +- Obviously you can micro Shaco in such a way that every autoattack tiggers Shaco's passive/Backstab on neutral monsters and you can also use w/Jack in the Box and r/Hallucinate to tank drake or baron in order to abuse the passive.
- Yellow smoke indicates the postion Shaco used q/Deceive which is also visible to the enemy team even without any vision.
- After using q/Deceive to jump over a wall, you can cancel the stealth by pressing b/recall (or w/Jack in the Box, etc.) in order to save cooldowns. An obvious example for this would be: Get blue => jump over wall => cancel stealth => save cd for a mid gank or for a suprise tea party at enemy red buff.
- Singed/Volibear fling cancels q/Deceive if cast simultanously. If you q right after being stunned or rooted by, let's say, Morgana's q/binding, Shaco still jumps to the targeted location but is stunned/rooted while he is in stealth.
- Shaco's w/Jack in the Box can be smited and consumed by Nunu etc. just like Heimerdinger's turrets, Zyra's plants, ...
- e/Shiv soft resets Shaco's attack animation.
- The clone can be distinguished from Shaco based on the fact that the real one has the blue / red buff.
- Not only q/Deceive, but also r/Hallucinate can be used to jump over walls for drake or baron steals and clutch escapes.
- r/Hallucinate gives you invulnerability for 0.5 secs allowing you to dodge ignite ticks, Ashe/Karthus/Cait/... ultimates, stuns and also summoner heals etc.
- After some extensive testing (correct me if I'm wrong) I concluded that the position of Shaco and the clone after using the ult are completely random, thus jumping over walls with Shaco's ult is also random.
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Evelynn:
- Ult before DFG hits harder than DFG before ult as long as you have < 500 AP. After 500 AP, DFG before ult hits harder. - When running away from someone, spam your Q, you will get extra movement speed from W's passive. - E procs W's passive twice.
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Jax:
-Level E at level 1 and use it just after auto attacking your lane opponent, you will dodge all minion aggro and make your E do 100% bonus damage at level 1 if done correctly
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On March 07 2013 04:13 mordek wrote:Show nested quote +On March 07 2013 03:41 thenexusp wrote: Cho'gath: Enemy champions that your ult will kill in one hit are marked by a circle of radial white lines under their model. Darius iirc also has something similar with his ult.
Karthus / bunch of other APs: Baron has a debuffing attack that causes their target to take 25% increased magic damage and stacks up to 10 times. If you see the enemy team doing baron and they have a lot of stacks of this debuff, flashing in with your E on can do unholy amounts of damage. :O I feel dumb. Also, I see what you did there 
lol wut? i assume its a joke about how you can 1-shot anyone in the circle?
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On March 27 2013 13:59 rwrzr wrote:Show nested quote +On March 07 2013 04:13 mordek wrote:On March 07 2013 03:41 thenexusp wrote: Cho'gath: Enemy champions that your ult will kill in one hit are marked by a circle of radial white lines under their model. Darius iirc also has something similar with his ult.
Karthus / bunch of other APs: Baron has a debuffing attack that causes their target to take 25% increased magic damage and stacks up to 10 times. If you see the enemy team doing baron and they have a lot of stacks of this debuff, flashing in with your E on can do unholy amounts of damage. :O I feel dumb. Also, I see what you did there  lol wut? i assume its a joke about how you can 1-shot anyone in the circle? Nope, there actually is a circle around people you can kill with chogath ult, not sure about anyone else though.
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I dont know if these count:
Ziggs: - You will be a far better ziggs player if you regard your W only as a positioning tool. The low damage for insanely long CD doesnt make for good DPS. In terms of positioning; a. Your W can be used as a skill shot through a number of thick tree lines as long as you stand in the nook and use the very edge of your W to propel yourself b. W can be used to push enemy back into Q-range or mines providing additional slow. It can also be used to push an enemy inside of ult range making flashdodge ult impossible or ensureing they take the 100% middle instead of the 80% edge damage c. Never leave mid, go through brushes or go anywhere without W up d. Fighting in cramped spaces (like jungle) will increase your fighting capabilities. Virtually all jungle areas will secure a 100% ult hit and make W escapes much better.
- The key to doing damage as ziggs is to Q where your enemy is gonna be, NOT where he is now.
- Being a champion with no quick escape you will benefit from standing to either side of the creep wave (depending on where your opponent is) and attack the creeps the furthest diagonally from you. This will leave the your creeps healthier in between you and your opponent, making his "first cs" closer to you. This really narrows down your opponents movement pattern and hitting Qs are much easier. Also increases the chances of hitting both him and your CS at the same time.
Too long winded perhaps? Some of it might be useful but I think its helpful advice when learning the champion.
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On March 27 2013 15:23 LazyFailKid wrote:Show nested quote +On March 27 2013 13:59 rwrzr wrote:On March 07 2013 04:13 mordek wrote:On March 07 2013 03:41 thenexusp wrote: Cho'gath: Enemy champions that your ult will kill in one hit are marked by a circle of radial white lines under their model. Darius iirc also has something similar with his ult.
Karthus / bunch of other APs: Baron has a debuffing attack that causes their target to take 25% increased magic damage and stacks up to 10 times. If you see the enemy team doing baron and they have a lot of stacks of this debuff, flashing in with your E on can do unholy amounts of damage. :O I feel dumb. Also, I see what you did there  lol wut? i assume its a joke about how you can 1-shot anyone in the circle? Nope, there actually is a circle around people you can kill with chogath ult, not sure about anyone else though. This is true. However, I don't even remember what in nexus's comment that I "saw"... errr >.>
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On March 27 2013 15:23 Aphasie wrote: I dont know if these count:
Ziggs:
- Being a champion with no quick escape you will benefit from standing to either side of the creep wave (depending on where your opponent is) and attack the creeps the furthest diagonally from you. This will leave the your creeps healthier in between you and your opponent, making his "first cs" closer to you. This really narrows down your opponents movement pattern and hitting Qs are much easier. Also increases the chances of hitting both him and your CS at the same time.
Not sure I understand this tip. Are you just trying to push lanes with auto? How does this limit his cs closer to you.
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